Claim Missing Document
Check
Articles

Found 7 Documents
Search

KEEFEKTIFAN PSIKOEDUKASI UNTUK MENINGKATKAN KESADARAN BAHAYA ROKOK PADA PESERTA DIDIK SMP Nugraha, Yudhi Purwa; Muslim, Mudaris; Hidayat, Rian Rokhmad
Consilium: Jurnal Program Studi Bimbingan dan Konseling Vol 5, No 2 (2017): Consilium: Jurnal Program Studi Bimbingan dan Konseling
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.057 KB)

Abstract

This research was aimed to discover the effectiveness of psychoeducation model by using cognitive behaviour therapy (CBT) to improve the awareness about the dangers of smoking of junior high school students. This research was an experimental research using randomized matching two-groups design. Design of the research contained pretest, treatment, and posttest. The subjects of this research were 28 students. Technique of collecting data used questionnaire with awareness scale about the danger of smoking. The result of Mann-Whitney was shown that P-value= 0,0485 (0,0485< 0.05), so it can be concluded that there was a difference of the awareness about the dangers of smoking between experimental group and controlled group. The conclusion of this research was that psychoeducation model by using sognitive behaviour therapy (CBT) was effective to improve the awareness about the dangers of smoking of the students
Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic Nugraha, Yudhi Purwa; Awalya, Awalya; Mulawarman, Mulawarman
Islamic Guidance and Counseling Journal Vol 4 No 1 (2021): Islamic Guidance and Counseling Journal
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung in collaboration with Asosiasi Bimbingan dan Konseling Indonesia (ABKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/igcj.v4i1.1199

Abstract

Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game addiction. The study aims to identify the correlation between regulatory focus theory and interpersonal competence towards the tendencies of video game addiction. The study is a type of cross-sectional research with the adapted psychological scales. A total of 136 teenagers, consisting of 86 males and 50 females participated in the survey of self-reported video game addiction. The data were analyzed using multiple regression analysis. The findings revealed that regulatory focus and interpersonal competence simultaneously had a significant effect on the tendencies of video game addiction behavior. The findings of the study can provide the basis to provide proper assistance services, in an attempt to reduce the tendencies of video game addiction among teenagers.
The Optimizing of Counselor Competence for Multicultural Counseling Nugraha, Yudhi Purwa; Hariyati, Anastasia; Khasanah, Fitri Uswatun
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 2, No 2 (2019): 4th National Seminar on Guidance and Counseling (SNBK 2019) and Workshop on Peda
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (674.503 KB) | DOI: 10.20961/shes.v2i2.38546

Abstract

Indonesia has a variety of cultures. Each culture has special characteristics. Special characteristics of each culture can cause obstacles to the individual. Experiences by students who come from different cultures. Students from different cultures show language barriers, academic barriers, barriers in values and norms, and experience racism. Educators’ low multicultural competence also influence it. The objective of this article is to prepare school counselors for provide multicultural services based data needs of students through the exploration of feelings, competencies, enthusiasm, opportunities and goals to develop multicultural service programs in a programmed, systematic, integrated, and sustainable manner, expected to be able to help develop students' competencies optimally. The next objective is to analyze the implementation of multicultural counseling with an eclectic approach based on data exploration of the students’ potential. The assistance provided by the counselor is based on techniques Psychodynamic, Existential-Humanistic, Cognitive Behavioral Therapy, Post-Modern approaches.
Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic: Array Yudhi Purwa Nugraha; Awalya Awalya; Mulawarman Mulawarman
Islamic Guidance and Counseling Journal Vol. 4 No. 1 (2021): Islamic Guidance and Counseling Journal
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung in collaboration with Asosiasi Bimbingan dan Konseling Indonesia (ABKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/igcj.v4i1.1199

Abstract

Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game addiction. The study aims to identify the correlation between regulatory focus theory and interpersonal competence towards the tendencies of video game addiction. The study is a type of cross-sectional research with the adapted psychological scales. A total of 136 teenagers, consisting of 86 males and 50 females participated in the survey of self-reported video game addiction. The data were analyzed using multiple regression analysis. The findings revealed that regulatory focus and interpersonal competence simultaneously had a significant effect on the tendencies of video game addiction behavior. The findings of the study can provide the basis to provide proper assistance services, in an attempt to reduce the tendencies of video game addiction among teenagers.
SEMESTER BERPENGARUH TERHADAP PERILAKU BURNOUT MAHASISWA.: APA YANG PERLU DILAKUKAN PENDIDIK? Nugraha, Yudhi Purwa; Arifin Nur Budiono; Mulyadi; Muhammad Jaenuri
Jurnal Integrasi Sains dan Quran Vol 1 No 2 (2022): Agustus
Publisher : SMA Trensains Muhammadiyah Sragen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64477/1241-47

Abstract

Pembelajaran dimasa pandemi Covid-19, guru dituntut kreatif menyediakan pembelajaran yang menyenangkan. Pembelajaran tidak menarik menyebabkan rasa kebosanan. Burnout merupakan perilaku kecenderungan mahasiswa mengalami gairah yang rendah terhadap proses kuliah. Islam memandang bahwa burnout merupakan ujian untuk menilai kesabaran dari manusia. Metode penelitian menggunakan model deskriptif kuantitatif desain korelasi. Pengambilan data menggunakan metode cluster random sampling sebanyak 406 mahasiswa berpartisiapasi dalam proses pengisian data. Skala psikologis Maslach-Burnout Inventory versi Peserta Didik (MBI-S) yang telah diadaptasi menjadi versi Indonesia digunakan untuk mengidentifikasi perilaku burnout. Pengujian ulang untuk menilai kehandalan instrumen dilakukan oleh peneliti nilai koefisien (Cronbach's: α) sebesar 0,87. Data semester didapatkan dari bata best Universitas. Hasil penelitian menunjukan bahwa tingkat semester berkontribusi sebesar 10,4% terhadap menuculnya perilaku burnout. Aspek kelelahan selama perkuliahan dimasa pandemi Covid-19 menjadi pengarih yang signifikan terhadap perilaku burnout. Penting untuk menjadi perhatian untuk Universitas memperhatikan temuan perilaku burnout. Jika tidak segera mendapatkan layanan akan berpengaruh berdampak menurunya akreditasi kampus.
CAN MOTIVATIONAL INTERVIEWING REDUCE VIDEO GAME ADDICTION? VIEWED FROM: REGULATORY FOCUS THEORY AND INTERPERSONAL COMPETENCE Nugraha, Yudhi Purwa; Fitri Uswatun Khasanah
Jurnal Integrasi Sains dan Quran Vol 2 No 1 (2023): Februari
Publisher : SMA Trensains Muhammadiyah Sragen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64477/21141-155

Abstract

The positive effects of the video game industry have contributed a lot. But the negative effects of video game addiction need to be reduced. Cognitive Behavioral Therapy (CBT) is a commonly used approach to reduce video game addiction. However, CBT does not encourage the emergence of intrinsic motivation within oneself, so that individuals can relapse into video game addiction behavior. Empirically the Motivational Interviewing (MI) approach is able to bring out individual intrinsic motivation to reduce addictive behavior. The causes of addictive behavior need to be understood in a heterogeneous and comprehensive manner. Video game addiction factors are categorized into psychological factors, internal factors, and external factors. This research was limited to video game addiction factors in terms of internal Regulatory Focus Theory (RFT) factors and external factors of interpersonal competence. The aim of the study was to test the effectiveness of the MI approach on a group of adolescent subjects by reviewing RFT and interpersonal competence. This study uses instruments that have been adapted. The hypothesis test uses a three-way analysis of variance (ANOVA). The general results of the MI approach did not show a significant difference compared to group counseling using other approaches. However, in particular the MI approach for development focus members and high interpersonal competence has significant differences compared to prevention focus members with high or low interpersonal competence.
PENGARUH CAREER ADAPT-ABILITIES TERHADAP BURNOUT LEARNING YANG DIMEDIASI ENGAGEMENT LEARNING Nugraha, Yudhi Purwa; Fitri Uswatun Khasanah
Jurnal Integrasi Sains dan Quran Vol 3 No 02 (2024): Agustus
Publisher : SMA Trensains Muhammadiyah Sragen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64477/302308-218

Abstract

University is an important phase in one's personal and professional development. During this time,  students experience a crucial transition from the world of education to the world of work. To survive the challenges of this transition, students need to develop career adapt-abilities to be successful. But there are real problems, which is burnout learning. Research has shown that burnout learning can influence low engagement learning, which in turn leads to low levels of career adapt-abilities. The purpose of the investigation is to find out how career adapt-abilities, engagement learning, and burnout learning are interrelated and affect students' career development. This study is a cross-sectional study using adapted psychological scales. The data were analysed using the mediation regression analysis. The findings revealed that there is a significant relationship between career adapt-abilities, engagement learning, and burnout learning. The present investigation's findings can serve as a basis for the development of career adapt-abilities that focus on self-understanding, skill enhancement, and wisdom in the face of change. An environment that is safe, supportive, and encourages engagement will increase engagement learning.