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IMPLEMENTASI PERMAINAN-PERMAINAN EDUKATIF BAGI ANAK-ANAK BERKEBUTUHAN KHUSUS: STUDI KASUS DI SMP-LB FINJIL KOTA BITUNG TIMBAN, CHRISTI IRJASARI; Tulung, Golda J.; Warouw, Maya P.
JURNAL ELEKTRONIK FAKULTAS SASTRA UNIVERSITAS SAM RATULANGI Vol 3, No 3 (2018)
Publisher : JURNAL ELEKTRONIK FAKULTAS SASTRA UNIVERSITAS SAM RATULANGI

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Abstract

IMPLEMENTASI PERMAINAN-PERMAINAN EDUKATIF BAGI ANAK-ANAK BERKEBUTUHAN KHUSUS: STUDI KASUS DI SMP-LB FINJIL KOTA BITUNGChristi I. Timban[1]Golda J. Tulung[2]Maya P. Warouw[3] ABSTRACT The research is entitled “Implementasi Permainan-permainan Edukatif Terhadap Anak-anak Berkebutuhan Khusus: Studi Kasus di SMP-LB Finjil Kota Bitung”. The educational games that are used in this research are Bingo alphabet, Charades, and Weather Exchange board game.This research is aimed at: (1) describing the implementation of the educational games and how they influence the students according to Bloom’s taxonomy, (2) finding and analyzing the effects that emerge during the implementation of the games based on students’ reactions and teacher’s opinion. The writer uses Case Study method to describe deeply about the implementation of these three games in SMP-LB Finjil kota Bitung. Furthermore, the writer tries to discover the phenomenon in implementing the educational games that include bingo alphabet, charades, and exchange weather board game in SMP-LB Finjil kota Bitung.The findings of this research are: (1) the students can enhance their English skills integratedly through the educational games; (2) these three educational games have some values that are suitable in Bloom’s taxonomy that make these games more decent to be brought as the media of English lesson in the class for students with special needs; (3) there are some themes that emerge through the implementation of the games. First, the learning style that fit the students: kinesthetic and audio style. Second, the motivation and student’s background that affect the progress of each students. Finaly, one component that can preserve the students to keep engaging during the lesson is giving the reward as the form of the appreciation to the students.  Keywords: Educational games, learning style, children with special needs[1] Mahasiswa yang bersangkutan[2] Dosen Pembimbing Materi[3] Dosen Pembimbing Teknik
Implementasi Elektronik Monitoring Evaluasi Melalui E-Montir pada Pemerintah Kabupaten Sorong Timban, Christi Irjasari; Hafel, Muhlis; Samboteng, Lukman
Community Engagement and Emergence Journal (CEEJ) Vol. 7 No. 4 (2026): Community Engagement & Emergence Journal (CEEJ)
Publisher : Yayasan Riset dan Pengembangan Intelektual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/ceej.v7i4.10816

Abstract

Penelitian ini bertujuan menganalisis implementasi Elektronik Monitoring Evaluasi (E-Montir Pemda) di Pemerintah Kabupaten Sorong sebagai instrumen pengendalian pembangunan daerah. Penelitian menggunakan pendekatan kualitatif deskriptif berbasis postpositivisme dengan teknik pengumpulan data melalui observasi partisipatif, wawancara mendalam, dan dokumentasi. Hasil penelitian menunjukkan bahwa E-Montir Pemda telah diimplementasikan dan dimanfaatkan oleh OPD untuk pelaporan progres fisik dan keuangan secara elektronik, serta mulai berfungsi sebagai alat pengendalian dan evaluasi kinerja. Sistem ini memberikan kemudahan pelaporan, efisiensi waktu, serta mendukung pengambilan keputusan berbasis data. Namun, implementasinya masih menghadapi kendala seperti belum adanya regulasi daerah yang kuat, keterbatasan sumber daya manusia dan infrastruktur, serta variasi tingkat kepatuhan antar OPD. Proses implementasi bersifat adaptif dengan pendekatan learning by doing, sehingga belum terdapat pola yang seragam. Secara keseluruhan, implementasi E-Montir Pemda berada pada tahap adaptif menuju institusionalisasi dan memerlukan penguatan kebijakan serta kapasitas organisasi untuk keberlanjutan sistem.