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The Effectiveness of Housing Development at Semarang Periphery to Meet the Demand for Housing Hapsari, Intan; Dewi, Santy Paulla
JURNAL PEMBANGUNAN WILAYAH & KOTA Vol 8, No 1 (2012): JPWK Vol 8 No 1 March 2012
Publisher : Magister Pembangunan Wilayah dan Kota,Undip

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.448 KB) | DOI: 10.14710/pwk.v8i1.11555

Abstract

Increasing demand for housing in Semarang city simultaneously rose housing development activities. The imbalance between need and provision has caused housing backlog. Programs were conducted enabling houses be built independently by people, by government supported through national housing and by private developers. While 24.279 people do not have their own home in Semarang (Kuswartojo, 2005), 24.980 houses in Semarang were being emptied by their owners (8,5% of the total units). This indicated target inaccuracies in home ownership programs goals. Therefore it is necessary to assess the effectiveness of housing development programs by clarifying the ability to fulfill the demand, and the impact through occupancy rates. The purpose of the study is to analyze the effectiveness of housing development in Mijen district, the largest suburb regency of the Semarang city ( 16,6% of the total area). In 2000 the government developed the area into the largest housing allocation site following the downtown area. The study employed housing needs analysis dan occupancy rate analysis, both using descriptive method is reinforced with primary and secondary data.
Pelatihan Pembuatan Game Sederhana bagi Guru-Guru TK ABA Ngabean Zahrotun, Lisna; Soyusiawaty, Dewi; Ramadhan, Imam; Hapsari, Intan
ABDIMASTEK Vol. 2 No. 2 (2023): Desember
Publisher : Universitas Muhammadiyah Jember

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Abstract

Pendidikan memiliki peran krusial dalam membentuk masa depan generasi muda, terutama di tengah perubahan cepat di era digital. Guru memegang peran penting dalam memastikan bahwa siswa tidak hanya memahami materi pelajaran, tetapi juga memperoleh keterampilan hidup yang relevan dengan tuntutan kehidupan sehari-hari. Pelatihan ini adalah meningkatkan kompetensi digital guru, khususnya dalam pemanfaatan Scratch untuk pembelajaran yang interaktif dan kreatif. Scratch, sebagai aplikasi pemrograman visual, dirancang untuk mempermudah pembelajaran dasar-dasar pemrograman, terutama bagi pemula dan anak-anak. Melalui blok-blok pemrograman visual, pengguna dapat membuat proyek-proyek interaktif, animasi, dan permainan. Scratch menjadi sarana inspiratif untuk kreativitas, pengembangan kemampuan pemecahan masalah, dan mendorong inovasi dalam proses pembelajaran. Pelaksanaan kegiatan ini menghadapi beberapa tantangan, termasuk kurangnya pemahaman guru terhadap teknologi. Solusi yang diusulkan melibatkan kegiatan pelatihan yang fokus pada penggunaan teknologi bagi guru di TK ABA Ngabean, dengan harapan meningkatkan pemahaman mereka terhadap sistem komputer dan penerapan teknologi dalam pembelajaran. Dengan demikian, pengabdian Masyarakat ini ini bertujuan menggali potensi Scratch sebagai alat pembelajaran dalam pembuatan game sederhana yang mendukung perkembangan digital guru dan mendorong inovasi dalam pendidikan anak usia dini
Implementation and Effectiveness of Project-Based Learning in the Japanese-Indonesian Translation Course Dwi Astartia, Dina; Rochim, Julita Fahrul; Hapsari, Intan; Darrienda, Aldilah Alifany; Fatin, Jihan Salsa Biela
Chi e Journal of Japanese Learning and Teaching Vol. 12 No. 2 (2024): October 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/chie.v12i2.11806

Abstract

  This study aims to describe two primary issues in the following case study: (1) how Project-Based Learning (PjBL) is applied, and (2) whether students can implement “proactive learning,” “interactive learning,” and “authentic learning” through PjBL. Based on the findings, we also explore an outline and framework for PjBL, specifically in a Japanese Translation course. The study examines the effectiveness and implementation of PjBL by analyzing observations and interviews with students during the project “Translation and Japanese-Indonesian Subtitling for Occupational Safety Training for Indonesian Workers in Japan's Manufacturing Industry.”The results indicate that PjBL was conducted in five steps: (1) connecting to the problem, (2) setting the structure, (3) revisiting the problem, (4) producing the product, and (5) evaluation. We conclude that by following these steps, students effectively implemented “proactive learning,” “interactive learning,” and “authentic learning.”.