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BASED DESIGN MOBILE LEARNING COURSE ON ANDROID OPERATING SYSTEM IN INDONESIA STMIK PADANG Rahmelina, Liranti
Jurnal Informatika Vol 11, No 2 (2017): Juli
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1029.992 KB) | DOI: 10.26555/jifo.v11i2.a5898

Abstract

This research in the wake of the habit among students and lecturers in the uses smartphones, mostly only used to access social networks such as facebook and twitter and have yet to take an important role in education. This study aims to produce a system design mobile learning courses Operating Systems in STMIK Indonesia Padang, preferably in the learning process in the subject of the Operating System, the nature of memorization to books and teaching conventional. These mobile devices have a degree of flexibility and portability that enable high students can access materials, referrals and information related to learning anytime and anywhere. mobile learning android ased Operating System. This material requires a solid understanding and so we need learning support media and can be repeated whenever and wherever students need. The design of supporting mobile learning media is expected to facilitate the needs of students and teachers to learn the material at any time without any limitation of time and place. This study uses SDLC (System Development Life Cycle) is a method that describes the system development life cycle in the design and development of information systems. The programming language used is Java, using Eclipse IDE.
PERANCANGAN ANTAR MUKA APLIKASI PEMESANAN FOTOGRAFI DAN MAKE UP BERBASIS ONLINE PADA QUEEN PHOTO STUDIO PADANG arman, arman; Rahmelina, Liranti; Sotar, Sotar; Siska, Yuliana
ZONAsi: Jurnal Sistem Informasi Vol 1 No 2 (2019): Publikasi Artikel ZONAsi : Jurnal Sistem Informasi, September 2019
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v1i2.3094

Abstract

Penelitian ini dilakukan untuk membuat suatu aplikasi pemesanan fotografi dan make up secara online. Fokus dalam penelitian ini adalah pembuatan sistem pemesanan online dengan menggunakan bahasa pemograman yang telah digunakan yaitu PHP dan MySQL. Metode pengumpulan data dalam penelitian ini mengenai pemesanan online fotografi dan makeup pada Queen photo studio Padang. Penelitian ini menunjukkan hasil bahwa pemesanan yang masih bersifat manual tentu menyulitkan dari pihak pelanggan maupun dari pihak administrasi, karena bagian administrasi sistem pemesanan masih berupa kertas manual membuat kemungkinan data hilang atau rusak dan mengalami kesulitan dalam merekap data pelanggan. Pelanggan yang mengalami kesulitan dalam mendaftar dibagian administrasi karena harus mengantri dengan pelanggan lain, sehingga sistem tersebut dikategorikan tidak efektif dan efisien baik dari pihak pelanggan maupun ke pihak administrasi. Oleh karena itu peneliti merancang sistem informasi pemesanan online pada Queen photo studio padang yang bertujuan agar mempermudah pihak Queen dan pelanggan. Metode yang digunakan adalah metode OOP dengan model air terjun(waterfall) dan menggunakan  Unified Modeling Language  sebagai alat bantu pengembangan system dan menggunakan PHP dan MySQL.
Sistem Informasi Pemesanan Semen Curah Pada PT.Sumber Niaga Interindo Berbasis Webgis Suryani, Ade Irma; Rahmelina, Liranti; Maulidi, Syahri
JOSTECH: Journal of Science and Technology Vol 1, No 2: September 2021
Publisher : UIN Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (683.948 KB) | DOI: 10.15548/jostech.v1i2.2804

Abstract

The purpose of building an information system for Bulk Cement Ordering at PT Sumber Niaga Interindo is to facilitate bulk cement ordering, provide reports that can be stored in the information system with a database and the driver will be assisted in locating locations with the Map feature. The problem that the authors found was that ordering bulk cement was still done manually, such as by telephone, sms and via other social media, reports that were not compiled, and the difficulty of the driver in finding a new ordering location or had never been visited by the driver. For data collection methods carried out is by conducting interviews and literature studies, and the software development method used is the SDLC (System Development Life Cycle) method, namely warterfall, while the tools used in designing this application are unified modeling language and this application was built using web-based PHP programming language. The final result of this research is the creation of Bulk Cement Ordering Information System at PT. Sumber Niaga Interindo based on Webgis which can speed up or simplify the process of ordering bulk cement, reports that are automatically generated by the system after placing the order and overcoming the difficulty of the driver in finding the location of the order. 
APLIKASI MOBILE LEARNING ILMU BIOLOGI UNTUK SISWA KELAS X SEKOLAH MENENGAH ATAS BERBASIS ANDROID (Studi Kasus SMA N 10 Padang) Liranti Rahmelina; Legiman Slamet; Yasdinul Huda
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Juli - Desember 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.4076

Abstract

The background of this research background by the development of smartphones and mobile technology or operating system on smartphones, such as Android. This research aims to produce a system design for mobile learning Biology class X, Th Semester. 2013/2014 teachings in SMA N 10 Padang, preferably in the learning process in biology, the nature of the book memorization. Besides, the lack of media used can sometimes make children often get bored in studying biology. This study was designed with the software modeling language with object-oriented programming method that uses modeling languages ​​Unified Modeling Language (UML). The programming language used is Java, using the Eclipse IDE. Trials will be conducted on the 2.2 emulator. while the implementation is done at the Samsung Galai Young with Android 4.0.1. In general, the results are displayed on the emulator and Galai Young is not much different, it's just Android with a higher version has faster access speed. Keywords        : Mobile Learning, Biological Sciences High School Class X, Android Application.
BASED DESIGN MOBILE LEARNING COURSE ON ANDROID OPERATING SYSTEM IN INDONESIA STMIK PADANG Liranti Rahmelina
Jurnal Informatika Vol 11, No 2 (2017): Juli
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1029.992 KB) | DOI: 10.26555/jifo.v11i2.a5898

Abstract

This research in the wake of the habit among students and lecturers in the uses smartphones, mostly only used to access social networks such as facebook and twitter and have yet to take an important role in education. This study aims to produce a system design mobile learning courses Operating Systems in STMIK Indonesia Padang, preferably in the learning process in the subject of the Operating System, the nature of memorization to books and teaching conventional. These mobile devices have a degree of flexibility and portability that enable high students can access materials, referrals and information related to learning anytime and anywhere. mobile learning android ased Operating System. This material requires a solid understanding and so we need learning support media and can be repeated whenever and wherever students need. The design of supporting mobile learning media is expected to facilitate the needs of students and teachers to learn the material at any time without any limitation of time and place. This study uses SDLC (System Development Life Cycle) is a method that describes the system development life cycle in the design and development of information systems. The programming language used is Java, using Eclipse IDE.
IMPLEMENTASI TEKNOLOGI POSITIF DALAM MENINGKATKAN KUALITAS PENDIDIKAN Hesty Aisyah; Ilham Tri Maulana; Liranti Rahmelina; Fadil Firdian
JCES (Journal of Character Education Society) Vol 3, No 1 (2020): Januari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (271.772 KB) | DOI: 10.31764/jces.v3i1.1309

Abstract

Abstrak: Kemajuan teknologi belakangan ini tidak bisa terlepas dari semua aktifitas manusia, tidak terkecuali dalam aktivitas penyelenggaraan pendidikan. Hanya saja, diketahui kemajuan teknologi memiliki dua sisi dampak, yakninya sisi positif dan sisi negatif yang harus kita cermati secara tepat. Peserta Pesantren Ramadhan di Masjid Jabal Nur terdiri dari jenjang pendidikan SD dan SMP, peserta ini banyak yang sudah mengenal teknologi seperti Gadget, komputer, dan lain-lain. Peserta hanya mengenal teknologi tetapi masih belum mengetahui kegunaan dan fungsi serta membedakan teknologi yang baik untuk anak-anak. Hal itu yang membuat Tim PkM (Pengabdian kepada Masyarakat) mengadakan pelatihan dengan tema penggunaan teknologi positif di masyarakat. Pelaksanaan PkM ini meningkatkan kualitas peserta Pesantren Ramadhan. Tahap kegiatan yang sudah dilakukan dalam kegiatan pegabdian ini adalah memberikan pelatihan secara terpadu agar anak-anak bisa memahami penggunaan teknologi positif di masyarakat, hasilnya anak-anak memahami, dan mengetahui teknologi yang bagus digunakan dan yang tidak bagus digunakan. Rencana selanjutnya adalah pemberian tugas dan mengevaluasi tugas yang telah diberikan oleh tim pelaksana.Abstract: Recent technological advances can not be separated from all human activities, is no exception in the activities of providing education. It's just that, it is known that technological progress has two sides of impact, namely the positive and negative sides that we have to pay close attention to. Participants in the Ramadhan Islamic Boarding School at Jabal Nur Mosque consist of elementary and junior high school education, many of these participants are already familiar with technology such as gadgets, computers , etc. Participants only know technology but still don't know the uses and functions and differentiate technologies that are good for children. That made the PkM (Community Service) Team conduct training with the theme of using positive technology in the community. The implementation of this PkM improves the quality of Ramadhan Pesantren participants. The activity phase that has been carried out in this community service activity is to provide integrated training so that children can understand the use of positive technology in the community, as a result the children understand, and know which technologies are good to use and which are not good to use. The next plan is assigning tasks and evaluating the assignments given by the implementation team.
SISTEM INFORMASI GEOGRAFIS TEMPAT DAN POTENSI EVAKUASI SEMENTARA BENCANA TSUNAMI DI KOTA PADANG Gusrino Yanto; Liranti Rahmelina; Mela Sri Rahayu
Simtika Vol. 3 No. 3 (2020): JURNAL SIMTIKA, SEPTEMBER 2020
Publisher : Fakultas Ilmu Komputer Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Geographic Information Sistem (GIS) merupakan sistem yang dirancang untuk bekerja dengan data yang tereferensi secara spasial atau koordinat-koordinat geografi. Menurut data yang dimiliki Badan Penanggulangan Bencana Daerah bahwa kota padang merupakan salah satu rawan tsunami. Penyajian informasi shelter yang ada masih belum tersentuh teknologi informasi menyebabkan pengetahuan akan shelter, jalur evakuasi maupun zona aman tsunami di masyarakat masih kurang. Hal ini menjadikan sebuah sistem informasi geografis berbasis web untuk menggambarkan peta jalur evakuasi, zona aman, dan shelter penyelamat sangat dibutuhkan. Pada jalur evakuasi menggunakan fomula Haversine, dimana Haversine akan menghasilkan jarak terpendek antara dua titik. Analisis perancangan menggunakan Unified Modelling Language (UML) yang meliputi Use Case Diagram, Activity Diagram,Class Diagram, Sequence Diagram dan Class Diagram, model yang digunakan yaitu model Waterfall, dengan bahasa pemograman (PHP), MySQL sebagai basisdata dan Google Maps Api. Hasil akhir dari penelitian ini adalah terciptanya aplikasi GIS berbasis Web yang dapat menyajikan informasi lokasi jalur evakuasi, zona aman dan shelter penyelamat secara terinci dan dapat diakses dengan mudah.
PERANCANGAN ANTAR MUKA APLIKASI PEMESANAN FOTOGRAFI DAN MAKE UP BERBASIS ONLINE PADA QUEEN PHOTO STUDIO PADANG arman arman; Liranti Rahmelina; Sotar Sotar; Yuliana Siska
ZONAsi: Jurnal Sistem Informasi Vol. 1 No. 2 (2019): Publikasi Artikel ZONAsi : Jurnal Sistem Informasi, September 2019
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v1i2.3094

Abstract

Penelitian ini dilakukan untuk membuat suatu aplikasi pemesanan fotografi dan make up secara online. Fokus dalam penelitian ini adalah pembuatan sistem pemesanan online dengan menggunakan bahasa pemograman yang telah digunakan yaitu PHP dan MySQL. Metode pengumpulan data dalam penelitian ini mengenai pemesanan online fotografi dan makeup pada Queen photo studio Padang. Penelitian ini menunjukkan hasil bahwa pemesanan yang masih bersifat manual tentu menyulitkan dari pihak pelanggan maupun dari pihak administrasi, karena bagian administrasi sistem pemesanan masih berupa kertas manual membuat kemungkinan data hilang atau rusak dan mengalami kesulitan dalam merekap data pelanggan. Pelanggan yang mengalami kesulitan dalam mendaftar dibagian administrasi karena harus mengantri dengan pelanggan lain, sehingga sistem tersebut dikategorikan tidak efektif dan efisien baik dari pihak pelanggan maupun ke pihak administrasi. Oleh karena itu peneliti merancang sistem informasi pemesanan online pada Queen photo studio padang yang bertujuan agar mempermudah pihak Queen dan pelanggan. Metode yang digunakan adalah metode OOP dengan model air terjun(waterfall) dan menggunakan Unified Modeling Language sebagai alat bantu pengembangan system dan menggunakan PHP dan MySQL.
Sistem Informasi Pendistribusian Telur Ayam Ras Pada Pertenakan Maryunis Berbasis Web Sebagai Sarana Promosi Liranti Rahmelina; Arman Arman; Rummi Riance Suryani
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 5, No 5 (2022): Oktober 2022
Publisher : Program Studi Teknik Informatika, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v5i5.4897

Abstract

Abstrak - Distribusi adalah kegiatan ekonomi yang menjembatani kegiatan produksi dan konsumsi. Berkat distribusi barang dan jasa dapat sampai ke tangan konsumen. Dengan demikian kegunaan dari barang dan jasa akan lebih meningkat setelah dapat dikonsumsi telur usaha penjualan telur ayam U.D Tek Kotek Ras Bapak Maryunis adalah usaha peternakan ayam yang menjual telur jenis ayam ras, Pada saat proses pengolahan jumlah data telur ayam pada U.D Tek Kotek Ras Bapak Maryunis masih menggunakan perhitungan manual yang mana jumlah telur di catat di buku dan keperluan lain seperti tray ayam, tali dan pakan sampai vitamin ayam juga di kumpulkan memakai bon. U.D Tek Kotek Ras Bapak Maryunis masih menggunakan pembayaran secara langsung dan belum ada melakukan transaksi secara digital, merancang sebuah sistem informasi pada U.D. Tek Kotek Ras Bapak Maryunis dalam hal pengolahan penyimpanan dan pendistribusian telur secara digital. Merancang pembayaran secara online pada sistem informasi pendistribusian telur ayam ras pada U.D. Tek Kotek Bapak Maryunis Berbasis Web. Metode penelitian yang dipakai yaitu SDLC Metode Waterfall menggunakan bahasa pemograman PHP dan HTML. Kesimpulan dari penelitian setelah adanya sistem informasi U.D Tek Kotek Ras Maryunis semua proses pendistribusian produk telur ayam ras telah terintegrasi di dalam sistem. Setelah adanya sistem informasi U.D Tek Kotek Ras Maryunis proses pembayaran dilakukan secara digital.Kata kunci: Sistem Informasi, Pendistribusian web, Waterfall, SDLC Abstract - Distribution is an economic activity that bridges production and consumption activities. Thanks to the distribution of goods and services can reach the hands of consumers. Thus, the usefulness of goods and services will increase after the eggs can be consumed. U.D. Tek Kotek Ras chicken egg sales business Mr. Maryunis is a chicken farm business that sells purebred chicken eggs, during the processing of the amount of data on chicken eggs at U.D Tek Kotek Ras Mr. Maryunis still using manual calculations where the number of eggs is recorded in a book and other purposes such as chicken trays, ropes and feed to chicken vitamins are also collected using a receipt. U.D Tek Kotek Ras Mr. Maryunis still uses direct payments and has not made transactions digitally, designing an information system at U.D. Tek Kotek Ras Mr. Maryunis in terms of processing, storing and distributing eggs digitally. Designing an online payment system for the distribution of broiler eggs at U.D. Tek Kotek Mr. Maryunis Web-Based. The research method used is the SDLC Waterfall method using the PHP and HTML programming languages. The conclusion of the research after the existence of the U.D Tek Kotek Ras Maryunis information system, all distribution processes for broiler egg products have been integrated into the system. After the existence of the U.D Tek Kotek Ras Maryunis information system, the payment process was carried out digitally.Keywords: Information System, Web distribution, Waterfall, SDLC
The Effect of Computer Supported Collaborative Learning (CSCL) Assisted with E-Learning on Students’ Creativity in Simulation and Digital Communication Fadil Firdian; Liranti Rahmelina
Jurnal Pendidikan Teknologi dan Kejuruan Vol 27, No 2 (2021): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jptk.v27i2.33945

Abstract

Previous studies have suggested that Computer Supported Collaborative Learning (CSCL) learning is effectively applied in education. However, prior research has only focused on the impact of CSCL on learning achievement and has not examined students' creativity in the learning process. This study aims to examine the CSCL assisted with e-learning media to increase students’ creativity. This study was a quantitative study with a quasi-experimental method. The research design was a pretest-posttest control group design. The validity was determined using content validity, and two experts confirmed that the instrument was acceptable. The normality and homogeneity tests were used in the prerequisite test while a t-test was used to test hypotheses. The findings reported that: (1) after learning with the CSCL assisted with e-learning media, 18.75% of students were categorized as very creative, 43.75% of students were creative, and 37.5% of students were in the acceptable category (3) the CSCL model assisted with e-learning media impact positively to the students’ creativity based on the results of the t-test proved by t count was higher than t table, namely 6.112 2.04, with a smaller significant value of 0.05 (p = 0.00 0.05). Furthermore, the results showed the gain score from four indicators of creativity was 0.655 with moderate interpretation where the highest skill was fluent thinking.  As a result, students were creative in executing product design concepts after implementing the CSCL assisted with e-learning media.