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Google Site-Based Interactive Electronic Module as Basic Writing Media Jusriati, Jusriati; Kurniadi, Wisnu; Azizah, Andi; Nawawi, Nurhidayah
Ethical Lingua: Journal of Language Teaching and Literature Vol. 10 No. 2 (2023): Volume 10 No 2 2023
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/25409190.633

Abstract

This research aims to develop electronic module-based Google Site for learning basic writing in the English Language Education study program at Muhammadiyah University of Palopo. The results of the e-module that has been developed are then analyzed for its feasibility level through a validation process. This research uses Research & Development with the ADDIE development model which focuses on four stages, namely define, design, develop and disseminate. The results of this research reveal that the module that has been developed can be categorized as very feasible after carrying out a validation process by the validators in terms of media and material. Furthermore, after all aspects of both media and material in this research were declared very feasible, it can be concluded that the product can be tested on a small scale with students. In this small-scale test students are asked to access the e-module application and are then asked to use it. After that students are then asked to provide responses related to the use of the e-module. The questionnaire focuses on linguistic aspects, presentation of material, usefulness and graphics. There were 20 students involved in this small-scale testing and the results were 81%, so it can be concluded that these students claimed that the e-module that had been developed was very good.
Rancang Bangun Aplikasi Virtual Tour Wisata Bukit Kambo Highland Berbasis Web Kurniadi, Wisnu; Jusriati, Jusriati; H, Fahrul; Mukassaf, Mukassaf
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 8 No. 2 : Tahun 2023
Publisher : LPPM UNIKA Santo Thomas

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Abstract

This research aims to design and develop a web-based virtual tour application that will provide users with an interactive experience in exploring the Bukit Kambo Highland tourist destination. This application is the focus of research because of its great potential in promoting and simplifying the experience of tourists who are interested in the charm of Bukit Kambo Highland. In the development process, the Multimedia Development Live Cycle (MDLC) approach was used which includes six important stages: Concept, Design, Material Collection, Manufacturing, Testing, and Distribution. The design stage is an important moment in the development of this application, where the Unified Modeling Language (UML) is used to clearly describe the structure and flow of interaction between the user and the system. This application is equipped with various features, such as interactive map navigation, playback of explanatory videos about interesting locations, and a user-friendly interface. Application testing was carried out using the Black Box Testing method, which produced very positive results in terms of functionality, performance, compatibility and interface. With satisfactory test results, this application is expected to be an effective promotional tool for Bukit Kambo Highland, providing users with an immersive virtual tour experience, and overcoming physical limitations in exploring tourist destinations. It is also hoped that this application will make a positive contribution to tourism promotion and the development of web-based technology, enriching the tourist experience and supporting the growth of the tourism industry.
Rancang Bangun Aplikasi Virtual Tour Wisata Bukit Kambo Highland Berbasis Web Kurniadi, Wisnu; Jusriati, Jusriati; H, Fahrul; Mukassaf, Mukassaf
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 8 No. 2 : Tahun 2023
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to design and develop a web-based virtual tour application that will provide users with an interactive experience in exploring the Bukit Kambo Highland tourist destination. This application is the focus of research because of its great potential in promoting and simplifying the experience of tourists who are interested in the charm of Bukit Kambo Highland. In the development process, the Multimedia Development Live Cycle (MDLC) approach was used which includes six important stages: Concept, Design, Material Collection, Manufacturing, Testing, and Distribution. The design stage is an important moment in the development of this application, where the Unified Modeling Language (UML) is used to clearly describe the structure and flow of interaction between the user and the system. This application is equipped with various features, such as interactive map navigation, playback of explanatory videos about interesting locations, and a user-friendly interface. Application testing was carried out using the Black Box Testing method, which produced very positive results in terms of functionality, performance, compatibility and interface. With satisfactory test results, this application is expected to be an effective promotional tool for Bukit Kambo Highland, providing users with an immersive virtual tour experience, and overcoming physical limitations in exploring tourist destinations. It is also hoped that this application will make a positive contribution to tourism promotion and the development of web-based technology, enriching the tourist experience and supporting the growth of the tourism industry.