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Analysis of Basic Passing Technique Skills in Futsal Games at Palopo 4 Public Middle School Prasetya, Rezha Chandra; Ahmad, Ahmad; Aliah, Husnani
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 12 No 3 (2023)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v12i3.71564

Abstract

This research is a type of descriptive research. This study aims to determine the Passing Skills in the Futsal Game of SMP Negeri 4 Palopo. This research uses descriptive quantitative research by collecting data based on real data then compiling, processing and analyzing it to get a picture of the existing problems. The population is all Futsal players at SMP Negeri 4 Palopo.All 20 players of the Palopo 4 Public Middle School futsal team were used as samples. The sampling technique uses a saturated sample. The data analysis technique used is descriptive analysis, percentage descriptive analysis. The results of the completeness level of SMP Negeri 4 Palopo students in this study showed the classification of "very good" and "very poor". Then where are the results of the end of the passing skill test for students of SMP Negeri 4 Palopo, as follows: Very Good category 10% (2 students), Good category 35% (7 students), Moderate category 45% (9 students), Less category 5% (1 student), and Very Poor category of 5% (1 student). So based on these data it can be concluded that Passing Futsal skills in Palopo 4 Public Middle School students are in the "moderate" category. Research shows that passing futsal skills for students of SMP Negeri 4 Palopo are in the moderate category.
Early chilhood parenting based on islamic value and local culture in strengthening family resilience and role Suarja, Septya; Aliah, Husnani; Zainuri, Muhammad Irham; Kadir, Abdul; Nurhayati, A.; Laabed, Elhadfa
Jurnal Konseling dan Pendidikan Vol. 13 No. 3 (2025): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1158900

Abstract

The main challenge in early childhood parenting based on Islamic values ​​and local culture lies in the gap between the ideal principles taught in religious teachings and the culture influenced by modernization. This study aims to examine early childhood parenting patterns based on Islamic values ​​and local culture as an effort to strengthen the family's role in character formation of the children. Using a qualitative approach and phenomenological methods, this study involved five families selected through snowball sampling in Palopo City, South Sulawesi. Data were collected through observation, in-depth interviews, and documentation, then analysed using reduction techniques to uncover key themes from parenting experiences. The results show that parents implement various strategies in Islamic parenting, such as inviting children to worship, limiting interaction between boys and girls, developing Islamic character, and instilling values ​​of faith and honesty from an early age. Furthermore, the Bugis Makassar cultural approach is also an important part of parenting, instilling values ​​such as Alempureng (honesty), Amaccang (intellectualism), Agenttengeng (assertiveness), Reso (hard work), and Siri (shame/self-esteem). The integration of Islamic values ​​and local culture strengthens family resilience and shapes children's identities with noble character. These findings emphasize the importance of parents as the first educators in the family and the need for a holistic approach to early childhood parenting. This research contributes to the development of parenting models that align with Islamic teachings and local wisdom, and are relevant in the context of a multicultural society.
OPTIMISASI PROSES PEMBUATAN TULANG BELAKANG DARI BAHAN GABUS Jalil, Rasyidah; Aliah, Husnani; Ainun, Nur; Muallin, Muallin; Amir, Wafa Aliya Azizah; Salim, Muh.; Grace, Putri
Jurnal Pepadu Vol 5 No 2 (2024): Jurnal PEPADU
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/pepadu.v5i2.4415

Abstract

Tulang belakang manusia, juga dikenal sebagai columna vertebralis, adalah struktur penting yang memberikan dukungan struktural, perlindungan bagi sistem saraf pusat, dan memungkinkan gerakan tubuh yang kompleks. Tulang belakang terdiri dari serangkaian vertebra yang membentang dari pangkal tengkorak hingga panggul, dengan fungsi kritis dalam menjaga postur tubuh, mendistribusikan berat badan, dan memfasilitasi gerakan. Pembuatan tulang belakang dari bahan gabus melibatkan penelitian mendalam terhadap karakteristik material, pengembangan formulasi yang dioptimalkan, dan rekayasa proses untuk mencapai solusi yang efektif dan inovatif. Pemanfaatan gabus sebagai bahan dasar menawarkan potensi untuk menghasilkan tulang belakang yang ringan, kuat, dan biokompatibel. Langkah-langkah rekayasa proses dan evaluasi klinis diperlukan untuk memastikan keberhasilan dan keamanan aplikasi bahan gabus dalam pembuatan tulang belakang manusia. Dalam konteks medis, pemahaman yang mendalam tentang struktur dan fungsi tulang belakang penting untuk diagnosis dan penanganan kelainan tulang belakang serta pengembangan teknologi medis yang lebih baik.
The Use of Hallo Application as Supporting Teaching Media in Enhancing Students` Speaking Skill Huda, Muhammad Saiful; Jusriati, Jusriati; Aliah, Husnani
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 11 No. 2 (2023): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v11i2.3810

Abstract

This research was aimed in increasing students` speaking skill by using Hallo Application based on android smartphone which the students able to use it everywhere. The research used pre-experimental design which used one group pre-test and post-test. The research was planned by using of hallo application as instrument and learning support. In implementation, the researcher made planning, treatment, evaluating and reflecting in every meeting.  The result of this research from paired sample test showed the result of the analytical comparisons using t-test. The output shows the average before and after the test (-20,900), standard deviation (4,773), mean standard error (0,871). The bottom difference (-22.682), while the top difference (-19,117). The result of the t test = (-23,983) with a df of 29 and a significance of 0,000. Mean score were higher after teaching using Hallo Application. This means that Ha is accepted and Ho is rejected. In conclusion, the use of Hallo Application is an effective strategy that will use to teach class XI of Senior High School Students.
Implementation of Guessing The Picture For Increase The English Vocabulary of Students Ampulembang, Ervina; Nasriandi, Nasriandi; Syahrir, Syahrir; Aliah, Husnani
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.5761

Abstract

English is the language of communication in the international world, even in the fields of development, technology, economics, and education. Being CPNS (Civil Servant Candidates), work in companies with high salaries, and one of the true forms of getting a scholarship is that many universities require a TOEFL or IELTS as a requirement for graduation. Vocabulary is the most important component that youngsters must master in order to be able to utilize the language effectively. The aim of this article is to present results from research on guessing photographs using paper targeted to students, as well as as an additional tool, namely students must use a dictionary when the picture is shown and the English vocabulary from the picture is unknown to them. An experimental strategy is used in this study procedure. Researchers employ the Quasi Experimental Design technique, in which the first stage is orientation or school observation, followed by the selection of the sample and population to be used as research material. The team gave a favorable response from step one through step three based on the results of the checklist and field notes examined during the study process, indicating that the team had improved. According to the data, playing the photo guessing game enhanced effective vocabulary. The number of participants in the experimental class increased after the post-test phase, whereas the number of participants in the control class did not. The experimental class's post-test scores can be seen in the post-test results to confirm it.
The Implementation of Bahasa Inggris Pemula In Enhancing Students’ Vocabulary Mastery Improving Mail, Mira; Aliah, Husnani; Sari, Puspa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.5863

Abstract

The purpose of this study was to determine the increase in vocabulary of class XI students through the implementation of bahasa inggris pemula applications at SMK Negeri 4 Palopo City, with a quantitative approach and a single group pretest posttest type of research. The data analysis technique used in this study is the t test. The results showed that the significance value of the t-test was less than 0.05, namely 0.000, and the t-count results were greater than t-table, namely t-count with a value of 5.080, which was greater than the t-table value of 2.093. Thus it was concluded that there was an effect of using Bahasa Inggris Pemula applications on the level of students' English vocabulary mastery.
The Effect of Using Spelling Bee Games on Vocabulary Mastery Vivianti, Nurul; syahrir, Syahrir; Aliah, Husnani
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.5873

Abstract

Permainan spelling bee digunakan untuk membantu siswa meningkatkan kosakata dan pengetahuan mereka tentang ejaan bahasa Inggris, pengucapan. Penelitian ini menggunakan penelitian kuantitatif dengan penelitian eksperimental terapan, untuk menguji dampak perlakuan terhadap suatu hasil, diperlukan untuk mengetahui efektivitas antara dua variabel dalam waktu yang bersamaan. Populasi penelitian ini pada siswa kelas VII SMPN 03 Kota Palopo tahun ajaran 2023/2024. Jumlah penduduk adalah 280 siswa. Terdapat 10 kelas yang terdiri dari 28 siswa dalam kelas tersebut. furethur peneliti memilih 2 kelas sebagai sampel, selanjutnya peneliti membagi menjadi dua kelompok 14 siswa untuk kelompok eksperimen dan 14 siswa untuk kelompok kontrol, kelas sampel adalah VII A terdiri dari 14 siswa, peneliti mengambil sampel dengan campuran. Instrumen penelitian ini adalah tes, jenis tes adalah tes kosakata, apakah tes terdiri dari pre-test dan post-test. Berdasarkan hasil uji T sampel independen pada data pra dan pasca yang dianalisis, diperoleh nilai signifikansi 0,000, yang lebih besar dari tingkat signifikan (a) yang digunakan 0,05.karena untuk dapat mengatakan signifikansi itu harus >0,05. Oleh karena itu dapat disimpulkan bahwa terdapat perbedaan nilai pre test dan post test yang signifikan antara kelompok eksperimen dan kelompok kontrol. Permainan spelling bee berdampak pada pertumbuhan kosakata. Karena kosakata dapat digambarkan paling baik sebagai istilah yang dipelajari dalam bahasa, mengajar kosakata jelas memerlukan lebih dari sekadar memperkenalkan kata-kata baru. Abstract The spelling bee game is used to helping students improve their vocabulary and their knowledge of English spelling, pronunciation..These research used quantitative research with applied an experimental research,to test the impact of a treatment on an outcome,it consern to finding out the effectivness between two variabel in the same time. The populasi of this research on the VII grade students of SMPN 03 Kota Palopo in the academic year of 2023/2024. The number of population was 280 students. There were 10 class wich is 28 students in the class. furethur the researcher choose 2 classes as the sample,next the researcher devides into two groups 14 students for the experimental groups and 14 students for the control groups,the sample class is VII A consisted 14 students,the researcher took the sample with mix. The instrument of this research is test,the kind of test was vocabulary test,were the test consist pre-test and post-test. Based on the independent sample T- test results on the analyzed pre and post data a significance value of 0,000was obtained,which is greater than the significant level (a)used of 0,05.because to be able to say it significance it must be >0,05. Therefore it can be concluded that there is significant different pre test and post test values between the experimental group and control groups.The spelling bee game has an impact on vocabulary growth.Since vocabulary can be described best as the terms that are learnt in the language, teaching vocabulary obviously entails more than just introducing new words. Keywords: Vocabulary, Spelling Bee Game