Susanto, Ruhiat
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Development of AR-Based Educational Games for Mathematics Learning in Elementary Schools Susanto, Ruhiat; Nurtamam, Mohammad Edy
Journal of Computer Science Advancements Vol. 2 No. 5 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v2i5.1325

Abstract

The traditional approach to mathematics education in elementary schools often fails to engage students fully and can lead to a lack of interest in the subject. Augmented Reality (AR) technology presents a novel opportunity to enhance learning by integrating interactive, immersive experiences that can make mathematics more engaging and understandable for young learners. This study aims to develop and evaluate the effectiveness of AR-based educational games designed specifically for mathematics learning in elementary schools. The primary goal is to determine whether these games can improve students’ engagement and mathematical understanding compared to traditional teaching methods. A quasi-experimental design was employed, involving 150 elementary school students from three schools. Participants were divided into a control group, which continued with the standard curriculum, and an experimental group, which used the AR-based games. Data were collected through pre- and post-tests to assess mathematical understanding, as well as student engagement surveys. The findings revealed that students in the experimental group demonstrated significantly higher levels of engagement and improved test scores in mathematics compared to the control group. The AR games were particularly effective in enhancing students’ abilities to solve problems and understand complex mathematical concepts. The use of AR-based educational games in mathematics education can significantly enhance student engagement and understanding of the subject. This study suggests that incorporating AR technologies into the elementary school curriculum could be a beneficial strategy to revitalize mathematics education and improve learning outcomes.
Application of Augmented Reality in E-Commerce to Increase Product Sales Susanto, Ruhiat; Rizalfi, Vinto; Sok, Vanna; Khan, Omar
Journal of Computer Science Advancements Vol. 3 No. 1 (2025)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v3i1.1622

Abstract

The rapid development of e-commerce has led businesses to adopt innovative technologies to enhance customer engagement and increase product sales. Augmented reality (AR) has emerged as a transformative tool that allows consumers to visualize products in real-world settings, bridging the gap between physical and digital shopping experiences. This research explores the application of AR in e-commerce and its effectiveness in driving product sales by enhancing customer interaction and confidence in purchasing decisions. The study employs a mixed-method approach, combining quantitative surveys of 300 e-commerce users with qualitative interviews of 10 industry experts. The survey measured user engagement, purchasing intent, and satisfaction with AR-enhanced shopping experiences. Expert interviews provided insights into AR implementation strategies and its impact on sales performance. The findings indicate that AR significantly improves product visualization, leading to a 25% increase in customer engagement and a 30% boost in sales conversions. Consumers reported higher confidence in their purchases when using AR features, citing improved understanding of product dimensions, colors, and functionality. However, challenges such as high implementation costs and technical complexity were identified as barriers to widespread adoption. The study concludes that AR is a valuable tool for e-commerce businesses aiming to increase sales by enhancing the customer experience. Addressing challenges such as cost and accessibility will be critical for maximizing AR’s potential. Future research should explore the integration of AR with other emerging technologies to further optimize its impact on e-commerce performance.