Sambung, Dimas
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Pengembangan Multimedia Pembelajaran Interaktif Materi Pokok Sistem Tata Surya Untuk Siswa Kelas VI SD Melinda, Vannisa Aviana; Sambung, Dimas; Ningrum, Dian Eka Aprilia Fitria; Erfantinni, Imroatul Hayyu; Febriani, Roiyan One
Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar Vol 11, No 1 (2018): Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/madrasah.v11i1.6113

Abstract

The objective of the research and development to produce a multimedia interactive learning product are valid so that it can be used as a learning resource that is effective and compelling subject matter for the solar system of elementary class VI. Research and development model used adapted from multimedia development Lee and Owens model. Multimedia interactive learning is validated by 1-person expert in material and 1-person expert in media, then individual tests by 2 people, small group of trials by 4 people and field test as many as 10 people. After the validation of results, the analysis method for multimedia interactive learning was declared valid by summing up the results of the calculations of experts, material and media students.
Pengembangan Mobile Learning Berbasis Gamifikasi untuk Penguasaan Kosakata Bahasa Jepang Kelas X SMAN 1 Garum Sambung, Dimas; Sihkabuden, Sihkabuden; Ulfa, Saida
Jurnal Inovasi dan Teknologi Pembelajaran Vol 3, No 2 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (457.02 KB) | DOI: 10.17977/um031v3i22017p121

Abstract

Abstrak: Tujuan dari pengembangan yaitu untuk menghasilkan suatu produk mobile learning yang valid sebagai sumber belajar dan efektif untuk pembelajaran kosakata Bahasa Jepang kelas X. Pengembangan Multimedia ini menggunakan model pengembangan media pembelajaran Lee, W.W., & Owens, D.L., adapun langkah-langkah pengembangannya yaitu: analisis kebutuhan, analisis awal-akhir, desain, pengembangan dan implementasi serta evaluasi. Subjek yang dituju dalam validasi pengembangan adalah siswa kelas X SMAN 1 Garum. Multimedia pembelajaran interaktif ini divalidasi oleh 1 orang ahli media dan 1 orang ahli materi serta pada ujicoba perorangan sebanyak 2 orang, uji coba kelompok kecil sebanyak 5 orang dan uji lapangan sebanyak 23 orang. Setelah dilakukan metode analisis, hasil validasi aplikasi mobile learning ini dinyatakan valid dengan hasil perhitungan ahli media didapatkan skor prosentase sebesar 100%, ahli materi sebesar 86%, dari ujicoba perseorangan didapat skor prosentase sebesar 92,5%, dari ujicoba kelompok kecil didapat skor prosentase 89%, dan uji lapangan didapat skor presentase 87%. Hal ini menunjukan bahwa multimedia pembelajaran interaktif ini dinyatakan valid untuk digunakan sebagai media pembelajaran. Multimedia interaktif ini dinyatakan efektif, hal ini terbukti dari skor tes hasil belajar, jumlah siswa yang memenuhi KKM (≥ 75) didapat prosentase sebesar 93% setelah penggunaan multimedia interaktif dan multimedia interaktif dikatakan efektif jika minimal 80% dari jumlah siswa mencapai hasil belajar tuntas. Disarankan untuk pengembang selanjutnya bisa mengembangkan multimedia pembelajaran interaktif ini lebih baik lagi, tepat guna, tepat sasaran sesuai dengan kebutuhan sehingga dapat mencapai tujuan pembelajaran.Abstract: The purpose of development is to produce a mobile learning product that is valid as a learning resource and effective for class X Japanese vocabulary learning. Multimedia development uses Lee, WW, & Owens learning media development models, DL, as well as development steps, namely: needs analysis, preliminary analysis, design, development and implementation, and evaluation. The subject addressed in the development validation is class X SMAN 1 Garum. Interactive multimedia learning was validated by 1 media expert and 1 material expert and on individual trials of 2 people, small group trials of 5 people and field trials of 23 people. After the analysis method is done, the results of the validation of mobile learning applications are declared valid with the results of media expert calculations obtained a percentage score of 100%, material experts at 86%, from individual trials obtained a percentage score of 92.5%, from small group trials, obtained a percentage score 89%, and field tests obtained a percentage score of 87%. This shows that interactive learning multimedia is declared valid to be used as a learning media. Interactive multimedia is declared effective, this is evident from the learning outcomes test score, the number of students who meet the KKM (≥ 75) obtained a percentage of 93% after the use of interactive multimedia and interactive multimedia is said to be effective if at least 80% of the total students achieve complete learning outcomes. It is recommended that the next developer be able to develop this interactive learning multimedia better, be effective, right on target according to the needs so that they can achieve the learning goals.