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BLACK BOX TESTING BOUNDARY VALUE ANALYSIS PADA APLIKASI SUBMISSION SYSTEM kartiko, condro
Jurnal EDik Informatika Vol 6, No 2 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2020.v6i2.3995

Abstract

Organizing a scientific conference activity is an opportunity for researchers to meet and share research or study that is being done. One of the most important parts of conducting a scientific conference is the process of submission and review paper sent by researchers. The process of using a submission system on a website requires many menus and features that must be available. However, in making a website there are often errors in the interface, submission system, task orientation, submit login, submit sign-up, writing, content quality, page layout, visual design, help and error tolerance. In the following research, applying to test using black-box testing boundary value analysis techniques. Boundary Value Analysis method is a way of testing by determining the value of the lower and upper limits of the data to be tested. This test is performed on the submission system function on the CENTIVE website. The test results show that there are still many shortcomings when validating data that will be input so that it can cause data stored in the database does not match the expected data. Test results can be used as input to improve the system.
CULTURAL TRANSFER AND PROCEDURES IN TRANSLATION ON MOBILE APPLICATION OF ‘TANGKAP REPTIL’ Nugraha, Novanda Alim Setya; Kartiko, Condro; Sudrajat, Dery
JOURNAL OF ADVANCED ENGLISH STUDIES Vol 3 No 1 (2020): Journal of Advanced English Studies
Publisher : Study Program of English Literature

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47354/jaes.v3i1.84

Abstract

Translation now becomes important in human culture. Translation is the act of process of rendering what is expressed in one language or set of symbols by means of another language or set of symbols. This research aims at analyzing the cultural transfer and how the procedures in translation on mobile application of ‘Tangkap Reptil’ from Indonesia into the English. The Source Language (SL) used is Indonesian, then translated into the Target Language (TL) in the form of English. The data were taken from mobile application ‘Tangkap Reptil’ where it is an application that connect the community with the nearest reptile community that is ready to assist the community in securing reptiles. This mobile application is the result of New Lecturer Research Grant 2019 by Direktorat Riset dan Pengabdian Masyarakat, Kemeristekdikti. The theory applied is theory of translation proposed by Newmark related to culture and translation processes. He divided the translation procedures into fifteen translation procedures. The research is qualitative, and the data were analyzed descriptively. The data was collected by using observation method completed by applying the note taking technique. In this paper, the researcher wants to study how a translator transfer the cultural issues from SL to TL and discuss the procedures he used. Despite translating with awareness to the culture, the research concern to the transferring process in this literary work by focusing on the choosing of equivalence word that makes the culture from SL transfer smoothly into TL.
Revised web impact factor analysis of Timor Leste University website during COVID-19 pandemic Tenia Wahyuningrum; Condro Kartiko; Ariq Cahya Wardhana; Teotino Gomes Soares
Bulletin of Electrical Engineering and Informatics Vol 10, No 3: June 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v10i3.3034

Abstract

The global coronavirus disease 2019 (COVID-19) pandemic requires the Timor Leste government to make a school from home policy. This policy has encouraged several universities to improve the quality of their distance learning services. However, it seems that the government has not gone deep enough to conduct a preliminary study on each university website's readiness to face this. Based on previous research, the university website impact factor is one of the criteria for increasing webometrics rankings. Still, it is not explained in detail the types of referring pages and domains that can affect webometrics rankings. This research investigates the extent to which R-WIF affects webometrics and examines the factors that can improve the university website's quality. We surveyed the revised web impact factor (R-WIF) at seven universities in Timor Leste to determine their academic sites' relative standing. The results show, although some universities have increased the number of backlinks, the webometrics university ranking prefers backlinks that come from high-authorization sites such as .edu and .gov. The correlation value indicates this phenomenon between R-WIF and Webometrics of 0.464, which means moderate. Universities in Timor Leste need to implement several strategies to improve Webometrics rankings, especially visibility.
Implementasi Metodologi Kanban Dalam Pembuatan Aplikasi E-Commerce Pertanian Dengan Pendekatan Zachman Framework Dicky Dewantoro; Condro Kartiko; Fauzan Romadlon
JOINTECS (Journal of Information Technology and Computer Science) Vol 5, No 2 (2020)
Publisher : Universitas Widyagama Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.3 KB) | DOI: 10.31328/jointecs.v5i2.1344

Abstract

Petani menggunakan hasil panen untuk dijual dan memenuhi kebutuhan sehari-hari. Hal ini pula yang terjadi di desa Dukuhwulung, Kabupaten Banyumas. Mayoritas petani di Dukuhwulung sangat bergantung pada pengepul. Petani menjual hasil tani masih mengandalkan pengepul dengan harga yang sudah ditentukan oleh pengepul. Kesulitan yang dialami petani belum memiliki fasilitas dalam media transaksi secara langsung kepada konsumen agar dapat mengolah data pasokan barang dan harga sesuai dengan kebutuhan. Tujuan penelitian ini untuk membuat aplikasi e-commerce pertanian dalam melakukan penjualan hasil tani secara langsung tanpa perantara dengan menggunakan penjualan dengan sistem e-commerce. Pembangunan aplikasi ini menerapkan metode zachman framework dalam menentukan batasan-batasan bisnis logic yang akan diterapkan pada aplikasi dan menerapkan metodologi kanban untuk pembangunan aplikasi dengan proses to-do pada kanban board. Proses yang dilakukan antara lain menganalisis perancangan aplikasi sesuai dengan kebutuhan owner. Metode kanban yang dilakukan antara lain, perancangan product backlog dalam menentukan kebutuhan sistem yang dibangun sesuai dengan request oleh product owner dan membentuk tim developer. Hasil yang diperoleh dari perancangan metode zachman yaitu dari pengujian usability testing didapatkan dari 20 pengguna aplikasi, 16 pengguna dapat menggunakan aplikasi dengan baik, dan 4 pengguna belum dapat menggunakan aplikasi. Hal ini menunjukan bahwa aplikasi berfungsi dengan baik.
PERENCANAAN STRATEGIS PENGEMBANGAN DAN INTEGRASI E-GOVERNMENT DI KABUPATEN BANYUMAS Yudha Saintika; Condro Kartiko
Jurnal Simantec Vol 6, No 3 (2018)
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/simantec.v6i3.4346

Abstract

ABSTRAK Sehubungan dengan amanat dari Peraturan Daerah (Perda) Kabupaten Banyumas Nomor 4 Tahun 2012 terkait pengembangan e-government yang terpadu atau terintegrasi, didapatkan masih ada beberapa permasalahan sistem informasi yang terdapat di masing-masing Organisasi Perangkat Daerah (OPD) Kabupaten Banyumas. Permasalahan tersebut antara lain yaitu sistem informasi yang masih berdiri sendiri-sendiri (silo system), masih terdapat bugs pada beberapa sistem informasi yang beroperasi, dan tidak terpusatnya pengelolaan sistem informasi melalui Dinas Komunikasi dan Informatika Kabupaten Banyumas. Penelitian ini bertujuan untuk menghasilkan rencana strategis sistem informasi yang mendukung visi, misi, dan rencana strategis Kabupaten Banyumas, dan menjalankan amanat Perda Nomor 4 tahun 2012 tentang Rencana Induk Pengembangan (RIP) e-government terkait dengan keterpaduan antar sistem aplikasi e-government terutama untuk melakukan transaksi pertukaran data dan informasi antar e-government. Proses perencanaan strategi pengembangan dan integrasi e-government pada Pemkab Banyumas mengadopsi metode Ward-Peppard yaitu menganalisis kondisi sistem informasi saat ini menggunakan analisis value chain dan pemetaan McFarlan. Kemudian perumusan strategi integrasi dilakukan dengan metode Critical Success Factor (CSF) yang diperoleh dari rencana strategis Pemkab Banyumas dalam RPJMD tahun 2013-2018 dan data kebutuhan aplikasi melalui observasi. Penelitian ini menghasilkan peta jalan (roadmap) berdasarkan tingkat urgensi proyek, kompleksitas proyek, fungsi sistem informasi, dan kepentingan lembaga selama lima tahun mendatang.Kata kunci : e-government, integrasi, strategi, roadmap ABSTRACT Based on mandate of the Regional Regulation No. 4 of 2012 related to the development of integrated e-Government, there are still some issues related to information system in each of the Regional Device Organizations within the Government of the Regency Banyumas. The objectives of this research are produce an information system strategy plan that supports the vision, mission and strategic programs of Banyumas Regency and implement the Regional Regulation No. 4 of 2012 concerning Master Plan of Development e-Government related to integration between eGovernment application system, for easy integration with other applications, addressing to transact data and information between e-Government application systems. The process of making the egovernment development and integration strategy adopted the Ward-Peppard method with analysis of the existing information system using the value chain and McFarlan Grid. The Critical Success Factor (CSF) developed from the Banyumas Regency strategic plan in the RPJMD year 2013-2018 and the data on application requirements that have been available through observation. This research provide a roadmap based on the urgency of the project, complexity of project, information system function, and interest of the institution over 5 years later.Keywords : e-government, integration, strategy, roadmap
Identifikasi Spesies Reptil Menggunakan Convolutional Neural Network (CNN) Olvy Diaz Annesa; Condro Kartiko; Agi Prasetiadi
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 5 (2020): Oktober 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1430.695 KB) | DOI: 10.29207/resti.v4i5.2282

Abstract

Reptiles are one of the most common fauna in the territory of Indonesia. quite a lot of people who have an interest in knowing more about this fauna in order to increase knowledge. Based on previous research, Deep Learning is needed in particular the CNN method for computer programs to identify reptile species through images. This reseacrh aims to determine the right model in producing high accuracy in the identification of reptile species. Thousands of images are generated through data augmentation processes for manually captured images. Using the Python programming language and Dropout technique, an accuracy of 93% was obtained by this research in identifying 14 different types of reptiles.
Optimasi Akurasi Metode Convolutional Neural Network untuk Identifikasi Jenis Sampah Rima Dias Ramadhani; Afandi Nur Aziz Thohari; Condro Kartiko; Apri Junaidi; Tri Ginanjar Laksana; Novanda Alim Setya Nugraha
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 5 No 2 (2021): April 2021
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.185 KB) | DOI: 10.29207/resti.v5i2.2754

Abstract

Waste is goods / materials that have no value in the scope of production, where in some cases the waste is disposed of carelessly and can damage the environment. The Indonesian government in 2019 recorded waste reaching 66-67 million tons, which is higher than the previous year, which was 64 million tons. Waste is differentiated based on its type, namely organic and anorganic waste. In the field of computer science, the process of sensing the type waste can be done using a camera and the Convolutional Neural Networks (CNN) method, which is a type of neural network that works by receiving input in the form of images. The input will be trained using CNN architecture so that it will produce output that can recognize the object being inputted. This study optimizes the use of the CNN method to obtain accurate results in identifying types of waste. Optimization is done by adding several hyperparameters to the CNN architecture. By adding hyperparameters, the accuracy value is 91.2%. Meanwhile, if the hyperparameter is not used, the accuracy value is only 67.6%. There are three hyperparameters used to increase the accuracy value of the model. They are dropout, padding, and stride. 20% increase in dropout to increase training overfit. Whereas padding and stride are used to speed up the model training process.
User Experience Lifecycle pada Aplikasi Knowledge Management System Inovasi Desa Ariq Cahya Wardhana; Condro Kartiko; Wahyu Andi Saputra; Tio Fani
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 1 (2022): Januari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i1.3431

Abstract

Indonesia is a country based on the village. The number of villages in Indonesia increases every year due to regional expansion in several regions. The division serves to reduce disadvantaged areas. Development management is needed to reduce underdeveloped areas. One of them is village development activities that must be able to give birth to creative and innovative habits. The Village Innovation Knowledge Management System is a medium to initiate the transformation of knowledge and practice between villages. The system needs to be assessed and evaluate its performance to see how far the level of success is on the user side. Based on these problems, it is necessary to develop the User Experience Lifecycle (UXL) method. UXL has four stages, namely analysis, design, prototype, and evaluation. Interviews were conducted with 7 participants to find the main problems. The problems obtained are then analyzed and converted into a system that can be used by users. The system that has been created is then started with the use of testing using think-aloud and System Usability Scale. The results of think-aloud show a positive impression of the participants. While the System Usability Scale gets a score of 74.5 which is categorized as good (B).
Pengembangan Mobile Learning Management System Dengan User Centered Design (UCD) Menggunakan Flutter Framework Condro Kartiko; Ariq Cahya Wardhana; Diovianto Putra Rakhmadani
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 2 (2022): April 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i2.3524

Abstract

The Learning Management System is a supporter of online learning management so that the teaching and learning process remains quality like face-to-face. This study aims to develop a mobile learning management system application using the flutter framework for students at the Telkom Purwokerto Institute of Technology with the User Centered Design method. This research creates a mobile-based Learning Management System that can be accessed and functions according to the needs of users, namely students. The application test results show that all functions run according to user needs so that this system can help make online learning easier via smartphones.
Perancangan Aplikasi Pengenalan Usaha Mikro, Kecil dan Menengah Berbasis Android Nurul Mustabirin; Condro Kartiko; Novian Adi Prasetyo
Journal of INISTA Vol 4 No 1 (2021): November 2021
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v4i1.257

Abstract

Banyaknya jenis usaha mikro kecil dan menengah yang sedang berkembang di Indonesia menjadi pusat perhatian pemerintah, salah satunya di Kabupaten Banyumas. Ada sekitar 84.000 UMKM, namun hanya sedikit yang dikenal masyarakat. Untuk itu penting sekali dilakukan penelitian dalam mengembangkan UMKM agar dikenal oleh masyarakat umum. Metodologi pengembangan perangkat lunak yang peneliti gunakan dalam penelitian kali ini yaitu menggunakan metodologi waterfall. Tujuan dilakukan penelitian ini yaitu untuk membantu dan mendorong usaha mikro kecil dan menengah yang ada di Kabupaten Banyumas agar lebih dikenal masyarakat. Sehingga UMKM di Kabupaten Banyumas dapat berkembang lebih jauh. Teknik yang peneliti gunakan untuk membantu penelitian ini yaitu menggunakan pemodelan UML dan algoritma K-Means untuk memetakan lokasi. Hasil dari penelitian ini yaitu berupa aplikasi pengenalan usaha mikro, kecil dan menengah berbasis android yang dapat diakses oleh user atau masyarakat.