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KINGYAW’S RECITING POEM ON AFRO-AMERICAN ACCENT: THE WORLD-ENGLISHES MOVEMENT Wijayanti, Nurvita; Wilujeng, Panggio Restu
International Journal of Humanity Studies (IJHS) Vol 5, No 1 (2021): September 2021
Publisher : Sanata Dharma University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24071/ijhs.v5i1.3729

Abstract

Fanon in his book titled ‘Black Skin, White Masks’ says that no matter how smart black people may become, white people will always feel the sense of ‘inferiority’ in which black people speak Pidgin. The sense of imitation of imitating makes  the colonizer culture, in which the black people come across inferior from the white’s perspective. KingYaw’s YouTube video tries to break such a false perception. In his video, he talks the way black people have their unique accent It cannot be  compared to the Received Pronunciation (BrE). Therefore, this study aims to unravel the linguistic theory on language variation as a part of the World-Englishes movement. This study uses descriptive qualitative method by having one of KingYaw’s video performing and reciting a poem titled “Accent” that was uploaded in YouTube on December 17th, 2018. Post-colonialism allows the people to see the world without discrimination. 
Religion Simulacrum in Open World Video Game Wilujeng, Panggio Restu; Wijayanti, Nurvita
BELIEF: Sociology of Religion Journal Vol. 1 No. 2 (2023): BELIEF: Sociology of Religion
Publisher : UIN Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/belief.v1i2.7859

Abstract

Apart from being a medium for entertainment simulation, video games also provide a representation of the social world. Game industry developers always carry out research to provide socio-cultural, historical and philosophical system content to enrich the content in the game. The story background in video games aims to provide experiences and impressions for the players. This research aims to qualitatively explore forms of religious representation that are simulated in open world video games. So players can play role characters in the game to experience spirituality and religiosity. Either through latent and manifest narratives or through moral choices in the context of developing the storyline and Player character in the Game. This research uses Emile Durkehim's sociological perspective of religion regarding Karl Marx's totemism and commodity fetishism to observe the incarnation of the gaming industry as an altar of worship for its players, as well as Jean Baudrillard's postmodernist perspective with his simulacrum concept to analyze the form of simulation and representation of religious symbols that appear in the game. these open world games... This research finds that the use of simulations and the distribution of representations of religious signs or symbols in games forms a religion simulacrum or a blurring of spiritual boundaries between the pseudo and the real. Video games build the Player's construction of religiosity and spirituality virtually in a simulated world that contains ritual practices, ethics, morality, cosmology, metaphysics, and theology.
Paradoks Energi Hijau: Tinjauan Sosiologis Atas Program Co-firing PLTU di Desa Air Anyir, Bangka Darmawan, Budi; Zulkarnain, Iskandar; Herza, Herza; Wilujeng, Panggio Restu
JUPEIS : Jurnal Pendidikan dan Ilmu Sosial Vol. 4 No. 3 (2025): JUPEIS: Jurnal Pendidikan dan Ilmu Sosial
Publisher : Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jupeis.Vol4.Iss3.1575

Abstract

Penelitian ini menggunakan pendekatan studi pustaka dengan kerangka sosiologi lingkungan dan analisis kekuasaan untuk mengkaji praktik co-firing di Pembangkit Listrik Tenaga Uap (PLTU) Air Anyir, Bangka. Co-firing, yaitu pencampuran batubara dengan biomassa seperti wood chips, dipromosikan sebagai bagian dari transisi menuju green energy di Indonesia. Namun, di balik narasi hijau tersebut, terdapat dinamika ekologis, sosial, dan politik yang kompleks. Penelitian ini menganalisis persoalan co-firing dengan pendekatan kualitatif berbasis studi literatur, merujuk pada lebih dari 30 sumber primer dan sekunder, termasuk artikel ilmiah, laporan organisasi masyarakat sipil, dan dokumen kebijakan energi. Hasil analisis menunjukkan bahwa program co-firing tidak terlepas dari praktik eksklusi ruang hidup, intensifikasi eksploitasi sumber daya alam, serta reproduksi ketimpangan struktural yang menguntungkan rezim energi fosil. Co-firing tampil sebagai teknologi transisi yang kontradiktif, mencerminkan logika kapitalisme hijau yang mengabaikan keadilan ekologis dan sosial. Temuan ini memberikan kontribusi terhadap wacana keadilan energi dan memperkuat kritik terhadap praktik transisi energi yang elitis dan eksploitatif di Indonesia.
Religion Simulacrum in Open World Video Game Wilujeng, Panggio Restu; Wijayanti, Nurvita
BELIEF: Sociology of Religion Journal Vol. 1 No. 2 (2023): December 2023
Publisher : UIN Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/belief.v1i2.7859

Abstract

Apart from being a medium for entertainment simulation, video games also provide a representation of the social world. Game industry developers always carry out research to provide socio-cultural, historical and philosophical system content to enrich the content in the game. The story background in video games aims to provide experiences and impressions for the players. This research aims to qualitatively explore forms of religious representation that are simulated in open world video games. So players can play role characters in the game to experience spirituality and religiosity. Either through latent and manifest narratives or through moral choices in the context of developing the storyline and Player character in the Game. This research uses Emile Durkehim's sociological perspective of religion regarding Karl Marx's totemism and commodity fetishism to observe the incarnation of the gaming industry as an altar of worship for its players, as well as Jean Baudrillard's postmodernist perspective with his simulacrum concept to analyze the form of simulation and representation of religious symbols that appear in the game. these open world games... This research finds that the use of simulations and the distribution of representations of religious signs or symbols in games forms a religion simulacrum or a blurring of spiritual boundaries between the pseudo and the real. Video games build the Player's construction of religiosity and spirituality virtually in a simulated world that contains ritual practices, ethics, morality, cosmology, metaphysics, and theology.
Reproduksi Bahasa Krama Inggil melalui Kursus Pambiwara di Keraton Surakarta: (Studi Kasus tentang Strategi Keraton Surakarta dalam Upaya Mempertahankan Legitimasi Kekuasaan atas Kebudayaan Jawa) Wilujeng, Panggio Restu; Samuel, Johanes Patricius Hanneman
Society Vol 6 No 2 (2018): Society
Publisher : Laboratorium Rekayasa Sosial, Jurusan Sosiologi, FISIP Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/society.v6i2.66

Abstract

This study aims to investigate Krama Inggil language reproduction through courses of pambiwara keraton surakarta, as an effort by keraton to maintain power legitimacy on javanese culture, in relation to keraton's function that has been shifted into culture functionary. It is a qualitative study, a case study specifically. The theory used in this study is a theory by Pierre Bourdieu, which explains language as a symbolic power related to agent's survival strategy in the arena by utilizing possessed capital. This study shows that keraton has established a course of pambiwara as a strategy to reproduce cultural symbols that it has, particularly the use of Krama Inggil language to maintain keraton's power legitimacy on javanese culture as the oldest heritage of Mataram monarchy.
Krisis Identitas dan Sosial Budaya di Kota Industri: Studi Terhadap Pekerja di Jakarta dan Makassar, Indonesia Kartono, Drajat Tri; Zuber, Ahmad; Budi, Atik Catur; Wilujeng, Panggio Restu
Society Vol 11 No 1 (2023): Society
Publisher : Laboratorium Rekayasa Sosial, Jurusan Sosiologi, FISIP Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/society.v11i1.440

Abstract

When it relates to national identity, the issue of identity becomes relevant in the era of globalization. Considering the distance between local, national, and global identities and the variables involved is crucial. This research aims to find the construction of national identity within globalization exposure, socio-cultural changes, and formulation of Excel identity. This research took place in Jakarta and Makasar. This research used grounded theory as its approach. The data are collected using observation, interview, and Focus Group Discussion with snowball sampling. The research results show that the construction of national identity is blended in which national identity is mixed with local and global ones. Also, socio-cultural change influences the construction of identity. Forming a superior identity is equally vital to one’s international, national, and regional identity.