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HUBUNGAN KELINCAHAN, KELENTUKAN, KECEPATAN DAN KOORDINASI DENGAN KETERAMPILAN MENGGIRING BOLA DALAM PERMAINAN SEPAKBOLA Bismar, Ahmad Rum; Fadillah, Arman
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 11, No 3 (2019): Oktober
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.099 KB) | DOI: 10.26858/com.v11i3.13397

Abstract

This study aims to determine the relationship of the relationship between agility, flexibility, speed and coordination with dribbling skills in football games. This research is a descriptive correlational type of research. The study population was all male students of class XI of SMA Negeri 2 Makassar with a total sample of 150 male students who were selected by random sampling. The data analysis technique used is a single correlation analysis technique and the correlation of four predators. Based on the results of data analysis, this study concluded that: There was a significant relationship between agility and dribbling skills in football, (ro = 0.508> rt = 0.220); There is a significant relationship between flexibility and dribbling skills in football, (ro = 0.693> rt = 0.195); There is a significant relationship between speed and dribbling skills in football (ro = 0.693> rt = 0.195); There is a significant relationship between coordination with dribbling skills in the game of football (ro = 0.693> rt = 0.195); There is a significant relationship between agility, flexibility, speed and coordination with dribbling skills in football (ro = 0.693> rt = 0.195).
Anxiety Level Of Ssb Kijang Pinrang Players After Experiencing Injury Sahabuddin, Sahabuddin; Ishak, Muhammad; Fadillah, Arman
Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER) Vol 4 No 2 (2024): Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/joker.v4i2.12857

Abstract

This research is descriptive. The method used is a survey. The data collection technique uses a questionnaire. The population in this study were 25 SSB Kijang Pinrang players. Sampling in this study was carried out by purposive sampling. The criteria for determining this sample include: (1) willing to be a research sample, (2) present at the time of data collection, and (3) having experienced an injury. Based on these criteria, 15 players were met. The data analysis technique used quantitative descriptive analysis presented in the form of a percentage. The results of the study showed that the level of anxiety of Kijang Pinrang players after experiencing an injury was in the category of "very low" at 6.67% (1 person), "low" at 33.33% (5 people), "sufficient" at 26.67% (4 people), "high" at 26.67% (4 people), and "very high" at 6.67% (1 person).
Development of Creative Play-Based Badminton Service Learning Model for Elementary School Students Fadillah, Arman; Hernawan; Asmawi, Moch.
Indonesian Journal of Sport Management Vol. 5 No. 1 (2025): Indonesian Journal of Sport Management
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijsm.v5i1.13485

Abstract

This study aims to develop a creative play-based learning model for badminton tailored for elementary school students, focusing on the analysis of the development process, feasibility, and effectiveness of the model. The research was conducted in educational institutions in East Jakarta and South Jakarta, involving 60 upper-grade elementary school students as participants, using a Research and Development (R&D) approach with the ADDIE model. 1) The developed model integrates basic badminton serve techniques with creative play concepts, designed to align with the characteristics of 10–12-year-old students. 2) The validation process resulted in 16 learning models with specific objectives, appropriate media, and detailed implementation steps. 3) Effectiveness testing using the pretest-posttest design demonstrated a significant improvement in badminton serve skills, with the experimental group’s average score increasing from 7.47 to 15.63 and an N-gain score of 0.78 (high category). A significance value of 0.000 indicates the model's effectiveness in enhancing badminton service skills while providing an interactive, enjoyable, and effective learning experience.