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Pengembangan Game Edukasi untuk Meningkatkan Hasil Belajar IPAS Siswa Sekolah Dasar berbasis Case Method dan Team Based Project Prayudi, Andi; Sasmita, Lita; Supriyaddin, Supriyaddin; Burhanuddin, Burhanuddin; Mahdin, Mahdin
Jurnal Kridatama Sains dan Teknologi Vol 7 No 01 (2025): Jurnal Kridatama Sains dan Teknologi
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v7i01.1558

Abstract

This study aims to develop an educational game to improve the learning outcomes in Social Sciences and Natural Sciences (IPAS) for students at SDN 14 Dompu, based on the case method and team-based project approaches, which is valid, practical, and effective. This research employs the Research and Development (R&D) method using the 4-D. The results show that the IPAS educational game has a feasibility percentage of 80%, which falls into the feasible category, and a practicality level of 74%, indicating that the game is practical to use. Furthermore, the evaluation of effectiveness shows that students’ pre-test score was 57%, suggesting moderate effectiveness at the initial stage, while the post-test score increased to 73%, indicating that the game is effective to use, resulting in a 16% improvement in learning outcomes. Therefore, it can be concluded that the developed IPAS educational game is feasible, practical, and effective for improving students' learning outcomes in IPAS.
Peran Guru IPS dalam Meningkatkan Motivasi Belajar pada Siswa Kelas VI Sekolah Dasar Negeri 27 Dompu Sasmita, Lita; Mahdin, Mahdin; Wulan, Wulan
DIKSI: Jurnal Kajian Pendidikan dan Sosial Vol. 6 No. 3 (2025): Diksi: Jurnal Kajian Pendidikan dan Sosial
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/diksi.v6i3.2441

Abstract

Motivasi belajar adalah sebagai penggerak di dalam diri siswa yang dapat memberikan arah kegiatan belajar dan menjamin kesinambungan. SDN Negeri 27 Dompu merupakan sekolah yang banyak di jumpai para siswa nya sangat kurang minat belajar sehingga harus menjadi perhatian khusus bagi para guru untuk meningkatkan dan mengembalikan motivasi belajar siswa. Banyak diantara siswa hilang motivasi belajar di akibatkan oleh beberapa faktor, diantaranya broken home, lingkungan perteman yang tidak sehat bahkan tidak melanjutkan sekolah, dan orang tua yang mempekerjakan anaknya sehingga fokus anak tidak lagi pada belajar sehingga siswa sangat kurang termotivasi dalam belajar. Guru IPS dapat meningkatkan motivasi belajar pada siswa dengan berbagai cara yaitu dengan menggunakan metode dan model pembelajaran yang menarik, seperti penggunaan video dan model-model pembelajaran yang efektif didalam menarik perhatian siswa sehingga siswa bersemangat untuk mengikuti pembelajaran. berbagai cabang ilmu seperti sosiologhi, geografi, sejarah, ekonomi, Antropologi, dan lain sebagaianya.
Analisis Keterampilan Mengajar Mahasiswa PGSD STKIP Yapis Dompu Mahdin, Mahdin; Pujiarti, Titi; Sasmita, Lita; Damayanti, Putri Surya; Putra, Angga
DIKSI: Jurnal Kajian Pendidikan dan Sosial Vol. 6 No. 2 (2025): Diksi: Jurnal Kajian Pendidikan dan Sosial
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/diksi.v6i2.1770

Abstract

Keterampilan mengajar merupakan kemampuan yang sangat penting untuk dipahami dan dikuasai oleh mahasiswa sebagai calon seorang pendidik. Oleh karena itu, sebelum menjadi pendidik yang sebenarnya harus dipastikan kemampuan mengajarnya. Proses pembelajaran akan kondusif jika pendidik menguasai keterampilan mengajar. Adapun tujuan penelitian ini yaitu untuk menganalisis keterampilan mengajar mahasiswa program studi Pendidikan Guru Sekolah Dasar (PGSD). Pendekatan penelitian yang digunakan adalah kuantitatif deskriptif. Fokus dari penelitian ini adalah kepada 31 mahasiswa Semester III Program Studi PGSD di STKIP Yapis Dompu, yang mengikuti Mata Kuliah Interaksi Pembelajaran di SD. Data diperoleh dengan metode observasi pada praktek keterampilan mengajar mahasiswa di dalam kelas, sebagai tugas dari Mata Kuliah Interaksi Pembelajaran di SD. Tujuh keterampilan mengajar mahasiswa yang diamati dan dianalisis meliputi 1). Keterampilan Membuka Pembelajaran, 2). Sikap didalam Proses Pembelajaran, 3). Penguasaan Bahan Pembelajaran, 4). Proses Pembelajaran, 5). Alokasi waktu, 6). Evaluasi Pembelajaran, dan 7). Keterampilan Menutup pembelajaran. Adapun hasil dari penelitian bahwa Keterampilan Mengajar Mahasiswa PGSD pada kegiatan praktek keterampilan mengajar secara keseluruhan berada pada kriteria penialain Cukup dangan persentase penilaian mencapai 78,11% dan berada pada rentang skor 75,16 < X < 81,07. Ini menunjukkan bahwa mayoritas mahasiswa telah memahami dan bisa mempraktekan ketermpilan mengajar dengan cukup baik, dan sebagian kecil mahasiswa yang mengikuti praktek mengajar masih perlu bimbingan.
Pengembangan Buku Bergambar Toleransi Beragama Kasama Weki untuk Meningkatkan Kemampuan Berfikir Kritis Siswa Rahman, Arif; Sasmita, Lita; Adella, Adella; Fikrin, Fikrin
SENTRI: Jurnal Riset Ilmiah Vol. 4 No. 10 (2025): SENTRI : Jurnal Riset Ilmiah, Oktober 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v4i10.4805

Abstract

This study aims to develop the Kasama Weki illustrated book based on Dompu’s local wisdom as a learning medium that is not only visually engaging but also serves as a means to internalize religious tolerance values and strengthen critical thinking skills among elementary school students. The research employed a Research and Development (R&D) approach using the 4D model, which includes the stages of define, design, develop, and disseminate. The research subjects consisted of 25 sixth-grade students of SDN 1 Dompu in the 2025/2026 academic year. The research instruments included expert validation sheets, student response questionnaires, and critical thinking post-test items. The findings revealed that: (1) The define stage successfully identified issues of intolerance and the need for contextual learning media that integrate local cultural values; (2) The design stage produced drafts of the illustrated book, teaching module, and evaluation instruments integrated with the Project Based Learning model; (3) The develop stage resulted in a highly feasible product, with an average expert validation score of 87.6%, student response score of 88.5% (very good category), and a post-test average score of 83.7 (very good category); and (4) The disseminate stage was carried out on a limited scale involving teachers and students, as well as through scientific publication. Overall, the results indicate that the Kasama Weki illustrated book is valid, practical, and effective as a learning medium that fosters mutual respect among students of different religions and enhances critical thinking skills through contextual, culture-based learning activities. Therefore, the development of this illustrated book provides a significant contribution to educational practice and character education in elementary schools.
Pengabdian Kepada Masyarakat Melalui Program Kuliah Kerja Nyata di Desa Hu’u Sasmita, Lita
JAKAT : Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2024): Juli 2024
Publisher : JAKAT : Jurnal Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59584/jakat.v1i1.37

Abstract

Kegiatan kuliah kerja nyata (KKN) oleh dosen dan mahasiswa STKIP Yapis Dompu dilaksanakan di Desa Hu’u Kecamatan Hu’u Kabupaten Dompu Provinsi Nusa Tenggara Barat. Dengan kegiatan meliputi 2 (dua) program yaitu program pokok (Sosialisai stunting, seminar stunting, dapur sehat) dan program pilihan (bimbingan belajar, pembangnunan tugu TPU, pembuatan papan nama gang, keagamaan, juma’at bersih, bakti sosial, latihan tari tradisional). Kegiatan KKN terlaksana selama 2 bulan.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERMUATAN BUDAYA LOKAL DOMPU BERBASIS GAME Mahdin; Sasmita, Lita; Prayudi, Andi; Nabila; Dwi Aprilia, Sisca
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3643

Abstract

This study aims to develop an Integrated Science and Social Studies (IPAS) Student Worksheet (LKPD) based on an RPG (Role-Playing Game) integrated with Dompu local culture through the Discovery Learning model in order to enhance elementary school students’ critical thinking skills. The research employed the Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate). The research subjects were 25 sixth-grade students of SDN 5 Woja in the 2025/2026 academic year. The instruments used included expert validation sheets, student response questionnaires, and post-test questions. The findings indicate that the developed product was categorized as highly valid, with an average expert validation score of 4.55. Student responses to the LKPD obtained an average score of 4.65 in the very good category, indicating that the media was able to improve students’ motivation and engagement in learning. The post-test results showed an average score of 81, categorized as good, which indicates an improvement in students’ critical thinking skills, particularly in identifying problems, analyzing information, and drawing logical conclusions. Therefore, the IPAS LKPD based on RPG with Dompu local culture is proven to be valid, practical, and effective for use in learning and can serve as an innovative alternative for integrating local cultural values into 21st-century learning.