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C45 Algorithm for Motorcycle Sales Prediction On CV Mokas Rawajitu Alita, Debby; Setiawansyah, Setiawansyah; Putra, Ade Dwi
JURNAL SISFOTEK GLOBAL Vol 11, No 2 (2021): JURNAL SISFOTEK GLOBAL
Publisher : STMIK Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v11i2.392

Abstract

CV Mokas Rawajitu is a company that sells various types of used motorbikes both in cash and on credit. In sales, the problem that occurs is the frequent occurrence of ups and downs in motorcycle sales due to the mismatch of the available motorcycle variants with consumer interests so that motorcycle sales often do not reach the target. The role of data mining is needed to analyze consumer purchasing patterns at CV Mokas Rawajitu which can produce information, namely knowing what types of motorbikes most in-demand by consumers are and which are most in-demand in the market by predicting using the C4.5 algorithm based on the sales transaction data they have. from previous periods. The study used a dataset of motorcycle sales at CV Mokas Rawajitu from 2017-2019 with a total data volume of 1,411 data. The attributes used are the motorbike category, the motorbike brand, the motorbike price, and the year of production. The tools used in this research are Rapid Miner. The results of the application of the C4.5 Algorithm can be used as a prediction of sales at CV Mokas Rawajitu because the results of the accuracy of testing data and models using 9-Fold Cross Validation reach a value of 87.95% where the 9th fold reaches the highest accuracy value with a Sensitivity level of 97, 15%, 69.05% Specificity, 86.57% Precision, 12.05% Error (Error Rate) and 30.95% False Positive Rate.
PENERAPAN FRAMEWORK LARAVEL PADA SISTEM E-BOOKING (STUDI KASUS: 4PEOPLE STUDIO) Ranti, Silvia; Putra, Ade Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 3 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i3.5481

Abstract

Penelitian ini berfokus pada pengembangan sistem e-booking, yang menjadi komponen penting dalam berbagai industri untuk mempermudah proses pemesanan dan manajemen jadwal. Dalam industri fotografi, sistem e-booking menawarkan solusi inovatif yang disesuaikan untuk kebutuhan pemesanan dan pengelolaan jadwal. Latar belakang penelitian ini berasal dari kebutuhan untuk meningkatkan dan mempermudah proses pemesanan studio photo di 4People Studio. Sebelumnya proses pemesanan mengharuskan pelanggan datang langsung ke studio, metode yang memakan waktu dan sering tidak efisien. Untuk mengatasi permasalahan tersebut, penelitian ini mengusulkan pengembangan sistem e-booking dengan menggunakan framework PHP Laravel untuk mengembangkan aplikasi web. Metodologi yang diadopsi dalam pengembangan sistem ini adalah Metodologi Agile, menekankan pada fleksibilitas dalam pengerjaan, peningkatan efisiensi, dan responsif terhadap perubahan. Temuan menunjukkan bahwa penerapan framework Laravel mempermudah proses pemesanan bagi pelanggan. Sistem yang dikembangkan menawarkan antarmuka yang ramah pengguna, memungkinkan pelanggan memilih dan memesan berbagai paket fotografi yang ditawarkan oleh 4People Studio secara online. Selain itu, sistem ini membantu pemilik studio dalam mengatur jadwal pemesanan secara efisien. Kesimpulan menegaskan bahwa penggunaan framework Laravel dalam pengembangan sistem e-booking menawarkan kemudahan penggunaan dan menunjukkan kemampuan Laravel dalam pengembangan web, menjadikannya pilihan yang tepat untuk sistem pemesanan ini.
RANCANG BANGUN E-COMMERCE PENJUALAN BAN PADA TOKO ELLENRIMS MENGGUNAKAN FRAMEWORK LARAVEL Sinaga, Ronaldo; Putra, Ade Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 3 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i3.5477

Abstract

Internet telah menjadi elemen vital dalam berbagai aktivitas, termasuk bisnis, menyediakan kemudahan komunikasi dan pergerakan informasi yang cepat. E-commerce menawarkan kemudahan transaksi antara pembeli dan penjual secara online. Namun, masih banyak toko, seperti Toko Ellenrims di Bandar Lampung, yang menggunakan sistem tradisional dalam penjualan ban dan velg. Hal ini membatasi potensi konsumen dan mengurangi visibilitas toko. Pendekatan konvensional juga memiliki kekurangan lain, seperti kurangnya promosi efektif, keterbatasan pengetahuan calon konsumen, dan pencatatan transaksi yang rentan terhadap kesalahan. Oleh karena itu, pengembangan sistem e-commerce menjadi penting bagi Toko Ellenrims. Tujuan adanya penelitian ini adalah merancang sebuah sistem penjualan produk secara online berbabis website. Metode perancangan sistem menggunakan metode waterfall dan pengembangan website e-commerce ini menggunakan Framework Laravel . Dengan adanya perancangan sistem penjualan ini, diharapkan dapat mempermudah dalam proses transaksi, pencatatan transaksi serta mempermudah untuk konsumen detail informasi produk yang dijual tanpa harus konsumen datang secara langsung. Dari penelitian ini diharapkan dapat meningkatan penjualan dan perluasan jangkauan pasar Toko Ellenrims.
Penerapan Metode G-MAUT Dalam Pemilihan Editor Video Terbaik Putra, Ade Dwi; An’ars, M. Ghufroni
Journal of Information Technology, Software Engineering and Computer Science (ITSECS) Vol. 2 No. 4 (2024): Volume 2 Number 4 October 2024
Publisher : PT. Tech Cart Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/itsecs.v2i4.161

Abstract

A video editor is a professional who is responsible for processing raw footage into videos that are interesting, structured, and in accordance with the project's objectives. Choosing the best video editor requires careful consideration to evaluate their mastery of popular editing software, as well as additional capabilities such as color correction, audio processing, and visual effects. The main problem in choosing the best video editor often has to do with the difficulty of objectively assessing quality and ability before working together. Problems in the best video editor rating often arise due to the subjective nature of the work and depend on aesthetic preferences as well as the specific needs of the project. This study aims to apply the G-MAUT method in the process of selecting the best video editor. The main goal is to produce an objective, systematic, and multi-criteria-based assessment system to help make more accurate decisions. By using the G-MAUT method, this research can provide solutions that can improve efficiency and fairness in the election process, as well as contribute to the development of decision support systems in the creative field. The results of the calculation using the G-MAUT method in the ranking of the best video editor selection were obtained by Candidate C managed to rank first with the highest final score, which was 0.7794, showing superior performance compared to other candidates. In second place, there is Candidate A with a score of 0.4241, which still shows a significant contribution even though it is quite far from the first place. Candidate D followed in third place with a score of 0.3573. These results illustrate the stark differences among the candidates, providing important insights for further evaluation.
Penerapan Metode PIPRECIA dan Multi-Attribute Utility Theory dalam Pemilihan Reporter Terbaik Ardiansah, Temi; Putra, Ade Dwi
Jurnal Ilmiah Informatika dan Ilmu Komputer (JIMA-ILKOM) Vol. 3 No. 2 (2024): Volume 3 Number 2 September 2024
Publisher : PT. SNN MEDIA TECH PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jima-ilkom.v3i2.31

Abstract

In the media industry, reporters play an important role in conveying accurate, fast, and credible information to the public. One of the main problems is subjectivity in evaluation, where personal preferences or the evaluator's bias can affect the final result. In addition, the scoring criteria used are sometimes not uniform or clear, resulting in a difference in perception of what actually constitutes the best reporter's measure. The purpose of applying the PIPRECIA and MAUT methods in selecting the best reporter is to provide an objective and measurable assessment of the reporter's performance based on several relevant criteria. The results of Ferdi's ranking won 1st place with a final score of 0.4358, indicating that he has the best performance in the assessment based on the set criteria, namely the quality of coverage, communication skills, speed of news delivery, and excellent integrity. The results of this ranking provide a clear insight into the performance of each reporter based on the PIPRECIA and MAUT methods. These results can be used as a reference for further decision-making regarding recognition or awards to reporters.
Agile Methodology in Web and Mobile Based App of Tracer Study and Career Center Djutalov, Roeslan; Irham, Muhammad; Putra, Ade Dwi; Elistiawan, Andri; Syah, Rizky Firman
Brilliance: Research of Artificial Intelligence Vol. 4 No. 1 (2024): Brilliance: Research of Artificial Intelligence, Article Research May 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i1.4372

Abstract

This research explores the application of Agile methodology in the development of a web and mobile-based Tracer Study and Career Center application. The primary objective is to enhance the effectiveness and efficiency of career and educational tracking for users, including students, alumni, and career center staff. The study is motivated by the need to provide a responsive and adaptable solution that can continuously evolve based on user feedback and changing needs. Using Agile methodology, the development process involved iterative cycles of planning, development, testing, and evaluation, ensuring that the application meets high standards of quality and usability. Key features such as educational tracking, work experience logging, and to address the core requirements of the users. The results indicate that the Agile approach significantly improved the application's functionality and user experience. However, further enhancements in the user interface and additional feature adjustments based on ongoing user feedback are necessary. The research concludes that Agile methodology is effective in developing adaptive and user-centered applications, though it highlights the importance of continuous improvement and comprehensive user engagement in future developments. This study provides valuable insights for developers and researchers in the field of educational and career management applications, demonstrating the practical implications of Agile in creating responsive and effective software solutions.
Penerapan MDLC Pada Pembelajaran Aksara Lampung Menggunakan Teknologi Augmented Reality Putra, Ade Dwi; Susanto, M. Ridho Diontoro; Fernando, Yusra
CHAIN: Journal of Computer Technology, Computer Engineering, and Informatics Vol. 1 No. 2 (2023): Volume 1 Number 2 April 2023
Publisher : PT. Tech Cart Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/chain.v1i2.29

Abstract

Tujuan penelitian ini yaitu membantu proses kegiatan pembelajaran Bahasa Lampung sebagai media sarana pengenalan Aksara Lampung yang menarik yang dapat digunakan oleh siswa-siswi mengenai induk huruf, anak huruf, tanda baca, contoh penggunaan dan pelafalan Aksara Lampung. Penerapan Augmented Reality sebagai media pembelajaran Aksara Lampung dirancang dan dibangun untuk platfrom Android menggunakan beberapa tools seperti library Vuforia SDK, Unity, Blender, Audacity dan CorelDraw. Perancangan sistem menggunakan metode Multimedia Development Life Cycle (MDLC). Penerapan Augmented Reality menggunakan metode Marker Based Tracking atau marker berupa kartu dan buku Aksara sebagai objek yang dideteksi. Berdasarkan hasil pembahasan yang telah dilakukan, maka dapat disimpulkan bahwa dengan aplikasi Augmented Reality Aksara Lampung dapat membantu mengenalkan Aksara Lampung dengan mudah karna dapat diakses dengan kamera secara real time yang akan menangkap sebuah gambar untuk menampilkan sebuah model visualisasi. Aplikasi Augmented Reality Aksara Lampung dapat digunakan sebagai variasi media pembelajaran dengan konsep yaitu kemudahan, menyenangkan, dan visual. Berdasarkan hasil pengujian blackbox, aplikasi ini bebas dari kesalahan fungsional dengan nilai 100% dan hasil pengujian Aspek Learnability (mudah dipelajari) 4,78, Efficiency (efisiensi) 4,75 , Memorability (mudah diingat) 4,57 , Error (bebas kesalahan) 4,64 , dan Satisfaction (kepuasan) 4,69, maka aplikasi ini teruji dalam kategori Sangat Baik, sehingga layak untuk media pembelajaran Aksara Lampung
Combination of MEREC and WASPAS Methods for Performance Assessment in the Decision Support System for Member Admission for the Metaverse Team Putra, Ade Dwi; Rahmanto, Yuri; Darwis, Dedi; Aldino, Ahmad Ari; Setiawansyah, Setiawansyah
Bulletin of Informatics and Data Science Vol 3, No 1 (2024): May 2024
Publisher : PDSI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61944/bids.v3i1.100

Abstract

The selection of the right team members is critical to the success of complex and multidisciplinary Metaverse projects, the previous method used in this selection employed criteria weights based on individual evaluator assessments.. This study proposes the application of a combination of MEREC (method based on the removal effects of criteria) and WASPAS (weighted aggregated sum product assessment) methods to build a DSS in the selection of Metaverse team members. The MEREC method is used to determine the weight of relevant criteria, such as technical skills, communication, innovation, problem-solving, team collaboration, and experience. Meanwhile, the WASPAS method is used to rank candidates based on evaluation scores calculated using a combination of the Weighted Sum Model (WSM) and the Weighted Product Model (WPM). The results showed that the candidate with the highest score was Member Candidate 5 with a score of 0.9806, followed by Member Candidate 11 with a score of 0.944 and Member Candidate 9 with a score of 0.9433. This research proves that the combination of MEREC and WASPAS methods can be used effectively to select team members who have the best quality and are in accordance with the needs of Metaverse projects. A major contribution of this research is the development of a more objective and structured method for the selection of team members in technology projects that require multidisciplinary expertise
Perancangan Aplikasi Manajemen Transaksi Terintegrasi Di PT Nearby Digital Indonesia Arzyah, Muhammad Fikri; Abdillah, Adrian; Putra, Ade Dwi; Khaerunnisa, Fairuz Syifa; Samsoni, Samsoni
Jurnal Ilmu Komputer (JUIK) Vol 3, No 2 (2023): October 2023
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31314/juik.v3i2.2572

Abstract

With the rapid development of technology in today's digital age, can increase profits and expand the reach of their business. After the Internet came, this development happened very quickly. Businessmen can now trade their goods in a new way provided by the Internet, called e-commerce. Mobile apps and websites are one of the most popular forms of information technology and are easily accessible by many people. In this study, data is collected through observation and direct review of the research site to find out the condition at PT Nearby Digital Indonesia. In addition, we use a library study method, which collects data through references from various sources, including articles and journals related to this research. After evaluating the research system, the researchers proposed a sales information system. Better systems will make it easier for employees to manage data and transaction reports. Data Processing Efficiency: PT Nearby Indonesia can process transaction data easily thanks to its planned information system. The process of recording transaction data is done automatically, which saves time and avoids human error. In addition, the easy-to-do merging and calculation of transaction data with this system speeds up the processing process.
Agile Methodology in Web and Mobile Based App of Tracer Study and Career Center Djutalov, Roeslan; Irham, Muhammad; Putra, Ade Dwi; Elistiawan, Andri; Syah, Rizky Firman
Brilliance: Research of Artificial Intelligence Vol. 4 No. 1 (2024): Brilliance: Research of Artificial Intelligence, Article Research May 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i1.4372

Abstract

This research explores the application of Agile methodology in the development of a web and mobile-based Tracer Study and Career Center application. The primary objective is to enhance the effectiveness and efficiency of career and educational tracking for users, including students, alumni, and career center staff. The study is motivated by the need to provide a responsive and adaptable solution that can continuously evolve based on user feedback and changing needs. Using Agile methodology, the development process involved iterative cycles of planning, development, testing, and evaluation, ensuring that the application meets high standards of quality and usability. Key features such as educational tracking, work experience logging, and to address the core requirements of the users. The results indicate that the Agile approach significantly improved the application's functionality and user experience. However, further enhancements in the user interface and additional feature adjustments based on ongoing user feedback are necessary. The research concludes that Agile methodology is effective in developing adaptive and user-centered applications, though it highlights the importance of continuous improvement and comprehensive user engagement in future developments. This study provides valuable insights for developers and researchers in the field of educational and career management applications, demonstrating the practical implications of Agile in creating responsive and effective software solutions.