Claim Missing Document
Check
Articles

Found 5 Documents
Search

PENINGKATAN HASIL BELAJAR MATA PELAJARAN TEKNIK GAMBAR MANUFAKTUR MENGGUNAKAN METODE PROBLEM BASED LEARNING BERBASIS MEDIA VISUAL PADA SISWA KELAS XI TEKNIK PEMESINAN DI SMK NEGERI 1 SUMATERA BARAT Hasanul Irpando; Purwantono; Budi Syahri; Junil Adri
Journal of Social and Economics Research Vol 5 No 2 (2023): JSER, December 2023
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v5i2.111

Abstract

Pendidikan yang berkualitas bisa diperoleh melalui proses bembelajaran yang baik, sehingga diperlukan model pembelajaran yang tepat untuk meraih tujuan proses belajar. Tujuan dari penelitian ini yakni melihat pengaruh dari penerapan model pembelajaran problem based learning berbasis media visual mata pelajaran Teknik gambar manufaktur untuk meningkatan kompetensi siswa dari kelas XI di SMK Negeri 1 Sumatera Barat. Populasi dan sampel penelitian ini siswa kelas XI Teknik Pemesinan 1 Grup B SMK Negeri 1 Sumatera Barat yang berjumlah 15 orang. Penelitian dilaksanakan melalui tahapan melakukan perencanaan, pelaksanaan, mengamati dan refleksi yang dilaksanakan sebanyak 2 siklus. Teknik analisa data yang dipakai yakni ketuntasan individu dan ketuntasan klasikal untuk melihat pengaruh model pembelajaran yang diterapkan. Berdasarkan hasil dari penelitian yang dilaksanakan didapatkan hasil belajar dapat meningkat untuk siklus 2. Dari yang hanya mencapai nilai ketuntasan sebesar (53%) untuk aspek pengetahuan dan (60%) untuk aspek keterampilan pada siklus I. Di siklus II ada beberapa perbaikan dan refleksi agar hasil lebih memuaskan. Presentase pada siklus II meningkat sebesar (86,7%) untuk aspek pengetahuan dan (87%) untuk aspek keterampilan setelah model pembelajaran problem based learning diterapkan. Jadi, dapat diambil kesimpulan dimana secara keseluruhan mencapai keberhasilan dengan pembelajaran problem based learning yang ditemukan pelajaran yang dipakai dapat membantu hasil belajar pada Siklus II.
Designing Learning Media Using Augmented Reality for Engineering Mechanics Course Fortuna, Aprilla; Waskito; Purwantono; Kurniawan, Andre; Andriani, Welli; Alimin, Masnaini
Journal of Engineering Researcher and Lecturer Vol. 2 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jerel.v2i1.20

Abstract

The development of digital technology for education is continuously conducted to successfully integrate digital technology with people's lives. This study aimed to develop an Augmented Reality learning media application for the Engineering Mechanics course, which is considered challenging by some students. Engineering mechanics, a discipline that analyzes structural analysis in compensating for the loads that work on a particular machine in scalar quantities, motion forces, vectors, and moments that require physical structural forms to analyze them, is considered challenging by some students. The Augmented Reality application was created using the prototyping method, which consists of three steps: 1) listening to the customer, 2) building/ revising mock-up, and 3) customer test-drivers mock-up. The AR-based learning media application includes usage instructions, developer info, learning videos, 3D AR object animation simulations, and exercise and discussion menus, which were tested as expected. The results of the black box testing indicate that the Augmented Reality-based engineering mechanics learning media application ran successfully as expected. However, users suggested improving the navigation speed by streamlining page transitions. The application provides an accessible solution for students as an alternative to traditional distance education, offering anytime, anywhere access to learning materials with longer duration.
Designing Learning Media Using Augmented Reality for Engineering Mechanics Course Fortuna, Aprilla; Waskito; Purwantono; Kurniawan, Andre; Andriani, Welli; Alimin, Masnaini
Journal of Engineering Researcher and Lecturer Vol. 2 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jerel.v2i1.20

Abstract

The development of digital technology for education is continuously conducted to successfully integrate digital technology with people's lives. This study aimed to develop an Augmented Reality learning media application for the Engineering Mechanics course, which is considered challenging by some students. Engineering mechanics, a discipline that analyzes structural analysis in compensating for the loads that work on a particular machine in scalar quantities, motion forces, vectors, and moments that require physical structural forms to analyze them, is considered challenging by some students. The Augmented Reality application was created using the prototyping method, which consists of three steps: 1) listening to the customer, 2) building/ revising mock-up, and 3) customer test-drivers mock-up. The AR-based learning media application includes usage instructions, developer info, learning videos, 3D AR object animation simulations, and exercise and discussion menus, which were tested as expected. The results of the black box testing indicate that the Augmented Reality-based engineering mechanics learning media application ran successfully as expected. However, users suggested improving the navigation speed by streamlining page transitions. The application provides an accessible solution for students as an alternative to traditional distance education, offering anytime, anywhere access to learning materials with longer duration.
PENINGKATAN HASIL BELAJAR MATA PELAJARAN TEKNIK GAMBAR MANUFAKTUR MENGGUNAKAN METODE PROBLEM BASED LEARNING BERBASIS MEDIA VISUAL PADA SISWA KELAS XI TEKNIK PEMESINAN DI SMK NEGERI 1 SUMATERA BARAT Hasanul Irpando; Purwantono; Budi Syahri; Junil Adri
Journal of Social and Economics Research Vol 5 No 2 (2023): JSER, December 2023
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v5i2.111

Abstract

Pendidikan yang berkualitas bisa diperoleh melalui proses bembelajaran yang baik, sehingga diperlukan model pembelajaran yang tepat untuk meraih tujuan proses belajar. Tujuan dari penelitian ini yakni melihat pengaruh dari penerapan model pembelajaran problem based learning berbasis media visual mata pelajaran Teknik gambar manufaktur untuk meningkatan kompetensi siswa dari kelas XI di SMK Negeri 1 Sumatera Barat. Populasi dan sampel penelitian ini siswa kelas XI Teknik Pemesinan 1 Grup B SMK Negeri 1 Sumatera Barat yang berjumlah 15 orang. Penelitian dilaksanakan melalui tahapan melakukan perencanaan, pelaksanaan, mengamati dan refleksi yang dilaksanakan sebanyak 2 siklus. Teknik analisa data yang dipakai yakni ketuntasan individu dan ketuntasan klasikal untuk melihat pengaruh model pembelajaran yang diterapkan. Berdasarkan hasil dari penelitian yang dilaksanakan didapatkan hasil belajar dapat meningkat untuk siklus 2. Dari yang hanya mencapai nilai ketuntasan sebesar (53%) untuk aspek pengetahuan dan (60%) untuk aspek keterampilan pada siklus I. Di siklus II ada beberapa perbaikan dan refleksi agar hasil lebih memuaskan. Presentase pada siklus II meningkat sebesar (86,7%) untuk aspek pengetahuan dan (87%) untuk aspek keterampilan setelah model pembelajaran problem based learning diterapkan. Jadi, dapat diambil kesimpulan dimana secara keseluruhan mencapai keberhasilan dengan pembelajaran problem based learning yang ditemukan pelajaran yang dipakai dapat membantu hasil belajar pada Siklus II.
IDENTIFIKASI PENYEBAB DEADFREIGHT MUATAN BATUBARA DI MV. RB MYA Suharyono; Purwantono; Ningrum Astriawati
Majalah Ilmiah Gema Maritim Vol 24 No 2 (2022): Gema Maritim Vol 24 No 2 tahun 2022 tanggal 30 September 2022
Publisher : Politeknik Bumi Akpelni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (279.259 KB) | DOI: 10.37612/gema-maritim.v24i2.317

Abstract

Muara Berau Anchorage is one of the waters in East Kalimantan that many ships visit for coal loading and unloading activities. The coal export transhipment was carried out in the Berau Estuary, Samarinda because the draft of large ships did not allow it to enter the far and shallow river channel. In the execution of loading there is often a shortage of load caused by several factors. The purpose of the study is to determine the causes and impacts of load deadfreight and efforts to reduce the occurrence of load deadfreight in the coal loading process. The methods used are descriptive qualitative. Data were collected through observation, interviews and literature studies that were tested for validity and reliability tests. The results of this study show that the cause of the load deadfreight in the MV. RB MYA is the theft of cargo along the Mahakam river, spillage of coal cargo during the loading process, and lack of supervision in the loading process at the Jetty. The impact of the deadfreight of coal cargo is the occurrence of a shortage of shiploads and the occurrence of losses for shippers. Efforts were made to reduce the occurrence of payload deadfreights in the MV. RB MYA is to hold barge escorts, increase the effectiveness of communication between the ship and floating cranes, and increase the number of Foreman Jetty.