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TEACHING VOCABULARY ON CONCRETE NOUN THROUGH CROSSWORD PUZZLE Rahmayanti, Ririn; ., Sudarsono; ., Wardah
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 5, No 3 (2016): Maret 2016
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (456.267 KB)

Abstract

Abstract: The purpose of this research is to find out the level of the effectiveness of using crossword puzzle to enrich the vocabulary of Year-8 students of “SMPN 16 Pontianak” in Academic Year 2014/2015. This research was a pre-experimental study. The sample was a purposive sampling, that is, Class VIII E that consists of 36 students. The data were collected from the pre-test and post-test. The data were analyzed by using Effect Size (ES) formula. The research finding shows that the effect size of the treatment is 1.27 (> 1.00). It is categorized “strong”. It indicates that crossword puzzle is very effective to teach vocabulary to Year-8 students. Key words: crossword puzzle, teaching vocabulary Abstrak: Penelitian ini bertujuan untuk mengetahui tingkat efektifitas dari crossword puzzle untuk memperkaya kosa kata siswa kelas 8 SMPN 16 Pontianak tahun ajaran 2014/2015. Penelitian ini adalah sebuah penelitian pre-experimental. Teknik pengambilan sampel yang digunakan adalah purposive sampling. Sampel dalam penelitian ini adalah siswa kelas VIII E yg terdiri atas 36 siswa. Data-data di ambil dengan menerapkan rumus ES (tingkat efektifitas). Hasil penelitian menunjukkan bahwa tingkat efektifitas dari penggunaan crossword puzzle adalah 1.27 (> 1.00). Hasil ini dikategorikan memiliki efek yang kuat. Hal ini menunjukkan bahwa crossword puzzle sangat efektif utuk mengajarkan kosa kata kepada siswa kelas 8. Kata kunci: crossword puzzle, mengajarkan vocabulary
Development of Web-Based Learning Media Using Problem-Based Learning (PBL) Approach on Scratch Material to Enhance Learning Motivation of Seventh-Grade Junior High School Students Ahmad, Fathul Luthfillah; Nugroho, Azis Luki; Anjarsari, Delvi Dwi; Rahmayanti, Ririn; Ningrum, Gres Dyah Kusuma; Arifin, M. Zainal; Satriyatma, Avo; Cakir, Gulsun Kurubacak
Letters in Information Technology Education (LITE) Vol 7, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v7i22024p80-85

Abstract

The low motivation of students to understand programming material at the junior high school level presents a challenge in informatics education. This study aims to develop web-based learning media using a Problem-Based Learning (PBL) approach on Scratch material to increase the learning motivation of seventh-grade junior high school students. The Research and Development (R&D) methodology used the ADDIE model, encompassing five stages: analysis, design, development, implementation, and evaluation. Data were collected through observations, interviews, and questionnaires using a mixed-methods approach to obtain in-depth and measurable results. The analysis showed that the learning media was highly valid, with a 95.83 percent rating from content experts and 93.84 percent from media experts, and received an excellent response from student trials. Motivation assessments revealed a significant increase in student learning motivation from 72.18 percent (high) before using the media to 87.85 percent (very high) after its implementation. This learning media was positively received by students, deemed engaging, and made it easier for them to grasp fundamental programming concepts. Therefore, the web-based learning media using the PBL approach has proven effective in supporting increased student learning motivation and contributes to the advancement of informatics education in junior high schools.
Why is Rentak Kudo Dance Important to be Preserved for the Kerinci Community? Rahmayanti, Ririn; Novela, Putri
Contemporary Society and Politics Journal Vol. 2 No. 1 (2023): Contemporary Society and Politics Journal (CSPJ)
Publisher : Institut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/cspj.v2i1.2083

Abstract

The purpose of this research is to describe and explain the values inherent in the art of Rentak Kudo, which is a tradition passed down through generations among the Hamparan Rawang community, particularly in the village of Tanjung. Rentak Kudo dance is commonly known as using “ntek awo”. Everyone who hears the song becomes enthusiastic, and their feet start to move like a horse. This type of research uses qualitative methods. Interviews, observations, and documentation are used as data collection techniques. The results of this study show that Rentak Kudo is a tradition that continues to thrive in the Rawang and Kerinci communities, despite the influence of modern culture. The values inherent in Rentak Kudo include cultural tradition values (customs), cultural preservation values, artistic values, harmony and togetherness values, recreational values, and economic values.