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Blended Learning: Can It Be a Solution to Improve Digital Literacy and HOTS for PGSD Students in a Pandemic Situation? Dewi, Ririn Andriani Kumala; Fatkhiyani, Kiki
International Journal of Elementary Education Vol 5, No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39411

Abstract

The Covid-19 pandemic in the industrial revolution 4.0 era transformed traditional learning into online-based learning with the implementation of distance learning (PJJ). However, in its implementation, it still encounters several obstacles, such as the lack of digital literacy skills. One of the solutions offered is blended learning which combines traditional learning with online learning in order to complement the shortcomings of each learning method. The purpose of this study is to prove whether there is an effect of blended learning on increasing digital literacy and HOTS of PGSD students. The methodology used is experimental research with Pre-Experimental Design with One-Group Pretest-Posttest Design model. The sample in this study was 55 PGSD students. The instruments used are digital literacy questionnaire sheets and HOTS test sheets. The results of the paired sample t-test for the effect of blended learning on digital literacy resulted in the value of sig. (2-tailed) of 0.000 is smaller than which is 0.05. This means that blended learning has an effect on students' digital literacy skills. The results of the n-gain test for increasing digital literacy after applying blended learning obtained an n-gain of 0.56 in the medium category and the n-gain of students' HOTS results of 0.55 also in the medium category, so it can be concluded that there is an effect of blended learning on increasing literacy. digital and student HOTS.
Penggunaan Alat Peraga Untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Kelas IV SD Riyadlul Muta’allimin Tobroni, Tobroni; Fatkhiyani, Kiki; Khasanah, Uswatun
AL-MIKRAJ Jurnal Studi Islam dan Humaniora (E-ISSN 2745-4584) Vol 4 No 02 (2024): Al-Mikraj, Jurnal Studi Islam dan Humaniora
Publisher : Pascasarjana Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/almikraj.v4i02.4918

Abstract

This research is aimed to increase student motivation and learning outcomes by using teaching aids for fourth grade students of SD Riyadlul Muta'allimin Tenajar, Kertasemaya District, Indramayu Regency for the 2020/2021 academic year on flat-building material. This is motivated by a problem of motivation in students as evidenced by students' lack of focus in learning, such as joking, daydreaming and playing when learning takes place. lack of encouragement from the surrounding environment and not diligent in learning and low student learning outcomes. This research was conducted using a classroom action research method, it can be explained that the results of increasing pre-cycle motivation are not good with a monotonous learning process without using teaching aids and student learning outcomes from pre-cycle are still low or have not reached the KKM. Only 7 students reached the KKM. In cycle 1, the use of teaching aids has been applied in the learning process to increase motivation by 67.7% with good criteria and in cycle 2 it reaches 87.9% with very good criteria. Meanwhile, student learning outcomes after the use of teaching aids were applied to the learning process in cycle 1 achieved completeness of 64.3% or as many as 18 students. In cycle 2 it increased to 89.3% as many as 25 students who completed exceeding the success indicator by 80%. Based on these results, it can be said that classroom action research with use of teaching aids can increase the motivation and learning outcomes of fourth grade students of SD Riyadlul Muta'allimin.
Penerapan Model Discovery Learning untuk Meningkatkan Keterampilan Proses Sains Siswa Sekolah Dasar Rachmawati, Hani; Fatkhiyani, Kiki
ARZUSIN Vol 5 No 1 (2025): FEBRUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i1.4904

Abstract

The research aimed to enhance students' science process skills through the discovery learning model that was conducted in Grade V of UPTD SDN Bangodua 2. The purpose of using the discovery learning model was to increase the range of student activity, focus on the process, encourage self-direction, self-discovery, and frequent reflection as part of the learning activities. Based on initial observational findings, the learning completeness in Natural Science subjects is still very low, with only 30% of students meeting the Minimum Completeness Criteria (Kriteria Ketuntasan Minimum). This was due to the lack of supporting media for science learning and the ineffective learning model applied, resulting in low student engagement in the science learning process. The Classroom Action Research (CAR) method was used in this research. The data collection techniques include interviews, observations, and tests. Data analysis was conducted using average scores in percentage formulas. Based on the research results, student learning outcomes increased to 50% in Cycle 1 and further improved to 80% in Cycle 2.
Blended Learning: Can It Be a Solution to Improve Digital Literacy and HOTS for PGSD Students in a Pandemic Situation? Dewi, Ririn Andriani Kumala; Fatkhiyani, Kiki
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39411

Abstract

The Covid-19 pandemic in the industrial revolution 4.0 era transformed traditional learning into bold-based learning through distance learning (PJJ). However, its implementation still encounters several obstacles, such as the lack of digital literacy skills. One of the solutions offered is blended learning, which combines traditional learning with learning to complement each learning method's shortcomings. The purpose of this study is to prove whether or not blended learning affects increasing digital literacy and HOTS of PGSD students. The methodology used is experimental research with Pre-Experimental Design with One-Group Pretest-Posttest Design model. The sample in this study was 55 PGSD students. The instruments used are digital literacy questionnaire sheets and HOTS test sheets. The technique used to analyze the data is descriptive qualitative, quantitative, and inferential statistics. Test Results Paired sample t-test produces sig values. (2-tailed) 0.000 is less than 0.05. It means that blended learning affects digital student literacy skills. The results of the n-gain test for increasing digital literacy after applying blended learning obtained n-gain of 0.56 in the medium category and the results of the student HOTS n-gain of 0.55 also in the medium category, so it can be said that there is an effect of blended learning on literacy improvement. Digital and student HOTS.
Implementasi Model Missouri Mathematics Project (MMP) Berbantuan Media Untuk Meningkatkan Kemampuan Berpikir Kritis Dan Kolaborasi Siswa Aeni, Nurul; Fatkhiyani, Kiki; Khoimatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30267

Abstract

This research is motivated by students' statements that mathematics is a difficult subject and the lack of enthusiasm of students in participating in the learning process. Based on these problems, this classroom action research aims to apply the Missouri Mathematics Project (MMP) model assisted by geoboard media to improve students' critical thinking and collaboration skills in mathematics subjects for grade IV students of SDN 2 Pringgacala. The subjects of the research were grade IV students of SDN 2 Pringgacala in the 2024/2025 school year with a total of 37 students. This research was conducted in 3 cycles consisting of 4 stages in each cycle, namely planning, action, observation and reflection. Data collection techniques used in this study include observation and testing. The data collection instruments used were observation sheets and test questions. The results of this study indicate that the results of the application of the Missouri Mathematics Project (MMP) model in cycle I obtained an average score of 3.7 then in cycle II it increased to 3.8 and in cycle III it increased again to 3.9. The improvement of students' critical thinking skills can be seen in cycle I obtaining an average score of 76 then in cycle II it increased to 83 and in cycle III it increased again to 86. The improvement of students' collaboration skills can be seen in cycle I obtaining an average score of 3.28 then in cycle II it increased to 3.45 and in cycle III it increased again to 3.6. Based on the results of the study, it can be concluded that the implementation of the Missouri Mathematics Project (MMP) model assisted by geoboard media can improve students' critical thinking and collaboration skills
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN VIDEO ANIMASI TERHADAP BERPIKIR KREATIF DAN KETERAMPILAN KOLABORASI SISWA Rismawati, Rismawati; Fatkhiyani, Kiki; Dewi, Ririn Andriani Kumala
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 5 No 3 (2025): Vol. 5 No. 3 Edisi Agustus 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v5i3.3923

Abstract

Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran problem based learning berbantuan video animasi terhadap berpikir kreatif dan keterampilan kolaborasi siswa serta melihat respon siswa terhadap penerapan model problem based learning yang diintegrasikan dengan video animasi pada mata pelajaran IPA pada siswa kelas 5 SD Negeri 1 Kedung Dalem Kecamatan Gegesik Kabupaten Cirebon. Penelitian ini menggunakan metode quasy exsperimental design dengan bentuk desain Nonequivalent Control Group. Populasi pada penelitian ini adalah seluruh siswa kelas V SD Negeri 1 Kedung Dalem Tahun pelajaran 2024/2025. Dengan menggunakan teknik purposive sampling ditetapkan kelas 5A sebagai kelas kontrol dengan jumlah siswa 26 dan 5B sebagai kelas eksperimen dengan jumlah siswa 25. Hasil penelitian menunjukan bahwa: (1) Terdapat pengaruh signifikan dari penerapan model PBL berbantuan video animasi terhadap berpikir kreatif siswa hal ini terlihat dari nilai sig (2-tailed) 0.000 < 0.05, selain itu nilai thitung > ttabel dengan nilai 4.077 > 2.008. hal ini menunjukan bahwa Ha diterima Ho ditolak. (2) Terdapat pengaruh signifikan dari penerapan model PBL berbantuan video animasi terhadap keterampilan kolaborasi siswa hal ini terlihat dari nilai sig (2-tailed) 0.000 < 0.05, selain itu nilai thitung > ttabel dengan nilai 4.077 > 2.008. hal ini menunjukan bahwa Ha diterima Ho ditolak. (3) terdapat pengaruh yang positif dari penerapan pembelajaran PBL yang diintegrasikan dengan video animasi pada mata pelajaran IPA dengan nilai rata-rata 83,24%. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa terdapat pengaruh yang signifikan pada model pembelajaran problem based learning berbantua video animasi terhadap berpikir kreatif dan keterampilan kolaborasi siswa serta terdapat pengaruh positif dari penerapan pembelajaran PBL yang diintegrasikan dengan video animasi pada mata pelajaran IPA.
PENERAPAN MODEL PEMBELAJARAN VISUAL, AUDITORY, KINESTETHIC (VAK) UNTUK MENINGKATKAN HASIL BELAJAR DAN AKTIVITAS SISWA KELAS III MI (MADRASAH IBTIDAIYAH) Hamida, Titin; Wilsa, Asrizal Wahdan; Fatkhiyani, Kiki
JGK (Jurnal Guru Kita) Vol. 8 No. 2: Maret 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i2.56716

Abstract

Masalah utama penelitian ini adalah apakah penerapan model pembelajaran Visual, Auditory, Kinestethic (VAK) berpengaruh terhadap hasil belajar IPA dan Aktivitas siswa kelas III yang  ada di MI Al Basyariah  Kedokan Bunder Wetan Kecamatan Kedokan Bunder kabupaten Indramayu. Penelitian ini merupakan  Penelitian Tindakan Kelas (PTK) model dari Kemmis dan MC Taggart. P enelitian dilakukan beberapa tahapan yaitu. perencanaan, penerapan, pengamatan, lalu refleksi.Penelitian ini bertujuan untuk mengetahui langkah penerapan model Visual, Auditory, Kinestethic (VAK), mengetahui penerapan model Visual, Auditory, Kinestethic (VAK ) pada hasil belajar IPA dan mengetahui penerapan model Visual, Auditory, Kinestethic (VAK) pada aktivitas belajar. Penelitian ini diterapkan pada siswa kelas 3 yang berjumlah 20 siswa terdiri dari 8 siswa dan 12 siswi. Tekhnik pengumpulan data berdasarkan lembar tes, lembar pengamatan guru serta lembar pengamatan aktivitas siswa.Teknik analisis pada penelitian ini adalah Deskriptif Kuantitatif dan Kualitatif.Hasil penelitian menunjukan bahwa hasil belajar sebelum di terapkannya  model pembelajaran  Visual, Auditory, Kinestethic (VAK) yang dilakukan 2 siklus penelitian. Prasiklus rerata dengan persentase ketuntasan 45 % setelah dilakukan tindakan persentase ketuntasan 65 %, ini belum memenuhi indikasi ketercapaian. pada siklus kedua ketuntasan 85 % hasil tersebut sudah memenuhi indikasi ketercapaian yaitu 80 %, peningkatan tersebut dilihat dari hasil test dan diperkuat dengan observasi aktivitas siswa.
Pengaruh Model Pembelajaran Inside Outside Cyrcle (IOC) terhadap Minat dan Hasil Belajar Peserta Didik dalam Pembelajaran Matematika Kelas V Sekolah Dasar Ati, Dewi; Fatkhiyani, Kiki; Suhada, Dadang
Indonesian Research Journal on Education Vol. 4 No. 4 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i4.1554

Abstract

Penelitian ini dilatarbelakangi oleh persepsi bahwa pembelajaran matematika dianggap sulit oleh peserta didik, ditambah dengan penggunaan model pembelajaran konvensional yang mengakibatkan rendahnya minat dan hasil belajar. Salah satu upaya untuk meningkatkan hasil tersebut adalah penerapan model pembelajaran Inside Outside Circle (IOC) pada peserta didik kelas V. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran IOC terhadap minat dan hasil belajar matematika peserta didik kelas V SD. Penelitian ini menggunakan metode kuantitatif dengan desain penelitian Pretest-Posttest Control Group Design. Populasi penelitian melibatkan seluruh peserta didik SD Negeri Grogol, Kecamatan Kapetakan, Kabupaten Cirebon. Melalui teknik Simple Random Sampling, kelas VA ditetapkan sebagai kelas eksperimen (22 peserta didik) dan kelas VB sebagai kelas kontrol (22 peserta didik). Data dikumpulkan menggunakan angket, tes pilihan ganda, dan dokumentasi. Hasil uji t terhadap angket minat belajar menunjukkan nilai signifikansi 0,003 (p > 0,05), mengindikasikan bahwa model pembelajaran IOC memengaruhi minat belajar. Uji t pada hasil belajar menunjukkan nilai signifikansi 0,000 (p < 0,05), yang mengindikasikan adanya pengaruh signifikan model IOC terhadap hasil belajar peserta didik. Hasil uji regresi sederhana menunjukkan nilai signifikansi 0,002 (p > 0,05), yang menunjukkan bahwa minat belajar berpengaruh terhadap hasil belajar matematika. Dengan demikian, model pembelajaran Inside Outside Circle (IOC) memiliki pengaruh positif terhadap minat dan hasil belajar matematika peserta didik kelas V SD.Penelitian ini dilatarbelakangi oleh persepsi bahwa pembelajaran matematika dianggap sulit oleh peserta didik, ditambah dengan penggunaan model pembelajaran konvensional yang mengakibatkan rendahnya minat dan hasil belajar. Salah satu upaya untuk meningkatkan hasil tersebut adalah penerapan model pembelajaran Inside Outside Circle (IOC) pada peserta didik kelas V. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran IOC terhadap minat dan hasil belajar matematika peserta didik kelas V SD. Penelitian ini menggunakan metode kuantitatif dengan desain penelitian Pretest-Posttest Control Group Design. Populasi penelitian melibatkan seluruh peserta didik SD Negeri Grogol, Kecamatan Kapetakan, Kabupaten Cirebon. Melalui teknik Simple Random Sampling, kelas VA ditetapkan sebagai kelas eksperimen (22 peserta didik) dan kelas VB sebagai kelas kontrol (22 peserta didik). Data dikumpulkan menggunakan angket, tes pilihan ganda, dan dokumentasi. Hasil uji t terhadap angket minat belajar menunjukkan nilai signifikansi 0,003 (p > 0,05), mengindikasikan bahwa model pembelajaran IOC memengaruhi minat belajar. Uji t pada hasil belajar menunjukkan nilai signifikansi 0,000 (p < 0,05), yang mengindikasikan adanya pengaruh signifikan model IOC terhadap hasil belajar peserta didik. Hasil uji regresi sederhana menunjukkan nilai signifikansi 0,002 (p > 0,05), yang menunjukkan bahwa minat belajar berpengaruh terhadap hasil belajar matematika. Dengan demikian, model pembelajaran Inside Outside Circle (IOC) memiliki pengaruh positif terhadap minat dan hasil belajar matematika peserta didik kelas V SD.
Penggunaan Alat Peraga Untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Kelas IV SD Riyadlul Muta’allimin Tobroni, Tobroni; Fatkhiyani, Kiki; Khasanah, Uswatun
AL-MIKRAJ Jurnal Studi Islam dan Humaniora Vol. 4 No. 02 (2024): Al-Mikraj, Jurnal Studi Islam dan Humaniora
Publisher : Pascasarjana Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/almikraj.v4i02.4918

Abstract

This research is aimed to increase student motivation and learning outcomes by using teaching aids for fourth grade students of SD Riyadlul Muta'allimin Tenajar, Kertasemaya District, Indramayu Regency for the 2020/2021 academic year on flat-building material. This is motivated by a problem of motivation in students as evidenced by students' lack of focus in learning, such as joking, daydreaming and playing when learning takes place. lack of encouragement from the surrounding environment and not diligent in learning and low student learning outcomes. This research was conducted using a classroom action research method, it can be explained that the results of increasing pre-cycle motivation are not good with a monotonous learning process without using teaching aids and student learning outcomes from pre-cycle are still low or have not reached the KKM. Only 7 students reached the KKM. In cycle 1, the use of teaching aids has been applied in the learning process to increase motivation by 67.7% with good criteria and in cycle 2 it reaches 87.9% with very good criteria. Meanwhile, student learning outcomes after the use of teaching aids were applied to the learning process in cycle 1 achieved completeness of 64.3% or as many as 18 students. In cycle 2 it increased to 89.3% as many as 25 students who completed exceeding the success indicator by 80%. Based on these results, it can be said that classroom action research with use of teaching aids can increase the motivation and learning outcomes of fourth grade students of SD Riyadlul Muta'allimin.
Upaya Meningkatkan Kreativitas dan Hasil Belajar Menggunakan Model Discovery learning Mata Pelajaran IPA Muizzah, Izza; Fatkhiyani, Kiki
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 6 No 2 (2023)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/caruban.v6i2.8674

Abstract

AbstrakBerdasarkan latar belakang sebuah penelitian ditemukan rendahnya nilai hasil belajar dan rendahnya kreativitas siswa kelas V MI Raudlatus Shibyan. Rendahnya kreativitas dan hasil belajar disebabkan oleh masih kurangnya motivasi belajar dan guru cenderung menggunakan model pembelajaran konvensional seperti halnya menggunakan metode ceramah, tanya jawab dan pemberian tugas dalam pembelajaran. Penelitian ini menggunakan model Penelitian Tindakan Kelas (PTK) yang terdiri dari empat tahapan. Kreativitas siswa pada siklus I mencapai 76,13%, pada siklus II 82,95, artinya mengalami peningkatan. Hasil belajar pada siklus I sebesar 63,63%, pada siklus II mengalami peningkatan 81,81%, artinya ketuntasan hasil belajar siswa telah mencapai ketuntasan klasikal yang diharapkan yaitu 80%. Sehingga dapat disimpulkan bahwa model discovery learning dapat meningkatkan kreativitas dan hasil belajar siswa. Kata Kunci:KreativitasHasil BelajarDiscovery learning