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ANALISIS DATA TRACER STUDY DENGAN MENGIDENTIFIKASI OUTLIER MENGGUNAKAN TEKNIK DATA MINING Dwi Welly Sukma Nirad; Kridanto Surendro
Jurnal Momentum ISSN 1693-752X Vol 20, No 2 (2018): Volume 20 No. 2 Agustus 2018
Publisher : ITP Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (170.108 KB)

Abstract

Melakukan drop out ataupun permintaan pengunduran diri terhadap mahasiswa merupakan salah satu hal yang dihindari oleh perguruan tinggi karena dapat mempengaruhi rating dan penilaian terhadap kampus. Perguruan tinggi akan meminta mahasiswa mengundurkan diri berdasarkan beberapa ketentuan, salah satunya jika nilai mahasiswa terbilang sangat rendah. Mahasiswa dengan nilai rendah diasumsikan tidak akan meraih penghasilan yang tinggi di masa depan, atau disebut tidak sukses. Oleh karenanya penelitian ini mengangkat data tracer study, sehingga bisa terlihat apakah asumsi tersebut tepat. Alumni yang drop out atau mengundurkan diri tetapi mampu memperoleh penghasilan tinggi ditentukan sebagai standar outlier dalam penelitian ini. Data outlier diperoleh dengan menggunakan teknik data mining, yaitu teknik association rule mining. Teknik ini membantu menemukan rule yang tepat dalam menentukan mahasiswa outlier. Hasil penelitian menunjukkan validitas derajat mahasiswa outlier serta rekomendasi keputusan untuk perguruan tinggi dalam menangani mahasiswa yang teridentifikasi sebagai outlier.
Web based Expert System dalam Penanganan Kesehatan dan Penyakit Kucing di Kota Padang Andrew Kurniawan Vadreas; Dwi Welly Sukma Nirad; Husni Wenti
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 9, No 1 (2020): MARET
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v9i1.677

Abstract

Paper ini membahas tentang penanganan penyakit pada kucing dengan dukungan expert system. Dengan mengimplementasikan perkembangan teknologi saat ini yang dapat menyelesaikan suatu permasalahan layaknya seorang manusia. Penanganan penyakit pada kucing saat ini masih dilakukan dengan uji laboratorium, dan menggunakan kertas sebagai form perhitungan hasil diagnosa yang dilakukan oleh dokter pada Dinas Peternakan dan Kesehatan Hewan dan Klinik Zech Small Animal di kota Padang. Dari permasalahan tersebut dibuatlah suatu web tempat untuk konsultasi berbagai cara penanganan kesehatan kucing baik berupa mencegah dan mengobati penyakit kucing dari gejala-gejala yang ditimbulkan. Tahapan penelitian dimulai dari pengumpulan data berupa interview langsung dengan dokter hewan dan beberapa buku sebagai study literatur, dilanjutkan dengan perancangan sistem aplikasi berbasis web menggunakan metode forward chaining, kemudian dilakukan pengembangan serta pengujian sistem pada Dinas Peternakan dan Kesehatan Hewan dan Klinik Zech Animal di kota Padang. Terdapat 21 Penyakit yang dihasilkan diimplementasikan kedalam sebuah aplikasi web based expert system. Aplikasi ini mampu membantu para pecinta kucing (cat lovers) untuk melakukan penanganan penyakit dan pencegahan pada kucing kesayangan mereka.
Sosialisasi Ragam Program Studi dalam Rumpun Ilmu Komputer untuk Siswa SMA/SMK di Sumatera Barat Dwi Welly Sukma Nirad; Ricky Akbar; Hifzhon Alnutari
Jurnal Pengabdian Pada Masyarakat Vol 6 No 4 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202164.923

Abstract

SOCIALIZATION OF VARIOUS STUDY PROGRAMS IN COMPUTER SCIENCE CLUMS FOR SMA/SMK STUDENTS IN WEST SUMATERA. The international computer curriculum has determined that computer science has 5 courses of study. However, not all people know in detail about the scope of learning and competencies of each of these study programs. Ignorance of prospective students about this difference in scope can cause problems in the studies they take later, such as being not enthusiastic about studying because they feel that they are in the wrong major or students' unpreparedness in accepting the competence of the study program. Therefore, socialization is given to high school students in the hope of disseminating information and basic knowledge about the scope of the study of the various study programs so that it becomes a provision for the younger generation to choose an education that will determine their future careers. This socialization activity was attended by 36 participants from various schools in several different provinces. The results of the survey conducted at the end of the activity showed that 60.5% of the participants were confident about their choice of study plan. This percentage confirms that the objectives of the outreach activities have been well achieved.
E-Consulting Dalam Penanganan Kesehatan Kucing Ras (Klinik Kucing) Dengan Metode Forward Chaining Andrew Kurniawan Vadreas; Dwi Welly Sukma Nirad
Prosiding SISFOTEK Vol 2 No 1 (2018): SISFOTEK 2018
Publisher : Ikatan Ahli Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.206 KB)

Abstract

Diagnosing disease in cats with the support of expert systems is one of the implementation of technological developments that can solve a problem like a human. The study was conducted at veterinarians and veterinary clinics in the city of Padang. The basic problem in this research is e-consulting in handling cat health which will be made a (Cat Clinic) where to consult various ways to prevent and cure cat diseases early and easy by using forward chaining expert system. This expert system has the ability to diagnose diseases in cats and how to overcome them. Currently how to diagnose disease in cats still manually, by conducting laboratory tests, and using paper as a form of calculation of the results of diagnoses performed by veterinarians. Therefore it is necessary to have expert system more effective and efficient for cat lovers, especially women. This expert system is able to help cat lovers to diagnose diseases in their beloved cat, prevention, and how to cope with them.
RANCANG BANGUN APLIKASI ECODUACTION SEBAGAI STRATEGI PENGEMBANGAN KAMPUNG TEMATIK ECO ENZYME BERBASIS SOCIOTECHNOPRENEUR Dwi Welly Sukma Nirad; Afriyanti Dwi Kartika; Winda Amelia; Salsabila Rahmah; Andrew Kurniawan Vadreas
Jurnal Teknoif Teknik Informatika Institut Teknologi Padang Vol 10 No 2 (2022): TEKNOIF OKTOBER 2022
Publisher : ITP Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21063/jtif.2022.V10.2.69-76

Abstract

The city of Padang has 11 thematic villages, one of which is the Eco Enzyme Thematic Village, which is held at the Andalas Sepakat Unit Waste Bank office in Andalas Village. The idea of the Eco Enzyme Thematic Village emerged seeing the problem of waste in urban areas, especially the city of Padang which has been piling up in Final Disposal Sites (TPA). In fact, if processed further there is waste that can produce useful products such as processing with Eco Enzyme. However, not many people are able and willing to manage their daily consumption waste into the Eco Enzyme product. The purpose of this research is to facilitate the community in managing waste into Eco Enzyme products to selling finished products and selling the waste itself. This application will consist of 3 excellent features, namely educational features, features for selling Eco Enzyme and waste products (the basic ingredients for Eco Enzyme), as well as interaction features between users so that later they can become an active community to encourage education to the wider community. This application is called the "Ecoduaction Application" which is made based on sociotechnopreneur. This research applies the SDLC (System Development Life Cycle) method. The result of this research is an application that bridges the community in taking real action to solve the waste problem as well as being one of the solutions to economic problems in the city of Padang through the processing of Eco Enzyme.
Sosialisasi dan Pendampingan Digitalisasi UMKM menggunakan Aplikasi Marketplace “Bulagat” Dwi Welly Sukma Nirad; Rika Ampuh Hadiguna; Ahmad Syafruddin Indrapriyatna; Wahyudi Wahyudi; Ricky Akbar; Hafizah Hanim; Hanalde Andre; Andrew Kurniawan Vadreas; Al Fajri; Ghani Arrasyid Zulkarnaen
Jurnal Pengabdian Pada Masyarakat Vol 8 No 2 (2023): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v8i2.323

Abstract

Pemerintah berkomitmen mendukung dan memfasilitasi UMKM untuk “naik level” dengan memanfaatkan teknologi digital. Namun, hasil yang dicapai masih belum optimal. Kepulauan Mentawai adalah satu-satunya daerah 3T di Sumatera Barat. Padahal UMKM Mentawai cukup potensial untuk dikembangkan mengingat ketersediaan sumber daya alam yang melimpah di sana. Maka, sebagai bentuk tanggung jawab Insan Perguruan Tinggi dalam melayani masyarakat, dibuatlah program aplikasi marketplace untuk wilayah Mentawai. Aplikasi ini dapat mendukung UMKM sehingga menghasilkan perekonomian yang lebih baik. Marketplace yang dikembangkan membantu UMKM dari dua sisi: (1) distribusi produk Mentawai ke luar daerah khususnya kota Padang; dan (2) mempromosikan produk UMKM melalui media promosi Bulagat. Untuk mensukseskan tujuan tersebut tentunya diperlukan pendekatan yang intensif dengan masyarakat Kepulauan Mentawai. Oleh karena itu diadakan kegiatan sosialisasi untuk membentuk pola pikir digital dan memperkenalkan aplikasi Bulagat serta pendampingan kepada masyarakat dalam menggunakan aplikasi Bulagat agar masyarakat Kepulauan Mentawai dapat menjalankannya dengan lancar. The government is committed to support and facilitate MSME’s to "level up" by utilizing digital technology. However, the results achieved are still not optimal. The Mentawai Islands are the only 3T area in West Sumatra. Even though the Mentawai MSME’s have quite the potential to be developed given the availability of abundant natural resources there. So, as a form of responsibility of Higher Education personnel to community, a marketplace application program was created for the Mentawai region. This application can support MSME’s so as to produce a better economy. The developed Marketplace helps MSME’s from two sides: (1) distribution of Mentawai products outside the region, especially the city of Padang; and (2) promoting MSME’s products through Bulagat promotional media. In order to achieve the success of this goal, of course, an intensive approach is needed with the people of the Mentawai Islands. Therefore, socialization activities were held to form a digital mindset and introduce the Bulagat application and assistance to the community in using the Bulagat application so that the people of the Mentawai Islands could run it fluently.
Optimalisasi UMKM di Kepulauan Mentawai Melalui Marketplace dan Digitalisasi Logistik Dwi Welly Sukma Nirad; Rika Ampuh Hadiguna; Ahmad Syafruddin Indrapriyatna; Wahyudi; Ricky Akbar; Hafizah Hanim; Andrew Kurniawan Vadreas
Journal of Applied Computer Science and Technology Vol 4 No 1 (2023): Juni 2023
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v4i1.467

Abstract

Economic growth in West Sumatra's Mentawai Islands is relatively undeveloped due to geographical conditions and human resource capacity. The status as a 3T region (Disadvantaged, Frontier, Outermost) inhibits Micro, Small, and Medium Enterprises (MSMEs) growth. Despite MSMEs being economic pillars that stimulate regional development, their progress remains slow. To counter this, our study proposes "Bulagat", an integrated marketplace with digital logistics aimed at enhancing economic and MSMEs growth in the Mentawai Islands. Bulagat will streamline MSME product distribution, broaden market reach, and boost income. Constructed using the Waterfall Model, Bulagat facilitates transactions between MSMEs and customers on an easy-to-use platform. The integration of logistics digitization aims to improve delivery safety and efficiency, thereby expanding MSMEs product reach in the Mentawai Islands. A tracking feature ensures successful delivery. The study suggests Bulagat has the potential to be an efficient tech solution supporting MSMEs product sales in Mentawai, overcoming geographical barriers, and strengthening the local economy and community welfare. This application aims to mitigate MSMEs challenges, drive economic growth, and enhance local community welfare.
Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar Aina Hubby Aziira; Ricky Akbar; Adi Arga Arifnur; Afriyanti Dwi Kartika; Dwi Welly Sukma Nirad; Febby Apri Wenando; Ullya Mega Wahyuni
Warta Pengabdian Andalas Vol 30 No 2 (2023)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jwa.30.2.266-274.2023

Abstract

Student creativity in the field of research can develop a method that has excellent potential to be utilized by the wider community. SMAN 3 Batusangkar students have high creativity and interest in participating in research olympiads, such as designing a video game structure as a therapeutic tool to help children with Attention Deficit Hyperactivity Disorder (ADHD) in problems with hyperactivity, impulsivity, and inattention. The designed video game is part of their research plan proposed in the Indonesian Student Research Olympiad. However, the lack of understanding of the students in making video games with the concept of visual attention for children with ADHD to be used in research is a problem in itself. Therefore, the community service team in the Information Systems Department, Universitas Andalas, assisted in making video games to increase the understanding of the SMAN 3 Batusangkar team on making video games. This activity aimed to disseminate process knowledge related to making simple video games to support innovations that benefit society. Assistance was carried out intensively at the Basic Laboratory of the Information Systems Department to help the SMAN 3 Batusangkar team complete a series of research plans proposed for the Olympics, especially at stages related to making video games.