Claim Missing Document
Check
Articles

Found 7 Documents
Search

PENGEMBANGAN FILM PENDEK BERBASIS KARAKTER PADA ANAK USIA DINI DI TK. MAARIF NU. HASANUDIN, SURABAYA Kristanto, Wisnu
JURNAL PAUD AGAPEDIA Vol 2, No 1 (2018): Juni 2018
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.127 KB) | DOI: 10.17509/jpa.v2i1.24383

Abstract

AbstractThe development of this short film was held at Maarif NU Foundation School. HASANUDIN, SURABAYA. Short film media is expected to make early childhood more interested in following the play activities and motivation triggered doing good karakter in him. The research objectives are: 1. Develop a character-based short film that is played by early childhood, 2. Discusses the constraints that occur during the development of this character-based short film. Conclusions that can be taken during the process of developing a character-based short film: 1. There is difficulty in preparing the child in the direction of style and dialogue in front of the camera. 2. It takes a long time, and the production cost is great. Conclusions can be drawn after the process of developing a karaker-based short film: 1 Early-age children who use Audio-Visual Media (FILM) are more interested and more motivated to follow lessons, especially in moral and religious values (based on the basis of film, character). 3. There are some obstacles encountered when the media is displayed during the course of learning: a. The use of film media is required to use a closed room because it requires a slightly dark space for the film looks clear. b. Using audio requires a long preparation, starting from preparing the media, c. Requires many supporting media, including Film (mainstream media), Projector, laptop, sound. d. The teacher must be an expert in operating this medium. Pengembangan film pendek ini dilaksanakan di Lembaga PAUD Maarif NU. HASANUDIN, SURABAYA. Media film pendek ini diharapkan membuat anak usia dini semakin tertarik dalam mengikuti kegiatan bermain dan terpicu motivasinya melakukan karaker-karekter baik dalam dirinya. Adapun tujuan penelitian yang ingin diperoleh adalah: 1.Mengembangkan sebuah film pendek berbasis karakter yang dimainkan oleh anak usia dini, 2. Membahas kendala-kendala yang terjadi selama pengembangan film pendek berbasis karakter ini. Kesimpulan yang dapat diambil selama proses pengembangan film pendek berbasis karakter : 1. Terdapat kesulitan dalam mempersiapkan anak dalam pengarahan gaya dan dialog di depan kamera. 2. Memakan waktu yang cukup lama, dan biaya produksi yang besar. Kesimpulan yang dapat diambil setelah proses pengembangan film pendek berbasis karaker: 1 Anak usia dini yang menggunakan Media Audio Visual (FILM) lebih tertarik dan lebih termotivasi untuk mengikuti pelajaran, terutama dalam aspek nilai moral dan agama (sesuai dengan basis dari film,karakter). 3. Ada beberapa kendala yang dihadapi ketika media di ditayangkan sewaktu pembelajaran antara lain: a. Penggunaan media film diharuskan menggunakan ruangan yang tertutup rapat karena memerlukan ruang yang sedikit gelap agar film tampak jelas. b. Mengunakan  audio membutuhkan persiapan yang lama, mulai dari mempersiapkan media, c. Memerlukan banyak media pendukung, antara lain Film (media utama), Proyektor, laptop, sound. d.  Guru harus ahli dalam mengoperasikan media ini.
PENGEMBANGAN FILM PENDEK BERBASIS KARAKTER PADA ANAK USIA DINI Kristanto, Wisnu
Jurnal Pendidikan Usia Dini Vol 12 No 1 (2018): Jurnal Pendidikan Usia Dini, Volume 12 Nomor 1 April 2018
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.592 KB) | DOI: 10.21009//JPUD.121.15

Abstract

This study aims to develop a character-based short film that is played by early childhood. The research method of developing the video media of this character study uses the R & D stage of Dick and Carey which is taken in 10 stages. Based on data analysis in field test, it shows that t-hitung is smaller than t-table (0.75> 2.110). Thus Ho is rejected and Ha accepted. The results show that there is a significant difference between the experimental class and the control class that using character-based film media can improve children's moral and religious abilities. Early childhood conclusions using Audio-Visual Media (FILM) are more interested and more motivated to follow lessons, especially in terms of moral and religious values (based on the basis of film, character) Key words: Medium short films, Characters, early childhood Penelitian ini bertujuan mengembangkan sebuah film pendek berbasis karakter yang dimainkan oleh anak usia dini. Metode penelitian dan pengembangan media video pembelajaran karakter ini menggunakan siklus tahapan R & D dari Dick dan Carey yang di tempuh dalam 10 tahap. Berdasarkan analisa data dalam uji lapangan, menunjukkan bahwa Thitung lebih kecil dari pada ttabel (0.75>2.110). Dengan demikian Ho ditolak dan Ha diterima. Hasil menujukkan terdapat perbedaan secara signifikan antara kelas experimen dan kelas control bahwa dengan menggunakan media film berbasis karakter ini dapat meningkatkan kemampuan anak-anak dalam bidang moral dan agama. Kesimpulan anak usia dini yang menggunakan Media Audio Visual (FILM) lebih tertarik dan lebih termotivasi untuk mengikuti pelajaran, terutama dalam aspek nilai moral dan agama (sesuai dengan basis dari film karakter). Kata Kunci: Media film pendek, Karakter, Anak usia dini
Javanese Traditional Songs for Early Childhood Character Education Kristanto, Wisnu
JURNAL PENDIDIKAN USIA DINI Vol 14 No 1 (2020): Jurnal Pendidikan Usia Dini Volume 14 Number 1 April 2020
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (796.116 KB) | DOI: 10.21009/141.12

Abstract

Character education in early childhood is not new, and character education is also not just a transfer of knowledge, but something that needs to be built early on through various stimula- tions. This study aims to develop the character of early childhood through audio-visual media with traditional Javanese songs. Using educational design-based research to develop audio-visual media from traditional songs, this media was tested in the field with an experimental design with a control group. Respondents involved 71 kindergarten students from one experimental class in one control class. The data revealed that character education in children shows the average value of the experi- mental class is higher than the control group, this means character education in children can be built through traditional songs. Further research can be done to improve the character of early childhood through a variety of media that interests children. Keywords: Early Childhood, Character Education, Javanese Traditional Songs Media References: Anderson, T., & Shattuck, J. (2012). Design-based research: A decade of progress in education research? Educational Researcher, 41(1), 16–25. https://doi.org/10.3102/0013189X11428813 Bates, A. (2016). The management of ‘emotional labour’ in the corporate re-imagining of primary education in England. International Studies in Sociology of Education, 26(1), 66–81. https://doi.org/10.1080/09620214.2016.1175959 Bates, A. (2019). Character education and the ‘priority of recognition.’ Cambridge Journal of Education, 49(6), 695–710. https://doi.org/10.1080/0305764X.2019.1590529 Battistich, V., Schaps, E., Watson, M., Solomon, D., & Lewis, C. (2000). Effects of the Child Development Project on students’ drug use and other problem behaviors. Journal of Primary Prevention, 21(1), 75–99. https://doi.org/10.1023/A:1007057414994 Berkowitz, M. W. (1933). The Science of Character. The Journal of Philosophy, 30(20), 557. https://doi.org/10.2307/2016365 Berkowitz, M. W., & Bier, M. C. (2004). Research Based Character Education. Annals of the American Academy of Political and Social Science, 591(January), 72–85. https://doi.org/10.1177/0002716203260082 Botvin, G. J., Epstein, J. A., Baker, E., Diaz, T., & Ifill-Williams, M. (2013). School-based drug abuse prevention with inner-city minority youth. The Etiology and Prevention of Drug Abuse Among Minority Youth, 6(I), 5–19. https://doi.org/10.4324/9781315827735-6 Carr, D. (2012). Educating the Virtues: Essay on the philosophical psychology of moral development and education. London: Routledge. Cobb, J. (2007). What’ll I do with the baby-o? Nursery rhymes, songs, and stories for babies. Vancouver: BC: Blacksheep Press. Damon, W. (1988). The moral child: Nurturing children’s natural moral growth. New York: Free press. Derlicki, J. (2005). Ethno-pedagogy - the curse or the cure? The role of the school among youth in Nelemnoe (Yakutia). Sibirica, 4(1), 63–73. https://doi.org/10.1080/13617360500070731 Dick, W., & Carey, L. (2009). The Systematic Design of Instruction. New Jersey: Pearson Education. Ecclestone, K. (2012). From emotional and psychological well-being to character education: Challenging policy discourses of behavioural science and “vulnerability.” Research Papers in Education, 27(4), 463–480. https://doi.org/10.1080/02671522.2012.690241 Fleer, M., & Hedegaard, M. (2010). Children’s development as participation in everyday practices across different institutions. Mind, Culture, and Activity, 17(2), 149–168. https://doi.org/10.1080/10749030903222760 Goodman, J. F. (2019). Searching for character and the role of schools. Ethics and Education, 14(1), 15–35. https://doi.org/10.1080/17449642.2018.1537989 Greenberg, M. T., Kusche, C. A., Cook, E. T., & Quamma, J. P. (1995). Promoting emotional competence in school-aged children: The effects of the PATHS curriculum. Development and Psychopathology, 7(1), 117–136. https://doi.org/10.1017/S0954579400006374 Hanna, W. (2014). A Reggio-Inspired Music Atelier: Opening the Door Between Visual Arts and Music. Early Childhood Education Journal, 42(4), 287–294. https://doi.org/10.1007/s10643-013-0610-9 Harahap, N., Kahar, I. A., & Nasution, L. H. (2018). Preservation of lullabies songs in forming character based on local wisdom. International Journal of Linguistics, Literature and Culture, 5(1), 32–42. https://doi.org/10.21744/ijllc.v5n1.479 Hariswari, K. P., & Iswidayanti, S. (2019). Catharsis : Journal of Arts Education Gending Rare : Its Potential As A Character Education Media Based on Local Authority in Denpasar City. 8(3), 352–362. Hariyadi, S., Tamalene, M. N., & Hariyono, A. (2019). Ethnopedagogy of the osing tribe folk song: exploration and formation of biology learning character. Biosfer, 12(2), 258–276. https://doi.org/10.21009/biosferjpb.v12n2.258-276 Hendrix, R. E., Palmer, K. Z., Tashis, N., & Winner, M. G. (2013). The incredible flexible you: A social thinking curriculum for the preschool and the early elementary years. San Jose: CA: Think Social. Herliyana, & Rosmiati. (2018). Developing the Nationalism Character of Young Learners by Using Songs and Traditional Dances of Indonesia. Proceedings of the International Conference on the Roles of Parents in Shaping Children’s Characters (ICECED), 287–292. Hidayati, I., Handini, M. C., & Karnadi. (2018). Character education on Dendang saluang ( Traditional song Minangkabau ) in Nagari Saribu Rumah. International Journal of Advanced Education and Research, 3(3), 01–05. Ilari, B. (2018). Scaramouche Goes to Preschool: The Complex Matrix of Young Children’s Everyday Music. Early Childhood Education Journal, 46(1), 0. https://doi.org/10.1007/s10643-017-0842-1 Jeynes, W. H. (2019). A Meta-Analysis on the Relationship Between Character Education and Student Achievement and Behavioral Outcomes. Education and Urban Society, 51(1), 33–71. https://doi.org/10.1177/0013124517747681 Kotsonis, A. (2020). What can we learn from Plato about intellectual character education? Educational Philosophy and Theory, 52(3), 251–260. https://doi.org/10.1080/00131857.2019.1631157 Kurniawati, Y., Pranoto, S., & Hong, J. J. (2014). Developing Early Childhood’s Character Through Javanesenese Traditional Game. Indonesian Journal of Early Childhood Education Studies, 3(1), 68–72. https://doi.org/10.15294/ijeces.v3i1.9477 Lee, A. (2016). Implementing character education program through music and integrated activities in early childhood settings in Taiwan. International Journal of Music Education, 34(3), 340–351. https://doi.org/10.1177/0255761414563195 Lee, G. L. (2013). Re-emphasizing Character Education in Early Childhood Programs: Korean Children’s Experiences. Childhood Education, 89(5), 315–322. https://doi.org/10.1080/00094056.2013.830907 Lickona, T., Schaps, E., & Lewis, C. (2007). CEP ’ s of Effective Character Education Effective Character Education : Character Education Partnership. Mang, E. (2005). The referent of children’s early songs. Music Education Research, 7(1), 3–20. https://doi.org/10.1080/14613800500041796 Mans, M. (2002). Playing The Music- Comparing Perfomance of Children’s Song and dance in Traditional and Contemporary Namibian Education. In The Arts in Children’s Live (pp. 71–86). Netherlands: Kluwer Academic Publishers. Marshall, P. J., Bouquet, C. A., Thomas, A. L., & Shipley, T. F. (2010). Motor contagion in young children: Exploring social influences on perception-action coupling. Neural Networks, 23(8–9), 1017–1025. https://doi.org/10.1016/j.neunet.2010.07.007 MENTERI PENDIDIKAN NASIONAL. STANDAR PENDIDIKAN ANAK USIA DINI. , PERATURAN MENTERI PENDIDIKAN NASIONAL REPUBLIK INDONESIA NOMOR § (2009). Mullen, G. (2017). More Than Words: Using Nursery Rhymes and Songs to Support Domains of Child Development. Journal of Childhood Studies, 42(2), 42. https://doi.org/10.18357/jcs.v42i2.17841 Mutema, F. (2008). Shona Traditional Children ’ s Games and Play : Songs as Indigenous Ways of Knowing. English, 2(4), 189–203. Nakashima, D., Prott, L., & Bridgewater, P. (2000). Tapping Into the World’s Wisdom. UNESCO Sources, 1–24. Nyota, S., & Mapara, J. (2008). Shona Traditional Children ’ s Games and Play : Songs as Indigenous Ways of Knowing. English, 2(4), 189–203. Rogoff, B., Moore, L., Najafi, B., Dexter, A., Correa-Chávez, M., & Solís, J. (2007). Children’s development of cultural repertoires through participation in everyday routines and practices. Handbook of socialization (In J. E. G). New York: Guilford Press. Selasih, N. N., & Sudarsana, I. K. (2018). Education Based On Ethnopedagogy In Maintaining And Conserving The Local Wisdom: A Literature Study. Jurnal Ilmiah Peuradeun, 6(2), 293–306. Sizer, T. R., & Sizer, N. F. (1999). The students are watching: Schools and the moral contract. Boston: Beacon. Smeyers, P., Smith, R., & Standish, P. (2010). The therapy of education: Philosophy, happiness and personal growth. Basingstoke: Palgrave Macmillan. Sukoyo, J. (2016). The Development of Javanesenese Songs Containing Character Values as a Learning Medium of Early Childhood Education. Widyaparwa, 44(1), 1–9. Yang, L. H., Kleinman, A., Link, B. G., Phelan, J. C., Lee, S., & Good, B. (2007). Culture and stigma: Adding moral experience to stigma theory. Social Science and Medicine, 64(7), 1524–1535. https://doi.org/10.1016/j.socscimed.2006.11.013 Zeidler, Dana L; Keefer, M. (2003). the Role of Moral Reasoning on Socioscientific Issues and.
Penerapan Pembelajaran STEAM dalam Eksperimen Air dan Energi Panas untuk Meningkatkan Perkembangan Kognitif Anak Usia 4-5 Tahun Suhartini Nurul Azminah; Citrasukmawati, Alfina; Kristanto, Wisnu
Jambura Early Childhood Education Journal Vol 5 No 1 (2023): Jambura Early Childhood Education Journal
Publisher : JURUSAN PENDIDIKAN GURU PENDIDIKAN ANAK USIA DINI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jecej.v5i1.1916

Abstract

Penerapan pembelajaran STEAM dalam eksperimen air dan energi panas untuk meningkatkan perkembangan kognitif anak usia 4-5 tahun di TA Siti Khodijah dilatarbelakangi oleh banyaknya pembelajaran kognitif terutama yang berkaitan dengan kemampuan berfikir logis, kritis, dan kreatif menggunakan media berbasis Lembar Kerja Anak (LKA), sehingga kemampuan anak untuk berfikir masih rendah. Penilitian ini bertujuan untuk mengetahui bagaimana penerapan pembelajaran STEAM dalam eksperimen air dan energi panas untuk meningkatkan perkembangan kognitif anak usia 4-5 tahun di TA Siti Khodijah dan bagaimana hasil yang dicapai dari penerapan pembelajaran tersebut. Penelitian ini menggunakan jenis Penelitian Tindakan Kelas dengan subjek anak kelompok A serta menggunakan observasi dan dokumentasi sebagai teknik pengumpulan data dengan indikator keberhasilan 80%. Hasil dari penelitian ini diperoleh bahwa penerapan pembelajaran dilakukan dengan memanfaatkan energi panas yang berasal dari matahari, anak secara langsung melakukan percobaan untuk melihat perubahan air saat terkena panas matahari (penguapan), membedakan suhu/temperatur di tempat yang terkena sinar matahari dan tidak, membedakan kecepatan penguapan, menguhubungkan media, dan mengenal sebab akibat perubahan zat yang dibuktikan dengan hasil penelitian pada siklus 1 yang awalnya hanya mencapai ketuntasan belajar sebesar 43%, kemudian meningkat menjadi 86% pada siklus 2.
Strategi inovatif dalam pendidikan anak usia dini: Mengurangi egosentrisme melalui permainan tradisional berbasis STEAM Citrasukmawati, Alfina; Kristanto, Wisnu
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 10 No. 1 (2025): Vol.10 No.1 Maret 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/jw.v10i1.2043

Abstract

Early childhood education (ECE) plays a crucial role in shaping the cognitive, social, and emotional development of children. One of the main challenges at this stage is egocentrism, defined as the inability of children to understand perspectives other than their own, which can hinder the development of empathy and social skills. This study aims to examine an innovative strategy to reduce egocentrism among children aged 4 to 6 years through traditional games based on STEAM principles (Science, Technology, Engineering, Arts, and Mathematics), specifically the traditional game of Engklek, which is rich in cultural and character-building values. The research employed a descriptive quantitative approach with a total sample of 311 kindergarten children from Madura, East Java. Data were collected through observational checklists focusing on egocentric behaviors and social character during gameplay sessions consisting of three phases: preparation, gameplay, and reflection. The results demonstrate that Engklek, when integrated with STEAM principles, effectively enhances four key character indicators: tolerance, discipline, self-control, and empathy. The overall average score significantly increased from 2.33 to 3.55 after the intervention, indicating a reduction in egocentric behavior and an improvement in social awareness among the children. This game not only teaches children to follow rules and take turns but also fosters critical thinking and collaboration skills within a joyful and contextual learning environment. These findings align with existing literature that emphasizes the importance of integrating local cultural values and STEAM principles in character education for early childhood. This study offers important implications for educators and policymakers to develop culturally responsive early childhood curricula that integrate traditional games with STEAM-based learning and to provide training for teachers to optimize educational media that support character strengthening and social skills development. Consequently, early childhood education can become more holistic, humane, and relevant to children's developmental needs and contemporary challenges
INSIGHTS INTO ELT CURRICULUM IMPLEMENTATION IN INDONESIA: CHALLENGES, TRENDS, AND IMPLICATIONS Efendi, Tri Achmad; Sulistiyani, Sulistiyani; Prihantini, Apsari Fajar; Kristanto, Wisnu; Jannah, Fitri yatul
Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS Vol 16 No 1 (2025): Edisi Juni
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pgsdunars.v16i1.6424

Abstract

The implementation of the English Language Teaching (ELT) curriculum in Indonesia continues to face challenges despite numerous reforms, including the transition from the 2013 Curriculum to the Merdeka Curriculum. This systematic literature review examines 37 studies published between 2013 and 2024 to identify trends and challenges in ELT curriculum implementation. Findings reveal that qualitative research methodologies, especially case studies and descriptive approaches, dominate the field. The primary challenges identified include limited teacher competence and proficiency, pedagogical and practical issues, and student-related challenges. Teachers often lack sufficient English proficiency and pedagogical skills to implement innovative approaches like Communicative Language Teaching (CLT), the Scientific Approach, and Genre-Based Approaches (GBA). Additionally, low student motivation and passive learning behaviours persist, further hindering curriculum effectiveness. The study suggests enhancing professional development to equip teachers with practical skills and curriculum familiarity. Practical and contextualized curriculum guidelines and comprehensive evaluation mechanisms are also needed to bridge the gap between policy and classroom practice. Addressing these challenges is essential for improving ELT outcomes in Indonesia.
Pemanfaatan Model Pembelajaran Edutainment dalam Pemerolehan Bahasa Indonesia pada Anak Usia Dini Kristanto, Wisnu; Putri, Nur Aini Saura; Citrasukmawati, Alfina
MARDIBASA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia Vol. 5 No. 2 (2025): In Progress
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jpbsi.2025.5.2.94-103

Abstract

Introducing the Indonesian language to early childhood learners involves building conceptual understanding and vocabulary through active participation and meaningful use in everyday life. Language acquisition in early childhood also requires learning experiences that are meaningful, enjoyable, and contextual. This learning model integrates educational and entertainment elements, enabling children to acquire language naturally through play activities, singing, storytelling, and social interaction. This study aims to describe early childhood Indonesian language acquisition through the implementation of an edutainment learning model. The study employs a descriptive research approach with early childhood learners in PAUD (Early Childhood Education) institutions as the subjects. Data were collected through observation, field notes, and documentation of learning activities. The results indicate that edutainment-based learning facilitates vocabulary acquisition, increases children’s confidence in oral language use, and helps them understand the meaning of utterances in everyday contexts. The findings reveal that a needs analysis shows existing Indonesian language instruction lacks a systematic instructional design and adequate digital teaching materials, highlighting the need for a model that integrates entertainment-based learning and digital applications. Expert validation confirms that the edutainment learning model is appropriate for introducing Indonesian to early childhood learners in kindergarten settings. The implementation of the edutainment model has proven effective in increasing early learners’ exposure to and use of the Indonesian language. The developed edutainment learning model, supported by digital learning applications, provides a practical reference for teachers, parents, and early childhood institutions in creating engaging, meaningful, and effective Indonesian language learning experiences.