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Meningkatkan Keaktifan Belajar Siswa Melalui Model Make A Match di Sekolah Dasar Putri, Dhara Atika; Taufina, Taufina
Jurnal Basicedu Vol. 4 No. 3 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i3.403

Abstract

Tujuan dilaksanakannya penelitian ini untuk mengetahui berpengaruhnya atau tidak model make a match terhadap keaktifan siswa kelas V dalam pembelajaran IPS. Jenis penelitian ini adalah penelitian tindakan kelas. Dengan sampelnya siswa kelas V SDN 198/I Pasar Baru. Hasil penelitian menunjukkan peningkatan keakrifan belajar menggunakan model Make A Match dalam pembelajaran IPS, kegiatan pembelajaran dilakuakan dalam 2 siklus. Siklus 1, pertemuan 1 dan 2 keaktifan belajar rendah 51,51% dan 59,46%. Peneliti melakukan perbaikan di siklus 2, pertemuan 1 mengalami peningkatan 68,17%, peneliti melakan penyempurnaan pembelajaran di pertemuan 2 sebesar 77,14%.
Meningkatkan Keaktifan Belajar Siswa Melalui Model Make A Match di Sekolah Dasar Putri, Dhara Atika; Taufina, Taufina
Jurnal Basicedu Vol. 4 No. 3 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i3.403

Abstract

Tujuan dilaksanakannya penelitian ini untuk mengetahui berpengaruhnya atau tidak model make a match terhadap keaktifan siswa kelas V dalam pembelajaran IPS. Jenis penelitian ini adalah penelitian tindakan kelas. Dengan sampelnya siswa kelas V SDN 198/I Pasar Baru. Hasil penelitian menunjukkan peningkatan keakrifan belajar menggunakan model Make A Match dalam pembelajaran IPS, kegiatan pembelajaran dilakuakan dalam 2 siklus. Siklus 1, pertemuan 1 dan 2 keaktifan belajar rendah 51,51% dan 59,46%. Peneliti melakukan perbaikan di siklus 2, pertemuan 1 mengalami peningkatan 68,17%, peneliti melakan penyempurnaan pembelajaran di pertemuan 2 sebesar 77,14%.
The Development Of E-Module Based On Discovery Learning In Theme 5 At Grade IV Elementary School Putri, Dhara Atika; Desyandri, Desyandri; Adnan, Fachri; Fitria, Yanti
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 14 No 2 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i2.3383

Abstract

The research is attracted by students’ motivation to participate in learning. They only like using printed book materials and worksheets in schools through reading assignments and doing exercises in the book. It is developed by Discovery Learning-based e-modules in integrated thematic learning. It applies the ADDIE model. Data collection techniques use interview lists, validation sheets, questionnaires, and documentation. Data analysis techniques use descriptive techniques to describe validity, practicality, and effectiveness. The results showed that from the E-module feasibility test, the lecturers were subject matter experts, language expert lecturers, media/design expert lecturers, and one teacher. Based on the validation of material experts, it is obtained an average total score of 97% or classified as very valid. Then, the next validation shows valid criteria with an average score of 100% linguists. Design validation obtained a total average score of 95%, 94%, and an average score of 80%. One teacher tested the practicality of the E-module with a score of 98%. The student response test conducted on 13 grade IV students obtained a value with a proportion of 97%. E-modules in Discovery Learning-based thematic learning include features that are very practical or very feasible to use.
PENGEMBANGAN MODUL ELEKTRONIK (E-MODUL) IPAS BERBASIS MODEL PROJECT BASED LEARNING (PJBL) PADA KELAS IV DI SDN 06 SITIUNG KABUPATEN DHARMASRAYA Anggrayni, M.; Susilawati, Wiwik Okta; Batuzzulfa, Ady; Putri, Dhara Atika; Kharisna, Feby
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1417

Abstract

The aim of this research is to develop teaching materials in the form of IPAS Electronic Modules (E-Modules) Based on the Project Based Learning (PJBL) Model, in order to add interesting teaching materials and improve student learning outcomes so as to achieve learning goals. This type of research and development uses the Research & Development (R & D) type of research. The model used is the development of ADDIE which includes the analysis stage (Analyze), namely needs analysis, material analysis, analysis of teaching materials used in schools and analysis of student characteristics. The design stage is the E-Module design stage and the research instrument design stage. The development stage is the development stage where validity tests are carried out by experts. The implementation stage is the practicality trial stage, and the evaluation stage is the effectiveness evaluation stage carried out at SDN 06 Sitiung. The results of the IPAS E-Module validation research in the validation test by 5 experts obtained an average score of 86.6% in the very valid category. The practicality test assessed from the teacher response questionnaire got an average score of 95% in the very practical category and students got an average score of 91% in the very practical category. Meanwhile, the results of the IPAS E-Module effectiveness test were obtained from the results of the effectiveness test in the form of test questions filled in by students and obtained a percentage of 85.7% in the very effective category.
The Development of Comic Learning Media Assisted by Canva Application on Science Subject for 4th Grade Elementary School Students Putri, Dhara Atika; Sukron, Muhammad; Putri, Elsa Gustyananda
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.747

Abstract

This research is motivated by the limited use of engaging and enjoyable learning media, particularly in the Science (IPAS) subject. The lack of visual aids such as images or illustrations makes learning less stimulating for students and impacts their understanding of the material. Therefore, there is a need for innovative and creative learning media, one of which is the creation of comics as a tool to enhance students' learning outcomes. This research is a type of research and development (R&D). The development model used is the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The trial was conducted with 4th-grade students at SD Negeri 01 Padang Laweh, using data collection techniques such as validity, practicality, and effectiveness tests. The validation results for the comic learning media showed a content (material and language) validation score of 96.42%, categorized as very valid, and a teaching module validation score of 84.37%, categorized as very valid. The practicality test conducted by educators and 4th-grade students resulted in a score of 93.97%, categorized as very practical. The effectiveness test, based on learning outcome tests from the 4th-grade students, obtained a score of 82.54%, categorized as very effective.
The Development of Flannel Box Learning Media for Fraction Material in 2nd Grade at SDN 16 Sitiung Sari, Eka Filahana; Putri, Dhara Atika; Mardes, Olin
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.748

Abstract

This research is motivated by the fact that in the learning process, teachers primarily use lecture methods and rely on Student Worksheets (LKS) and textbooks, without utilizing engaging learning media. This approach leads to students quickly becoming bored and drowsy during lessons. Moreover, boring learning methods significantly impact students’ understanding and result in decreased learning outcomes. Based on this issue, the Flannel Box media helps students understand fractions and is expected to improve their learning outcomes in mathematics. This research is classified as research and development (R&D). The development model used is the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The trial was conducted with 2nd-grade students at SDN 16 Sitiung, using data collection techniques that involved analyzing validity, practicality, and effectiveness tests. The validation results for the Flannel Box learning media obtained an average validation score of 80% (content, media, language), categorized as very valid. The validation of the teaching module received an average score of 82.5%, also categorized as very valid, and the validation of the questions received an average score of 85.6%, categorized as very valid. The practicality test, conducted by educators and 2nd-grade students, yielded a score of 87.5%, categorized as very practical. The effectiveness test, based on the learning outcome tests from the 2nd-grade students, achieved a score of 84.2%, categorized as very effective.
The Development Of E-Module Based On Discovery Learning In Theme 5 At Grade IV Elementary School Putri, Dhara Atika; Desyandri, Desyandri; Adnan, Fachri; Fitria, Yanti
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 14 No. 2 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i2.3383

Abstract

The research is attracted by students’ motivation to participate in learning. They only like using printed book materials and worksheets in schools through reading assignments and doing exercises in the book. It is developed by Discovery Learning-based e-modules in integrated thematic learning. It applies the ADDIE model. Data collection techniques use interview lists, validation sheets, questionnaires, and documentation. Data analysis techniques use descriptive techniques to describe validity, practicality, and effectiveness. The results showed that from the E-module feasibility test, the lecturers were subject matter experts, language expert lecturers, media/design expert lecturers, and one teacher. Based on the validation of material experts, it is obtained an average total score of 97% or classified as very valid. Then, the next validation shows valid criteria with an average score of 100% linguists. Design validation obtained a total average score of 95%, 94%, and an average score of 80%. One teacher tested the practicality of the E-module with a score of 98%. The student response test conducted on 13 grade IV students obtained a value with a proportion of 97%. E-modules in Discovery Learning-based thematic learning include features that are very practical or very feasible to use.