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PENGARUH KEPEMIMPINAN KEPALA SEKOLAH DAN PERILAKU KEWARGANEGARAAN ORGANISASI TERHADAP KINERJA GURU DI SMP SE-KECAMATAN PURBOLINGGO KABUPATEN LAMPUNG TIMUR Oktavianti, Sinta; Dacholfany, M. Ihsan; Sutanto, Agus
JURNAL LENTERA [PENDIDIKAN PUSAT PENELITIAN LPPM UM METRO] Vol 4, No 2 (2019): Jurnal Lentera Pendidikan Pusat Penelitian LPPM UM Metro
Publisher : LPPM UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jlpp.v4i2.1086

Abstract

Pendampingan Pembuatan Media Pembelajaran Bagi Mahasiswa Paud STAI Darussalam Lampung Oktavianti, Sinta; Oktaviana, Anita
Nanggroe: Jurnal Pengabdian Cendikia Vol 4, No 4 (2025): July 2025
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.16784416

Abstract

Learning media is a tool for delivering messages from the teacher as the giver of the message to the learner as the receiver. Learning media is very helpful for the learning success of children in school so that children can grasp the material well. As for this accompanying activity aims to give insight to students of kindergarten STAI Darussalam Lampung in making the right learning media while teaching. This method of serving the community using Service Learning, is implemented through multiple steps namely planning, implementation and evaluation. As for the results obtained that is students are able to create learning media in accordance with the learning theme. Through the creation of this learning medium, students can stimulate their imagination, creativity and cognitive powers. With this companionship, students (prospective teachers) of early childhood education can finally deliver teaching materials that are interesting, meaningful and of course fun for their learners.
Pendampingan Pembuatan Media Pembelajaran Bagi Mahasiswa Paud STAI Darussalam Lampung Oktavianti, Sinta; Oktaviana, Anita
Nanggroe: Jurnal Pengabdian Cendikia Vol 4, No 4 (2025): July 2025
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.16784416

Abstract

Learning media is a tool for delivering messages from the teacher as the giver of the message to the learner as the receiver. Learning media is very helpful for the learning success of children in school so that children can grasp the material well. As for this accompanying activity aims to give insight to students of kindergarten STAI Darussalam Lampung in making the right learning media while teaching. This method of serving the community using Service Learning, is implemented through multiple steps namely planning, implementation and evaluation. As for the results obtained that is students are able to create learning media in accordance with the learning theme. Through the creation of this learning medium, students can stimulate their imagination, creativity and cognitive powers. With this companionship, students (prospective teachers) of early childhood education can finally deliver teaching materials that are interesting, meaningful and of course fun for their learners.
REWARD ASYIK UNTUK MENINGKATKAN PERCAYA DIRI MELALUI PERMAINAN TEBAK HURUF DI PAUD CERIA Oktaviana, Anita; Oktavianti, Sinta; Susanti, Septiani Selly
Jurnal Golden Age Vol. 9 No. 2 (2025): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan  bahasa  anak  masih  belum  optimal  terlihat  dimana peserta didik mengalami  kesulitan  merangkai huruf.  Permainan tebak huruf dilakukan untuk melihat peningkatan percaya diri peserta didik di PAUD Ceria. Permainan tebak huruf di pilih karena ketika digunakan dalam pembelajaran di kelas memberikan peningkatan dalam mengenal huruf yang berpengaruh dalam meningkatkan percaya diri peserta didik. Permainan tebak huruf ini di dukung dengan reward asyik. Dimana ketika peserta didik dapat menebak huruf yang di berikan oleh guru, peserta didik akan diberikan reward asyik berupa yel-yel motivasi. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) dengan dua siklus. Ada beberapa tahap yang di lakukan dalam penerapan reward asyik ini yaitu:(1)Tahap perencanaan; (2)Tahap pelaksanaan; (3)Tahap pengamatan;(4)Tahap refleksi. Adapun hasil dari siklus I  sebesar 55% meningkat pada siklus II sebesar 78%. Sehingga hasil penerapan reward asyik untuk meningkatkan percaya diri melalui permainan tebak huruf di PAUD Ceria memberikan peningkatan percaya diri pada peserta didik.