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Crab Larvae Counter Using Image Processing Furqan Zakiyabarsi; Muhammad Niswar; Zahir Zainuddin
EPI International Journal of Engineering Vol 2 No 2 (2019): Volume 2 Number 2, August 2019 with Special Issue on Natural Disaster and Mitigat
Publisher : Center of Techonolgy (COT), Engineering Faculty, Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/epi-ije.082019.06

Abstract

Very small larval size, high mortality rate of crab larvae, the absence of an accurate crab larva counter at affordable price, the density of larvae that are not known accurately, the ratio of feed that not in accordance with the number of larvae to damage water quality and cannibalism, water quality can not be adjusted to the density of distribution, and economically unprofitable both in terms of feed efficiency and buying and selling transactions. By knowing the number of crab larvae accurately the survival rate of crab larvae increases and is economically beneficial. In this study larvae counters were designed and developed. This tool uses digital imagery to detect and count the crab larvae zoea-1 phase. The accuracy of crab larva counter is 89,8%.
Metode Prototype pada Sistem Informasi Manajemen Tugas Akhir Mahasiswa Berbasis Website Arizal Arizal; Annisa Nurul Puteri; Furqan Zakiyabarsi; Dimas Febriyan Priambodo
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN) Vol 10, No 1 (2022): Jurnal TiKomSiN, Vol. 10, No. 1, April 2022
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/tikomsin.v10i1.606

Abstract

Final Project as a Research is one of the main requirements for the graduation of undergraduate students from universities. Supervisory guidance is one way to find solution for student research problems. The final project guidance process involves multiple parts: campus administration, supervisors, and students. However, this process is often difficult to carry out properly because of the busyness of each individual, both lecturers and students. As a result, the process for carrying out the final project was hindered. Another thing that makes the completion of the thesis slow is the administrative service procedure to complete the final project which is too time consuming. This research aims to simplify and speed up the process of completing the student's final project. The prototype method is used to develop the final project management information system. This information system is designed using use case diagrams, rich picture diagrams, and entity relation diagrams. Tests were carried out using the black box method. The result of the research is a final project management information system which makes the student's final project completion process more efficient and effective. This information system facilitates administrative services and monitoring of the final project because it is performed systematically and can be controlled in real time. 
Analisis QoS Pada Smart Garden Berbasis IoT Dengan Protokol MQTT Menggunakan Wireshark Muhammad Syafaat Faat; Furqan Zakiyabarsi Furqan; Furqan Zakiyabarsi fizar
Jurnal INSYPRO (Information System and Processing) Vol 7 No 2 (2022)
Publisher : Prodi Sistem Informasi UIN Alauddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/insypro.v7i2.36524

Abstract

In early 2020 the world was hit by an outbreak of Coronavirus disease 2019 (COVID-19). This has led to the implementation of PPKM (Enforcement of Restrictions on Community Activities) in Indonesia, so that people are faced with conditions where more activities are carried out around the house. For people who do urban farming by taking advantage of narrow land conditions around residential areas or Urban Farming is an option to fill activities at home. However, along with the easing of the PPKM rules, the community also returned to their normal activities so that the plants that used to grow well were no longer due to the people being treated returning to work or activities in the office, so a technological solution was created that could help the community to monitor and control their plants even though remotely, namely by utilizing a tool designed, namely the Smart Garden based on the Internet of Things. The purpose of this study is to analyze the quality of data transmission on a device designed with several QoS (Quality of Services) parameters. The results of the tests carried out by the designed tool succeeded in sending data from the sensor to the Adafruit.IO webserver by utilizing the MQTT (Message Queuing Telemetry Transport) protocol so that an analysis of QoS can be carried out with the throughput results having an average value of 892,725 kbps in the medium category so that the value the index is 2, the average packet loss value is 0.01% with the satisfactory category so the index value is 4, the average delay value is 232.4923 m/s with a good category so the index value is 3, and the average jitter value is 226.9191 m /s so the category is bad so the index value is 1.
Analisis QoS Pada Smart Garden Berbasis IoT Dengan Protokol MQTT Menggunakan Wireshark Muhammad Syafaat Faat; Furqan Zakiyabarsi Furqan; Furqan Zakiyabarsi fizar
Jurnal INSYPRO (Information System and Processing) Vol 7 No 2 (2022)
Publisher : Prodi Sistem Informasi UIN Alauddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/insypro.v7i2.36524

Abstract

In early 2020 the world was hit by an outbreak of Coronavirus disease 2019 (COVID-19). This has led to the implementation of PPKM (Enforcement of Restrictions on Community Activities) in Indonesia, so that people are faced with conditions where more activities are carried out around the house. For people who do urban farming by taking advantage of narrow land conditions around residential areas or Urban Farming is an option to fill activities at home. However, along with the easing of the PPKM rules, the community also returned to their normal activities so that the plants that used to grow well were no longer due to the people being treated returning to work or activities in the office, so a technological solution was created that could help the community to monitor and control their plants even though remotely, namely by utilizing a tool designed, namely the Smart Garden based on the Internet of Things. The purpose of this study is to analyze the quality of data transmission on a device designed with several QoS (Quality of Services) parameters. The results of the tests carried out by the designed tool succeeded in sending data from the sensor to the Adafruit.IO webserver by utilizing the MQTT (Message Queuing Telemetry Transport) protocol so that an analysis of QoS can be carried out with the throughput results having an average value of 892,725 kbps in the medium category so that the value the index is 2, the average packet loss value is 0.01% with the satisfactory category so the index value is 4, the average delay value is 232.4923 m/s with a good category so the index value is 3, and the average jitter value is 226.9191 m /s so the category is bad so the index value is 1.
Media Pembelajaran Interaktif berbasis Realitas Tertambah (Studi Kasus Mata Pelajaran Fisika Besaran dan Satuan) Achmad Zulfajri Syaharuddin; Fizar Syafaat; Furqan Zakiyabarsi
Jurnal INSYPRO (Information System and Processing) Vol 7 No 2 (2022)
Publisher : Prodi Sistem Informasi UIN Alauddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/insypro.v7i2.36751

Abstract

To this century, education still hold crutial role to further human culture, especially in Indonesia. However, not everyone have the same motivation to learn, although has guided by professional educator. This can be proven from the collected data by Program for Internation Student Assessment (PISA) that Indonesia place in 74 from 79 country with the lowest literacy rate and based on research from United Nation Educational, Scientific and Cultural Organization (UNESCO), only 1 in a 1000 Indonesian has high literacy rate. Beside of it, the interest of calculus also decrease and it’s collerated to research about adversity of learn Physics. To overpass the gap, an interactive learning media needed to help student understand the course. Augmented Reality comes as offered solutio which proven by conducted trials of learning media made to 37 anonym respondent. The result obtained is 81,65% respondent Strongly Agree to learning media created.
Zoea Crab Larva Counter (CLARCO) Based On Image Processing With Adaptive Gaussian Filter Algorithm And Blob Detection Technique Zakiyabarsi, Furqan; Arizal, Arizal; Nurul Puteri, Annisa; Zulfajri S, Achmad; Syafaat, Muhammad
Inspiration: Jurnal Teknologi Informasi dan Komunikasi Vol. 13 No. 1 (2023): Inspiration: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Pusat Penelitian dan Pengabdian Pada Masyarakat Sekolah Tinggi Manajemen Informatika dan Komputer AKBA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35585/inspir.v13i1.48

Abstract

The size of crab larvae is very small, so there is no accurate and easy-to-use crab larvae counting tool at an affordable price. The low larval survival rate is due to the unknown larval stocking density, which causes cannibalism, a feed-to-larvae ratio that is out of proportion to the number of larvae needed to maintain water quality, a water supply that is out of proportion to stocking density, and is economically unfavorable in terms of cultivation, feed management, maintaining water quality, and the buying and selling process. Accurately estimating the amount of crab larvae is anticipated to boost their survival rate and make them more economically successful. This research is a continuation of previous research with the addition of different methods using adaptive gaussian filter algorithms and blob detection techniques to count crab larvae in the zoea-2, zoea-3, and zoea-4 phases where an increase in accuracy was obtained with an average of 97.67 %.
Towards The Future of Crab Farming: The Application Of AI with Yolox And Yolov9 To Detect Crab Larvae Zakiyabarsi, Furqan; Amalia Aras, Rezty; Dwi Nugroho H, Yabes; Muhaimin Nur, Muhammad; Aditya Alfarizi, Dimas; Ulil Amri, Muhammad
Inspiration: Jurnal Teknologi Informasi dan Komunikasi Vol. 14 No. 2 (2024): Inspiration: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Pusat Penelitian dan Pengabdian Pada Masyarakat Sekolah Tinggi Manajemen Informatika dan Komputer AKBA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35585/inspir.v14i2.93

Abstract

Crabs are a highly valued food source and a key export commodity for Indonesia, but farming them remains a challenge, particularly during the larval stage, where survival rates are critically low. This issue has contributed to the declining population of wild crabs. A crucial factor in improving survival rates is the accurate detection and counting of crab larvae. By determining the precise number of larvae, farmers can optimize feeding ratios, manage stocking densities to reduce cannibalism, maintain water quality, and improve cost efficiency through better resource management. Despite its importance, no affordable and precise tools currently exist for this purpose. This study aims to develop a cost-effective and accurate crab larvae detection and counting application using image processing powered by deep learning artificial intelligence (AI). Two models, You Only Look Once eXtreme (YOLOX) and YOLOv9, were evaluated for their performance. The YOLOX-S model struggled with accuracy in detecting larvae, whereas the YOLOv9 model demonstrated superior performance, achieving a mean Average Precision (mAP) of 0.85 at IoU=0.5 and successfully detecting 93% of crab larvae objects accurately. The findings of this research have significant implications for supporting Indonesia's blue economy and aligning with Sustainable Development Goals (SDGs), particularly in sustainable fisheries and aquaculture. By enabling a tech-driven approach to crab farming, this solution addresses the challenges of declining wild crab populations, improves food security, and promotes economic growth for fishers and farmers. These advancements contribute to the development of a sustainable crab farming ecosystem, ensuring long-term ecological and economic benefits.
Menelaah Adopsi Konsumen Pada Cashless Payment Pasca Pandemi Sebagai Upaya Menuju Cashless Society Afrizal, Yogi Hady; Dienan Yahya, Syarief; Zakiyabarsi , Furqan
Jurnal Ilmiah Akuntansi Peradaban Vol 9 No 2 (2023)
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jiap.v9i2.41293

Abstract

This research aims to understand the consumer adoption patterns of cashless payments post the Covid-19 pandemic. The research method employed in this study is qualitative with a descriptive approach. The research is focused on two study locations: Makassar City and Parepare City. The results of the study indicate that the adoption pattern of users for cashless payments post-pandemic is characterized by users preferring cashless payments due to their convenience, efficiency, financial transparency, and the rewards they receive. Currently, cashless payment facilities are still primarily concentrated in urban areas, which has an impact on the sustainability of a cashless society. Regarding the costs incurred, they are perceived to be proportional to the convenience offered, and cashless payment has become an optional choice for users in their current transactions.
Bacana : Encouraging Digital Literacy Through Local Books in Your Hand Philemon, Hany; Zakiyabarsi, Furqan; Paramita, Andi Jamiati; Farha Mahdi, Farizah; Alfaritzy, Dimas Aditya; Tri Anindhiya, Nur Agni
Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK) Vol 4 No 1 (2025): Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK)
Publisher : STMIK Amika Soppeng

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70247/jumistik.v4i1.141

Abstract

Di era digital, terdapat peningkatan permintaan terhadap platform membaca yang mudah diakses, relevan, dan berbasis budaya, terutama di kalangan pembaca muda. Untuk menjawab tantangan tersebut, Bacana dikembangkan sebagai aplikasi membaca digital yang diintegrasikan dengan konten lokal yang dilengkapi dengan fitur interaktif untuk mendorong literasi digital. Dirancang dengan pendekatan yang berpusat pada pengguna, Bacana banyak fitur penting yang diharapkan dapat memenuhi kebutuhan pengguna, seperti Pelacakan progress, pengingat cerdas, ringkasan konten dan forum diskusi yang bertujuan untuk mendukung pengalaman membaca yang lebih efektif dan bermakna bagi pembaca. Meskipun aplikasi ini menerima umpan balik yang positif, beberapa hal masih memerlukan peningkatan untuk menyempurnakan aplikasi di masa mendatang. Studi ini menegaskan adanya peran Bacana sebagai inovasi teknologi dan intervensi budaya, yang dapat berkontribusi untuk meningkatkan minat membaca yang lebih reflektif, inkulsi, dan menarik bagi Masyarakat Indonesia.