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Journal : Jurnal Penelitian Pendidikan IPA (JPPIPA)

STUDI PENGEMBANGAN APLIKASI MEDIA PEMBELAJARAN ANATOMI SKELETAL PADA VIRTUAL REALITY MENGGUNAKAN RAPID APPLICATION DEVELOPMENT Wiriasto, Giri Wahyu; Misbahuddin; Rachman, A. Sjamsjiar; Harahap, Ida Lestari; Akbar, L. Syamsul Irfan; Iqbal, M. Syamsu; Fikriansyah, Muhamad
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8722

Abstract

The use of innovative multimedia technology continues to evolve and has now become a primary technology tool in education. Currently, the utilization of virtual reality (VR) technology is being used as an immersive medium for learning, especially in the field of medicine. Immersive technology is presented in 3D visualization, approaching real and relevant objects in medical education as an alternative to traditional teaching aids such as cadavers. In this research, an exploration of the VR environment was conducted in a case study of the skeletal system using 3D skull bone objects. The exploration involved tasks such as preparing the 3D skull bone object data assets in the 3D development environment, exporting data assets to the 3D-VR environment, and configuring aspects related to visualization and object control based on visual C#. So far, documentation of the 3D-VR application development environment and the trial results of the case study object development on the Unity platform have been produced. Additionally, documentation of the interface design application using Rapid Application Development (RAD) has also been generated. The Android-based VR application has functioned well in accommodating the skull object, designed with 3 layers of the skeletal system adjusted to their respective depths. The skull consists of 22 components, including cranium.