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PENGEMBANGAN PEMBELAJARAN AKTIF MENGGUNAKAN METODE PEMBELAJARAN BERBASIS PROYEK (PjBL) DALAM PEMBELAJARAN BAHASA SASTRA INDONESIA DI KELAS RENDAH Eliyanti, Marlina
Pedagogi Vol 5, No 1 (2018)
Publisher : UNIKU PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (106.222 KB) | DOI: 10.25134/pedagogi.v5i1.1586

Abstract

Konsep pembelajaran aktif berkembang setelah sejumlah institusi melakukan riset tentang lamanya ingatan siswa terhadap materi pembelajaran terkait dengan metode pembelajaran yang dipergunakan. Hasil riset dari National Training Laboratories di Bethel, Maine (1954), Amerika Serikat menunjukkan bahwa dalam kelompok pembelajaran berbasis guru (teacher-centered learning) mulai dari ceramah, tugas membaca, presentasi guru dengan audiovisual dan bahkan demonstrasi oleh guru, siswa hanya dapat mengingat materi pembelajaran maksimal sebesar 30%. Dalam pembelajaran dengan metode diskusi yang tidak didominasi guru (bukan diskusi kelas, whole class discussion, dan guru sebagai pemimpin diskusi), siswa dapat mengingat sebanyak 50%. Jika para siswa diberi kesempatan melakukan sesuatu (doing something) mereka dapat mengingat 75%. Praktik pembelajaran belajar dengan cara mengajar (learning by teaching) menyebabkan mereka mampu mengingat sebanyak 90% materi. Secara sederhana pembelajaran berbasis proyek didefinisikan sebagai suatu pengajaran yang mencoba mengaitkan antara teknologi dengan masalah kehidupan sehari-hari yang akrab dengan siswa, atau dengan suatu proyek sekolah/universitas. Kata kunci: Pembelajaran aktif, Pembelajaran Berbasis Proyek      
The Implication of ICT (Information and Communication Technology) based learning to increase students' learning motivation Eliyanti, Marlina; Dodi, Mas
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.061 KB)

Abstract

This study aims to Determine: (1) differences in learning motivation of fifth grade students at Prajawinangun Wetan 2 Public Elementary School, Cirebon Regency before and after Obtaining ICT-based learning; (2) there is an increase of in the learning motivation of students in grade V at SD Negeri 2 Prajawinangun Wetan, Cirebon Regency. The design of this study was pre-experimental design (non-design) with one-group pretest-posttest design models. The Data analysis technique used is quantitative descriptive analysis. The research subjects were all students of grade V of SD Negeri 2 Prajawinangun Wetan, amounting to 27 students. Data collection using questionnaire guidelines, and observation guidelines with a 5 Likert scale model attitude. Based on the test results indicate a change in learning motivation of students before and after Obtaining ICT-based learning. This can be seen from the results of the N-Gain test analysis of 0.68 with the medium category on the questionnaire sheet, and 0.68 with the medium category on the observation sheet. The hypothesis that has been prepared has proven that the application of ICT-based learning can improve students' learning motivation
Effect of The Use of Interactive Multimedia Learning Media on Student Learning Outcomes (Quasi-Experimental Study on Theme Subtema 2 of Grade IV Science Content in Lebakwangi Elementary School 2, Kuningan District) Hermawati, Eli; Eliyanti, Marlina; Setiawan, Aris
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.067 KB)

Abstract

The background in this study is that there is a problem in student learning outcomes in the cognitive realm of science content caused by the use of learning media that are less varied. This study aims to determine (1) differences in learning outcomes between students who use interactive multimedia learning media in the experimental class with students who use powerpoint media after getting treatment in the control class, (2) the difference in gain of student learning outcomes using media interactive multimedia learning in the experimental class with students using powerpoint learning media in the control class. The type of research used in this study was quasi-experimental with nonequivalent control group design. The number of students in class 4A 24 students and 4B class 24 students. The data collection used in this study was a test instrument in the form of 20 multiple choice questions. The data analysis used is differential statistical analysis and inferential statistical analysis. The results showed (1) there were differences in student learning outcomes using interactive multimedia learning media with students using powerpoint learning media, (2) there were differences in improvement in student learning outcomes using interactive multimedia learning media with students using powerpoint learning media. The implication in this study is that interactive multimedia learning media are more effectively used in the subject of style influences. The researcher suggested that it would be better when the learning process was carried out as interesting as possible
The use of Risk Board Game Rulers of Archipelago as Learning Media on creative thinking ability of Elementary School Students Fitriyani, Yani; Eliyanti, Marlina; Hermawati, Eli; Fauzi, Teguh Ramdan
ELEMENTARY: Islamic Teacher Journal Vol 9, No 2 (2021): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/elementary.v9i2.11547

Abstract

The low ability of students' creative thinking in social studies learning is shown by students who are less able to answer descriptive questions and also have not been able to provide ideas when answering a question. This study aims to describe the differences and improvement of students' creative thinking skills using the board game Risk Rulers of the Archipelago learning media using image media. This research includes quantitative research with a Quasi-Experimental approach, the research design is a Non-Equivalent Control Group Design. The subjects of this study were fifth-grade students of SD Negeri Pasayangan, Lebakwangi District, Kuningan Regency. Data collection was carried out using test instruments in the form of pretest and posttest description questions to measure students' creative thinking skills before and after the action. The data analysis of this research used instrument tests and statistical tests. The results showed that: (1) there were differences in students' creative thinking skills in the experimental class using the board game Risk Rulers of the Archipelago learning media and the control class using image learning media. (2) there is an increase (gain) of student's creative thinking skills in the experimental class using the board game Risk Rulers of the Archipelago learning media and the control class using image learning media. The conclusion of this research is the use of board game learning media Risk Rulers of the Archipelago is very influential on students' creative thinking skills compared to those using image learning media.
Pendampingan Penyusunan Modul Projek Profil Pelajar Pancasila Nurhasanah, Aan; Eliyanti, Marlina; Syafari, Rahayu; Indriani, Putri; Haerani, Siti
Jurnal Pengabdian Masyarakat Bangsa Vol. 1 No. 12 (2024): Februari
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v1i12.747

Abstract

Pengabdian ini dilatarbelakangi oleh kurangnya pemahaman guru terhadap Implementasi Kurikulum Merdeka (IKM), khususnya dalam perencanaan dan pelaksanaan kegiatan Projek Penguatan Profil Pelajar Pancasila (P5), hal tersebut diperoleh berdasarkan proses identifikasi dan Focus Group Discussion (FGD) yang dilakukan kelompok kepala sekolah di Korwil Kecamatan Kuningan. Sehingga pengabdian ini bertujuan untuk memberikan pendampingan kepada guru-guru Korwil Kecamatan Kuningan dalam memahami dan menyusun modul Projek Profil Pelajar Pancasila. Kegiatan pengabdian dilakukan dengan metode Diklat selama 3 hari. Peserta pengabdian adalah guru kelas 2 dan kelas 5 pada jenjang Sekolah Dasar tahun ajaran 2023/2024 yang akan menggunakan Kurikulum Merdeka. Pengabdian ini dilaksanakan melalui empat tahapan yaitu: 1) indentifikasi masalah, 2) Focus Group Discussion (FGD), 3) pelatihan, tugas mandiri, evaluasi. Bentuk luaran dari pengabdian ini berupa modul P5 sebagai rancangan kegiatan kokurikuler. Hasil pengabdian menunjukan guru sebagian besar memahami tahapan penyusunan modul P5 dan dalam kelompoknya guru dapat menyusun modul P5.
Sosialisasi dan Peningkatan Pemahaman Konsep Guru Tentang Evaluasi Pembelajaran Berbasis TaRL (Teaching at the Right Level) Nurhasanah, Aan; Eliyanti, Marlina; Tusyadiah, Syifa Nurul; Azzhar, Nadia Nur
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 9 (2024): November
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i9.1542

Abstract

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pemahaman guru kelas 2 dan kelas 6 di Korwilcambidik Kecamatan Kuningan mengenai evaluasi pembelajaran berbasis Teaching at the Right Level (TaRL). TaRL merupakan pendekatan yang fokus pada kemampuan aktual siswa, yang dapat membantu guru menyesuaikan strategi pengajaran dengan kebutuhan belajar siswa secara lebih efektif. Kegiatan ini dilakukan melalui sosialisasi, diskusi interaktif, dan pendampingan praktis. Hasil dari kegiatan menunjukkan adanya peningkatan pemahaman guru terhadap prinsip-prinsip TaRL dan langkah-langkah penerapannya dalam evaluasi pembelajaran. Guru juga mendapatkan wawasan baru tentang pentingnya menilai kemampuan siswa secara tepat untuk memaksimalkan potensi mereka dalam proses belajar. Kesimpulan dari pengabdian ini menunjukkan bahwa TaRL dapat menjadi metode evaluasi yang efektif untuk meningkatkan kualitas pembelajaran di sekolah dasar, terutama dalam menghadapi keberagaman kemampuan siswa di kelas
Pelatihan Pemanfaatan Teknologi Informasi dalam Pembelajaran di Sekolah Dasar pada Masa Pandemi Covid-19 di Kelurahan Cigadung, Kuningan Lismaya, Lilis; Eliyanti, Marlina; Nurhasanah, Aan
Empowerment Vol. 4 No. 03 (2021): empowerment
Publisher : Program Studi Ilmu Hukum Fakultas Hukum Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/empowerment.v4i03.5092

Abstract

The community service that we designed aims to improve the skills of applying science and technology in the community, especially the use of Information Technology in learning in elementary schools during the covid-19 pandemic. The target of this service is generally elementary school students and teachers in Cigadung Village. The method or performance of community service to achieve these goals is the implementation of Information Technology training through the introduction of computer hardware and software components, steps to create a gmail email, steps to use google classroom, google meet, zoom and how to draw using Ms.Paint. The implementation of the activities includes two elementary schools and 1 MD in the Cigadung village. The main activity is that participants take part in training to carry out direct practice using a computer/laptop/android with various activities in it to help students and teachers in an effort to optimize learning activities during online learning during the covid-19 pandemic. Keyword : Training, Information Technology, Learning, Elementary School, Covid-19.