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Developing e-learning-based remedial learning videos on function for senior high schools Johar, Rahmah; Rizeky, Amna Sri; Mailizar
Journal of Honai Math Vol. 7 No. 3 (2024): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v7i3.665

Abstract

Mastery learning remains a critical challenge in education, often resulting in the need for remedial programs to support students in achieving competency. Despite their importance, existing remedial programs frequently fail to achieve their intended outcomes due to a lack of engaging and efficient instructional tools. To address this gap, this study introduces a novel e-learning-based remedial video designed to enhance student learning on the topic of functions. The research aimed to develop a remedial learning video that meets the criteria for validity, practicality, and effectiveness. The study employed a Research and Development (R&D) methodology following the Plomp model, which consists of three phases: preliminary research, prototyping, and assessment. The research was conducted in a high school in Banda Aceh, Indonesia, involving three distinct groups: nine students participated in the readability test, 60 students undertook the diagnostic test, and 18 students engaged in remedial learning activities. Data collection utilized validation sheets for the video, diagnostic and remedial tests, and student response questionnaires, with descriptive analysis applied to evaluate the findings. The results revealed that the e-learning-based remedial video demonstrated strong validity, with expert assessments yielding a score of 86.19% (very valid). Practicality was confirmed by positive student feedback, with a response rate of 92.62%. Effectiveness was also evident, as 95% of students achieved mastery learning following the remedial intervention, and the N-Gain score reflecting improvement in student performance was 0.72 (high). These outcomes underscore the effectiveness of e-learning-based remedial videos as an innovative and interactive solution to address students' lack of mastery learning. The findings contribute to educational practice by offering teachers and students an accessible and effective tool to enhance learning outcomes, with significant potential for broader application.
Mathematical model of student learning behavior with the effect of learning motivation and student social interaction Mutiawati; Johar, Rahmah; Ramli, Marwan; Mailizar
Journal on Mathematics Education Vol. 13 No. 3 (2022): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jme.v13i3.pp415-436

Abstract

This study aims to determine the mathematical model of student learning behavior. The model is built by analogizing the spread of learning behavior with infectious diseases, which is called the SEIR model. The survey was conducted through filling out a questionnaire on the learning behavior of junior high school students with a population of 1,143 students. The results of the simulation model show that the peak of students' vulnerability to changes in learning behavior increases rapidly in the first two days and will be stable when passing the 150th day. The results of the simulation of the SEIR mathematical model with an incubation period of 365 days found that student learning behavior in Non-Boarding Schools will be stable in on day 198, while in Boarding Schools it will be stable on day 201. Infection cases in Boarding Schools fell to 0 on day 25 while in Non-Boarding Schools decreased on day 21, meaning that infections occurring in Boarding Schools were slower and more resistant long, meaning that the influence of the social environment is very significant on student learning behavior. This study also serves as material for policy formulation for the Aceh Provincial Government regarding the junior high school curriculum.
Development of E-Learning based Remedial Videos on Fractions in Middle School Johar, Rahmah; Moulina, Aisyah Rayhan; Mailizar; Lestari, Mulia; Away, Yuwaldi
Mathematics Education Journal Vol. 18 No. 1 (2024): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.v18i1.pp97-112

Abstract

The Covid-19 pandemic has opened the gates to digital learning in mathematics education and increased the use of online learning. However, teachers still rare to use digital technology as feedback and final evaluation of students. Therefore, an e-learning based remedial video is needed to developed. The research aims to produce e-learning based remedial videos on fraction that meet the criteria of valid, practical and effective. This research is development research with ADDIE models namely analysis, design, development, implementation, and evaluation. The subjects of this research were class 8 students at junior high school from three school levels in Banda Aceh, Indonesia. Data was collected using video validation sheets, students’ response questionnaires, and remedial tests. The results show that e-learning based remedial videos was valid based on expert judgements, practical because students gave positive responses and effective because N-Gain of the percentage of students reached the Minimum Completeness Criteria (MCC) on diagnostic test and remedial test was 0.5 on the medium category.
Pemanfaatan Media Interaktif Sebagai Sarana Pembelajaran Efektif Di Era Digital Mailizar; Annisa, Ghina; Andinny, Yuan
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 5 : Juni (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid development of digital technology has a significant impact on various aspects of life, including the world of education. In this digital era, conventional learning methods that only rely on face-to-face delivery of materials and the use of textbooks as the main source are considered less effective to meet the increasingly dynamic learning needs of students. The current generation, often referred to as "digital natives," has different learning tendencies than previous generations. They are more familiar with technology, prefer visualization, and have shorter attention spans. Therefore, innovation in learning methods is needed to increase student interest, understanding, and participation. One of the innovations that can be implemented is the use of interactive media in learning. Interactive media such as learning applications, educational videos, digital simulations, and educational games have proven to be able to provide a more engaging and effective learning experience. This medium not only helps in the delivery of material in a more visual and interactive manner but also allows students to learn independently according to their own pace. In addition, interactive media allows collaboration between students as well as access to wider information, which can enhance students' understanding and creativity.