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PENGEMBANGAN ONLINE APPLICATION BERBASIS ANDROID DALAM PEMBELAJARAN GRAMMAR Anggraini, Novianni; Arianto, Puput; Hidayanto, Habibi Nur
Widya Wacana: Jurnal Ilmiah Vol 15, No 2 (2020): Agustus : Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/j.w.wacana.v15i2.3995

Abstract

In Kajian keterampilan Kerja (KKK) applies special knowledge relating to the teaching profession in the field of teaching English. One of the Work Skills courses Study is Grammar. gadget is one of the media currently used by students. The purpose of this research are to describe the stages of online application development and to test the validity of online application and material development. In this study, researchers used a research and development approach (Research and Development) from Gall & Borg. The results of this study will be used to design an application that can be used in teaching and learning in Basic English Grammar 1. This study produces an application that can be used to present the material, learning process and learning evaluation (BEG) Basic English Grammar 1. Based on field trials, the development of online application makes it easy for students to learn and understand English grammar whenever and wherever they are via a smartphone that has the application installed. This application can improve their English language skills.Keywords : Study of job skills, Online Applications, Grammar, Materials, and Research and Development.ABSTRAKKajian keterampilan Kerja (KKK) menerapkan keilmuan khusus yang berhubungan erat dengan profesi keguruan bidang pengajaran bahasa Inggris. Grammar merupakan salah satu mata kuliah di Kajian Ketrampilan Kerja. Media yang sekarang digunakan pada mahasiswa salah satunya adalah dengan menggunakan aplikasi dari gadget. Tujuan dari penelitian ini adalah untuk mendeskripsikan tahapan pengembangan online application dan menguji validitas pengembangan online application dan materials. Penelitian ini mengaplikasikan pendekatan penelitian dan pengembangan (Research and Development) dari Gall & Borg. Diakhir penelitian ini akan menghasilkan desain atau merancang sebuah aplikasi untuk digunakan dalam proses belajar mengajar di mata kuliah Basic English Grammar 1. Penelitian. Aplikasi ini bisa digunakan untuk menyajikan materi, proses belajar serta evaluasi pembelajaran (BEG) Basic English Grammar 1. Berdasarkan uji coba lapangan, untuk mahasiswa yang menginstall aplikasi di smartphone mereka bisa mendapatkan kemudahan belajar dan memahami grammar bahasa inggris kapan dan dimanapun mereka berada. Aplikasi ini mampu meningkatkan kemampuan berbahasa inggris bagi para penggunanya.Kata Kunci : Kajian Ketrampilan Kerja, Online Application, Grammar, materials, dan Research and Development.
PENGEMBANGAN ONLINE APPLICATION BERBASIS ANDROID DALAM PEMBELAJARAN GRAMMAR Anggraini, Novianni; Arianto, Puput; Hidayanto, Habibi Nur
Widya Wacana: Jurnal Ilmiah Vol. 15 No. 2 (2020): Agustus : Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/j.w.wacana.v15i2.3995

Abstract

In Kajian keterampilan Kerja (KKK) applies special knowledge relating to the teaching profession in the field of teaching English. One of the Work Skills courses Study is Grammar. gadget is one of the media currently used by students. The purpose of this research are to describe the stages of online application development and to test the validity of online application and material development. In this study, researchers used a research and development approach (Research and Development) from Gall & Borg. The results of this study will be used to design an application that can be used in teaching and learning in Basic English Grammar 1. This study produces an application that can be used to present the material, learning process and learning evaluation (BEG) Basic English Grammar 1. Based on field trials, the development of online application makes it easy for students to learn and understand English grammar whenever and wherever they are via a smartphone that has the application installed. This application can improve their English language skills.Keywords : Study of job skills, Online Applications, Grammar, Materials, and Research and Development.ABSTRAKKajian keterampilan Kerja (KKK) menerapkan keilmuan khusus yang berhubungan erat dengan profesi keguruan bidang pengajaran bahasa Inggris. Grammar merupakan salah satu mata kuliah di Kajian Ketrampilan Kerja. Media yang sekarang digunakan pada mahasiswa salah satunya adalah dengan menggunakan aplikasi dari gadget. Tujuan dari penelitian ini adalah untuk mendeskripsikan tahapan pengembangan online application dan menguji validitas pengembangan online application dan materials. Penelitian ini mengaplikasikan pendekatan penelitian dan pengembangan (Research and Development) dari Gall & Borg. Diakhir penelitian ini akan menghasilkan desain atau merancang sebuah aplikasi untuk digunakan dalam proses belajar mengajar di mata kuliah Basic English Grammar 1. Penelitian. Aplikasi ini bisa digunakan untuk menyajikan materi, proses belajar serta evaluasi pembelajaran (BEG) Basic English Grammar 1. Berdasarkan uji coba lapangan, untuk mahasiswa yang menginstall aplikasi di smartphone mereka bisa mendapatkan kemudahan belajar dan memahami grammar bahasa inggris kapan dan dimanapun mereka berada. Aplikasi ini mampu meningkatkan kemampuan berbahasa inggris bagi para penggunanya.Kata Kunci : Kajian Ketrampilan Kerja, Online Application, Grammar, materials, dan Research and Development.
JUTSUONYM: INDEXICAL ALIGNMENT IN THE NAMING OF JUTSU IN COMIC, ANIMATION, AND VIDEO GAME SERIES Sartika, Yustin; Widyarini Susilo Putri; Lilik Untari; Arianto, Puput; Muhammad Nur Kholis
CrossOver Vol. 3 No. 2: December 2023
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/crossover.v3i2.7840

Abstract

Studies on charactonym leave an underinvestigated field of moves or jutsu in Japanese. Characters in action comics, anime, and computer games are equipped with moves e.g. Goku with his iconic Kamehameha, Monkey D. Luffy with his Gomu Gomu no Pistol, and Spider Man with his Maximum Spider. We argue that these moves deserve their own umbrella in charactonym studies – we call it jutsunym. Though adopting a Japanese martial art term, jutsunym is not limited on Japanese media. Investigating a corpus of jutsu defining comic, anime, and game series through the lens of Smith’s Peircean names as signs and Rudnyckyj’s relevance of content and form which was later developed by Gerus-Tarnawecky’s theory in literary onomastics, we found that in naming a jutsu or a move, the authors tend to consider what we call as indexical alignment – an alignment between the names of the jutsu or the moves with narrative, mechanical, visual, and audial elements. Narrative elements align themselves with jutsu names through story and character, mechanical elements through connotative and denotative, visual elements through indicative and implicative, and audial elements through quoting and catchphrasing.
POLITICAL SATIRE ON SOCIAL MEDIA RESPONDING TO THE CONSTITUTIONAL COURT'S DECISION ON VICE PRESIDENT AGE ELIGIBILITY FOR THE 2024 ELECTIONS Muntaha; Arianto, Puput
NIVEDANA : Jurnal Komunikasi dan Bahasa Vol. 5 No. 2 (2024): NIVEDANA: Jurnal Komunikasi & Bahasa
Publisher : Sekolah Tinggi Agama Buddha Negeri Raden Wijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53565/nivedana.v5i2.1048

Abstract

This research explains the political satire on Indonesian social media, focusing on the public's response to the constitutional court's decision regarding the vice president's age eligibility for the 2024 elections. Utilising Indonesia's three most prominent social media platforms, such as TikTok, Twitter, and YouTube, the research aims to unravel the various techniques for crafting and delivering political satire through visual and audiovisual media. A comprehensive analysis of 40 distinct satirical pieces was conducted to identify the different techniques. These pieces were collected using digital observation techniques across the specified platforms, supplemented by searches on Google. The methodological framework for the analysis is grounded in Buijzen and Valkenburg's (2004) typology for delivering humour. Our findings unveil a rich tapestry of satirical strategies employed by Indonesian netizens. At least seven distinct techniques were identified: irony, sarcasm, parody, puns, juxtaposition, slapstick, and metaphor. Irony emerged as the most prevalently used technique, indicating its effectiveness in nuanced political critiques. This research contributes to a deeper understanding of the interaction between humour and political discourse in the digital age, especially within the Indonesian context. It highlights the significance of satire as a powerful tool for political expression and engagement on social media.
THE IMPLEMENTATION OF NOTE-TAKING STRATEGY IN LISTENING CLASS Arianto, Puput
English Education: Jurnal Tadris Bahasa Inggris Vol 11 No 2 (2018): English Education: Jurnal Tadris Bahasa Inggris
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ee-jtbi.v11i2.3486

Abstract

Note Taking is a skill that helps students to manage the information content of a study. This research aimed at describing the implementation and the roles of note taking in listening class. The method of this research was descriptive qualitative research. The participants consisted of 35 undergraduate students of second semester in English Department of IAIN Surakarta in the academic year of 2017/2018. The result of the research revealed four major findings, they were: 1) In implementing note taking strategy, lecturer played four steps. 2) Note taking had many positive roles such as: a) helps student to get clear main idea, b) differenciate various ideas,c) earn complete ideas, d) make effective recall and review, and e) the structure allows for the easy addition of new information without scratching out or squeezing in. 3) It also had problems among students. This appeared problem caused by students’ lack of vocabulary and lack of advance listening experience. 4) Lecturer was succeed to manage and solve this problem by doing some activities, such as; a) provided background knowledge for student, b) re-played the sudio, c) contexting the new term, and d) used diagram, symbol and abbreviation.Keywords: Note-Taking, Strategy, Listening