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PENGEMBANGAN ONLINE APPLICATION BERBASIS ANDROID DALAM PEMBELAJARAN GRAMMAR Anggraini, Novianni; Arianto, Puput; Hidayanto, Habibi Nur
Widya Wacana: Jurnal Ilmiah Vol 15, No 2 (2020): Agustus : Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/j.w.wacana.v15i2.3995

Abstract

In Kajian keterampilan Kerja (KKK) applies special knowledge relating to the teaching profession in the field of teaching English. One of the Work Skills courses Study is Grammar. gadget is one of the media currently used by students. The purpose of this research are to describe the stages of online application development and to test the validity of online application and material development. In this study, researchers used a research and development approach (Research and Development) from Gall & Borg. The results of this study will be used to design an application that can be used in teaching and learning in Basic English Grammar 1. This study produces an application that can be used to present the material, learning process and learning evaluation (BEG) Basic English Grammar 1. Based on field trials, the development of online application makes it easy for students to learn and understand English grammar whenever and wherever they are via a smartphone that has the application installed. This application can improve their English language skills.Keywords : Study of job skills, Online Applications, Grammar, Materials, and Research and Development.ABSTRAKKajian keterampilan Kerja (KKK) menerapkan keilmuan khusus yang berhubungan erat dengan profesi keguruan bidang pengajaran bahasa Inggris. Grammar merupakan salah satu mata kuliah di Kajian Ketrampilan Kerja. Media yang sekarang digunakan pada mahasiswa salah satunya adalah dengan menggunakan aplikasi dari gadget. Tujuan dari penelitian ini adalah untuk mendeskripsikan tahapan pengembangan online application dan menguji validitas pengembangan online application dan materials. Penelitian ini mengaplikasikan pendekatan penelitian dan pengembangan (Research and Development) dari Gall & Borg. Diakhir penelitian ini akan menghasilkan desain atau merancang sebuah aplikasi untuk digunakan dalam proses belajar mengajar di mata kuliah Basic English Grammar 1. Penelitian. Aplikasi ini bisa digunakan untuk menyajikan materi, proses belajar serta evaluasi pembelajaran (BEG) Basic English Grammar 1. Berdasarkan uji coba lapangan, untuk mahasiswa yang menginstall aplikasi di smartphone mereka bisa mendapatkan kemudahan belajar dan memahami grammar bahasa inggris kapan dan dimanapun mereka berada. Aplikasi ini mampu meningkatkan kemampuan berbahasa inggris bagi para penggunanya.Kata Kunci : Kajian Ketrampilan Kerja, Online Application, Grammar, materials, dan Research and Development.
PENGEMBANGAN ONLINE APPLICATION BERBASIS ANDROID DALAM PEMBELAJARAN GRAMMAR Anggraini, Novianni; Arianto, Puput; Hidayanto, Habibi Nur
Widya Wacana: Jurnal Ilmiah Vol. 15 No. 2 (2020): Agustus : Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/j.w.wacana.v15i2.3995

Abstract

In Kajian keterampilan Kerja (KKK) applies special knowledge relating to the teaching profession in the field of teaching English. One of the Work Skills courses Study is Grammar. gadget is one of the media currently used by students. The purpose of this research are to describe the stages of online application development and to test the validity of online application and material development. In this study, researchers used a research and development approach (Research and Development) from Gall & Borg. The results of this study will be used to design an application that can be used in teaching and learning in Basic English Grammar 1. This study produces an application that can be used to present the material, learning process and learning evaluation (BEG) Basic English Grammar 1. Based on field trials, the development of online application makes it easy for students to learn and understand English grammar whenever and wherever they are via a smartphone that has the application installed. This application can improve their English language skills.Keywords : Study of job skills, Online Applications, Grammar, Materials, and Research and Development.ABSTRAKKajian keterampilan Kerja (KKK) menerapkan keilmuan khusus yang berhubungan erat dengan profesi keguruan bidang pengajaran bahasa Inggris. Grammar merupakan salah satu mata kuliah di Kajian Ketrampilan Kerja. Media yang sekarang digunakan pada mahasiswa salah satunya adalah dengan menggunakan aplikasi dari gadget. Tujuan dari penelitian ini adalah untuk mendeskripsikan tahapan pengembangan online application dan menguji validitas pengembangan online application dan materials. Penelitian ini mengaplikasikan pendekatan penelitian dan pengembangan (Research and Development) dari Gall & Borg. Diakhir penelitian ini akan menghasilkan desain atau merancang sebuah aplikasi untuk digunakan dalam proses belajar mengajar di mata kuliah Basic English Grammar 1. Penelitian. Aplikasi ini bisa digunakan untuk menyajikan materi, proses belajar serta evaluasi pembelajaran (BEG) Basic English Grammar 1. Berdasarkan uji coba lapangan, untuk mahasiswa yang menginstall aplikasi di smartphone mereka bisa mendapatkan kemudahan belajar dan memahami grammar bahasa inggris kapan dan dimanapun mereka berada. Aplikasi ini mampu meningkatkan kemampuan berbahasa inggris bagi para penggunanya.Kata Kunci : Kajian Ketrampilan Kerja, Online Application, Grammar, materials, dan Research and Development.
Tipe dan Usabilitas Website dalam Konteks Manajemen Informasi Novianni Anggraini
Adaara: Jurnal Manajemen Pendidikan Islam Vol 11, No 1 (2021): Adaara: Jurnal Manajemen Pendidikan Islam
Publisher : Program Studi Manajemen Pendidikan Islam IAIN Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35673/ajmpi.v11i1.2127

Abstract

This study is aimed to analyze type design and also the usabilty of  the website in Madrasah Aliyah Kejuruan Unggulan Informatika Jakarta website. The method of research used in this study is content analysis. the way  data gained from obsrvation and queesionnaire. The result of the study shows that type of website used in Madrasah Aliyah Kejuruan Unggulan Informatika Jakarta is dynamic using domain sch.id, and the usability of the website is good as one of the system information used in this madrasah.
Language Acquisition On Children Through Singing In Gunungkidul Rochmat Budi Santosa; Novianni Anggraini; Fithriyah Nurul Hidayati; Rindiani Rindiani
Jurnal Ilmiah POTENSIA Vol 7, No 1 (2022): JANUARI
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.7.1.99-107

Abstract

Language acquisition is an unconscious process in understanding and learning language. In general, language acquisition occurs in children through exposure to those around them. One effective exposure for language acquisition is through song. This study aims to identify the role of using the singing method for language acquisition in early childhood, be it phonological, morphological, or syntactic acquisition. This research is qualitative research with naturalistic techniques. The data collection used in-depth observation and interviews. The sample of this research is the students of Early Childhood Education (PAUD) Nur Insani, Piyaman, Wonosari, Gunungkidul who are 3-4 years old. The results showed that by using the singing method, students were able to: a) acquire several phonemes and even some were able to distinguish these phonemes, b) use suffixes, and c) express simple declarative, imperative, and interrogative sentences.
Rancang Bangun Sistem Informasi Akademik (SIAKAD) dengan Integrated Online Registration System pada Unit Laboratorium dan Praktikum Pada Fakultas Ilmu Tarbiyah dan Keguruan IAIN Surakarta Rochmat Budi Santosa; Novianni Anggraini
Lensa: Jurnal Kependidikan Fisika Vol 9, No 2: December 2021
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1216.295 KB) | DOI: 10.33394/j-lkf.v9i2.4445

Abstract

Untuk menyusun rancangan aplikasi online registration system yang terintegrasi dengan SIAKAD, dilakukan berbagai kegiatan yang dikelola oleh Unit Laboratorium dan Praktikum di Fakultas Ilmu Tarbiyah dan Keguruan IAIN Surakarta. Penelitian ini mengadopsi model dari Borg (2007). Adapun prosedur pengembanganya dimulai dari analisis kebutuhan, Perencanaan, Pengembangan Form Product, Pengujian Lapangan Awal, Revisi Produk Utama, dan Pengajian Lapangan Utama. Penelitian dilaksanakan di Fakultas Ilmu Tarbiyah dan Keguruan IAIN Surakarta. Untuk analisis data digunakan 2 cara yaitu teknik induksi pada tahap need analysis, dan interactive model milik Miles dan Huberman untuk data hasil wawancara dan uji ahli. Keabsahan data sendiri dilakukan melalui triangulasi sumber dan metode. Hasil analisis data menunjukkan bahwa (1) On line Registration adalah model aplikasi pendaftaran yang lebih efektif untuk mahasiswa dan Unit Laboratrium dan Praktikum FITK IAIN  Surakarta, (2) Online Registration System yang menjadi salah satu fitur baru dalam SIAKAD diproyeksikan sebagai salah satu fitur yang akan mempermudah layanan pada mahasiswa terkait pendaftaran sebagai calon peserta praktikan, dan (3) Disamping itu melalui layanan SIAKAD mahasiswa juga akan lebih mudah dan efektif dalam mencari informasi terbaru dari seluruh civitas akademika di lingkungan FITK khususnya yang terkait dengan kegiatan di Unit Laboratorium dan Praktikum.Design of an Academic Information System (SIAKAD) with an Integrated Online Registration System at the Laboratory and Practicum Unit at the Faculty of Tarbiyah and Teacher Training IAIN SurakartaAbstractTo develop an online registration system that is integrated with SIAKAD, various activities are managed by the Laboratory and Practical Unit at IAIN Surakarta Faculty of Teacher Training. This study adopted a model from Borg (2007). The development procedure starts from the needs analysis, Planning, Product Form Development, Initial Field Testing, Main Product Revision, and Main Field Study. The research was conducted at the IAIN Surakarta Faculty of Teacher Training. The data analysis used two ways, namely induction techniques in the stage of need analysis, and interactive models belonging to Miles and Huberman for interview data and expert tests. The validity of the data is done through source triangulation and methods. The results of data analysis indicate that (1) Online registration is a more effective registration application model for students admitted in Laboratory and Practicum Unit, (2) Online Registration System projected as one of the features that will facilitate services for students related to registration as prospective participants, and (3) it is easier and more effective for students to find the latest information from all academics in the faculty environment especially those related to activities in the Laboratory and Practicum Units.
The effect of usability, information quality, and accessibility on the intensity of the madrasa website use at Madrasah Aliyah level Novianni Anggraini; Purwanto Purwanto; Rochmat Budi Santosa
INSANIA : Jurnal Pemikiran Alternatif Kependidikan Vol 28 No 1 (2023)
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Profesor Kiai Haji Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/insania.v28i1.7925

Abstract

The majority of academic communities in madrasa access the madrasa website infrequently. It is related to the user’s perception of the madrasa website’s quality. This study seeks to determine how usability, information quality, and accessibility effect the frequency with which madrasa websites are visited. This study proposes a correlational quantitative research methodology. The research cohort consisted of 2401 MAN Surakarta students, and the sample size was 96. The method of sampling is proportional random sampling. Data collection techniques using a questionnaire. Techniques of data analysis utilizing correlation analysis and single regression to test the hypotheses of single correlation, correlation, and multiple regression. The results of the study indicate that: 1) Usability has a positive effect on the intensity of website use; 2) Information quality has a positive effect on the intensity of website use; 3) Accessibility has a positive effect on the intensity of website use; and 4) Usability, information quality, and accessibility all have a positive effect on the intensity of website use. Usability, information quality, and accessibility collectively contribute 51.1% to the website's intensity, while the remaining 48.9% is influenced by unmeasured variables.
Assessing the Compatibility of Non-Language Learning Games for Language Education: Development of the FUN (Functionality-Usability-Normality) Framework Novianni Anggraini; SF Luthfie Arguby Purnomo; Arina Rohmatika
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.8461

Abstract

The increasing integration of digital games into informal language learning has highlighted the potential of commercial, non-language-learning games as supplementary pedagogical tools. However, educators lack a systematic framework to evaluate their compatibility with language learning objectives, particularly in genre-based instruction. This study addresses this gap by developing a practical evaluative framework for selecting suitable games. A qualitative design was employed using a Focus Group Discussion (FGD) involving eight experts in game-based learning, game design, and applied linguistics. Data were collected through a structured online discussion and analyzed using Spradley’s developmental research sequence, including domain, taxonomy, componential, and cultural theme analysis, guided by theories of game functionality, genre-based pedagogy, ergodic texts, and gamification. The analysis resulted in the development of the FUN framework, consisting of three dimensions: Functionality, Usability, and Normality. Functionality examines the alignment between game genres and targeted text genres through interpretive, explorative, and configurative user functions. Usability addresses platform accessibility and learner familiarity, influencing implementation feasibility. Normality evaluates socio-cultural appropriateness and potential distractions. These dimensions are operationalized into a compatibility rubric with three levels: compatible, appropriate, and discordant. The FUN framework provides a structured and practical tool for educators to evaluate and integrate commercial games into language learning contexts. While conceptually robust, the framework requires further empirical validation in classroom settings. Future research should examine its effectiveness in improving instructional decision-making and learning outcomes.
Education and Concern of Zakat Agencies Munadi, Muhammad; Umar, Ahmad; Anggraini, Novianni
Jurnal Penelitian Vol 15, No 1 (2021): JURNAL PENELITIAN
Publisher : LP2M IAIN kUDUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jp.v15i1.9208

Abstract

This research examined the zakat agencies which concern to the education program. This research used library reserach. The documents used were the ins and outs of zakat agencies that have educational development programs. These documents were taken from the website of zakat agencies both BAZNAS and Dompet Dhuafa (DD). The data taken consisted of information, data, and news related to the alocation of zakat for education, education variations of education program, the type of zakat disbursement, and the path alocation in education. The data analysis was descriptive qualitative analysis. The results showed that BAZNAS gave scholarships from Elementary School – Undergraduate (Islamic Religious Higher Education and Public Higher Education) and in-country scholarships. DD gave scholarships for undergraduate – Post graduate (Islamic Religious Higher Education and Public Higher Education), in-country scholarships, overseas scholarships, middle and high school level, education for teacher and literacy school. Zakat agencies are very varied in the development of education especially in Dompet Dhuafa from upstream to downstream.
Cognitive Development and Language Acquisition in Indonesian Early Childhood:: A Qualitative Case Study Budi Santosa, Rochmat; Anggraini, Novianni
International Journal of Language Teaching and Education Vol. 10 No. 2 (2026): International Journal of Language Teaching and Education
Publisher : Universitas Jambi, Magister Program of English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/ijolte.v10i2.58889

Abstract

Language acquisition during early childhood is closely associated with cognitive development and shaped through meaningful social interaction. However, empirical evidence explaining how cognitive development influences language acquisition in authentic Indonesian kindergarten classrooms remains limited. This study explored the relationship between cognitive development and language acquisition among Indonesian early childhood learners through naturally occurring classroom interactions. A qualitative multiple-case study involved 30 children aged 4–6 years from four kindergartens in Sukoharjo Regency, Central Java, Indonesia. Conducted from January to March 2026, data were collected through classroom observations, semi-structured teacher interviews, and document analysis and analyzed using the interactive model of Miles, Huberman, and Saldaña, supported by triangulation and member checking. The findings revealed two major themes. First, children's spontaneous utterances accompanied by gestures, including pointing, object manipulation, smiling, and eye contact, reflected symbolic thinking, conceptual understanding, categorization, and meaning construction during language production. Second, teachers' verbal and non-verbal responses, including open-ended questions, positive reinforcement, repetition, clarification, eye contact, and demonstrative gestures, served as effective scaffolding supporting cognitive development and language acquisition. The findings indicate that language acquisition is a dynamic process emerging from reciprocal interactions between children's cognitive construction and teachers' instructional support. This study contributes empirical evidence from Indonesian early childhood education and supports an integrated perspective combining Piaget's cognitive constructivism, Vygotsky's sociocultural theory, and Bruner's interactionist approach, while offering practical implications for developing cognitively stimulating and interaction-rich language learning environments in early childhood education.
Revisiting euphemisation strategies for English to Indonesian subtitle context SF. Luthfie Arguby Purnomo; Ikke Dewi Pratama; Lilik Untari; SF. Lukfianka Sanjaya Purnama; Novianni Anggraini
Journal on English as a Foreign Language Vol 10 No 2 (2020): Issued in September 2020
Publisher : Universitas Islam Negeri Palangka Raya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/jefl.v10i2.1480

Abstract

Character equivalence and offensive word rank in subtitling context are understudied on the previous studies on euphemisation strategies. The exclusion of these two concerns leaves the prior constructed euphemisation strategies unable to explain how shifts on narrative identity might occur and how taboo words are functionally negotiated. In addressing this issue, the study investigates the relationship between offensive word levels with character equivalence and narrative identity,