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PEMANFAATAN APLIKASI GOOGLE LOOKER STUDIO UNTUK MEMBANTU VISUALISASI LAPORAN DATA KEUANGAN Hidayattullah, Muhammad Fikri; Handayani, Sharfina Febbi; Af'idah, Dwi Intan; Hapsari, Yustia
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 3 (2025): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i3.30285

Abstract

Abstrak: SMKN 1 Warureja menghadapi tantangan dalam meningkatkan pemahaman siswa tentang pelaporan dan analisis data keuangan, yang merupakan keterampilan penting di dunia kerja. Proses pelaporan saat ini masih menggunakan metode konvensional yang kurang menarik secara visual, sehingga mengakibatkan rendahnya minat siswa untuk belajar dan memahami. Salah satu solusi yang potensial adalah implementasi Google Looker Studio, sebuah platform visualisasi data interaktif yang dapat menyederhanakan informasi keuangan yang kompleks. Kegiatan Pengabdian Kepada Masyarakat ini bertujuan untuk meningkatkan hard skill berupa pengenalan aplikasi Google Looker Studio kepada siswa-siswi SMKN 1 Warureja untuk memahami konsep dan fungsi dasar dalam memvisualisasikan data khususnya dalam pelaporan keuangan. Kegiatan Pengabdian Masyarakat ini terdiri dari dua sesi utama, yaitu sesi penyampaian materi dan sesi workshop dengan praktik pembuatan visualisasi laporan keuangan menggunakan Google Looker Studio. Kegiatan ini diikuti oleh 20 orang peserta. Berdasarkan hasil evaluasi pre-test dan post-test dengan jumlah soal sebanyak 5 soal, diperoleh hasil bahwa terjadi peningkatan pengetahuan dan kemampuan teknis peserta mengenai penggunaan Google Looker Studio.Abstract: SMK Negeri 1 Warureja faces challenges in enhancing students' understanding of financial data reporting and analysis, which are essential skills in the professional world. The current reporting process still relies on conventional methods that lack visual appeal, leading to low student interest and comprehension. One potential solution is the implementation of Google Looker Studio, an interactive data visualization platform that can simplify complex financial information. This community service program aims to introduce Google Looker Studio to students at SMK Negeri 1 Warureja, enabling them to understand its fundamental concepts and functions in data visualization, particularly in financial reporting. The program consists of two main sessions: a theoretical session and a workshop session involving hands-on practice in creating financial report visualizations using Google Looker Studio. A total of 20 participants took part in this program. Based on the evaluation results from the pre-test and post-test, there was a noticeable improvement in participants' knowledge and technical skills in utilizing Google Looker Studio.
Peningkatan Pengetahuan Guru dan Siswa Jurusan Tata Busana Dalam Pemanfaatan Aplikasi Berbasis Kecerdasan Buatan Af'idah, Dwi Intan; Handayani, Sharfina Febbi; Hidayattullah, Muhammad Fikri; Dairoh, Dairoh; Solikhin, Annur Riyadhus
Dedikasi Sains dan Teknologi (DST) Vol. 4 No. 1 (2024): Artikel Periode Mei 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/dst.v4i1.3847

Abstract

SMK Negeri 1 Warureja menghadapi masalah kurangnya pemahaman tentang penggunaan kecerdasan buatan di kalangan guru dan siswa program keahlian tata busana. Program Pengabdian kepada Masyarakat (PKM) sangat berguna dalam meningkatkan pengetahuan dan keterampilan mereka. Materi kecerdasan buatan disesuaikan secara khusus untuk memenuhi kebutuhan mereka, dengan melakukan evaluasi awal menggunakan pre-test. Selama sesi praktik, peserta diberikan pelatihan langsung dalam penggunaan aplikasi berbasis kecerdasan buatan seperti AutoDraw, LookaLogoMaker, dan ChatGPT dalam konteks tata busana. Dosen dan mahasiswa memberikan pendampingan untuk membantu peserta dalam menerapkan konsep kecerdasan buatan dalam bidang tata busana. Evaluasi dilakukan melalui umpan balik dan post-test, yang menunjukkan peningkatan yang signifikan dalam pemahaman dan keterampilan peserta. Selain itu, melalui pendampingan yang intensif selama sesi praktik, para peserta dapat mengatasi kendala dan memperdalam pemahaman mereka tentang penerapan kecerdasan buatan dalam konteks industri tata busana. Hal ini memberikan landasan yang kuat bagi mereka untuk mengembangkan keterampilan yang relevan dengan tuntutan dunia kerja yang terus berkembang. Dengan demikian, program ini tidak hanya meningkatkan kualitas pendidikan di SMK Negeri 1 Warureja, tetapi juga membuka jalan bagi para siswa dan guru untuk bersaing secara lebih efektif dalam dunia industri yang semakin terhubung dengan teknologi kecerdasan buatan. Melalui kolaborasi yang erat antara SMK dan institusi pendidikan lainnya, upaya bersama ini dapat memperkuat daya saing siswa dalam menghadapi tantangan masa depan yang kompleks.
Aplikasi Pemandu Wisata Berbasis Android Untuk 10 Wisata Bali Baru Firdaus, Musnadil; Wiyono, Slamet; Af'idah, Dwi Intan; Hidayattullah, Muhammad Fikri
Jurnal Informatika: Jurnal Pengembangan IT Vol 9, No 1 (2024)
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v9i1.6461

Abstract

Tourism has a very significant role in the Indonesian economy. In 2016, the Indonesian government prioritized 10 tourism destinations as "10 New Bali Tourism". However, tourists often face difficulties in finding accurate and efficient information about public facilities at tourist attractions. To overcome this problem, this research aims to develop an Android-based tourist guide application. This application is designed to help tourists find facility information quickly and accurately. This research was carried out through a series of stages, including design, analysis, design, implementation, testing and application maintenance. The result of this research is the development of a tour guide application that is useful for tourists. This application makes it easy for them to find accurate information about public facilities around the tourist attractions they visit. Unit testing of this application shows that no errors were found in the application functions. Usability test results were also very positive, with 88% of tourist users stating they were willing to use this application again in the future. This shows that this tour guide application has succeeded in providing an effective solution to the problems faced by tourists in searching for information on facilities at tourist attractions. Thus, this application can be a valuable tool in enhancing the tourist experience and supporting the growth of the Indonesian tourism industry. This research has produced an Android tourist guide application to facilitate travelers in finding public facilities at the "10 New Bali Tourism" destinations. With an 88% user satisfaction rate, the main contribution involves improving the traveler experience, supporting the growth of the tourism industry, and making a positive contribution to the Indonesian economy.
Adoption of virtual tours for tourism promotion in Tegal Regency: a technology acceptance model analysis Dairoh, Dairoh; Handayani, Sharfina Febbi; Af'idah, Dwi Intan
Indonesian Journal of Electrical Engineering and Computer Science Vol 40, No 2: November 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v40.i2.pp1109-1120

Abstract

Tegal Regency has various tourist attractions that have the potential to be increased as a stimulus for the district's economy. So that this potential can have an optimal positive impact, the tourist destination should be promoted to the general public to increase tourism visits. This effort can be carried out by utilizing existing technological developments through virtual tour (VT), but their implementation requires careful consideration. This study explored how perceived usefulness (PU), perceived ease of use (PEU), attitude, behavioral intention (BI), and tourism promotion (TP) relate to each other within the context of virtual tourism. Data were collected from 126 participants via an an online survey developed using the technology acceptance model (TAM) framework. The partial least squares structural equation modeling (PLS-SEM) method was employed for analyzing the data. The result revealed significant relationships between PU and ease of use, user attitudes (AT), and BIs. Furthermore, BI, PU, and PEU were all considerable predictors of TP. However, no significant relationship was found between user AT and BIs.