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Mengembangkan Kreativitas Anak Usia Dini Melalui Pendekatan Reggio Emilia Nurjanah, Novita Eka; Hardiyanti, Widya Dwi
Jurnal Smart PAUD Vol 4, No 2 (2021): Edisi Juli 2021
Publisher : Jurusan PG-PAUD Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v4i2.18873

Abstract

Kreativitas saat ini dipandang sangat penting terutama bagi anak usia dini. Tujuan penelitian ini adalah untuk menjelaskan pendekatan reggio emilia dalam mengembangkan kreativitas pada anak usia dini. Metode penelitian yang digunakan adalah systematic literature review dengan pendekatan kualitatif. Pengumpulan data dan informasi dilakukan dengan cara mengumpulkan, membaca, memahami, dan mereview 44 sumber bacaaan yang relevan dari tahun 2009 hingga 2021. Hasil data yang terkumpul dan pembahasan dapat disimpulkan bahwa reggio emilia merupakan pendekatan pendidikan yang memiliki sisi unik dan berbeda dibandingkan dengan pendekatan pada umumnya. Hal unik ditemukan bahwa anak dibebaskan melakukan eksplorasi dalam lingkungan kelas maupun di luar lingkungan kelas. Eksplorasi ini dapat mengembangkan kreativitas anak secara aktif.
Parents' Perception of Bedtime Stories as An Effort to Build Early Literacy Indar, Indrawati; Purnama, Sigit; Hardiyanti, Widya Dwi
JOYCED: Journal of Early Childhood Education Vol. 4 No. 2 (2024): JOYCED : Journal of Early Childhood Education
Publisher : PROGRAM STUDI MAGISTER PENDIDIKAN ISLAM ANAK USIA DINI (PIAUD) FAKULTAS ILMU TARBIYAH DAN KEGURUAN UIN SUNAN KALIJAGA YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/joyced.2024.42-07

Abstract

Early literacy is a child's ability to interact with information across media, forming a foundation for cognitive, language, and social development. Research highlights that bedtime storytelling plays an important role in stimulating children's literacy development. However, do parents have the same perspective? This study aims to explore parents' perception of bedtime storytelling as a tool to foster early literacy in children. A mix method was used, with data collected through surveys containing indicators to measure parental perceptions. These findings reveal three important points: First, parents generally have the same and conceptually accurate that bedtime storytelling is important. Second, there is variation in parents' understanding of early literacy, with few fully understanding the concept. Third, parents have a positive perception of the role of bedtime storytelling in building early literacy, although they face challenges such as limited leisure time and a lack of effective storytelling techniques. The study emphasizes the importance of proactive efforts by parents and other stakeholders to overcome these barriers and include bedtime storytelling as a routine habit. This practice can serve as a powerful and fun way to improve children's early literacy skills, fostering a lifelong love of learning and reading.
Application of Unggah-Ungguh Javanese for Moral Values Development in Preschool Children Hardiyanti, Widya Dwi; Prayitno, Prayitno; Cholimah, Nur; Tjiptasari, Fitriana
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp1126-1141

Abstract

Application of Unggah-Ungguh Javanese for Moral Values Development in Preschool Children. Objective: The background that drives this research is the application of unggah-ungguh Javanese can be used as a vehicle for developing character and morals, especially in early childhood. The challenge of moral values in Java includes adapting learning methods that are not by the context of local wisdom. Unggah-ungguh in Javanese society, it is still considered an important thing and even used as a measure to say that someone has good ethics. This study aims to comprehensively analyse the application of the unggah-ungguh Javanese and identify the media and application methods of the unggah-ungguh Javanese in developing morals in early childhood. Methods: This research method used a Systematic Literature Review (SLR) based on PRISMA guidelines to screen and analyse 20 relevant articles from various sources. The article was analysed in depth using a descriptive qualitative method. Data was collected through a literature search of electronic databases, namely Google Scholar, Scopus, Sage, Science Direct, and Taylor & Francis. Findings: Based on the results of the analysis of 20 application articles, unggah-ungguh Javanese, there are 9 articles mentioning findings related to media and methods effective to develop early childhood moral values if using habituation methods such as the habit of saying greetings or simple greetings in Javanese krama inggil (sugeng enjing, sugeng siang, sugeng sonten, sugeng dalu) and using the word manners in Javanese krama inggil (matur nuwun, pangapunten, nuwun sewu, nyuwun tulung). In addition, the application media unggah-ungguh Javanese for children, such as animation video, picture story book, pop-up book, games and traditional Java songs. Conclusion: The application of unggah-ungguh Javanese is one of the effective strategies for instilling early childhood values and morals with habituation from teachers and parents. Collaboration between teachers and parents is necessary to support successful implementation and provide a strong foundation for the child's character in the future. Keywords: early childhood, javanese, moral values, preschool, unggah-ungguh.
Analysis of Fine Art Learning to Stimulate Creativity in Kindergarten Hardiyanti, Widya Dwi; Prayitno, Prayitno; Pamungkas, Joko
Aulad: Journal on Early Childhood Vol. 8 No. 3 (2025): December 2025 in Progress
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v8i3.1259

Abstract

Creativity is an important skill in the 21st century. One of the activities to develop creativity is through the fine arts. This study aims to describe the process of fine art learning in early childhood to develop creativity. This research is a case study approach. The subjects consist of children and teachers at Aisyiyah XI and Nurul Hidayah Kindergarten Surakarta. Analysis data using the Miles, Huberman, and Saldana Models. The results of the study show that the art learning activities carried out include drawing and colouring, painting, mosaics, montage, and collaborative work using blocks and lego. Art learning methods can promote free expression, demonstration, and collaboration. The most effective method to stimulate a child's creativity is to allow the child to express their thoughts and feelings freely. The artworks of free expression-based learning are more varied because they align with the creativity of early childhood.
Permainan Coding untuk Menstimulasi Kemampuan Berpikir Komputasional Anak Usia Dini : Tinjauan Pustaka Hardiyanti, Widya Dwi; Prayitno; Martha Christianti; Aprilia Rambe; Ulfiyani
Journal for Lesson and Learning Studies Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i2.92569

Abstract

Many teachers in kindergarten do not know how to stimulate early childhood computational thinking ability. One way to stimulate early childhood computational thinking ability is through coding games, either using digital device media or without digital device media. This article aims to analyze the types of coding games as a medium that can help stimulate early childhood computational thinking ability. The method used is a systematic literature review using descriptive qualitative data analysis to analyze relevant previous studies. This study examined 40 articles on coding games to stimulate early childhood computational thinking ability in various international journals between 2020 and 2025. The results of the analysis of theoretical studies show that coding games can stimulate early childhood computational thinking ability. This is because coding games involve children getting used to thinking logically, being structured, processing tasks systematically, and solving problems by developing the right solutions. The implications of this study can provide an overview of the types of coding games that can be implemented or practiced by teachers to stimulate early childhood computational thinking ability, by adjusting facilities in schools can use digital media or without digital media.
Building Creativity Through Digital Art Activities of ScratchJr in Early Childhood Hardiyanti, Widya Dwi; Prayitno, Prayitno; Pamungkas, Joko
JURNAL PENDIDIKAN USIA DINI Vol 19 No 2 (2025): Jurnal Pendidikan Usia Dini Volume 19 Number 2 November 2025
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpud.v19i2.55194

Abstract

Creativity is an important aspect of early childhood development, but it is often not optimal due to the limited number of interesting and effective learning media. This study aims to describe the process of digital art activities through ScratchJr to develop creativity in early childhood. This study uses a qualitative approach with a involving 13 children aged 5-6 years at IT Nur Hidayah Kindergarten Surakarta. Data was collected through documentation, observation, and interviews. Data analysis uses the qualitative descriptive model of Miles and Huberman, which includes data reduction, data presentation, and conclusion or verification. The results of this study explain that digital art activities through ScratchJr, which uses digital technology media, can develop children's creativity through a simple coding process that is creative and fun. Children can freely express themselves with their creativity to create digital art projects through ScratchJr. Therefore, this ScratchJr media is recommended for early childhood learning to develop expression of creativity and imajination in children's art. Digital art activities are important to consider in early childhood learning, so that children can have a more optimal learning experience.
Fostering Creativity Through Digital Art Activities in ScratchJr for Kindergarten in Indonesia Hardiyanti, Widya Dwi; Prayitno, Prayitno; Fuadah, Puteri Annisa Tsamrotul
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 6 (2025): In Progress
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i6.7181

Abstract

This study aims to describe the process of digital art activities through ScratchJr to develop creativity in early childhood. This study uses a qualitative approach with children aged 5-6 years at Nur Hidayah IT Kindergarten Surakarta. Data collection was carried out through documentation, observation, and interviews. Data analysis uses the qualitative descriptive model of Miles and Huberman, which includes data reduction, data presentation, and conclusion drawing or verification. The results of this study suggest that digital art activities, such as those facilitated by ScratchJr, can encourage children to think imaginatively through a simple coding process that is both creative and fun, leveraging technology. Based on the results of interviews with children's teachers who are allowed to learn using technology more enthusiastically, imagination games such as ScratchJr can provide opportunities to think creatively, and children can freely express themselves with their creativity to make animations. Digital art activities through ScratchJr are recommended for early childhood learning, so that children can gain learning experiences using digital technology and stimulate creativity as a provision for the future.