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Pembelajaran Penjas Dalam Bentuk Permainan Tradisional Pada Murid SD Negeri Mattoanging II Makassar La Kamadi; Ishak Bachtiar; Suriah Hanafi; Ilham Azis; Muhammad Sadzali
Jurnal Bina Pengabdian Kepada Masyarakat Vol 5 No 1 (2024): Jurnal Bina Pengabdian Kepada Masyarakat
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jbpkm.v5i1.3404

Abstract

Pendidikan jasmani memiliki peran yang penting dalam mengembangkan keterampilan motorik dan kesehatan fisik peserta didik. Namun, seringkali pembelajaran Penjas di sekolah dasar (SD) kurang menarik dan kurang mengakomodasi nilai-nilai budaya lokal. Penelitian ini bertujuan untuk mengintegrasikan permainan tradisional sebagai metode pembelajaran Penjas bagi murid SD di Kota Makassar. Melalui pendekatan pengabdian kepada masyarakat, kegiatan ini melibatkan siswa, guru Penjas, dan masyarakat lokal dalam menerapkan permainan tradisional seperti ronda-ronda, lompat tali, dan egrang dalam proses pembelajaran. Metode yang digunakan adalah pembelajaran berbasis pengalaman, di mana siswa diajak untuk aktif terlibat dalam permainan sambil memahami konsep-konsep gerakan dasar dan kebugaran tubuh. Hasil dari kegiatan ini menunjukkan peningkatan minat dan partisipasi aktif siswa dalam pelajaran Penjas, serta pemahaman mereka terhadap pentingnya aktivitas fisik dan pelestarian budaya lokal. Selain itu, permainan tradisional juga memberikan kesempatan untuk meningkatkan kebersamaan dan kerja sama antar siswa. Diharapkan, pendekatan ini dapat menjadi alternatif yang efektif dalam pembelajaran Penjas yang lebih menarik, bermanfaat, dan berbudaya di SD Kota Makassar.
Analisis Minat Belajar Pendidikan Jasmani Terhadap Kemampuan Dasar Bermain Sepakbola Murid Sd Inpres Maccini Sombala Kota Makassar La Kamadi; Adam Mappaompo; Ishak Bachtiar
SEMINAR NASIONAL DIES NATALIS 62 Vol. 2 (2024): Prosiding Seminar Nasional UNM ke-63 2024
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui minat belajar penjas, untuk mengetahui kemampuan dasar permainan sepakbola murid dan untuk mengetahui hubungan minat belajar penjas terhadap kemampuan dasar pada permainan sepakbola murid SD Inpres Maccini Sombala Kota Makassar. Jumlah sampel yang digunakan pada penelitian ini sebanyak 30 orang yang dipilih secara acak dari murid tingkat/kelas 5 dan 6 SD Inpres Maccini Sombala Kota Makassar. Jenis penelitian ini adalah penelitian deskriptif kuantitatif, yaitu mendiskripsikan informasi yang ada sesuai dengan variabel yang diteliti. Penelitian deskriptif kuantitatif bukan untuk menguji hipotesis, tetapi untuk mendiskripsikan fenomena yang muncul dilapangan. Dari hasil analisis regresi sederhana antara minat belajar pendidikan jasmani dengan kemampuan dasar bermain sepakbola murid SD Inpres Maccini Sombala Kota Makassar diperoleh nilai hubungan sebesar r = 0.898 (P=.000 <  0.05), maka H0 ditolak dan H1 diterima, berarti Ada hubungan yang signifikan antara minat belajar pendidikan jasmani dengan kemampuan dasar bermain sepakbola murid SD Inpres Maccini Sombala Kota Makassar.
Survey Sarana Dan Prasarana Olahraga SD Rappocini Makassar La Kamadi
Journal Physical Health Recreation (JPHR) Vol 5 No 1 (2024): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v5i1.3173

Abstract

This research aims to determine the PJOK facilities and infrastructure owned by SD Rappocini Makassar including the condition, number and condition at SD Rappocini Makassar which can support the implementation of PJOK learning. This research is descriptive research using survey methods. The population in this study is all research subjects, in this case the population that will be studied in this research is the physical education, sports and health (PJOK) facilities and infrastructure at SD Rappocini Makassar. The results of this research show that the condition of the facilities and infrastructure for each sports lesson is not the same, both for football, volleyball, table tennis, athletics and gymnastics. It was concluded that of the total physical education, sports and health (PJOK) facilities and infrastructure at SD Rappocini Makassar, a percentage result was found of 41.17% which was interpreted as meeting standards and 58.82% which did not meet standards according to National Education Minister Regulation Number 24 of 2007.
Gamification Learning Framework for Improving Students' Learning Motivation Yurissa, Putri Norma; La Kamadi; Haeruddin, Sofyan
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i2.285

Abstract

The Covid-19 pandemic necessitates full virtual or online learning by educational entities. Students' excitement for studying decreases throughout online learning, making them appear inactive during the learning process. The goal of this study is to see if using gamification in virtual learning may boost students' enthusiasm to learn. This type of study employs classroom action research with a total of 93 students from class IV at MIN 3 Jombang in the odd semester of the 2021/2021 academic year. Questionnaires and observations were employed to obtain data. A questionnaire was employed to conduct this study. Descriptive quantitative data analysis was utilized to analyze the data. The percentage of typical class students' learning motivation increased from 77.84 percent in the first cycle to 90.32 percent in the second cycle, meeting the study's 80 percent success threshold. According to the findings, the use of gamification in learning could improve the learning motivation of fourth-grade students at MIN 3 Jombang.
Efforts to Improve Achievement of Middle-School Students in Lower Passing Volleyball Games Through Wall Media Saputra, Eeng Diah; La Kamadi; Haeruddin, Sofyan
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.302

Abstract

This study aims to describe the planning, implementation, observation, reflection, and application of wall media in an effort to improve the learning outcomes of down passing in volleyball games for seventh-grade students at MTSN 4 Banyuwangi. This research consists of two cycles. In each cycle, there are four stages, namely planning, implementation, observation, and reflection. The data of this research is the ability to pass down as psychomotor data and the value of practice questions as cognitive value and observation as affective value. The subjects of this study were students of class VII MTSN 4 Banyuwangi, as many as 30 students, with details of 13 male students and 17 female students. Based on the results of the quantitative analysis of the data on the bottom passing learning outcomes, it shows that the students who completed the first cycle were 14 people, with a percentage of 46%, while the number of students who completed the second cycle was 28 people, with a percentage of 93%. Based on the results of this study, it can be concluded that the learning of under passing through the wall media can improve the learning outcomes of under passing in the volleyball game for class VII MTSN 4 Banyuwangi students.
The Use of Learning Videos to Motivate Elementary School Students to Learn Football Game Materials Rohman, Arifur; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.306

Abstract

This study tries to ascertain whether using video in the classroom can boost students' motivation to learn about soccer game content. This kind of study employs classroom action research with a subject population of 78 students in class VI at MI Salafiyah Sempu during the odd semester of the 2021–2022 academic year. A questionnaire and observational methods are employed to obtain the data. Quantitative descriptive data analysis is the method of data analysis that is used. The average class student's learning motivation increased as a result of the processing of the research data, rising from 76.82 percent in the first cycle to 90.16 percent in the second, and meeting the study's success threshold of 80 percent. Based on the study's findings, it was determined that using video to teach seventh-grade students at MI Salafiyah Sempu about soccer in the odd semester of the 2021–2022 academic year may boost their enthusiasm to learn. Therefore, as a suggestion that the use of video learning can increase student motivation.
Improving Student Learning Outcomes By Modifying Baseball Props In The Shot Put Learning Purnomo, Ariyanto Dwi; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.309

Abstract

Research on the use of baseball as a modified prop in the shot put material aims to make it easier for students to practice shot put at MI Nurul Hidayah Patemon. The data collection method used is the questionnaire or questionnaire method. The data analysis technique used is descriptive quantitative data analysis. Based on the results of research data processing which shows an increase in the percentage of the average score of fourth-grade students' learning motivation, which is 75.35% in the first cycle and increases to 88.25% in the second cycle, and has met the success criteria of this study, namely 80%. Based on the results of the study, it was concluded that the modification of teaching aids with baseball in the learning of shot put material could increase the learning spirit of the fourth-grade students of MI Nurul Hidayah Patemon in the Odd Semester of the 2021–2022 Academic Year.
Exploring Students' Academic Achievement in Basketball Learning: Simple Game Modifications for Primary School Students Budi, Agung Prasetyo; La Kamadi; Haeruddin, Sofyan
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 4 (2022): September
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i4.313

Abstract

Research on the use of simple games as modifications in basketball materials aims to make it easier for students to practice basketball at Mi plus Raudlatul Muta'allimin. The available methods are very limited with the number of students, as many as 35 people in class V, making learning with basketball materials a little difficult. The data collection method used is the questionnaire method. The data analysis technique used is quantitative descriptive data analysis. Based on the results of data analysis shows that there is a decrease in student academic achievement in learning basketball by -6.58%. So it can be said that there is no effect of modified basketball game on student achievement in basketball learning. In addition, the results of hypothesis testing show that the value of Sig = 1.019 ≥ α = 0.05. This means that H0 is accepted and Ha is rejected, so that there is no effect of the modified basketball game on the academic achievement of the fifth-grade students of MI Plus Raudlatul Muta'allimin. As a suggestion, further research is needed on the effect of modified basketball games on academic achievement in basketball learning.
Efforts to Improve the Quality of Movement Activities of Physical Education, Sports and Health, During the Covid-19 Pandemic Setyawan, Pradibta Buyung; La Kamadi; Haeruddin, Sofyan
ETDC: Indonesian Journal of Research and Educational Review Vol. 2 No. 1 (2022): December
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v2i1.315

Abstract

The COVID-19 pandemic has changed our lifestyles. One of them is the world of education. The learning process is hampered, but new innovations emerge in the world of education that indirectly direct education in a more advanced direction by incorporating the world of information and communication technology into education through technological pedagogical content knowledge. Learning currently uses more online learning that utilizes technology, especially internet networks, and reduces the movement activities of students while learning. Physical Education, Sports, and Health are the most challenged by network learning due to the emphasis on movement activities, whereas network learning is more like having students sit in front of the electronic devices used. This also causes a decrease in the value of psychomotor movements. Even if learning is carried out face-to-face, several obstacles are encountered, especially the limited time for face-to-face meetings at school, forcing educators to condense the material to be delivered. In practice, learning with very limited time in the field so as to get students' psychomotor scores for student worksheets requires students to make video recordings in accordance with the material being taught. The main objective of this subject for elementary school age is to increase students' movement activities.
Efforts to Improve the Physical Fitness of MI Students Through Traditional Games Fort Rizki, A'an Taufik; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 4 (2022): September
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i4.329

Abstract

This research aims to: (1) describe the application of the traditional game of Bentengan in physical education learning for class V students of MI Ngingas Salamrejo, Trenggalek Regency; and (2) describe the application of the traditional game of Bentengan to improve the fitness of class V students of MI Ngingas Salamrejo, Trenggalek Regency. This type of research uses a Classroom Action Research design. This research was conducted in two cycles, with each cycle consisting of one meeting. Meanwhile, data collection techniques use observation, field notes, documentation, and tests. The results of the research show that the application of the traditional game Bentengan in physical education class V learning at MI Ngingas Salamrejo, Trenggalek Regency, can be well implemented. This proves that in each cycle, the indicators can be achieved well according to the RPP created, namely the average score obtained at 79% in cycle I and increasing to 83% in cycle II. When applying the traditional game of fortification, the average score obtained in cycle I was 98% and increased to 100% in cycle II. Implementing the traditional game of fortification can improve students' fitness. This is also evident from the average student fitness of 86% in cycle I and increasing to 90% in cycle II.