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Developing Word Wall Game Worksheet in Reading Narrative Text at SMA Negeri 3 Lubis, Kharinnisa Rohimah; Harahap, Neni Afrida Sari
TRANSFORM: Journal of English Language Teaching and Learning Vol. 13 No. 1 (2024): March, 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/tj.v13i1.60207

Abstract

This research aimed to develop a Word Wall Game Worksheet in reading narrative text for tenth-grade students. The research method used the Research and Development (R&D) design from Borg and Gall (2003) with six steps, namely Gathering Data and Information, Need Analysis, Product Design, Validation to Experts, Revising Products, and Final Products. The research subjects consisted of 34 students in class X-11 and one English Teacher at SMA Negeri 3 Medan. The data collection techniques included interviews and questionnaires. The data analysis techniques included Organizing and preparing data for analysis, investigating the data, Coding, Interpretation, Confirmation, and the Last step to write an inclusive description of the resulting analysis. The result of the study showed that the development of the Word Wall Game Worksheet  was  suitable and  approved  for use by  tenth-grade students  in  reading narrative text provided by the scores validation of the products given by the experts from the lecturer was 91% and the teacher was 90%. The final products were in the form of a Word Wall Game Worksheet integrated with the wordwall.net platform and the learning material was in the form of a handbook.
Managing Promises in English Based Institution: A Case Study of Sull and Spinosa’s Framework at Royal Academy English Course in Medan Simangunsong, Ririn; Harahap, Neni Afrida Sari
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.28837

Abstract

Penelitian ini menyelidiki penerapan kerangka kerja manajemen berbasis janji dari Sull dan Spinosa (2007) di Royal Academy English Course di Medan. Dengan menggunakan pendekatan deskriptif kualitatif, penelitian ini mengeksplorasi bagaimana institusi tersebut mengelola dan memenuhi janji-janji pendidikannya. Temuan menunjukkan bahwa akademi ini secara efektif menerapkan lima aspek utama janji—publik, aktif, sukarela, eksplisit, dan berbasis misi—sehingga menciptakan lingkungan belajar yang terpercaya dan menarik. Guru menyesuaikan pengajaran dengan kebutuhan siswa dan secara konsisten berupaya mencapai hasil yang dijanjikan. Namun, tantangan muncul pada tahap “penyamaan pemahaman” dan “penyelesaian umpan balik.” Harapan orang tua yang tidak selaras serta tidak adanya mekanisme umpan balik yang terstruktur menghambat pemahaman bersama dan perbaikan berkelanjutan. Studi ini menekankan bahwa meskipun pelaksanaan janji sudah baik, kredibilitas jangka panjang bergantung pada komunikasi yang transparan dan umpan balik timbal balik. Temuan ini berkontribusi terhadap pemahaman kualitas layanan pendidikan dan penerapan nyata manajemen berbasis janji di lembaga kursus bahasa Inggris.
Developing Interactive Role-Playing Games in Reading Descriptive Text at SMP Negeri 17 Medan Harahap, Neni Afrida Sari; Lubis, Safrida; Astari, Dika Julia
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan Role-Playing Games (RPG) integratif sebagai media pengajaran membaca teks deskriptif pada siswa kelas 7. Dengan menggunakan pendekatan Penelitian dan Pengembangan (R&D) Borg dan Gall (2003), penelitian ini melibatkan enam tahap: (1) pengumpulan data dan informasi, (2) analisis kebutuhan, (3) perancangan media, (4) validasi ahli, ( 5) revisi media, dan (6) pembuatan produk akhir. Data dikumpulkan melalui survei, wawancara dengan guru, observasi langsung, dan validasi ahli, yang melibatkan seorang guru bahasa Inggris dan 33 siswa dari SMP Negeri 17 Medan. Temuan penelitian mengungkapkan bahwa RPG dikembangkan berdasarkan kebutuhan, target, dan preferensi siswa serta mendapat skor validasi yang sangat baik (86,2) dari para ahli. Produk ini direvisi berdasarkan saran para ahli untuk meningkatkan kualitas dan relevansinya. Temuan ini menunjukkan bahwa RPG dapat menjadi alat tambahan yang efektif dalam pengajaran bahasa, meningkatkan keterlibatan siswa, mengintegrasikan teknologi, dan meningkatkan motivasi, pemahaman, dan prestasi akademik secara keseluruhan dalam membaca teks deskriptif.
Higher Order Thinking Skills in Reading Questions of English Textbook for 10th Grade High School Students Manalu, Sriwahyuni; Harahap, Neni Afrida Sari
Invention: Journal Research and Education Studies Volume 6 Nomor 1 Maret 2025
Publisher : CV. PUSDIKRA MITRA JAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/invention.v6i1.2422

Abstract

This study aimes at the implementation of Higher Order Thinking Skills (HOTS) in reading questions within the English textbook Bahasa Inggris: Work in Progress for 10th-grade high school students and how is the implementation of HOTS realized in the reading question of the English textbook? HOTS, as emphasized in Indonesia’s Curriculum, is critical for fostering students' analytical, evaluative, and creative abilities to meet 21st-century educational demands. The research employs descriptive qualitative method, data were collected through content analysis, categorizing reading questions based on Bloom’s Revised Taxonomy. A checklist table was used for classification, and the data were analyzed using the Miles & Huberman (1994) model, which includes data reduction, data display, and conclusion drawing. The results show that 58.3% of the questions fall under HOTS, while 41.7% are LOTS. Among HOTS, Analyzing (C4) is the most frequent, followed by Evaluating (C5) and Creating (C6). While the textbook includes HOTS-based questions, many still focus on factual recall, limiting students' critical thinking development. These findings suggest the need for curriculum improvements to ensure a more balanced integration of HOTS. This study provides insights for educators, policymakers, and textbook authors to enhance English instruction and align it with national educational goals.