Claim Missing Document
Check
Articles

Found 7 Documents
Search

Improving Learning Outcomes of 2nd Grade Students Through Video-Based Learning Media Nurwulan, Nindy; Nugraha, M. Fahmi; Hendrawan, Budi
International Journal of Elementary Education Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i3.28686

Abstract

The low student learning outcomes due to the lack of learning media make it difficult for students to understand learning material. This study aimed to develop video-based learning media about the properties of objects around us in theme 2, sub-themes 1 grade 2nd. This study used a Research and Development (R&D) type of research with a 4D development model consisting of four stages, namely define, design, develop, and disseminate. The methods used in collecting data were observation, interviews, and questionnaires. Data were analyzed using descriptive statistics. The development of video media is valid with: (a) the results of the reviews by linguists get very good qualifications, (b) the results of the reviews of instructional media experts get very good qualifications, (c) the results of the reviews of subject matter experts get very good qualifications, (d) the results of the trial individuals get very good qualifications, (e) the results of small group trials get very good qualifications, and (e) the results of field trials get very good qualifications. So, this study showed that the validity of video-based learning media on qualifications is very good and can improve student learning outcomes.
Pengembangan Media Video Pada Materi Degung Untuk Meningkatkan Pegetahuan Siswa Pada Pelajaran Seni Budaya Kelas V Di SDN Candraniti Zidan Haidar, Mohammad; Nugraha, M. Fahmi; Permana, Rahmat
Journal of Elementary Education: Strategies, Innovations, Curriculum, and Assesment Vol 1 No 2 (2024): November
Publisher : Sekolah Tinggi Ilmu Agama Islam Putra Galuh Ciamis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61580/jeesica.v1i2.61

Abstract

This research aims to develop and determine the effectiveness of Degung Video Media in improving learning outcomes in class V Traditional Music material in elementary schools. The method used in this research is Research and Development type with 10 stages. However, this research is focused on stage 7. The research location is SDN Candraniti with subjects in grade 5 of elementary school. Data collection in this research was observation, interviews, questionnaires and tests. Meanwhile, the data analysis techniques used are qualitative analysis and quantitative analysis as well as analysis of student test results in the form of pretest and posttest. The results of this research are: (1) Degung Video media is suitable for use with the final media expert validation result being 3.75 in the "Very Good" category. Material expert validation was 4.00 and 3.57 in the "Very Good" category. Linguist validation is 4.00 in the "Very Good" category. (2) The assessment in the small group trial received an average score of 3.90 or in the "Very Good" category and in the large group trial it received an average score of 3.80 in the "Very Good" category. These results show that the Degung Video media is very suitable for use as a media for learning arts and culture in traditional material for class V elementary school. (3) The results of the pretest and posttest showed significant changes. The average initial or pretest score is 45 while the average posttest is 81. These results show that the average posttest result is greater than the average pretest result. The effectiveness of the media as measured using N-Gain received an average score of 0.7, including in the "high" category, so it can be concluded that using learning media is more effective and greatly improves arts and culture learning outcomes in Traditional Music Arts material at SDN Candraniti.
Pengaruh Permainan Tradisional Dam-Daman Bangun Datar (Damtar) Terhadap Sikap Sosial Siswa Kelas Iv Sdn Cililitan Hikmah Ramdani, Desta; Nugraha, M. Fahmi; Sunanih, Sunanih
Journal of Elementary Education: Strategies, Innovations, Curriculum, and Assesment Vol 1 No 2 (2024): November
Publisher : Sekolah Tinggi Ilmu Agama Islam Putra Galuh Ciamis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61580/jeesica.v1i2.64

Abstract

This research aims to see the influence of Dam-daman Bangun Datar (DAMTAR) media on the social attitudes of class IV students at SDN Cililitan. This research uses a type of quantitative experimental research. This type of research uses a quasi experiment with a nonequivalent control group design. The population used was all class IV students at SDN Cililitan, totaling 26 students. The sample taken was using a random sampling technique. In this population design, it was divided into two control groups given conventional learning method (lecture) and the experimental group given learning treatment using Dam-daman Bangun Datar (DAMTAR) media. Data collection techniques were carried out by providing questionnaires (pretest and posttest), observation, interviews and documentation. The results of this research indicate that Dam-daman Bangun Datar (DAMTAR) media has an influence on the social attitudes of class IV students at SDN Cililitan. This is proven by the results of hypothesis testing using the independent sample t-test which was obtained with a sig (2-tailed) value of 0.001 < 0.05, so Ha was accepted and Ho was rejected. So it can be concluded that there is an influence of the use of Dam-daman Bangun Datar (DAMTAR) media on the social attitudes of class IV students at SDN Cililitan.
Improving Learning Outcomes of 2nd Grade Students through Video-Based Learning Media Nurwulan, Nindy; Nugraha, M. Fahmi; Hendrawan, Budi
International Journal of Elementary Education Vol 4 No 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i3.28686

Abstract

The low student learning outcomes due to the lack of learning media make it difficult for students to understand learning material. This study aimed to develop video-based learning media about the properties of objects around us in theme 2, sub-themes 1 grade 2nd. This study used a Research and Development (R&D) type of research with a 4D development model consisting of four stages, namely define, design, develop, and disseminate. The methods used in collecting data were observation, interviews, and questionnaires. Data were analyzed using descriptive statistics. The development of video media is valid with: (a) the results of the reviews by linguists get very good qualifications, (b) the results of the reviews of instructional media experts get very good qualifications, (c) the results of the reviews of subject matter experts get very good qualifications, (d) the results of the trial individuals get very good qualifications, (e) the results of small group trials get very good qualifications, and (e) the results of field trials get very good qualifications. So, this study showed that the validity of video-based learning media on qualifications is very good and can improve student learning outcomes.
Pengembangan Media Pembelajaran Luqytrik (Ludo Qr Praktik) untuk Meningkatkan Hasil Belajar Siswa pada Materi Wujud Zat dan Perubahannya Kelas IV Sekolah Dasar di Kecamatan Panjalu Hikmah, Enok Sinta Nur; Nugraha, M. Fahmi; Permana, Rahmat
Edukasi Tematik: Jurnal Pendidikan Sekolah Dasar Vol. 6 No. 1 (2025): Edukasi Tematik: Jurnal Pendidikan Sekolah Dasar
Publisher : Program Studi Pendidikan Guru Sekolah Dasar - Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/edukasitematik.v6i1.505

Abstract

Penelitian ini membahas bagaimana pengembangan media LUQYTRIK (Ludo QR Praktik) dan mengetahui efektivitas media pembelajaran LUQYTRIK (Ludo QR Praktik)terhadap hasil belajar siswa pada materi wujud zat dan peru bahannya di kelas IV SD di kecamatan Panjalu. Tujuan dari penelitian ini yaitu untuk untuk mengembangan media pembelajaran LUQYTRIK (Ludo QR Praktik) pada materi wujud zat dan perubahannya, dan untuk mengetahui efektivitas media pembelajaran LUQYTRIK (Ludo QR Praktik) pada materi wujud zan dan perubahannya pada siswa kelas IV di kecamatan Panjalu. Metode penelitian yang digunakan yaitu R&D (Research and Development) dengan model pengembangan Borg and Gall, dengan 7 tahapan. Lokasi yang digunakan untuk penelitian uji coba kelompok kecil dan kelompok besar di SDN 1 Sandingtaman dan SDN 2 Sandingtaman, serta uji coba lapangan utama di SDN 4 Sandingtaman. Penelitian ini terdapat 3 tahapan yaitu angket respon siswa, pretest dan posttest. Teknik dan pengumpulan data menggunakan lembar validasi ahli, tes, dan angket. Hasil uji efektifitas dilakukan di SDN 4 Sandingtaman dengan jumlah siswa sebanyak 24 orang dengan hasil N-Gain 0,21 atau 21% di kelas kontrol mendapat kategori tidak efektif, sedangankan di kelas eksperimen mendapatkan hasil skor N-Gain 0,88 atau 88% dengan kategori efektif. Maka dapat disimpulkan bahwa media pembelajaran LUQYTRIK (Ludo QR Ppraktik) efektif digunakaan dan dapat meningkatkan hasil belajar siswa pada materi wujud zat dan perubahannya siswa kelas IV SD di Kecamatan Panjalu.
Inovasi Pemanfaatan Limbah Kulit Kopi untuk Pewarna Makanan Alami dalam Bentuk Bubuk Cokelat dalam Pemberdayaan UMKM di Desa Cilame Kecamatan Kutawaringin Soreang Kab. Bandung Nugraha, M. Fahmi; Monika, Ela; Hadiyana, Ardi Hadiyana; Firmansyah, M.; Yusnan, Falah; Maryani, Ade; A, Ghaida Nur; O, Angelina; Dewi, Agung; Zahra, Tamma
Empowerment: Jurnal Pengabdian pada Masyarakat Vol 5 No 2 (2025): Empowerment
Publisher : LP2M STAI Darul Kamal NW Kembang Kerang-NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51700/empowerment.v5i2.1257

Abstract

Indonesia menghadapi kesenjangan antara tingginya produksi kopi dan rendahnya kesejahteraan petani, sebagian disebabkan oleh minimnya nilai tambah pada limbah pascapanen. Kegiatan pengabdian ini bertujuan memberdayakan masyarakat Desa Cilame, Kabupaten Bandung, untuk mengoptimalkan pemanfaatan limbah kulit kopi ( cascara ) yang melimpah menjadi bubuk pewarna alami cokelat. Metode yang digunakan adalah Community Based Participatory Research (CBPR) dengan melibatkan 12 ibu rumah tangga dalam pelatihan teknis pada 26 Juli 2025. Hasil identifikasi menunjukkan bahwa cascara yang kaya antioksidan tersebut belum dimanfaatkan secara optimal, dan UMKM masih bergantung pada pewarna sintetis. Melalui tahapan pengenalan, perencanaan, dan evaluasi, program ini berhasil meningkatkan keterampilan, motivasi, dan kesadaran peserta dalam mengolah cascara . Inovasi ini menciptakan nilai ekonomi dari limbah, mendukung prinsip ekonomi sirkular, dan memperkuat kapasitas sosial komunitas. Evaluasi tekanan perlunya tindak lanjut pada peningkatan kualitas produk dan strategi pemasaran. Disimpulkan bahwa pemanfaatan cascara melalui pendekatan CBPR terbukti efektif memberikan nilai tambah ekonomi, mengurangi limbah, dan menjadi model pemberdayaan masyarakat yang berkelanjutan.
Perencanaan Arsitektur Sistem Informasi Sekolah Menggunakan Metode Togaf di SMK PGRI 35 Oktaviani, Dewi Asri; Nugraha, M. Fahmi; Trianto, Topan
Jurnal Dimamu Vol. 3 No. 2 (2024)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/dimamu.v3i2.856

Abstract

In carrying out its activities, SMK PGRI 35 Solokan Jeruk still has difficulties in managing information related to school information systems, so it is necessary to strive for better management of information systems, one of the efforts is through information systems by utilizing computer-based information technology. The purpose of this study is to recommend the development of a school information system architecture in order to achieve success in business process activities that exist within the organization. For the analysis of architectural planning using The Open Group Architecture Framework (TOGAF) method, where there are seven stages carried out in this thesis namely primary, Requirements Management, Architecture Vision, Business Architecture, Information System Architecture, Technology Architecture, Opportunities Solution and Migration Planning. This research produces a principles for creating enterprise architecture, the architectural vision is created. Then produce a blueprint (blueprint) design of the main architecture.