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Peningkatan Keterampilan Sosial Peserta Didik Kelas I SDN 08 Mataram Melalui Pembelajaran Berbasis Proyek Tahun Ajaran 2022/2023 Paramewari, Kinanti Idha; Sudarmini, Luh Ayu; Fatmawati, Elisa
Journal of Science Instruction and Technology Vol. 3 No. 2 (2023): JSIT
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Samawa

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Abstract

Education is one of the important things that all people should receive from the moment of their birth, growing up and until their death. Education itself must be of high quality. The very quality of education is accompanied by strengthening the social skills of students. The social skills of Grade I students are still relatively low as they tend to remain self-centered and unwilling to give in to their peers. One way teachers can improve the social skills of their students is by implementing project-based learning, commonly known as the PjBL model. This classroom action study was conducted to improve the social skills of SDN 08 Mataram Class I students through learning activities using the PjBL model. The data collection methods used in this study are observational methods and documentation methods. The data analysis in this study is a percentage description, and the data used by the researchers is students' social skills data from the observations of pre-cycle, cycle 1 and cycle 2. The results of this study are that the development of students' social skills during pre-cycle cycle is 42%. Then, after implementing training with the PjBL model, the percentage increased to 50% in the first cycle and then increased again to 61% in the cycle. This shows that the implementation of the PjBL model can improve the social skills of SDN 08 Mataram Class I students.
Meningkatkan Kemampuan Motorik Halus Melalui Kegiatan 3M (Menggunting, Melipat, Menempel) Pada Peserta Didik Kelas 3 Di SDN 08 Mataram Tahun Ajaran 2022/2023 Sudarmini, Luh Ayu; Parameswari, Kinanti Idha; Fatmawati, Elisa; Darmiany, Darmiany
Journal of Science Instruction and Technology Vol. 3 No. 2 (2023): JSIT
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Samawa

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Abstract

Elementary school education has a very important role for the growth and development of students at the age of 7-12 years. Motoric development in students in elementary schools needs special attention and training to develop it to the fullest. Motor skills develop along with the maturity of nerves and muscles. Therefore every movement produced by students is the result of interaction patterns of various systems in the body that are controlled by the brain. This classroom action research aims to improve fine motor skills through activities (cutting, folding, pasting) in grade III students at SDN 08 Mataram. Data collection techniques are carried out through observation and data collection. Data analysis uses percentage description. The results of this classroom action research showed that there was an increase in the fine motor development of class III students through activities (cutting, folding, pasting). This can be seen from the average proportion of the results of the fine motor skills of class III students before the action was 33%, cycle 1 was 49%, and cycle 2 was 63%. The increase in students' fine motor skills is due to factors from the teacher who provides stimulus or treatment to students to make a product by involving the flexibility of the fingers through activities. From this study it can be concluded that class III students at SDN 08 Mataram have experienced an increase in motor development.
Eksistensi Permainan Tradisional Selodor Pada Era 4.0 di Kota Mataram Fitriana, Indah Nur; Lestari, Ines Maharani; Parameswari, Kinanti Idha; Nazuwa, Laela; Handayani, Liza; Sudarmini, Luh Ayu; Nursaptini, Nursaptini; Tahir, Muhammad
AL MA'ARIEF : Jurnal Pendidikan Sosial dan Budaya Vol 2 No 2 (2020): Al Ma'arief: Jurnal Pendidikan Sosial dan Budaya
Publisher : Program Studi Tadris IPS Institut Agama Islam Negeri (IAIN) Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/almaarief.v2i2.1685

Abstract

Permainan tradisional selodor bertujuan melatih keterampilan, ketangkasan, dan kelincahan dengan memainkan permainan tradisional selodor anak banyak melakukan gerakan-gerakan yang mengecoh lawan guna melewati lintasan dan kembali ke titik awal sebagai tanda kemenangan. Penelitian ini bertujuan untuk mengetahui makna dari permainan tradisional selodor dan bagaimana tingkat eksistensi permainan selodor pada era 4.0 di Kota Mataram. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif deskriptif, Peneliti menggunakan jenis penelitian kualitatif deskriptif karena peneliti ingin mengukur tingkat eksistensi yang dimana dapat terjawab dengan mengeksplor pendapat seseorang. Subyek penelitian ini adalah masyarakat suku sasak khususnya di Kota Mataram. Pengumpulan data dilakukan dengan teknik wawancara, dokumentasi dan observasi. Hasil pada penelitian ini yakni tingkat popularitas permainan selodor saat ini sudah jarang dimainkan di wilayah kota Mataram namun di beberapa daerah ada yang masih memainkannya, hal tersebut disebabkan karena teknologi yang semakin berkembang di era 4.0 seperti sekarang ini. Juga makna dari selodor ini sendiri yakni untuk membangkitkan kerjasama antar kelompok.