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Pengembangan UI/UX Sistem Pengelolaan Inventori Menggunakan Metode Design Thinking Widjaja, Stephanus; Wicaksono, Adityo Putro; Widayati, Yohana Tri; Nugroho, Mohamad Fajarianditya; Sandeas, Dhegih
JOINS (Journal of Information System) Vol. 9 No. 1 (2024): Edisi Mei 2024
Publisher : Fakultas Ilmu Komputer, Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/joins.v9i1.10311

Abstract

System development requires an interface design that suits the user, this is so that the system can be used fully without reducing or ignoring its main functions. Dwi Jaya Store which operates in the wholesale and retail product sales sector faces challenges such as managing suppliers which may be more than one supplier, managing product orders to suppliers based on inventory levels, managing product returns to suppliers if there are defects or damage, managing the traffic of goods from main warehouse to shops and report management. Dwi Jaya Store requires an inventory system that is easy to use but does not reduce the performance and function of the system. This research aims to produce a prototype inventory system that users use easily. This research uses the design thinking method, usability testing method, and Figma as a design tool. This research produced a prototype with a usability testing value of 78.4% which was included in the Good Application category.
Implementasi Twitter Bootstrap dalam Pengembangan Aplikasi Web E-Commerce (Studi Kasus Toko Putra Reban Kendal) Widayati, Yohana Tri; Prihati, Yani; Widjaja, Stephanus; Prakoso, Satrio Agung; Notobudojo, Angeline Renita
Jurnal Transformatika Vol. 19 No. 1 (2021): July 2021
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v19i1.3541

Abstract

This study aims to apply twitter bootstrap in an e-commerce web so that the web display becomes more responsive, that is, it can provide a display according to the device used to access the web. The object of this research is the Putra Reban Store in Kendal which markets local art equipment and supplies, especially masks.The system development method used in this research is the Scrum method with stages including product backlog, sprint backlog, sprint and working increment. This method was chosen because it can save system development time and can transform a business that is difficult to measure into one that is easy to develop. The system is designed with 2 actors, namely admin and customer. Admin has access rights to manage product data, customer data, and order data, while customers have the right to access product data and make order transactions.With this developed system, it is easier for Putra Reban Stores to market their products because product descriptions and product availability stocks can be informed more easily and accurately. With complete and accurate product information, it will also be easier for customers to make transactions.
Analysis of Cyber Infinity Game User Interface Design Widayati, Yohana Tri; Prakoso, Satrio Agung; Widjaja, Stephanus; Wicaksono, Adityo Putro; Risti, Endah Ambar
Jurnal Transformatika Vol 21, No 1 (2023): July 2023
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v21i2.6955

Abstract

The development of video games in Indonesia has grown rapidly since 2015, providing quite a large opportunity for the local game industry to compete in the video game market in Indonesia. Video games developed by local developers have not met players' expectations. Video game development needs to be done so that developers from abroad do not completely control the video game market in Indonesia. Game Cyber Infinity is one of the video games developed to answer the local market's needs. It was developed using the Design Thinking method with five stages: Empathize, Define, Ideate, Prototype, and Test. This research produced a Cyber Infinity game prototype with testing using the Black Box testing method.
Decision Tree Implementation in IT Job Recommendation System Widayati, Yohana Tri; Widjaja, Stephanus; Wicaksono, Adityo Putro; Gondohanindijo, Jutono; Putri, Christine Cecillia
Jurnal Transformatika Vol. 21 No. 2 (2024): Januari 2024
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v21i2.8328

Abstract

Employment is the primary activity that humans engage in to generate income. With the advancement of technology and research, there are many new job opportunities leading to confusion in choosing a job path. This leads to individual confusion in making job choices. Ignorance of one's own talents and personality, as well as ignorance of the various options available, can be the source of this ignorance. This research aims to develop a Decision Tree model to assist users in determining the appropriate IT field. The system uses AI Project Cycle and data processing tools such as Google Collaboratory, which is based on Python programming language. The results show that the Decision Tree algorithm can be applied to recommend jobs in the IT field to help users find suitable fields in the IT field.
Pengembangan Aplikasi Chatbot Dinas Pariwisata Kota Semarang Berbasis Neural Network Widayati, Yohana Tri; Widjaja, Stephanus; Putro Wicaksono, Adityo; Agung Prakoso, Satrio; Priscilla Putri, Christina
Techno.Com Vol. 23 No. 3 (2024): Agustus 2024
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/tc.v23i3.10935

Abstract

Jawa Tengah memiliki beragam tempat wisata yang menarik untuk dijelajahi, namun keterbatasan waktu dan terbatasnya sumber informasi membuat sulit untuk memberikan informasi yang tepat. Selain itu, pengelola objek wisata kesulitan memberikan informasi yang tepat kepada pengunjung. Tujuan dari penelitian ini adalah memasukkan neural network ke dalam aplikasi chatbot objek wisata Jawa Tengah untuk meningkatkan kemampuannya dalam memahami dan bereaksi secara tepat terhadap pertanyaan pengguna. Teknik AI Project Cycle yang dipadukan dengan pendekatan Natural Language Processing (NLP) berfungsi sebagai tahap preprocessing pada pengolahan kata. Penelitian ini menghasilkan akurasi sebesar 99,92% dan loss sebesar 0%. Program chatbot ini bertujuan untuk memberikan kemudahan akses informasi tempat wisata di Jawa Tengah kepada pengguna.
Rancang Bangun Sistem Informasi Pengolahan Laporan Wisata Berbasis Web Pada DINBUDPAR Kabupaten Rembang Athiyah, Lathifatul; Widayati, Yohana Tri; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.10780

Abstract

Kemajuan pesat teknologi informasi bagaikan angin segar yang membawa transformasi besar dalam berbagai bidang, tak terkecuali industri pariwisata. Di Kabupaten Rembang, pengelolaan data kunjungan wisata oleh Dinas Kebudayaan dan Pariwisata masih bersifat manual, menggunakan program Excel dan Word, sehingga prosesnya memakan waktu lama. Penelitian ini bercita-cita untuk membangun sistem informasi berbasis web yang difokuskan pada pengelolaan data kunjungan dan pendapatan destinasi wisata di Kabupaten Rembang. Tujuan utamanya adalah untuk meningkatkan kebergunaan sistem. Metode yang digunakan melibatkan pemrograman PHP dan MySQL sebagai database. Temuan penelitian menunjukkan bahwa sistem informasi yang terkomputerisasi dapat meminimalkan kesalahan mengurangi waktu pemrosesan, meningkatkan kualitas data, serta mempermudah pelaksanaan tugas. Simpulan dari penelitian ini adalah bahwa sistem berbasis web yang diusulkan dapat mengoptimalkan pengelolaan laporan data kunjungan dan pendapatan destinasi wisata, sehingga berdampak positif terhadap kinerja Dinas Kebudayaan dan Pariwisata Kabupaten Rembang.
Strategi Digital Marketing Tiktok Untuk Meningkatkan Brand Awareness Koding Next Surabaya Agustin, Amanda Eka; Widayati, Yohana Tri; Prakoso, , Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.10785

Abstract

In the digital era, social media marketing is crucial for enhancing brand awareness and expanding audience reach. TikTok has emerged as a popular platform among the youth, known for its creative and interactive content. Recognizing this potential, Koding Next Surabaya, a leading coding education institution for children and teenagers in Southeast Asia, aims to leverage TikTok to increase its brand awareness. Established in 2015 by Bartek Wasik and Mateusz Rybinski and present in Surabaya since 2022, Koding Next focuses on delivering top-quality programming education. This internship involves creating relevant content and studying innovative digital marketing strategies, particularly through interactive content and TikTok's promotional features, to reach a broader audience. This study seeks to develop an effective digital marketing strategy on TikTok, identify the most engaging content types, and measure the impact of TikTok's promotional features on brand awareness. The research focuses on the period from December to June, using metrics such as view count, engagement, and follower growth, within Surabaya's geographical context. The findings are expected to provide practical guidance for Koding Next Surabaya, enhance its brand awareness, and serve as a reference for future digital marketing research on TikTok.
Rancang Bangun Layanan Pengaduan Wisata Berbasis Web Dengan Pendekatan UML Pada DINBUDPAR Rembang Sholikhan, Ahmad Nur; Widayati, Yohana Tri; Galih, Sinta Tridian
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.10796

Abstract

Rembang Regency has approximately 39 tourist attractions, where these tourist spots were found to have numerous visitors each month in 2023. This is crucial in boosting the country's foreign exchange earnings. However, public service management at the Rembang Regency Department of Culture and Tourism still employs conventional methods perceived as inefficient and time-consuming, especially in the complaint handling service. Whereas complaints services can be a forum for tourists or the surrounding community to contribute in providing complaints about the tourist attractions they visit. Therefore, researchers leverage technological advancements to design a web-based tourism complaint service information system for the relevant department. Using UML modeling method, CodeIgniter framework version 3, Bootstrap version 4.4.1, PHP programming language, HTML, CSS, JavaScript, and MySQL for database connectivity, this research aims to be implemented so that the department can efficiently manage complaint services and respond promptly.
PERANCANGAN SISTEM INVENTORY BARANG LABORATORIUM TJKT BERBASIS WEB DI SMK DIPONEGORO BANYUPUTIH Hanif, Syahrul; Widayati, Yohana Tri; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.11055

Abstract

This research aims to design a web-based TJKT laboratory inventory system at SMK Diponegoro Banyutputih. This system is designed to overcome the problem of manual inventory management, which often causes data inaccuracy and low efficiency. This system uses Laravel framework for web development and MySQL database for data storage. The main features developed include recording incoming and outgoing goods, stock tracking, and generating inventory reports. System testing shows that this system is able to improve the accuracy of inventory data and simplify the process of managing goods in the laboratory. With the implementation of this system, it is expected to achieve operational efficiency and better inventory management in the TJKT laboratory of SMK Diponegoro Banyutputih.
Optimalisasi Performa Penjualan di PT Mustika Jaya Lestari Menggunakan Algoritma K-NN dan ARIMA (2021-2022) Wijaya, Tan Eric; Widayati, Yohana Tri; Yusup, Yusup
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 5 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i5.11665

Abstract

Sales are a crucial aspect for companies, including PT Mustika Jaya Lestari, which uses sales predictions to determine which products will sell in the future. However, sometimes predictions can go wrong, such as when a product that is predicted to increase actually decreases. This research aims to optimize sales by utilizing the K-Nearest Neighbor (K-NN) method to predict sales results. The K-NN method works by classifying new data based on its proximity to old data. This research produces graph visualization to predict sales with 90% accuracy and 10% error, using 762 test data and 2285 training data.