Claim Missing Document
Check
Articles

Found 13 Documents
Search

HUBUNGAN MOTIVASI DAN FLEKSIBILITAS TERHADAP HASIL BELAJAR SENAM LANTAI GULING DEPAN Prakoso, Satrio Agung; Simanjuntak, Victor; Hidasari, Fitriana Puspa
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 11 (2019): Nopember 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

AbstractThe problem in this study is, does motivation and flexibility have a significant relationship to the learning outcomes of front roll floor gymnastics in class X SMA Negeri 4 Pontianak. The method in this study is the descriptive correlational method by connecting the variables used in this study. The population in this study was class X students of SMA Negeri 4 Pontianak with a total sample of 3 class X namely X MIPA3, X MIPA4 and X MIPA5. Data analysis uses correlation coefficient analysis. Based on the data processing done, it was found that motivation and correlation to XMIPA 3 learning outcomes, whereas in class X MIPA4 and X MIPA5 only motivation correlated with learning outcomes of front roll floor gymnastics, while flexibility did not have a correlation to learning outcomes. Keywords: Fleksibility, Front Bolster Gymnastics, Motivation 
Implementasi Twitter Bootstrap dalam Pengembangan Aplikasi Web E-Commerce (Studi Kasus Toko Putra Reban Kendal) Widayati, Yohana Tri; Prihati, Yani; Widjaja, Stephanus; Prakoso, Satrio Agung; Notobudojo, Angeline Renita
Jurnal Transformatika Vol. 19 No. 1 (2021): July 2021
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v19i1.3541

Abstract

This study aims to apply twitter bootstrap in an e-commerce web so that the web display becomes more responsive, that is, it can provide a display according to the device used to access the web. The object of this research is the Putra Reban Store in Kendal which markets local art equipment and supplies, especially masks.The system development method used in this research is the Scrum method with stages including product backlog, sprint backlog, sprint and working increment. This method was chosen because it can save system development time and can transform a business that is difficult to measure into one that is easy to develop. The system is designed with 2 actors, namely admin and customer. Admin has access rights to manage product data, customer data, and order data, while customers have the right to access product data and make order transactions.With this developed system, it is easier for Putra Reban Stores to market their products because product descriptions and product availability stocks can be informed more easily and accurately. With complete and accurate product information, it will also be easier for customers to make transactions.
Analysis of Cyber Infinity Game User Interface Design Widayati, Yohana Tri; Prakoso, Satrio Agung; Widjaja, Stephanus; Wicaksono, Adityo Putro; Risti, Endah Ambar
Jurnal Transformatika Vol 21, No 1 (2023): July 2023
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v21i2.6955

Abstract

The development of video games in Indonesia has grown rapidly since 2015, providing quite a large opportunity for the local game industry to compete in the video game market in Indonesia. Video games developed by local developers have not met players' expectations. Video game development needs to be done so that developers from abroad do not completely control the video game market in Indonesia. Game Cyber Infinity is one of the video games developed to answer the local market's needs. It was developed using the Design Thinking method with five stages: Empathize, Define, Ideate, Prototype, and Test. This research produced a Cyber Infinity game prototype with testing using the Black Box testing method.
Rancang Bangun Rekomendasi Tempat Wisata Di Kabupaten Rembang Berbasis Website Menggunakan Metode Content Based Filtering Nurpila, Sinta; Ismail, Harries Arizonia; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.10718

Abstract

Kabupaten Rembang merupakan salah satu daerah yang berada di wilayah Jawa Tengah bagian utara Kabuaten Rembang juga memiliki banyak objek wisata, kuliner, rumah adat dan sebagainya. Tempat wisata di kawasan Kabupaten Rembang sangat beragam .Oleh karena itu penulis akan membuat sistem rekomendasi tempat wisata berbasis website di Kabupaten Rembang. Sistem rekomendasi ini bertujuan untuk membantu wisatawan mendapatkan informasi tempat-tempat wisata yang berada di Kabupaten Rembang dan sekitarnya. Dengan menggunakan metode Content-based Filtering, sistem akan melihat tempat wisata yang wisatawan pilih sebelumnya dan memberikan rekomendasi tempat wisata menggunakan metode tersebut. Sistem yang dibuat juga telah dilakukan uji coba menggunakan black box testing dan pengujian usability dari 24 responden dan menghasilkan nilai keseluruhan 89%. Dengan adanya sistem ini diharapkan dapat membantu wisatawan untuk menentukan tempat wisata lebih cepat dan akurat.
Rancang Bangun Sistem Informasi Pengolahan Laporan Wisata Berbasis Web Pada DINBUDPAR Kabupaten Rembang Athiyah, Lathifatul; Widayati, Yohana Tri; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.10780

Abstract

Kemajuan pesat teknologi informasi bagaikan angin segar yang membawa transformasi besar dalam berbagai bidang, tak terkecuali industri pariwisata. Di Kabupaten Rembang, pengelolaan data kunjungan wisata oleh Dinas Kebudayaan dan Pariwisata masih bersifat manual, menggunakan program Excel dan Word, sehingga prosesnya memakan waktu lama. Penelitian ini bercita-cita untuk membangun sistem informasi berbasis web yang difokuskan pada pengelolaan data kunjungan dan pendapatan destinasi wisata di Kabupaten Rembang. Tujuan utamanya adalah untuk meningkatkan kebergunaan sistem. Metode yang digunakan melibatkan pemrograman PHP dan MySQL sebagai database. Temuan penelitian menunjukkan bahwa sistem informasi yang terkomputerisasi dapat meminimalkan kesalahan mengurangi waktu pemrosesan, meningkatkan kualitas data, serta mempermudah pelaksanaan tugas. Simpulan dari penelitian ini adalah bahwa sistem berbasis web yang diusulkan dapat mengoptimalkan pengelolaan laporan data kunjungan dan pendapatan destinasi wisata, sehingga berdampak positif terhadap kinerja Dinas Kebudayaan dan Pariwisata Kabupaten Rembang.
PERANCANGAN SISTEM INVENTORY BARANG LABORATORIUM TJKT BERBASIS WEB DI SMK DIPONEGORO BANYUPUTIH Hanif, Syahrul; Widayati, Yohana Tri; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.11055

Abstract

This research aims to design a web-based TJKT laboratory inventory system at SMK Diponegoro Banyutputih. This system is designed to overcome the problem of manual inventory management, which often causes data inaccuracy and low efficiency. This system uses Laravel framework for web development and MySQL database for data storage. The main features developed include recording incoming and outgoing goods, stock tracking, and generating inventory reports. System testing shows that this system is able to improve the accuracy of inventory data and simplify the process of managing goods in the laboratory. With the implementation of this system, it is expected to achieve operational efficiency and better inventory management in the TJKT laboratory of SMK Diponegoro Banyutputih.
Rancang Bangun Sistem Penerimaan Santri Baru Berbasis Website Di Pondok Pesantren Al-Hadi Gresik Nurfiana, Dwi; Yusup, Yusup; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.11204

Abstract

This research was conducted to design and develop a website-based New Student Admission Information System at Islamic Boarding School Tahfidzul Qur'an Al-Hadi Gresik. This research uses the waterfall method, which includes sequential analysis to implementation stages. The final results showed that this new information system can improve efficiency and accuracy in the process of admitting new students and support the operations of the pesantren. The system provides various benefits, including increased enrollment efficiency, reduced administrative errors, and more structured management of santri data. It is recommended to conduct further development and training for administrative staff to ensure optimal use of the system. Thus, it is expected that the New Student Admission Information System at Islamic Boarding School Tahfidzul Qur'an Al-Hadi Gresik can operate optimally.
IMPLEMENTASI INTERNET OF THINGS (IOT) UNTUK MONITORING KETINGGIAN AIR MENGUNAKAN SENIOR ULTRASONIK DAN BOT TELEGRAM SEBAGAI SISTEM PERINGKAT DINI BANJIR DI DESA LOIRENG KECAMATAN SAYUNG Lailul Fikri, Muhamad; Dharmawan, Alexander; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol. 8 No. 5 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/r58mx380

Abstract

Banjir merupakan ancaman rutin bagi wilayah pesisir seperti Desa Loireng, Demak. Penelitian ini bertujuan mengembangkan sistem monitoring ketinggian air berbasis Internet of Things (IoT) menggunakan sensor ultrasonik HC-SR04 dan mikrokontroler Arduino Uno. Sistem ini terintegrasi dengan Bot Telegram untuk mengirimkan notifikasi peringatan dini secara otomatis ketika ketinggian air melebihi ambang batas tertentu. Metode prototyping digunakan untuk membangun sistem secara bertahap melalui umpan balik pengguna. Hasil pengujian menunjukkan bahwa sistem mampu membaca ketinggian air dengan akurasi tinggi (deviasi <1,5 cm) dan mengirimkan notifikasi rata-rata dalam 2 detik. Tingkat keberhasilan pengiriman pesan mencapai 83,3%. Sistem ini terbukti responsif, hemat energi, dan efektif sebagai solusi peringatan dini banjir berbasis komunitas. Kata Kunci: IoT, Peringatan Dini Banjir, Telegram Bot
PENERAPAN METODE PROTOTYPING DALAM PERANCANGAN USER INTERFACE (UI) WEBSITE REGISTRASI ONLINE PENDAKI Mranani, Mugie; Widayati, Yohana Tri; Prakoso, Satrio Agung
INTECOMS: Journal of Information Technology and Computer Science Vol. 8 No. 5 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/phr7kd66

Abstract

Kebutuhan akan sistem pelayanan yang cepat, efisien, dan mudah diakses mendorong sektor pariwisata untuk mengadopsi pendekatan digital, termasuk dalam proses registrasi pendakian gunung. Penelitian ini bertujuan merancang antarmuka pengguna (User Interface/UI) sistem registrasi online pendaki Gunung Sindoro melalui Basecamp Ndoro Arum dengan metode Prototyping. Metode ini dipilih karena bersifat iteratif dan berorientasi pada pengguna, memungkinkan perbaikan desain secara berkelanjutan berdasarkan umpan balik pengguna. Pendekatan penelitian yang digunakan adalah deskriptif kualitatif, dengan teknik pengumpulan data melalui observasi, wawancara, dan studi literatur. Proses pengembangan meliputi analisis kebutuhan, perancangan prototipe menggunakan Figma, evaluasi, dan penyempurnaan desain. Hasil menunjukkan bahwa metode Prototyping efektif dalam menghasilkan desain UI yang responsif, intuitif, dan sesuai dengan ekspektasi pengguna. Prototipe yang dikembangkan meningkatkan efisiensi registrasi sekaligus memperkuat pengalaman pengguna dalam mengakses layanan. Penelitian ini diharapkan menjadi referensi bagi pengembangan sistem registrasi daring berbasis UI/UX.
Pengembangan website ujian tes TOEFL pada Lembaga Kursus “Plug-in” Wijaya, Arya Bima; Widayati, Yohana Tri; Prakoso, Satrio Agung
Jurnal Ilmiah Teknologi Informasi Asia Vol 19 No 2 (2025): Volume 19 nomor 2 2025 (8)
Publisher : LP2M Institut Teknologi dan Bisnis ASIA Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jitika.v19i2.1189

Abstract

The TOEFL test is an international standard for measuring English language ability. This research developed a web-based TOEFL examination system at the “Plug-in” Training Institute using the Scrum method to address the shortcomings of the old system, such as audio control, score accuracy, and insufficient detail in recording results. The data were collected through observation, interviews, and literature study. Scrum was applied in three sprints that focused on the listening section navigation, score calculation, and answer logging. Features for single audio playback, a timer, automatic score calculation, and a detailed results display were successfully implemented. Testing showed the system to be stable and accurate according to TOEFL standards. This system improves efficiency, fairness, and user experience in digital TOEFL examinations. Suggestions for development include broader testing, UI/UX optimization, a data export feature, and more detailed answer logging for analysis.