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Journal : Hasbuna

IMPLEMENTASI MODEL PEMBELAJARAN BERBASIS INFORMATION COMMUNICATION TECHNOLOGY (ICT) TERHADAP KREATIVITAS BELAJAR SISWA (Studi Kasus Mata Pelajaran Akidah Akhlak di MAN 1 Kota Tasikmlaya) Wildan, Asep
HASBUNA : Jurnal Pendidikan Islam Vol 4 No 2 (2024): Maret 2024
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v4i2.314

Abstract

This study aims to determine the effect of Information Communication Technology (ICT)-based learning models on student learning creativity at MAN 1 Tasikmalaya City. This research was aimed at class X students at MAN 1 Tasikmlaya City with a sample of 84 students. This study uses a survey method using a quantitative approach. The instrument used was a questionnaire using a Likert scale. The analysis technique uses the product moment relationship at a significant level of 5%. The results of the study show that the ICT learning model has a significant influence on students' learning creativity. it can be seen that the correlation number (r) is 0.903. From these figures it can be found that the magnitude of the coefficient of determination shows the influence between the ICT learning model (variable X) on student learning creativity (variable Y) the formula KP = r² x 100%, where (KP is the determining coefficient or determinant and r is the correlation coefficient ) KP = r² x 100% KP = 0.903² x 100% = 81.5%. From the results of these calculations, it can be concluded that learning creativity is influenced by the ICT learning model by 81.5% while the remaining 18.5% is influenced by variables or other factors not examined.Reading results From the results of the t-test it can be discussed the hypothesis proposed as follows, namely the ICT-based learning model has a positive effect on the learning creativity of MAN 1 students in Tasikmlaya City. The results of a simple linear regression analysis show that the ICT-based learning model has tcount (0.903) > ttable (0.220) on learning creativity in MAN 1 Tasikmlaya City.
IMPLEMENTASI METODE PEMBELAJAR BERBASIS SMART GAMES DALAM MENINGKATKAN MINAT BELAJAR MAPEL PAI DI SMPIT MIFTAHUL HUDA VII Wildan, Asep; Sheno Kusumanandi
HASBUNA : Jurnal Pendidikan Islam Vol 5 No 1 (2024): September 2024
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v5i1.386

Abstract

The development of science and technology which is increasingly developing is currently being used as a solution in every problem that occurs, especially in the field of education. This certainly has a positive impact on the world of education. Learning in class will not be effective if only using one method in learning but must be supported by various other learning methods so that the class atmosphere becomes more lively and does not seem monotonous. To achieve learning objectives, one of them is by choosing a strategy or learning method. Teachers innovate using various learning methods, one of which is using the smart games method. This game based method uses media in the form of quizzes and guessing games. Learning Islamic religious education is learning in one week only carried out three hours of learning. To get rid of boredom in students, teachers innovate and be creative by packaging learning with playing methods. This research is a study that aims to find out how the application of the smart game method in learning PAI at SMPIT Miftahul Huda VII. This research uses a qualitative approach and data is presented in a descriptive form. Researchers collected research data by interview, observation, and documentation techniques. Data analysis using data reduction, data presentation, and drawing conclusions. From the results of analysis of research data on Islamic religious education learning using the smart game method that: the smart game method is used as a learning evaluation, the smart game method is applied according to the material, so not all learning material only uses this method, in the application of this method is a method that is popular with students, based on the results of the research, researchers can see and conclude that learning using this method creates an active classroom atmosphere and brings pleasure and comfort to students in participating in learning activities in class.
IMPLEMENTASI ASSESMEN NASIONAL BERBASIS KOMPUTER (ANBK) Wildan, Asep
HASBUNA : Jurnal Pendidikan Islam Vol 1 No 1 (2022): Pendidikan Agama Islam
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v1i1.31

Abstract

Tujuan penelitian ini yaitu untuk mengkaji literatur yang ada tentang implementasi Assesmen Nasional Berbasis Komputer (ANBK). Pada artikel ini, dilatar belakangi oleh Asesmen Nasional pengganti UN yang sedang dirancang adalah evaluasi yang dilakukan oleh pemerintah untuk menilai kualitas layanan pendidikan di satuan pendidikan yang bertujuan untuk perbaikan dan peningkatan kualitas belajar peserta didik secara berkelanjutan. Penelitian ini menggunakan metode studi pustaka untuk menganalisis penelitian-penelitian sebelumnya. Hasil penelitian menunjukkan bahwa Pelaksanaan ANBK di lembaga sekolah dilaksanakan secara online dan disesuaikan dengan Prosedur Operasinal Standar Asesmen Nasional Tahun 2021 nomor 030/H/PG.00/2021 yang terbagi menjadi tiga tahapan. Pertama, pra ANBK yang meliputi kegiatan sosialisasi, pengelolaan personalia, sarana dan prasarana, dan pengelolaan peserta didik. Kedua, tahap pelaksanaan ANBK yang dilakukan secra online. Ketiga, tahap pasca ANBK kegiatan yang dilakukan pada tahap ini, memastikan peserta log out, menandatangani berita acara dan melakukan cetak laporan.
PENGARUH IMPLEMENTASI PROGRAM PENGEMBANGAN DIRI TERHADAP HASIL BELAJAR SISWA (Studi Eksperimen Pada Pembelajaran PAI di Kelas V SDN Citapen Kota Tasikmalaya) Wildan, Asep; Gopar
HASBUNA : Jurnal Pendidikan Islam Vol 3 No 1 (2023): September 2023
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v3i1.226

Abstract

This research is motivated by the implementation of self-development programs in extracurricular activities that have not been implemented optimally. Self-development activities have not received more attention from parents and students themselves. In this study the researchers focused on discussing the implementation of attitude habituation carried out, sincerity, enthusiasm in participating in learning. Student learning outcomes experienced an increase between before treatment or pretest and after treatment or posttest. When compared to the results of the pre-test and post-test values between the experimental class that took part in Islamic self-development activities and those who did not take part, it can be seen that the pretest average value of the class that took part in self-development activities was 41.18 while those who did not took part were 40.59. Meanwhile, the posttest score for the class that took part in self-development activities was 70.59 while those who did not took part were 66.47. Based on the data above, it can be seen that in the experimental class the average student learning outcomes increased by 29.41 and in the control class it increased by 25.88. The results of the calculation of the t test (paired sample t test), indicate that there is a significant difference between the results before and after being given treatment or after participating in an Islamic self-development program. From the SPPS processing data above, it can be seen Sig. (2 tailed) = 0.000 <0.05, then Ho is rejected and Ha is accepted. So it can be concluded that there is an influence of Islamic self-development programs on student learning outcomes
IMPLEMENTASI MODEL PEMBELAJARAN BERBASIS INFORMATION COMMUNICATION TECHNOLOGY (ICT) TERHADAP KREATIVITAS BELAJAR SISWA (Studi Kasus Mata Pelajaran Akidah Akhlak di MAN 1 Kota Tasikmlaya) Wildan, Asep
HASBUNA : Jurnal Pendidikan Islam Vol 4 No 2 (2024): Maret 2024
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v4i2.314

Abstract

This study aims to determine the effect of Information Communication Technology (ICT)-based learning models on student learning creativity at MAN 1 Tasikmalaya City. This research was aimed at class X students at MAN 1 Tasikmlaya City with a sample of 84 students. This study uses a survey method using a quantitative approach. The instrument used was a questionnaire using a Likert scale. The analysis technique uses the product moment relationship at a significant level of 5%. The results of the study show that the ICT learning model has a significant influence on students' learning creativity. it can be seen that the correlation number (r) is 0.903. From these figures it can be found that the magnitude of the coefficient of determination shows the influence between the ICT learning model (variable X) on student learning creativity (variable Y) the formula KP = r² x 100%, where (KP is the determining coefficient or determinant and r is the correlation coefficient ) KP = r² x 100% KP = 0.903² x 100% = 81.5%. From the results of these calculations, it can be concluded that learning creativity is influenced by the ICT learning model by 81.5% while the remaining 18.5% is influenced by variables or other factors not examined.Reading results From the results of the t-test it can be discussed the hypothesis proposed as follows, namely the ICT-based learning model has a positive effect on the learning creativity of MAN 1 students in Tasikmlaya City. The results of a simple linear regression analysis show that the ICT-based learning model has tcount (0.903) > ttable (0.220) on learning creativity in MAN 1 Tasikmlaya City.
IMPLEMENTASI METODE PEMBELAJAR BERBASIS SMART GAMES DALAM MENINGKATKAN MINAT BELAJAR MAPEL PAI DI SMPIT MIFTAHUL HUDA VII Wildan, Asep; Sheno Kusumanandi
HASBUNA : Jurnal Pendidikan Islam Vol 5 No 1 (2024): September 2024
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v5i1.386

Abstract

The development of science and technology which is increasingly developing is currently being used as a solution in every problem that occurs, especially in the field of education. This certainly has a positive impact on the world of education. Learning in class will not be effective if only using one method in learning but must be supported by various other learning methods so that the class atmosphere becomes more lively and does not seem monotonous. To achieve learning objectives, one of them is by choosing a strategy or learning method. Teachers innovate using various learning methods, one of which is using the smart games method. This game based method uses media in the form of quizzes and guessing games. Learning Islamic religious education is learning in one week only carried out three hours of learning. To get rid of boredom in students, teachers innovate and be creative by packaging learning with playing methods. This research is a study that aims to find out how the application of the smart game method in learning PAI at SMPIT Miftahul Huda VII. This research uses a qualitative approach and data is presented in a descriptive form. Researchers collected research data by interview, observation, and documentation techniques. Data analysis using data reduction, data presentation, and drawing conclusions. From the results of analysis of research data on Islamic religious education learning using the smart game method that: the smart game method is used as a learning evaluation, the smart game method is applied according to the material, so not all learning material only uses this method, in the application of this method is a method that is popular with students, based on the results of the research, researchers can see and conclude that learning using this method creates an active classroom atmosphere and brings pleasure and comfort to students in participating in learning activities in class.
BUDAYA PENGELOLAAN KELAS SEBAGAI PILAR UTAMA UNTUK MENDUKUNG KEBERHASILAN PENDIDIKA KARAKTER ISLAMI PESERTA DIDIK: (STUDI PENELITIAN MTS NURUL FALAH KOTA TASIKMALAYA) Nitalia Fitriani; Wildan, Asep
HASBUNA : Jurnal Pendidikan Islam Vol 7 No 2 (2025): September, 2025
Publisher : Program Studi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70143/hasbuna.v7i2.583

Abstract

Classroom management culture plays an important role in supporting the success of Islamic character education for students. This study is based on the reality in the field that classroom management by some teachers is still conventional and does not fully reflect Islamic values. This study aims to describe the form of classroom management culture at MTs Nurul Falah Tasikmalaya, analyze its influence on Islamic character education for students, and identify the challenges faced in its implementation. This study uses a qualitative approach with a descriptive method. Data collection techniques are carried out through observation, interviews, and documentation. The results of the study indicate that the classroom management carried out has integrated Islamic values such as discipline, responsibility, and mutual respect, which have a positive impact on the formation of student character. However, challenges are still found, especially in terms of limited teacher understanding and less than optimal training related to Islamic-based classroom management.