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Pengaruh Aplikasi E-book Berbasis Android terhadap Pemahaman Pupujian Sunda pada Mata Kuliah Sejarah Sastra Lama di STKIP Muhammadiyah Kuningan Ripai, Ipan
LOKABASA Vol 12, No 2 (2021): Vol. 12 No. 2, Oktober 2021
Publisher : UPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jlb.v12i2.38886

Abstract

Abstrak: Tujuan dari penelitian ini yaitu untuk mengetahui bagaimana pengaruh aplikasi e-book berbasis android terhadap pemahaman pupujian Sunda pada mata kuliah sejarah sastra lama di STKIP Muhammadiyah Kuningan. Penelitian ini merupakan jenis penelitian kuantitatif. Metode yang digunakan dalam penelitian ini yaitu metode eksperimen menggunakan one-group pretest-posttest design.  Populasi dan sampel dalam penelitian ini yaitu mahasiswa semester 4 STKIP Muhammadiyah Kuningan. Teknik pengumpulan data menggunakan teknik observasi atau participant observation dan tes. Hasil dari penelitian ini yaitu aplikasi e-book berbasis android terhadap pemahaman pupujian Sunda pada mata kuliah sejarah sastra lama di STKIP Muhammadiyah Kuningan sangat berpengaruh. Hal ini terlihat dari nilai rata-rata pretest 56,42 dengan nilai terendah 44 dan nilai tertinggi 68. Sedangkan pada posttest didapatkan  nilai rata-rata 77,21 dengan nilai terendah 47 dan nilai tertinggi 100. Berdasarkan uji hipotesis menggunakan Uji Paired Sampel T-test didapatkan nilai sig. (2-tailed) yaitu 0,000 0,05, maka dari itu terdapat perbedaan yang signifikan antara pemahaman dan kemampuan mahasiswa dalam mata kuliah Sejarah Sastra Lama sesudah Sunda menggunakan ebook berbasis android pada materi pupujian Sunda.
Pembuatan Aplikasi Transaksi Pembayaran Makanan dan Minuman UMKM Nyonya Buki Kuningan Yanto, Adi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1788

Abstract

Food and beverage payment transaction applications are very important in helping MSMEs improve operational efficiency and service quality. This research aims to develop a web-based payment transaction application for Mrs. Buki Kuningan MSMEs. This application is designed using the Customer Relationship Management (CRM) method and tested with a qualitative approach. This research uses the Design and Development Research method. The stages in the design and development methods used are needs analysis, design, development, testing, and evaluation. The data collection techniques used include in-depth interviews, observations, and documentation. Data obtained from various sources will be analyzed using content analysis techniques, descriptive analysis, trial and evaluation. The test results show that this application can increase efficiency, reduce errors, and provide convenience for users. This application is expected to increase MSME income through improving service quality
Penerapan Model Pembelajaran Konstruktivisme Menggunakan Media Google Classroom untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual Kelas X di SMKN 3 Kuningan Yusanto, Aorta Prakabayu; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1801

Abstract

This study aims to determine the learning outcomes of students using the constructivism method using google classroom media in the subject of Visual Communication Design Basics class X SMKN 3 Kuningan in 2023/2024. The method used was quantitative with the type of quasi-experimental method with a pretest-posttest control group design. The population in this study is class X students of SMKN 3 Kuningan. The sample used in this study was divided into 2 classes (experimental and control) with a total of 72 students. The data collection techniques used in this study are tests and questionnaires. The data analysis techniques used in this study are using normality tests, homogeneity tests, hypothesis tests, validity tests, and reliability tests. The results of this study show that the learning outcomes of students in the subject of Fundamentals of Visual Communication Design of CorelDraw material in class X at SMKN 3 Kuningan before using the Constructivism learning model are still lacking with an average score of 77.78. Student learning outcomes in the subject of Fundamentals of Visual Communication Design CorelDraw material in class X at SMKN 3 Kuningan after using the Constructivism learning model are good with an average score of 84.72. There was a change in the learning model of Constructivism on student learning outcomes in the basic subjects of visual communication design
Media Pembelajaran Digital Berbasis Prezi pada Matakuliah E Commerce terhadap Hasil Belajar Mahasiswa Pendidikan Teknologi Informasi dan Komunikasi STKIP Muhammadiyah Kuningan Ripai, Ipan; Ropiah, Opah
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 11, No 2 (2023): July 2023
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v11i2.6205

Abstract

Mahasiswa kesulitan dalam memahami konsep E-Commerce yang abstrak dan membutuhkan dukungan visualisasi dalam pembelajaran. Media pembelajaran Prezi dikembangkan dengan memperhatikan prinsip visual mampu mendukung pembelajaran E-Commerce. Penelitian bertujuan untuk mendeskripsikan pengembangan media pembelajaran dan menghasilkan media pembelajaran berbasis Prezi yang layak digunakan dalam pembelajaran. Penelitian ini merupakan penelitian kuantitatif. Hasil penelitian menunjukkan bahwa manfaat media pembelajaran adalah: menjadi media interaksi pembelajaran antara dosen dan mahasiswa, meningkatkan motivasi belajar mahasiswa, memfasilitasi dosen untuk menyampaikan materi pembelajaran sehingga pembelajaran tetap berlangsung meskipun tidak dilakukan secara tatap muka, menjadi media interaksi antara dosen dan mahasiswa selama pelaksanaan pembelajaran,  bermanfaat sebagai media transfer informasi dan interaksi pembelajaran selama pembelajaran daring, membuat pekerjaan menjadi efektif dan efesien. Instrumen penelitian terdiri soal tes dan angket respon mahasiswa. Media pembelajaran yang dikembangkan layak digunakan dengan memenuhi aspek kevalidan dan keefektifan. Penilaian aspek kevalidan berdasarkan lembar penilaian ahli berada pada kriteria valid. Sedangkan penilaian aspek keefektifan berdasarkan tes hasil belajar mahasiswa berada pada kriteria cukup baik dan angket respon mahasiswa berada pada kriteria sangat baik. Media pembelajaran terdiri dari bagian menu dan bagian isi. Bagian menu terdiri dari gambaran materi yang akan disajikan dalam media. Bagian isi terdiri dari materi yang bisa diperbesar dan diperkecil sesuai kebutuhan dan video pembelajaran untuk memvisualisasikan konsep E-Commerce.
PENGEMBANGAN SISTEM INFORMASI PRODUK LOKAL BADAN USAHA MILIK DESA DI KECAMATAN CIAWIGEBANG Taryana, Taryana; Ripai, Ipan
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 4 (2024): JATI Vol. 8 No. 4
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i4.10693

Abstract

Pemerintah mengalami kesulitan dalam beradaptasi dengan kemajuan teknologi di era modern ini. Oleh karena itu, inovasi dalam pelayanan sangat diperlukan. Sistem Informasi Produk Lokal Badan Usaha Milik Desa dirancang untuk memasarkan produk lokal di wilayah Kecamatan Ciawigebang. Badan Usaha Milik Desa memiliki peran krusial dalam pengembangan ekonomi desa karena potensinya yang besar untuk meningkatkan kesejahteraan masyarakat desa. Namun, mereka sering menghadapi berbagai tantangan yang dapat menghambat operasional dan kemajuannya. Agar dapat mencapai tujuan mereka dengan lebih efisien dan berkontribusi pada pembangunan ekonomi desa yang berkelanjutan, Badan Usaha Milik Desa memerlukan pendekatan yang menyeluruh. Pendekatan ini mencakup peningkatan kapasitas sumber daya manusia, akses ke sumber pendanaan, pembangunan infrastruktur, dan strategi pemasaran yang efektif. Dukungan dari pemerintah dan masyarakat juga sangat penting. Penelitian ini bertujuan untuk menerapkan strategi utama dalam perancangan sistem, yaitu menyebarluaskan informasi tentang produk lokal di Kecamatan Ciawigebang. Hasil penelitian menunjukkan bahwa produk yang dikembangkan layak dengan tingkat keberhasilan 100%. Sistem informasi ini memberikan informasi dan layanan untuk pemesanan produk yang dapat diakses oleh semua kalangan. Diharapkan dengan adanya website ini, setiap Badan Usaha Milik Desa dapat memberikan pengaruh positif terhadap kegiatan produksi produk lokal di Kecamatan Ciawigebang.
Pembuatan Aplikasi Transaksi Pembayaran Makanan dan Minuman UMKM Nyonya Buki Kuningan Yanto, Adi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1788

Abstract

Food and beverage payment transaction applications are very important in helping MSMEs improve operational efficiency and service quality. This research aims to develop a web-based payment transaction application for Mrs. Buki Kuningan MSMEs. This application is designed using the Customer Relationship Management (CRM) method and tested with a qualitative approach. This research uses the Design and Development Research method. The stages in the design and development methods used are needs analysis, design, development, testing, and evaluation. The data collection techniques used include in-depth interviews, observations, and documentation. Data obtained from various sources will be analyzed using content analysis techniques, descriptive analysis, trial and evaluation. The test results show that this application can increase efficiency, reduce errors, and provide convenience for users. This application is expected to increase MSME income through improving service quality
Penerapan Model Pembelajaran Konstruktivisme Menggunakan Media Google Classroom untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual Kelas X di SMKN 3 Kuningan Yusanto, Aorta Prakabayu; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1801

Abstract

This study aims to determine the learning outcomes of students using the constructivism method using google classroom media in the subject of Visual Communication Design Basics class X SMKN 3 Kuningan in 2023/2024. The method used was quantitative with the type of quasi-experimental method with a pretest-posttest control group design. The population in this study is class X students of SMKN 3 Kuningan. The sample used in this study was divided into 2 classes (experimental and control) with a total of 72 students. The data collection techniques used in this study are tests and questionnaires. The data analysis techniques used in this study are using normality tests, homogeneity tests, hypothesis tests, validity tests, and reliability tests. The results of this study show that the learning outcomes of students in the subject of Fundamentals of Visual Communication Design of CorelDraw material in class X at SMKN 3 Kuningan before using the Constructivism learning model are still lacking with an average score of 77.78. Student learning outcomes in the subject of Fundamentals of Visual Communication Design CorelDraw material in class X at SMKN 3 Kuningan after using the Constructivism learning model are good with an average score of 84.72. There was a change in the learning model of Constructivism on student learning outcomes in the basic subjects of visual communication design
Rancang Bangun E-Learning Berbasis Website di SMK Negeri 3 Kuningan Rafsanzani, Fajri Rafli; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1855

Abstract

Developing an e-learning learning platform that is expected to provide easy and fast access for students and teachers in sharing subject matter, is also expected to increase the productivity of students who want to learn even outside school hours. The purpose of this study is to design and build a web-based e-learning platform at SMK Negeri 3 Kuningan which is expected to make it easier for students and teachers in learning and teaching activities. The method in this study uses the R&D method with the Rapid Application Development (RAD) model system development method. The population in this study is all teachers at SMK Negeri 3 Kuningan. The data collection technique was carried out using a lift. Data analysis was carried out on all data obtained and analyzed descriptively. The results showed that the researcher conducted a functionality test with "very feasible" results. Then the usability test was carried out by 10 teaching samples by showing a result of 87.1% which can be categorized as "very feasible". Thus, it has met the feasibility of use
Pengaruh Penggunaan Web Sebagai Media Pembelajaran PKN Kelas X di SMK Muhammadiyah 1 Kuningan Pratama, Latif; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1867

Abstract

The purpose of this study is to determine the influence of the use of the web as a learning medium for class X PKN at SMK Muhammadiyah 1 Kuningan. The method in this study uses experiments and types of quantitative research with a one group pretest posttest design. The instruments used are pretest and posttest. The data analysis techniques used were validity tests, normality tests, and paired sample t tests. This research was carried out at SMK Muhammadiyah 1 Kuningan with a sample of 18 students of class X Hospitality. The results of the study show that the learning outcomes of students in PKN learning before using web blogs as a learning medium are far from the KKM (Minimum Completeness Criteria) score with an average of 62.61. The learning outcomes of students in PKN learning after using web blogs as a learning medium have increased with an average score of 78.78. The results of the paired sample t-test Ha were accepted and Ho was rejected because of sig. (2-tailed) 0.001 < 0.05. This means that there is an influence on student learning outcomes before and after using web blogs as a learning medium
Pengaruh Penerapan Kurikulum Merdeka Berbasis TIK Terhadap Kemampuan Berpikir Kreatif Siswa pada Mata Pelajaran TIK di MTs Bani Karim Pancalang Abas, Abdul; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.1864

Abstract

This research aims to determine the impact of implementing a technology-based curriculum on students' creative thinking skills. The independent curriculum is a curriculum that provides freedom and flexibility for schools to develop their curriculum according to the needs and potential of their respective regions. Meanwhile, the use of digital technology in the learning process is expected to enhance students' creativity. The research method that will be used is a quantitative method with a quasi-experimental design featuring pre-test and post-test designs. The research sample consists of eighth-grade students from MTs Bani Karim. The sample was determined using simple random sampling techniques, totaling 46 students, divided into two groups: the experimental group (23 students) and the control group (23 students). The research instrument used is a creative thinking test. Data for the research was collected through pretest and posttest assessments. The data analysis technique employed is the t-test. The research results are expected to show that the implementation of the independent curriculum based on ICT has a positive and significant impact on enhancing students' creative thinking skills. The researchers' findings are expected to contribute to the development of a curriculum and learning that focuses on enhancing students' creativity, as well as serve as a consideration for the government and stakeholders in implementing the independent curriculum in schools