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Pengaruh Penerapan Kurikulum Merdeka Berbasis TIK Terhadap Kemampuan Berpikir Kreatif Siswa pada Mata Pelajaran TIK di MTs Bani Karim Pancalang Abas, Abdul; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.1864

Abstract

This research aims to determine the impact of implementing a technology-based curriculum on students' creative thinking skills. The independent curriculum is a curriculum that provides freedom and flexibility for schools to develop their curriculum according to the needs and potential of their respective regions. Meanwhile, the use of digital technology in the learning process is expected to enhance students' creativity. The research method that will be used is a quantitative method with a quasi-experimental design featuring pre-test and post-test designs. The research sample consists of eighth-grade students from MTs Bani Karim. The sample was determined using simple random sampling techniques, totaling 46 students, divided into two groups: the experimental group (23 students) and the control group (23 students). The research instrument used is a creative thinking test. Data for the research was collected through pretest and posttest assessments. The data analysis technique employed is the t-test. The research results are expected to show that the implementation of the independent curriculum based on ICT has a positive and significant impact on enhancing students' creative thinking skills. The researchers' findings are expected to contribute to the development of a curriculum and learning that focuses on enhancing students' creativity, as well as serve as a consideration for the government and stakeholders in implementing the independent curriculum in schools
Efektivitas Model Cooperative Learning Berbantuan Media Quizwhizzer untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Inggris Kelas X Melia, Revi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4029

Abstract

This study aims to determine the effectiveness of the Cooperative Learning model assisted by the quizwhizzer media in improving students' learning outcomes in English subjects for Grade X at MA Subulul Huda Darma. The study employs a quantitative approach with a quasi-experimental method and a Nonequivalent Control Group Design. The sample consisted of two classes: the experimental class, which used the Cooperative Learning model with Quizwhizzer, and the control class, which used conventional methods. Data collection was conducted through pretest and posttest, analyzed using normality test, homogeneity test, and an Independent Sample T-Test. The hypothesis test results showed a significance value (Sig. 2-tailed) of 0.000 < 0.05, indicating a significant difference in learning outcomes between the two classes. Thus, the use of the Cooperative Learning model assisted by Quizwhizzer media proved effective in improving students' learning outcomes. This model is capable of creating an interactive, enjoyable learning environment and increasing students' active engagement.  
Efektivitas Model Pembelajaran Project Based Learning (PjBL) Berbantuan Kahoot untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Informatika Karmila, Mia; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4035

Abstract

The purpose of this study was to determine the effectiveness of student learning outcomes in the subject of Informatics at MA Subulul Huda Darma, influenced by the use of the Project Based Learning (PjBL) model assisted by Kahoot. The PjBL approach was applied to create a more active, creative, and enjoyable learning environment. The research method used was a pre-experimental design with a one-group pretest-posttest design. The population in this study consisted of all 11th-grade students at MA Subulul Huda Darma enrolled in the Informatics subject, with a sample size of 30 students. To collect the data, learning outcome tests were administered before (pre-test) and after (post-test) the treatment. The pre-test results showed an average score of 62.83, while the post-test results showed an increased average score of 82.50. Based on data analysis using SPSS version 26 with the paired sample t-test, the significance value (2-tailed) was 0.000 < 0.05, indicating that H₀ is rejected and Hₐ is accepted. Therefore, there is a significant difference between the pre-test and post-test scores. These results indicate that the use of the Project Based Learning model assisted by Kahoot is effective in improving student learning outcomes in the Informatics subject at MA Subulul Huda Darma.
Efektivitas Penggunaan E-Learning Berbasis Moodle pada Proses Pembelajaran di SMK Negeri 1 Luragung Mukhlisin, Lutfi Hardi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4071

Abstract

This research aimed to develop and measure the effectiveness of Moodle-based e-learning as a learning medium for vocational high school students. The study used a Research and Development (R&D) approach with the ADDIE model and a quasi-experimental quantitative design (one-group pretest–posttest). The population included all students from classes X DKV1, X DKV2, and X DKV3 at SMK Negeri 1 Luragung, with class X DKV2 serving as the sample. Questionnaires and tests were used as instruments to assess the LMS's feasibility and effectiveness. The data were analyzed using quantitative descriptive methods. The results showed the medium received feasibility scores of 81.6% from students, 88% from media experts, and 98% from material experts, placing it in the "Highly Feasible" category. The learning effectiveness, measured by the N-Gain Score, averaged 0.738, indicating a "High" category. These findings demonstrate that Moodle e-learning is both feasible and effective in improving student understanding and learning outcomes, and is suitable for implementation as a digital learning model in vocational schools.
Implementasi E-Learning Media Pembelajaran Berbasis Website Menggunakan Articulate Storyline dalam Mata Pelajaran DKV Wardika, Ajis; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4085

Abstract

This study aims to implement web-based interactive learning media using Articulate Storyline 360 in the Visual Communication Design (VCD) subject at SMK Negeri 1 Luragung and to assess its effectiveness on learning outcomes. The method applied was a pre-experimental design with a one group pretest–posttest model, involving 34 tenth-grade VCD students selected through purposive sampling. Instruments included learning achievement tests (pretest and posttest) and validation questionnaires from material and media experts. The data were analyzed using quantitative descriptive methods. The results showed an increase in the average score from 45.2 to 66.6. The paired sample t-test at a 5% significance level indicated Sig. < 0.05, signifying a significant difference before and after treatment. Expert validations categorized the media as “very feasible.” The media was found effective in improving students’ learning outcomes in VCD.
Pembuatan Aplikasi Transaksi Pembayaran Makanan dan Minuman UMKM Nyonya Buki Kuningan Yanto, Adi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1788

Abstract

Food and beverage payment transaction applications are very important in helping MSMEs improve operational efficiency and service quality. This research aims to develop a web-based payment transaction application for Mrs. Buki Kuningan MSMEs. This application is designed using the Customer Relationship Management (CRM) method and tested with a qualitative approach. This research uses the Design and Development Research method. The stages in the design and development methods used are needs analysis, design, development, testing, and evaluation. The data collection techniques used include in-depth interviews, observations, and documentation. Data obtained from various sources will be analyzed using content analysis techniques, descriptive analysis, trial and evaluation. The test results show that this application can increase efficiency, reduce errors, and provide convenience for users. This application is expected to increase MSME income through improving service quality
Penerapan Model Pembelajaran Konstruktivisme Menggunakan Media Google Classroom untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual Kelas X di SMKN 3 Kuningan Yusanto, Aorta Prakabayu; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1801

Abstract

This study aims to determine the learning outcomes of students using the constructivism method using google classroom media in the subject of Visual Communication Design Basics class X SMKN 3 Kuningan in 2023/2024. The method used was quantitative with the type of quasi-experimental method with a pretest-posttest control group design. The population in this study is class X students of SMKN 3 Kuningan. The sample used in this study was divided into 2 classes (experimental and control) with a total of 72 students. The data collection techniques used in this study are tests and questionnaires. The data analysis techniques used in this study are using normality tests, homogeneity tests, hypothesis tests, validity tests, and reliability tests. The results of this study show that the learning outcomes of students in the subject of Fundamentals of Visual Communication Design of CorelDraw material in class X at SMKN 3 Kuningan before using the Constructivism learning model are still lacking with an average score of 77.78. Student learning outcomes in the subject of Fundamentals of Visual Communication Design CorelDraw material in class X at SMKN 3 Kuningan after using the Constructivism learning model are good with an average score of 84.72. There was a change in the learning model of Constructivism on student learning outcomes in the basic subjects of visual communication design
Rancang Bangun E-Learning Berbasis Website di SMK Negeri 3 Kuningan Rafsanzani, Fajri Rafli; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1855

Abstract

Developing an e-learning learning platform that is expected to provide easy and fast access for students and teachers in sharing subject matter, is also expected to increase the productivity of students who want to learn even outside school hours. The purpose of this study is to design and build a web-based e-learning platform at SMK Negeri 3 Kuningan which is expected to make it easier for students and teachers in learning and teaching activities. The method in this study uses the R&D method with the Rapid Application Development (RAD) model system development method. The population in this study is all teachers at SMK Negeri 3 Kuningan. The data collection technique was carried out using a lift. Data analysis was carried out on all data obtained and analyzed descriptively. The results showed that the researcher conducted a functionality test with "very feasible" results. Then the usability test was carried out by 10 teaching samples by showing a result of 87.1% which can be categorized as "very feasible". Thus, it has met the feasibility of use
Pengaruh Penggunaan Web Sebagai Media Pembelajaran PKN Kelas X di SMK Muhammadiyah 1 Kuningan Pratama, Latif; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1867

Abstract

The purpose of this study is to determine the influence of the use of the web as a learning medium for class X PKN at SMK Muhammadiyah 1 Kuningan. The method in this study uses experiments and types of quantitative research with a one group pretest posttest design. The instruments used are pretest and posttest. The data analysis techniques used were validity tests, normality tests, and paired sample t tests. This research was carried out at SMK Muhammadiyah 1 Kuningan with a sample of 18 students of class X Hospitality. The results of the study show that the learning outcomes of students in PKN learning before using web blogs as a learning medium are far from the KKM (Minimum Completeness Criteria) score with an average of 62.61. The learning outcomes of students in PKN learning after using web blogs as a learning medium have increased with an average score of 78.78. The results of the paired sample t-test Ha were accepted and Ho was rejected because of sig. (2-tailed) 0.001 < 0.05. This means that there is an influence on student learning outcomes before and after using web blogs as a learning medium
Media Pembelajaran Digital Berbasis Prezi pada Matakuliah E Commerce terhadap Hasil Belajar Mahasiswa Pendidikan Teknologi Informasi dan Komunikasi STKIP Muhammadiyah Kuningan Ripai, Ipan; Ropiah, Opah
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 11 No 2 (2023): July 2023
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v11i2.6205

Abstract

Mahasiswa kesulitan dalam memahami konsep E-Commerce yang abstrak dan membutuhkan dukungan visualisasi dalam pembelajaran. Media pembelajaran Prezi dikembangkan dengan memperhatikan prinsip visual mampu mendukung pembelajaran E-Commerce. Penelitian bertujuan untuk mendeskripsikan pengembangan media pembelajaran dan menghasilkan media pembelajaran berbasis Prezi yang layak digunakan dalam pembelajaran. Penelitian ini merupakan penelitian kuantitatif. Hasil penelitian menunjukkan bahwa manfaat media pembelajaran adalah: menjadi media interaksi pembelajaran antara dosen dan mahasiswa, meningkatkan motivasi belajar mahasiswa, memfasilitasi dosen untuk menyampaikan materi pembelajaran sehingga pembelajaran tetap berlangsung meskipun tidak dilakukan secara tatap muka, menjadi media interaksi antara dosen dan mahasiswa selama pelaksanaan pembelajaran,  bermanfaat sebagai media transfer informasi dan interaksi pembelajaran selama pembelajaran daring, membuat pekerjaan menjadi efektif dan efesien. Instrumen penelitian terdiri soal tes dan angket respon mahasiswa. Media pembelajaran yang dikembangkan layak digunakan dengan memenuhi aspek kevalidan dan keefektifan. Penilaian aspek kevalidan berdasarkan lembar penilaian ahli berada pada kriteria valid. Sedangkan penilaian aspek keefektifan berdasarkan tes hasil belajar mahasiswa berada pada kriteria cukup baik dan angket respon mahasiswa berada pada kriteria sangat baik. Media pembelajaran terdiri dari bagian menu dan bagian isi. Bagian menu terdiri dari gambaran materi yang akan disajikan dalam media. Bagian isi terdiri dari materi yang bisa diperbesar dan diperkecil sesuai kebutuhan dan video pembelajaran untuk memvisualisasikan konsep E-Commerce.