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Pengaruh Penerapan Kurikulum Merdeka Berbasis TIK Terhadap Kemampuan Berpikir Kreatif Siswa pada Mata Pelajaran TIK di MTs Bani Karim Pancalang Abas, Abdul; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.1864

Abstract

This research aims to determine the impact of implementing a technology-based curriculum on students' creative thinking skills. The independent curriculum is a curriculum that provides freedom and flexibility for schools to develop their curriculum according to the needs and potential of their respective regions. Meanwhile, the use of digital technology in the learning process is expected to enhance students' creativity. The research method that will be used is a quantitative method with a quasi-experimental design featuring pre-test and post-test designs. The research sample consists of eighth-grade students from MTs Bani Karim. The sample was determined using simple random sampling techniques, totaling 46 students, divided into two groups: the experimental group (23 students) and the control group (23 students). The research instrument used is a creative thinking test. Data for the research was collected through pretest and posttest assessments. The data analysis technique employed is the t-test. The research results are expected to show that the implementation of the independent curriculum based on ICT has a positive and significant impact on enhancing students' creative thinking skills. The researchers' findings are expected to contribute to the development of a curriculum and learning that focuses on enhancing students' creativity, as well as serve as a consideration for the government and stakeholders in implementing the independent curriculum in schools
Efektivitas Model Cooperative Learning Berbantuan Media Quizwhizzer untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Inggris Kelas X Melia, Revi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4029

Abstract

This study aims to determine the effectiveness of the Cooperative Learning model assisted by the quizwhizzer media in improving students' learning outcomes in English subjects for Grade X at MA Subulul Huda Darma. The study employs a quantitative approach with a quasi-experimental method and a Nonequivalent Control Group Design. The sample consisted of two classes: the experimental class, which used the Cooperative Learning model with Quizwhizzer, and the control class, which used conventional methods. Data collection was conducted through pretest and posttest, analyzed using normality test, homogeneity test, and an Independent Sample T-Test. The hypothesis test results showed a significance value (Sig. 2-tailed) of 0.000 < 0.05, indicating a significant difference in learning outcomes between the two classes. Thus, the use of the Cooperative Learning model assisted by Quizwhizzer media proved effective in improving students' learning outcomes. This model is capable of creating an interactive, enjoyable learning environment and increasing students' active engagement.  
Efektivitas Model Pembelajaran Project Based Learning (PjBL) Berbantuan Kahoot untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Informatika Karmila, Mia; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4035

Abstract

The purpose of this study was to determine the effectiveness of student learning outcomes in the subject of Informatics at MA Subulul Huda Darma, influenced by the use of the Project Based Learning (PjBL) model assisted by Kahoot. The PjBL approach was applied to create a more active, creative, and enjoyable learning environment. The research method used was a pre-experimental design with a one-group pretest-posttest design. The population in this study consisted of all 11th-grade students at MA Subulul Huda Darma enrolled in the Informatics subject, with a sample size of 30 students. To collect the data, learning outcome tests were administered before (pre-test) and after (post-test) the treatment. The pre-test results showed an average score of 62.83, while the post-test results showed an increased average score of 82.50. Based on data analysis using SPSS version 26 with the paired sample t-test, the significance value (2-tailed) was 0.000 < 0.05, indicating that H₀ is rejected and Hₐ is accepted. Therefore, there is a significant difference between the pre-test and post-test scores. These results indicate that the use of the Project Based Learning model assisted by Kahoot is effective in improving student learning outcomes in the Informatics subject at MA Subulul Huda Darma.
Efektivitas Penggunaan E-Learning Berbasis Moodle pada Proses Pembelajaran di SMK Negeri 1 Luragung Mukhlisin, Lutfi Hardi; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4071

Abstract

This research aimed to develop and measure the effectiveness of Moodle-based e-learning as a learning medium for vocational high school students. The study used a Research and Development (R&D) approach with the ADDIE model and a quasi-experimental quantitative design (one-group pretest–posttest). The population included all students from classes X DKV1, X DKV2, and X DKV3 at SMK Negeri 1 Luragung, with class X DKV2 serving as the sample. Questionnaires and tests were used as instruments to assess the LMS's feasibility and effectiveness. The data were analyzed using quantitative descriptive methods. The results showed the medium received feasibility scores of 81.6% from students, 88% from media experts, and 98% from material experts, placing it in the "Highly Feasible" category. The learning effectiveness, measured by the N-Gain Score, averaged 0.738, indicating a "High" category. These findings demonstrate that Moodle e-learning is both feasible and effective in improving student understanding and learning outcomes, and is suitable for implementation as a digital learning model in vocational schools.
Implementasi E-Learning Media Pembelajaran Berbasis Website Menggunakan Articulate Storyline dalam Mata Pelajaran DKV Wardika, Ajis; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4085

Abstract

This study aims to implement web-based interactive learning media using Articulate Storyline 360 in the Visual Communication Design (VCD) subject at SMK Negeri 1 Luragung and to assess its effectiveness on learning outcomes. The method applied was a pre-experimental design with a one group pretest–posttest model, involving 34 tenth-grade VCD students selected through purposive sampling. Instruments included learning achievement tests (pretest and posttest) and validation questionnaires from material and media experts. The data were analyzed using quantitative descriptive methods. The results showed an increase in the average score from 45.2 to 66.6. The paired sample t-test at a 5% significance level indicated Sig. < 0.05, signifying a significant difference before and after treatment. Expert validations categorized the media as “very feasible.” The media was found effective in improving students’ learning outcomes in VCD.