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Journal : KUANTUM

Implementasi Model Pembelajaran Inkuiri Terbimbing Untuk Meningkatkan Minat Belajar Peserta Didik Pokok Bahasan Hukum Newton Tentang Gerak Pada Kelas X SMK Negeri 6 Tidore Kepulauan Muksin, Marwiya; Ali, Nursanti
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 6 No 1 (2025): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisis Januari - Juni 2025)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63976/kuantum.v6i1.878

Abstract

This Classroom Action Research Aims To Increase Student’s Interest In Learning The Subject Of Newton’s Laws By Using A Guided Inquiry Learning Model. This Research Was Carried Out At SMK Negeri 6 Tikep. The Research Method Used Was Classroom Action Research (PTK) Using 2 Cycles, Sampel Taken Were 17 Students And Divided Into Three Groups, Data Collection In This Research Used Interview Transcripts And Questionnaires. The Result Of The Research Showed That The Average Value Of Learning Interest Using The Inquiry Model To Increase Students Interest In Learning At SMK Negeri 6 Tikep On The Consept Of Newton’s Law Of Motion In Cycle I Was 59.18 And In Cycle II There Was An Increase Of 73.71. The Research Result Show That (1) Learning Management Using Guided Inquiry With An Average Score Of 3.4 Is Quite Good. (2) There Is An Influence Of The Guided Inquiry Learning Model On Interest In Learning With A Significant Value Of 73.71. Which Means There Is An Increase In Interest In Learning By Using The Guided Inquiry Learning Model.
Penggunaan Media Pembelajaran Interaktif Berbasis Pendekatan Make A Match Pada Konsep Suhu Dan Kalor Ali, Nursanti; Muksin, Marwiya
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 4 No 1 (2023): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisis Januari - Juni 2023)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8166394

Abstract

Abstrak This study aims to determine the Use of Interactive Powerpoint Learning Media Based on the Make A Match Approach to the Concept of Temperature and Heat in Class XI Students of SMK Tarakani Galela. This type of research used is experimental research with a One Group present-posttes type design. This research was conducted on students of class XI SMK Tarakani Galela which amounted to 32 students spread over 2 classes and the sample in this study were students of class XI Industrial Chemistry I (experimental class). The results of the study obtained the average learning outcomes of students increased. The average posttest results using Interactive Powertpoint Learning Media Based on Make A Match Approach in the experimental class amounted to 78.75. The results of the hypothesis test analysis using the t test through the One Sample T test erantuan SPSS 21.0 obtained a tcount of 32.027> ttable value of 1.753 so that Ho is rejected and H1 is accepted which means an increase in learning outcomes by using interactive powertpoint learning media based on make a matrch.
Efektivitas Media Pembelajaran Game Edukasi Berbasis Wordwall Dalam Meningkatkan Hasil Belajar Siswa Pada Materi Usaha Dan Energi Di SMA Negeri 8 Tidore Kepulauan Muksin, Marwiya; Ali, Nursanti; Muhlis, Fahima
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 6 No 2 (2025): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisi Desember 2025)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63976/kuantum.v6i2.1213

Abstract

This study aims to determine the effectiveness of the Wordwall-based educational game as a learning media in improving students' learning outcomes on the topic of work and energy at SMA Negeri 8 Tidore Kepulauan. The issue addressed is the low physics learning outcomes due to the dominance of conventional teaching methods and the limited use of interactive media. This research employs a quantitative approach with a quasi-experimental design using a pretest-posttest control group model. The sample consists of two classes: the experimental class using Wordwall media and the control class using traditional whiteboard-based teaching. The research instrument was a multiple-choice test consisting of 30 validated items. The results of the study show that the average post-test score in the experimental class increased significantly from 44.32 to 80.96, while in the control class it only increased from 61.86 to 67.71. The t-test results indicate that the t-count value of 3.271 is greater than the t-table value of 1.675, with a significance value of 0.002 < 0.05. Therefore, there is a significant difference in student learning outcomes between the experimental class and the control class. Therefore, it can be concluded that the use of Wordwall-based educational game media is effective in improving students' learning outcomes on the topic of work and energy. Wordwall has been proven to enhance motivation, engagement, and conceptual understanding in a more interactive and enjoyable learning environment.