Ali, Nursanti
Universitas Bumi Hijra Tidore

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Eksperimentasi Pembelajaran Fisika Melalui Pendekatan Lingkungan Alam Sekitar dan Pendekatan Konvensional di Tinjau dari Hasil Belajar Siswa Fahima Muhlis; Nursanti Ali
Jurnal Ilmiah Wahana Pendidikan Vol 6 No 4 (2020): JURNAL ILMIAH WAHANA PENDIDIKAN
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.111 KB) | DOI: 10.5281/zenodo.4312216

Abstract

This study aims to improve student learning outcomes by using the Natural Environment Approach. The research method is quantitative research with this type of research is the type of research used is comparative while the research design is a control group pretest-posttest design. Based on the discussion of the results of research in class XI SMA Negeri 8 Tikep, it can be concluded that the use of the Natural Environment Approach can significantly improve student learning outcomes compared to learning using a conventional approach. Statistically tested with t value of 3.742> 2.014 ttable value so that H0 is rejected and H1 is accepted, which means an increase in learning outcomes using the Approach of the Natural Environment. The magnitude of the increase in learning outcomes can be seen in the post-test average score of 58.90 in the control class and 79.56 in the experiment. Therefore. From the SPSS output, it is known that "Mean Differen" shows the difference between the average student learning outcomes of the control class and the experimental class is 9.06.
Analisis Kemampuan Siswa dalam Menyelesaikan Soal-Soal Fisika Pada Konsep Gerak Lurus dengan Menerapkan Model Pembelajaran Advance Organizer Pada Siwa di Kelas X SMA Negeri 8 Tidore Kepulauan Nursanti Ali; Fahima Muhlis
Jurnal Ilmiah Wahana Pendidikan Vol 7 No 8 (2021): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (328.018 KB) | DOI: 10.5281/zenodo.5785499

Abstract

This study aims to determine the ability of students to solve problems on the concept of straight motion after the advance organizer learning model is applied. This research uses quantitative descriptive method with experimental research type pretest-posttest control group design. The subjects of this study were students of class X IPA at SMA Negeri 8 Tikep for the academic year 2019/2020, totaling 43 students spread over 2 classes, namely class X IPA 2 (as the experimental class) and X IPA 1 (as the control class). This research was conducted in August 2019 with the object of research being the ability of students to solve problems on the concept of straight motion. The data obtained from the results of the written test in the form of a description. The results of this study indicate that the average student learning outcomes increase. The average posttest learning outcomes using the advance organizer learning model in the experimental class was 81.02. Meanwhile, using the conventional learning model for the control class, the average value is 74.81. The results of the analysis of students' ability to solve problems in the experimental class obtained scores with very good criteria 47.6% and good 52.4%. While in the control class, scores with very good criteria were 18.12%, 72.7% good, and 9.1% enough.
Penggunaan Multimedia Interaktif Berbasis Autoplay Media Studio Untuk Meningkatkan Hasil Belajar Fisika di Kelas XI SMA Negeri 8 Tikep Pada Konsep Fluida Statis Marwiya Muksin; Nursanti Ali
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 24 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (290.323 KB) | DOI: 10.5281/zenodo.7508614

Abstract

This Research Aims To Know The Use Of Interactive Multimedia Based On Autoplay Media Studio Against Student Learning Outcomes of Class XI SMA Negeri 8 Tikep on Fluid Concepts. The type of research used is experimental research with a pretest - posttest control group design . This research was carried out in class XI students of SMA Negeri 8 Tikep which totaled 47 students spread over 2 classes and the sample in this study were students of class XI IPA 1 (as an experimental class) and class IPA 2 (as a control class). Collecting data in this study is by using a test in the form of a description. The results obtained by the average student learning outcomes increased. The average post-test results using the use of interactive multimedia (MMI) Autoplay Media Studio Model drill and practice in the experimental class was 79.56 while using the powerpoint media lecture method in the control class the average value was 58.90. The results of the analysis of hypothesis testing using the independent test Sample T_test assisted by SPSS 21.0 obtained t_count of 3.742 > t_table value of 2.014 so that H_0 is rejected and H_1 is accepted which means there is an increase in learning outcomes using Interactive Multimedia based on Autoplay media studio drill and practice models
Penggunaan Media Pembelajaran Interaktif Berbasis Pendekatan Make A Match Pada Konsep Suhu Dan Kalor Nursanti Ali; Marwiya Muksin
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 4 No 1 (2023): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisis Januari - Juni 2023)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak This study aims to determine the Use of Interactive Powerpoint Learning Media Based on the Make A Match Approach to the Concept of Temperature and Heat in Class XI Students of SMK Tarakani Galela. This type of research used is experimental research with a One Group present-posttes type design. This research was conducted on students of class XI SMK Tarakani Galela which amounted to 32 students spread over 2 classes and the sample in this study were students of class XI Industrial Chemistry I (experimental class). The results of the study obtained the average learning outcomes of students increased. The average posttest results using Interactive Powertpoint Learning Media Based on Make A Match Approach in the experimental class amounted to 78.75. The results of the hypothesis test analysis using the t test through the One Sample T test erantuan SPSS 21.0 obtained a tcount of 32.027> ttable value of 1.753 so that Ho is rejected and H1 is accepted which means an increase in learning outcomes by using interactive powertpoint learning media based on make a matrch.
Analisis Butir Soal Mata Pelajaran Fisika Pada Siswa Kelas X MA Al-Muzakarah Toniku Kec. Jailolo Selatan (Penelitian Survey Pada Soal Ujian Akhir Semster Ganjil Tahun Ajaran 2022/2023) Ali, Nursanti; Muhlis, Fahima
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 5 No 2 (2024): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Desember 2024)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14892646

Abstract

This research is a quantitative research using a survey method. Data collection techniques with documentation. The subjects in this study are all questions and multiple-choice answer sheets for the odd semester final exam of Class X Physics subject. This study analyzes the level of difficulty, differentiation, and effectiveness of tricksters. Quantitative analysis of multiple-choice questions was carried out using the ANATES version 4.00 program. The results of the study showed that out of a total of 15 multiple-choice questions reviewed from the level of difficulty, there were 1 question or 7% in the difficult or high category, 13 questions or 86% in the medium category, and 1 question or 7% in the low or easy category. Based on the discriminating power, it shows that there are 6 question items (40%) in the very good category, 5 question items (33%) in the good category, 1 question item (7%) in the medium category, 1 question item (7%) in the bad category and 2 question items (13%) in the negative or non-discriminatory category. Based on the effectiveness of the deceiver, it was shown that the deceiver had a total of 60 options out of 15 multiple-choice questions that were tested, 55 options functioned well from 15 questions, and 5 options had poor function from 15 questions. Thus, the results of the study show that the Odd Semester Final Exam questions for Physics subjects are 86% good questions and 14% bad questions.
Implementasi Model Pembelajaran Inkuiri Terbimbing Untuk Meningkatkan Minat Belajar Peserta Didik Pokok Bahasan Hukum Newton Tentang Gerak Pada Kelas X SMK Negeri 6 Tidore Kepulauan Muksin, Marwiya; Ali, Nursanti
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 6 No 1 (2025): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisis Januari - Juni 2025)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63976/kuantum.v6i1.878

Abstract

This Classroom Action Research Aims To Increase Student’s Interest In Learning The Subject Of Newton’s Laws By Using A Guided Inquiry Learning Model. This Research Was Carried Out At SMK Negeri 6 Tikep. The Research Method Used Was Classroom Action Research (PTK) Using 2 Cycles, Sampel Taken Were 17 Students And Divided Into Three Groups, Data Collection In This Research Used Interview Transcripts And Questionnaires. The Result Of The Research Showed That The Average Value Of Learning Interest Using The Inquiry Model To Increase Students Interest In Learning At SMK Negeri 6 Tikep On The Consept Of Newton’s Law Of Motion In Cycle I Was 59.18 And In Cycle II There Was An Increase Of 73.71. The Research Result Show That (1) Learning Management Using Guided Inquiry With An Average Score Of 3.4 Is Quite Good. (2) There Is An Influence Of The Guided Inquiry Learning Model On Interest In Learning With A Significant Value Of 73.71. Which Means There Is An Increase In Interest In Learning By Using The Guided Inquiry Learning Model.
Penggunaan Media Pembelajaran Interaktif Berbasis Pendekatan Make A Match Pada Konsep Suhu Dan Kalor Ali, Nursanti; Muksin, Marwiya
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 4 No 1 (2023): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisis Januari - Juni 2023)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8166394

Abstract

Abstrak This study aims to determine the Use of Interactive Powerpoint Learning Media Based on the Make A Match Approach to the Concept of Temperature and Heat in Class XI Students of SMK Tarakani Galela. This type of research used is experimental research with a One Group present-posttes type design. This research was conducted on students of class XI SMK Tarakani Galela which amounted to 32 students spread over 2 classes and the sample in this study were students of class XI Industrial Chemistry I (experimental class). The results of the study obtained the average learning outcomes of students increased. The average posttest results using Interactive Powertpoint Learning Media Based on Make A Match Approach in the experimental class amounted to 78.75. The results of the hypothesis test analysis using the t test through the One Sample T test erantuan SPSS 21.0 obtained a tcount of 32.027> ttable value of 1.753 so that Ho is rejected and H1 is accepted which means an increase in learning outcomes by using interactive powertpoint learning media based on make a matrch.
Efektifitas Penggunaan Media ICT Berbasis Android Terhadap Hasil Belajar Fisika Pada Konsep Pengukuran di Kelas X SMK Negeri 5 Tidore Kepulauan Ali, Nursanti; Muhlis, Fahima
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 4 No 2 (2023): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisis Juli - Desember 2023)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10547770

Abstract

Penelitian ini bertujuan mengetahui efektivitas media ICT berbasis Android terhadap hasil belajar fisika konsep pengukuran pada peserta didik kelas X SMK Negeri 5 Tidore Kepulauan Penelitian menggunakan metode deskriptif kuantitatif dengan jenis penelitian eksperimen tipe pretest-posttest control group desaign. Subjek penelitian ini adalah peserta didik kelas X SMK Negeri 5 Tidore Kepulauan yang berjumlah 34 peserta didik yang tersebar dalam 2 kelas yaitu peserta didik kelas X TKJ (sebagai kelas eksperimen) dan X TBSM ( sebagai kelas control). Teknik pengambilan sampelnya secara Cluster Random Sampling. Data diperoleh dari hasil tes tertulis berbentuk uraian. Hasil penelitian ini menunjukan bahwa rata-rata hasil belajar peserta didik meningkat. Rata-rata hasil belajar posttest dengan menggunakan model pembelajaran Flipeed Learning pada kelas eksperimen sebesar 83,3. Sedangkan dengan penggunaan model pembelajaran konvensional kelas control nilai rata-rata sebesar 74,8. Diketahui nilai thitung yaitu 3,689 > ttabel yaitu 1,694 maka H0 ditolak dan H1 diterima yang berarti terjadi peningkatan hasil belajar dengan menggunakan media ICT berbasis Android model flipped learning. Dengan demikian Media Pembelajaran fisika berbasis Android efektif terhadap hasil belajar fisika konsep pengukuran pada peserta didik kelas X SMK Negeri 5 Tidore Kepulauan.
Perbandingan Model Pembelajaran Kooperatif Tipe Jigsaw Dengan Pembelajaran Konvensional Terhadap Hasil Belajar Fisika Kelas IX SMK Negeri 6 Kota Tidore Kepulauan Muksin, Marwiya; Muhlis, Fahima; Ali, Nursanti
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 9 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12618432

Abstract

Penelitian ini bertujuan untuk mengetahui perbandingan model pembelajaran kooperatif tipe Jigsaw dengan pembelajaran konvensional terhadap hasil belajar fisika pada konsep gelombang, jenis penelitian yang digunakan adalah Eksperimen dengan tipe posttest only group design. Populasi dalam penelitian ini adalah siswa kelas XI SMK Negeri 6 Kota Tidore Kepulauan yang berjumlah 32 orang yang tersebar dalam 2 kelas dan sampel dalam penelitian ini adalah seluruh populasi siswa SMK Negeri 6 Tidore Kepulauan. Setelah diperoleh 2 kelas sebagai sampel, kemudian diacak dalam menentukan kelas eksperimen dan kelas kontrol. Untuk pengumpulan data pada penelitian ini yaitu dengan menggunakan tes. Tes dilaksanakan setelah pembelajaran, bentuk soal tes yang digunakan dalam penelitian ini berbentuk esai dengan jumlah skor 80 butir. Data penelitian ini dianalisis menggunakan uji-t. Hasil perhitungan data diperoleh t-hit = 5,16 dan t-tab = 2,042 dengan tingkat signifikan 0,05. Dari hasil perhitungan dapat dikatakan t_hit > t_tab atau 6,16 > 2,042 dengan demikian Ho ditolak dan Ha diterima. Hal ini menunjukkan adanya peningkatan hasil belajar siswa dengan menggunakan model pembelajaran Jigsaw konvensional dan model pembelajaran konsep gelombang yang dibuktikan dengan selisih rata-rata nilai kelas eksperimen yaitu 81,8 dan kelas kontrol sebesar 57,6 dengan peningkatan hasil belajar sebesar 17,61%.
Efektivitas Media Pembelajaran Game Edukasi Berbasis Wordwall Dalam Meningkatkan Hasil Belajar Siswa Pada Materi Usaha Dan Energi Di SMA Negeri 8 Tidore Kepulauan Muksin, Marwiya; Ali, Nursanti; Muhlis, Fahima
KUANTUM: Jurnal Pembelajaran dan Sains Fisika Vol 6 No 2 (2025): KUANTUM: Jurnal Pembelajaran dan Sains Fisika (Edisi Desember 2025)
Publisher : Program Studi Pendidikan Fisika STKIP Kie Raha Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63976/kuantum.v6i2.1213

Abstract

This study aims to determine the effectiveness of the Wordwall-based educational game as a learning media in improving students' learning outcomes on the topic of work and energy at SMA Negeri 8 Tidore Kepulauan. The issue addressed is the low physics learning outcomes due to the dominance of conventional teaching methods and the limited use of interactive media. This research employs a quantitative approach with a quasi-experimental design using a pretest-posttest control group model. The sample consists of two classes: the experimental class using Wordwall media and the control class using traditional whiteboard-based teaching. The research instrument was a multiple-choice test consisting of 30 validated items. The results of the study show that the average post-test score in the experimental class increased significantly from 44.32 to 80.96, while in the control class it only increased from 61.86 to 67.71. The t-test results indicate that the t-count value of 3.271 is greater than the t-table value of 1.675, with a significance value of 0.002 < 0.05. Therefore, there is a significant difference in student learning outcomes between the experimental class and the control class. Therefore, it can be concluded that the use of Wordwall-based educational game media is effective in improving students' learning outcomes on the topic of work and energy. Wordwall has been proven to enhance motivation, engagement, and conceptual understanding in a more interactive and enjoyable learning environment.