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Pembentukan Dajare Pada Drama 99.9 ~Keiji Senmon Bengoshi~ Season Dua Episode Dua Talin Salisah; Agus Suherman Suryadimulya; Nani Sunarni
KIRYOKU Vol 5, No 1 (2021): Jurnal Kiryoku
Publisher : Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v5i1.8-14

Abstract

Japanese has a wordplay similar to the English wordplay, puns. The wordplay term is dajare. Dajare is a wordplay that relies on identical words, where the meanings are different. This article focuses on the formation of dajare sentences in the drama 99.9 ~Keiji Senmon Bengoshi~ season two episode two from nine episodes. The analysis process was using qualitative methods. The results of the analysis of the dajare sentences found in the drama show that particles can also help in the formation of dajare. In addition, the speaker or dajare the speakers will look for the exact word that he wants to say. In view of the response of humor itself, depending on the atmosphere and feelings received by the listener. 
Metafora Konseptual Dalam Cerita Pendek Berbahasa Inggris Di Platform The Short Story: Kajian Semantik Kognitif Fadhila Afiya; Sutiono Mahdic; R. Agus Suherman Suryadimulyad
MEDAN MAKNA: Jurnal Ilmu Kebahasaan dan Kesastraan Vol 19, No 2 (2021): Medan Makna Desember
Publisher : Balai Bahasa Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/mm.v19i2.3713

Abstract

This research intends to clarify the forms of  metaphors, conceptual meaning, and image scheme  that appear in the five English short stories named The Short Story online platform by applying cognitive semantics. This is a descriptive qualitative research. The whole result of this research is illustrated by words. The theory used in analyzing the metaphors is from Saeed (2009). Besides, the theory for investigating the scheme is from Cruse and Croft (2004). The result of this research is 12 metaphors that have been classified based on their categories. First, five data of conventional metaphors with conceptual meaning such as life choice, darkness, noise, nervousness, and old. Second, four data of  systematic metaphors with conceptual meaning such as fearness,  compulsion, fire, and waving. Third, two data of asymmetric metaphors with conceptual meaning such as preparation and persistence. The last, one data of abstraction metaphor with conceptual meaning that is hard working. Those data have 4 image schemes, such as force (restraint, compulsion, and counterforce), existence (space, process, object), identity (matching), and unity/multiplicity (merging).
Fungsi Pragmatik Permainan Kata pada Wacana Iklan Audiovisual “Santarou” Berbahasa Jepang Ilham Hijrah Mustaqim; Nani Sunarni; Agus Suherman Suryadimulya
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 6 No 2 (2023)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/diglosia.v6i2.648

Abstract

Wordplay or paronomasia is a type of verbal humor based on the ambiguity between two similar-sounding words or one word with multiple meanings. Wordplay is known for being used in advertisement, but it is still unclear what specific function it has in realizing the communicative purpose of the text, especially in regard to pragmatic function, that is, whether the text is informative, appellative, commissive, or contactive. This research aims to analyze how wordplay is used in the Japanese-language audiovisual advertisement titled “Santarou” and identify its pragmatic functions. It is qualitative research using the observation method for data collection and the identity method for data analysis. The results indicate that wordplay could be used to indirectly discuss the product being offered with ambiguous utterances in the case of informative and appellative advertisements, to connect the situation depicted in the advertisement with the product in the case of commissive advertisement, and to attract the audience’s attention and associate a characteristic with the brand in the case of contact advertisement.
METAFORA KONSEPTUAL PERLAKUAN PEMBATASAN KEGIATAN MASYARAKAT (PPKM) DALAM SURAT KABAR DARING KOMPAS Faradhiba Salsabila; Tajudin Nur; Sutiono Mahdi; Agus Suherman Suryadimulya
Logat: Jurnal Bahasa Indonesia dan Pembelajaran Vol 10 No 1 (2023): Logat: Jurnal Bahasa Indonesia dan Pembelajaran
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/logat.v10i1.623

Abstract

Conceptual metaphors are used by humans to communicate, including the mass media. Concepts are mapped by humans to understand the essence of meaning networks (Arimi, 2015). Research on the conceptual metaphor for the term PPKM can be carried out to look at the mass media's depiction of terms which are government policies in dealing with the Covid-19 pandemic. The purpose of this study is to describe the types of conceptual metaphors and concepts of meaning for the term PPKM in the online newspaper Kompas. The theory used is Lakoff and Johnson (1980) to define conceptual metaphor. This research method is qualitative method. Data collection was carried out by observing and note-taking methods. The results of the study found there are 25 conceptual metaphors. Based the types of conceptual metaphors, 8 structural metaphors, 10 orientational metaphors, and 7 ontological metaphors. This research found there were 10 concepts of the meaning of the term PPKM, namely PPKM is restraint, PPKM is a scenario, PPKM is a room, PPKM is long, PPKM is wide, PPKM is walking, PPKM is down, PPKM is a brake, PPKM is a road, and PPKM is a tree.
Conceptual Metaphors in A Collection of Cirebon Folklore by Made Casta and Masduki Sarpin Afina Naufalia; Tajudin Nur; Sutiono Mahdi; Agus Suherman Suryadimulya
Anaphora : Journal of Language, Literary, and Cultural Studies Vol 5 No 2 (2022): DECEMBER
Publisher : Universitas 17 Agustus 1945 Surabaya, Prodi sastra Inggris, Fakultas Ilmu Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30996/anaphora.v5i2.6679

Abstract

This research is motivated by themetaphorical language that often appears in literary works because literary works contain many connotative meanings, so they use majas. One of the literary works is folklore. In this study, researchers were interested in analyzing conceptual metaphors found in several folklore. The source of the research used is based on a collection of folklore entitled "Folklore from Cirebon" by Made Casta and Masduki Sarpin published in 1998. That way, the purpose of this study is to describe the types of metaphors, conceptual meanings, and image schemes in the cirebon folklore collection. This research uses descriptive qualitative methods. The data collection technique in this study is a reading and note-taking technique, namely by reading the book of the collection of folklore, then recorded and classified the type of metaphor obtained. The data analysis techniques used are analysis techniques according to Miles and Huberman (1992), namely: (1) data reduction (data reduction), (2) data presentation (data display), and (3) conclusion drawing. From the research, the results were obtained, namely from the 6 folklore analyzed, there were 14 data that contained metaphorical meanings. The metaphor is based on three types of metaphors, namely structural, orientational, and ontological. The results stated that this collection of folklore from Cirebon uses the most orientational metaphors with the image scheme that appears the most is the spatial image scheme. Both metaphors and image schemes are found in many folklore entitled The Origin of the Name Cirebon. This research is expected to be useful for literature learning in high school and for the advancement of conceptual metaphorical research.
Unveiling Historical, Religious, And Philosophical Values of the Indonesia’s Panjunan Red Mosque Via Architectural and Visual Narrative Kartika, Nyai; Dienaputra, Reiza D; Machdalena, Susi; Nugraha, Awaludin; Suryadimulya, Agus Suherman; Yuliawati, Susi; Sriwardani, Nani
Journal of Islamic Architecture Vol 8, No 3 (2025): Journal of Islamic Architecture
Publisher : Department of Architecture, Faculty of Science and Technology, UIN Maliki Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jia.v8i3.25686

Abstract

This historical research examines the messages conveyed through the architectural art of an ancient mosque, the Cirebon Panjunan Red Mosque, which was built by Arab descendants living in Java in 1480 AD. In Indonesia, the acculturation between Islamic culture and traditional values resulted in the uniqueness of mosques' architectural buildings and ornaments. In addition to being a place of worship, mosques became an art form rich in symbols, representing historical, religious, and philosophical values. This qualitative research with historical methods seeks to investigate the visual narrative in the ancient mosque by implementing a series of historical research stages, including heuristics, criticism, and data interpretation. As pictures convey a narrative as well as words, visual narrative can be used to discover the values of the past. The results of the research have unveiled messages of history and culture regarding Islam's development during the Cirebon sultanate. In addition, the history of the Panjunan Red Mosque was described. Hopefully, this research can contribute to new knowledge on the past Islamic development in Indonesia and the wisdom of peaceful acculturation.
Polysemous Dajare wordplay in Japanese-language advertisement series titled Santarou: A pragmatic study Mustaqim, Ilham Hijrah; Sunarni, Nani; Suryadimulya, Agus Suherman
Japanese Research on Linguistics, Literature, and Culture Vol. 5 No. 2 (2023): May
Publisher : Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/jr.v5i2.7788

Abstract

Dajare is a type of Japanese wordplay used in humorous contexts. Previous studies have only examined dajare formed through homophonic or semi-homophonic word pairs, while polysemous wordplay is more commonly found in English-language puns. This study seeks to describe dajare based on polysemy found in a series of Japaneselanguage television advertisements titled Santarou produced by Au. This study uses the qualitative-descriptive method to describe polysemous dajare found in the data source. The theory used is Attardo’s (2017) general theory of verbal humor to describe how the dajare creates humor in the advertisements. It can be concluded that polysemous dajare wordplay in the data revolves around the incongruity between the original meaning of a word and its derivation in slang and colloquial language.