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Prototype Alat Ukur Tingkat Pencemaran Udara Menggunakan Nodemcu Esp 8266 Dan Mq 135 Ade Moh Faridz; Husdi; Apriyanto Alhamad; Zulfrianto Y. Lamasigi
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 3 No 2 (2024): November 2024
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37195/balok.v3i2.1204

Abstract

Pencemaran udara adalah kondisi di mana udara mengandung bahan-bahan kimia, partikel, atau mikroorganisme yang membahayakan kesehatan manusia, hewan, tumbuhan, serta merusak lingkungan. Pada era industrialisasi dan urbanisasi yang pesat, aktivitas manusia seperti pembakaran bahan bakar fosil, produksi industri, dan penggunaan kendaraan bermotor telah meningkatkan kadar polutan di atmosfer. Pada Penelitian Ini akan menggunakan Sensor MQ 135 untuk mengukur kualitas udara dan NodeMCU Esp8266 Sebagai Mikrokontoller. Kelebihan dari dari penggunaan NodeMCU ESP8266 ini lebih praktis dibandingkan membeli berbagai macam komponen dan kemudian merakitnya sendiri, NodeMCU ESP8266 dapat berfungsi sebagai mikrokontroller dan dapat mendistribusikan data dari sensor ke perangkat lain melalui distrubusi internet sehingga pengontrolan nirkabel sangat memungkinkan. Sedangkan Sensor Sensor MQ 135 adalah sebuah sensor lingkungan dengan suhu, tekanan barometrik, dan kelembaban. Sensor ini bagus untuk semua jenis penginderaan lingkungan dalam ruangan Berdasarkan uraian di atas , maka perlu bagi peneliti mengangkat judul penelitian Prototype Alat Ukur tingkat Pencemaran Udara Menggunakan Nodemcu dan esp8266. Berdasarkan hasil Penelitian Yang telah dilakukan dan pembahasan yang telah diuraikan sebelumnya, maka dapat ditarik suatu kesimpulan bahwa Perancangan Alat Ukur kualitas udara dapat dilakukan dengan menggunakan sensor MQ135 Hasil perakitan alat dapat mengetahui tingkat pencemaran udara dengan satuan PPM   Kata Kunci: Pencemaran Udara, Nodemcu esp8266,  Sensor Mq135
Automated Drip Irrigation System Based on IoT for Chili Plants Using Solar Panel Energy Lamasigi, Zulfrianto Yusrin; Haba, Abd. Rahmat Karim; Jafar, Muh. Iqbal; Syamsir, Syamsir; Hulukati, Stephan A.
Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): Jurnal Pengabdian Masyarakat
Publisher : Institut Teknologi dan Bisnis Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jpm.v5i1.2006

Abstract

Purpose: This research paper aims to address the challenges faced by horticultural farmers in Lauwonu Village, particularly regarding water scarcity exacerbated by hot weather conditions. The study emphasizes the significance of utilizing technology, specifically a drip irrigation system based on IoT and solar panel energy, to mitigate these challenges effectively. Method: The research employed a qualitative approach to investigate the impact of implementing IoT-based drip irrigation systems on chili farming productivity. Data collection methods included surveys and interviews with 15 members of the Mekar Green farmer group. Thematic analysis was utilized to interpret the gathered data. Practical Applications: The findings demonstrate the practical benefits of adopting IoT-driven irrigation technology, enhancing water efficiency and agricultural productivity. This research offers valuable insights for farmers, policymakers, and agricultural practitioners, facilitating informed decision-making and sustainable agricultural practices.Conclusion: Implementing IoT-enabled drip irrigation systems powered by solar panels presents a viable solution to address water scarcity challenges in chili farming. The study underscores the importance of leveraging technology to improve agricultural resilience and productivity, thereby contributing to sustainable food production and livelihoods in rural communities.
Game Edukasi Menyusun Nama Hewan Sebagai Media Pembelajaran Anak-Anak Menggunakan Construct 2 Pontoh, Iftahul Farhan; Mustofa, Yasin Aril; Lamasigi, Zulfrianto Yusrin
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 4 No 2 (2025)
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37195/balok.v4i2.900

Abstract

This research aims to develop an educational game to provide alternative learning and knowledge about animals and their types. The problem faced is the lack of interest and understanding of children's conventional learning materials that tend to be monotonous and non-interactive, which often results in decreased motivation to learn at home and school. To overcome this problem, an educational game application using Construct 2 software. The stages include system testing, development, construction, design, and analysis. This research takes place at SD Negeri 03 Kabila, engaging 30 students as respondents. The assessment of the game is carried out through a questionnaire analyzed descriptively and qualitatively to assess the feasibility of the application. The test results show that the application is free from component errors based on Black Box testing and is well received by users based on User Acceptance testing with a total score of 86.4%, categorized as very good. However, the random system used to generate the questions reappears which can reduce the variety and effectiveness of learning. The improvements to this system are proposed to enhance the learning quality. The development of this educational game application can be an effective solution to increase children's interest and understanding in learning while providing a fun learning experience while providing a fun and interactive learning experience.Keywords: educational game, Construct 2, animal recognition