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PENGEMBANGAN PSIKOMOTOR PESERTA DIDIK PADA MATERI SENI TARI MELALUI MEDIA AUDIO VISUAL DAN METODE EKSPLORASI Dwidarti, Fera
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 1 (2021): Jurnal Teladan Vol.6. No.1 Mei 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i1.267

Abstract

This study aims to determine and describe the Exploration method in improving Students' Psychomotor Development Learning in Dance Material through Audio Visual Media and Exploration Methods at SD 2 Dersalam Bae Kudus in 2020/2021 Academic Year. This research is a Classroom Action Research (PTK). This research was conducted in 2 (two) cycles, with each cycle consisting of planning, implementing actions, observing actions, and reflecting on actions. The subjects of this study were 11 grade students of SD 2 Dersalam Bae Kudus consisting of 8 male students and 3 female students. Based on the results of this Classroom Action Research (PTK), it can be concluded that the increased learning of psychomotor development for SD 2 Dersalam students on dance material through audio-visual media and exploration methods for the 2020/2021 school year, this can be seen from the motivation to take part in learning through audio-visual media. as well as the exploration method used by the teacher in accordance with the learning conditions. The results showed that from the start of the pre-cycle, the results obtained were 30% of students who could imitate animal movements, namely 3 students. Then in the action cycle 1, there was an increase from 8 students to 11 students, the percentage of 70%. In cycle II, the research was said to be complete because all students, namely 11 students, experienced an increase in imitating animal movements, namely squatting, jumping, running which were presented 100%.
Asas Pendidikan Ki Hajar Dewantara Dalam Cerita Rakyat Bengkulu Asip, Muhammad; Dwidarti, Fera; Wisataone, Voettie; Likus
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 8 No 1 (2023): Jurnal Teladan Vol.8. No.1 Mei 2023
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v8i1.588

Abstract

Folklore is a cultural heritage that holds many implicit and explicit meanings. The Ministry of Education and Culture in 1982 published a book entitled "Bengkulu Regional Folk Stories" with 20 stories in it. This study aims to determine the content of the educational principles of Ki Hajar Dewantara in Bengkulu folklore. This type of research uses the literature study method. Collecting research data using documentation study techniques. While the analysis of this research data using critical analysis techniques. Folklore that contains many values ​​of human life, including educational values. Ki Hajar Dewantara is an Indonesian education figure who initiated five principles of education for Indonesia. There are 20 stories from Bengkulu folklore which contain the educational principles of Ki Hajar Dewantara
Multimedia-based dance learning in elementary school Dwidarti, Fera; Zamzani, Zamzani; Prabowo, Mulyo
Journal of Education and Learning (EduLearn) Vol 19, No 1: February 2025
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v19i1.21795

Abstract

The development of technology affects the use of learning media in primary schools. This research applies the method of a systematic review literature with the favored revealing things for orderly audits and meta-examination (preferred reporting items for systematic reviews and meta-analyses (PRISMA)) protocol. The research stages include identification, screening, eligibility, inclusion, and presentation of analysis utilizing the help of the Mendeley application, Publish or Perish 7, VOSviewer, and NVIVO 12 Plus. The main topic findings of the articles are multimedia in dance learning and applications in dance learning. Other themes that have a somewhat distant relevance are digital tools, design, computational thinking, elementary school dance learning, kinesthetic learning, dance art, digital literacy skills, children, creativity, dance, and choreography software. The 20 articles were analyzed using NVIVO 12 Plus, then the results were narrated by the research questions. The findings of the analysis state that multimedia-based dance learning in elementary schools uses digital media, social media, films, computer programs, digital dance choreography, and the support of various parties. Multimedia-based dance learning in elementary schools has an impact on competence, and physical and spiritual health in elementary school children. Future researchers need to explore multimedia-based dance learning in elementary schools according to the times.
TINGKAT VALIDITAS MEDIA KOMIK POP-UP BOOK PADA MATERI MATEMATIKA SEKOLAH DASAR Jamal, Muhammad; Dwidarti, Fera
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): Juli 2025
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.308

Abstract

Tujuan dari kajian ini untuk memahami seberapa baik Komik Pop-Up Book berfungsi sebagai alat bantu dalam pengajaran matematika di tingkat dasar, terutama mengenai topik pecahan. Dalam penelitian ini, tiga pakar (validator materi, validator media, dan validator bahasa) berperan selaku validator, yangmana mengadopsi pendekatan deskriptif kuantitatif. Setiap ahli menggunakan instrumen lembar penilaian berbasis skala Likert untuk menilai aspek kelayakan isi, desain visual, kejelasan bahasa, dan kesesuaian media dengan proses pembelajaran. Hasil validasi menunjukkan bahwa media memiliki tingkat validitas yang sangat tinggi: 95,7% dari ahli materi, 86,7% dari ahli media, dan 91% dari ahli bahasa. Temuan ini menunjukkan bahwa media Komik Pop-Up Book tergolong "valid" dan layak digunakan dalam proses pembelajaran di kelas. Siswa dinilai lebih tertarik dan memahami konsep matematika abstrak jika elemen naratif digabungkan dengan visualisasi 3D interaktif. Penelitian ini menyimpulkan bahwa media ini adalah alternatif yang menarik untuk media pembelajaran dan merekomendasikan uji efektivitas lebih lanjut untuk mengetahui bagaimana media ini mempengaruhi hasil belajar siswa