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Pelatihan Pembuatan Media Pembelajaran Inovatif Berbasis Digital Comic untuk Pembelajaran Bahasa Santiana, Santiana; Silvani, Dea; Syakira, Sitti; Ruslan, Ruslan
Jurnal Inovasi Pengabdian Masyarakat Pendidikan Vol. 4 No. 1 (2023)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jurnalinovasi.v4i1.27417

Abstract

Pada Era Digital guru dituntut untuk dapat membuat media pembelajaran yang menarik dan inovatif dengan menggunakan aplikasi tertentu. Guru diharuskan untuk dapat membuat ataupun mengembangkan media pembelajaran dalam bentuk digital. Namun masih banyak Guru-guru yang kesulitan dalam membuat dan mengembangkan media pembelajaran inovatif berbasis Digital Comic. Tim pengabdian masyarakat Universitas Siliwangi berupaya memberikan solusi mengadakan Pelatihan Pembuatan Media Pembelajaran Inovatif Berbasis Digital Comic untuk Pembelajaran Bahasa. Program kegiatan ini ditujukan kepada Guru-guru bahasa Inggris dan bahasa Indonesia di Kabupaten Ciamis, dengan melakukan metode tatap muka secara langsung (luring) dan tidak langsung (daring), guna membantu para guru dalam penggunaan dan pembuatan Media Pembelajaran Bahasa berbasis Digital Comic. Tahapan kegiatan pengabdian yang dilaksanakan yaitu perencanaan, pelaksanaan, dan evaluasi. Hasil dari pelatihan yang telah dilakukan guru-guru memandang bahwa pelatihan tersebut sangat membantu membuka pemikiran mereka untuk mengkreasi media pembelajaran bahasa yang inovatif berbasis digital comic. Mereka pun berpendapat bahwa kegiatan pelatihan berlangsung sangat efektif dan efisien karena menggunakan pola luring dan daring sehingga mereka memiliki waktu yang lebih fleksibel untuk menyelesaikan tagihan akhir pelatihan berupa Media Pembelajaran yang berbasis digital comic.
Unveiling Students’ Experience with Project-Based Learning in Higher Education Silvani, Dea; Santiana, Santiana; Syakira, Sitti
TLEMC (Teaching and Learning English in Multicultural Contexts) Vol 9, No 1 (2025): TLEMC (Teaching and Learning English in Multicultural Contexts)
Publisher : Siliwangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/tlemc.v9i1.16606

Abstract

Project-Based Learning (PjBL) has garnered considerable attention as an innovative pedagogical technique that fosters active participation, analytical reasoning, and tangible utilization of acquired knowledge. This study explores the experience of undergraduate students focusing on the benefits, challenges and coping strategies during the implementation of project-based learning (PjBL) in an ESP course. Involving 45 English Education Department students as the participants, this mixed methods study utilized questionnaire and semi-structured interviews to obtain the data regarding their experience while joining PjBL. The quantitative data from the questionnaire were analysed by using descriptive statistics, while the qualitative data from the interview were analysed through the steps of data condensation, data display, and conclusion drawing. The results of this research indicate that students recognized the roles of PjBL in enhancing their learning motivation, engagement, understanding, language proficiency, problem solving, critical thinking, creativity, and collaboration skills. However, this study also reported significant challenges regarding time constraints, resourcing difficulties, and collaboration issues. To address these challenges, students employed various strategies such as managing tasks independently, utilizing accessible resources, and maintaining effective communication. This study concludes that when carefully implemented, PjBL can be an effective instructional method in ESP contexts that offers meaningful opportunities for both linguistic and personal development. Keywords: Project based Learning, learning experience, higher education, ESP
Literacy Innovation in the Digital Era: Developing Teacher and Student Capabilities in Facing Technological Challenges Andriani, Agis; Nuraini, Chandra; Rosmala, Dewi; Sulastri, Fera; Silvani, Dea; Belkis, Salma Ayu; Maulina, Rena; Sarah, Siti
DIKDIMAS : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2025): DIKDIMAS : JURNAL PENGABDIAN KEPADA MASYARAKAT  VOL 4 NO 2 AUGUST 2025
Publisher : Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/dikdimas.v4i2.330

Abstract

Background: Exploring the integration of character education, the Merdeka Curriculum, and differentiated learning methods in Indonesian education is essential. Currently, education in Indonesia recognizes the importance of character education, the Merdeka Curriculum, and differentiation in the learning process. Character education aims to shape students' profiles, reflecting the values of Pancasila, which have professional and social implications.Aims: The study aims to explore literacy innovation in the digital era by focusing on developing teachers’ and students’ capabilities in facing technological challenges.Methods: The study employs a qualitative approach, utilizing reflective practice with educators and students to gather insights on current practices and challenges. The reflective practice stage begins with describing the challenges related to literacy in the school environment through interviews with relevant school elements, followed by implementing literacy activities for teachers and students (workshops, writing groups, and English clubs) ultimately, carrying out evaluations by analyzing the impact of activities.Results: Language skills mentoring for students and teacher writing activities as literacy innovation have resulted in written works. Moreover, teachers produced essay frameworks reflecting their views on literacy and their awareness of the necessary use of technology.Conclusion: Literacy innovation can motivate students and teachers to have awareness in literacy. At the end, the outcomes of these activities (books) can contribute to school accreditation scores.
PELATIHAN PENGINTEGRASIAN VIRTUAL REALITY SEBAGAI MEDIA PEMBELAJARAN UNTUK GURU SEKOLAH DASAR Santiana, Santiana; Fatimah, Asri Siti; Silvani, Dea; Syakira, Sitti; Rosiana, Shinta
Jurnal Pengabdian Siliwangi Vol 11, No 1 (2025)
Publisher : LPPM Univeristas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/jsppm.v11i1.17041

Abstract

AbstrakKegiatan Pengabdian kepada Masyarakat ini dilaksanakan melalui Skema Program Penerapan Iptek Berbasis Masyarakat (PPIBM) Universitas Siliwangi dengan judul Pelatihan Pengintegrasian Virtual Reality sebagai Media Pembelajaran untuk Guru Sekolah Dasar. Tujuan utama kegiatan ini adalah meningkatkan pemahaman dan keterampilan guru dalam memanfaatkan Virtual Reality (VR) sebagai media pembelajaran interaktif dan inovatif. Permasalahan yang dihadapi mitra, yaitu SDN Mugarsari Tasikmalaya, mencakup keterbatasan pemahaman konsep VR, kurangnya keterampilan praktis, minimnya infrastruktur pendukung, serta kesulitan dalam merancang Modul Ajar berbasis VR. Metode pelaksanaan kegiatan Pelatihan Pengintegrasian Virtual Reality (VR) sebagai Media Pembelajaran untuk Guru Sekolah Dasar, meliputi sosialisasi, pelatihan teori dan praktik, penerapan teknologi, pendampingan penyusunan Modul Ajar berbasis VR, serta evaluasi melalui pre-test dan post-test. Kegiatan ini diikuti oleh 35 guru dan dilaksanakan dalam bentuk pertemuan luring selama dua hari serta pendampingan daring selama satu bulan. Hasil yang dicapai menunjukkan peningkatan signifikan pemahaman guru tentang VR, keterampilan menggunakan aplikasi VR, serta kemampuan menyusun Modul Ajar berbasis VR. Kegiatan ini berhasil menjawab kebutuhan mitra dalam meningkatkan kualitas pembelajaran berbasis teknologi dan diharapkan berlanjut secara mandiri di sekolah mitra.Kata Kunci: Guru Sekolah Dasar, Media Pembelajaran; Teknologi; Virtual Reality (VR)AbstractThis Community Service program was carried out under the Community-Based Science and Technology Application Scheme (PPIBM) at Universitas Siliwangi, entitled Training on the Integration of Virtual Reality as a Learning Media for Elementary School Teachers. The main objective was to enhance teachers’ knowledge and skills in utilizing Virtual Reality (VR) as an interactive and innovative learning medium. The partner, SDN Mugarsari Tasikmalaya, faced several issues, including limited understanding of VR concepts, lack of practical skills, insufficient infrastructure, and difficulties in designing VR-based lesson modules. The offered solutions included socialization, theoretical and practical training, technology implementation, assistance in developing VR-based lesson modules, and evaluation through pre- and post-tests. This program involved 35 teachers and was implemented through two days of offline sessions and one month of online mentoring. The outcomes indicated significant improvements in teachers’ understanding of VR, ability to operate VR applications, and skills in designing VR-based lesson modules. This program successfully addressed the partner’s needs in improving technology-based teaching quality and is expected to be continued independently by the partner school.Keywords: Elementary School Teachers’, Learning Media; Technology; Virtual Reality (VR)
Types of Grammatical Elements in Indonesian ELT Textbook: SFL Perspective Hermawati, Siti Puput; Santiana, Santiana; Silvani, Dea
TLEMC (Teaching and Learning English in Multicultural Contexts) Vol 7, No 2 (2023): TLEMC (Teaching and Learning English in Multicultural Contexts)
Publisher : Siliwangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/tlemc.v7i2.9539

Abstract

Transitivity analysis is used to study news, reading, speeches, and other discourses. However, recent textbooks on grammatical element participants and processes have little transitivity analysis research. Teachers who understand transitivity analysis can help students understand grammar and improve their oral and written communication skills by developing grammar and using proper teaching methods to teach about sentence subjects and predicates.  This study seeks to identify the transitivity participants and processes that define grammatical elements in English for Nusantara for Grade 7. This study employed a textbook for qualitative content analysis. Subsequently, Halliday and Matthiessen's (2014) transitivity analysis is applied to the data. The types of participants found in this study were carrier (93 words), actor (79 words), senser (29 words), token (18 words), sayer (17 words), and behaver (8 words). Additionally, the relational processes (112 words) include attributing (94 words) and identifying (18 words), material processes (111 words), mental processes (32 words), verbal processes (18 words), existential processes (8 words), and behavioral processes (7 words). This study suggests that teachers employ transitivity to create activities and strategies to help students learn English grammar. It should assist students meet Merdeka Belajar curriculum goals, including speaking and writing English well. Keywords: Grammatical Elements, English Textbook, Systemic Functional Linguistics, Transitivity
Unveiling Pedagogical Potential: Indonesian Higher Education Students’ Perception on Leveraging BTS’ English Songs for Vocabulary Enhancement Wahidah, Salma Samrotul; Sri, Melisa; Silvani, Dea
TLEMC (Teaching and Learning English in Multicultural Contexts) Vol 8, No 1 (2024): TLEMC (Teaching and Learning English in Multicultural Contexts)
Publisher : Siliwangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/tlemc.v8i1.10489

Abstract

Song is one of the beneficial learning media to enrich students’ vocabulary mastery and enhance the classroom atmosphere. This qualitative research aims to investigate and describe students’ perceptions of the English song of the idol group ‘BTS’, which are used as a learning medium to learn English, especially for vocabulary mastery. This research focuses on students who are the BTS fans as research targets. This research aims to gain an in-depth understanding of the experiences, perceptions, or opinions of seven students aged between 17 to 22 years old. The data were obtained through semi-structured interview, and the data were analyzed by thematic analysis. The research results show that all the students have positive perceptions towards using BTS’ English songs as a learning medium in learning English Vocabulary. The songs succeeded in constructing students’ interest to learn English. In addition, the songs were able to facilitate students in improving vocabulary mastery, pronunciation, and understanding of the meaning and idiom or slang. Keywords: English song, vocabulary enhancement, BTS
Creating Animated Short Stories with Digital Apps: Project-Based Learning in EFL Classroom Santiana, Santiana; Silvani, Dea; Syakira, Sitti; Miguel Cardoso, Luis; Temitope Sulaimon, Jamiu; Khan, Tariq
ENGLISH FRANCA : Academic Journal of English Language and Education Vol. 9 No. 2 November (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ef.v9i2 November.13341

Abstract

This study aims to investigate the benefits of implementing project-based learning (PBL) to create short stories using digital apps at the university level. Thirty-nine students from the English Education Department at a university in West Java were purposively selected as participants because they were enrolled in a Digital Storytelling course, making them directly relevant to the study’s objectives. They used a digital application to facilitate a project that required them to visualize their narratives as animated videos. This study employed a qualitative case study approach, with data collected through student reflections, observations, and semi-structured interviews. The data were analyzed thematically, following coding, categorization, and interpretation processes to identify recurring themes and patterns in students’ experiences. The findings indicate that students improved their listening, speaking, reading, and writing skills while enhancing their communication, teamwork, problem-solving, and technical abilities. Moreover, PBL fostered creativity, critical thinking, and collaborative engagement, creating a positive and supportive learning environment. These results suggest that integrating PBL with digital storytelling can significantly strengthen language proficiency and 21st-century skills, highlighting the need for institutional support to overcome technical challenges.