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SOSIALISASI PRODI PENDIDIKAN FISIKA FKIP UNIPA DAN PAMERAN MEDIA PEMBELAJARAN FISIKA BERBASIS TIK Yenusi, Kaleb Amaghi; Widyaningsih, Sri Wahyu; Yusuf, Irfan; Mujasam, Mujasam; Sinon, Iriwi L.S.; Sebayang, Sri Rosepda; Y.T. Allo, Alberto
Jurnal Pengabdian Kolaborasi dan Inovasi IPTEKS Vol. 1 No. 2 (2023): April
Publisher : CV. Alina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59407/jpki2.v1i2.24

Abstract

Tujuan pengabdian ini yaitu mensosialisakan prodi pendidikan fisika FKIP Unipa dan melakukan pameran media pembelajaran fisika berbasis TIK. Instrumen dalam kegiatan ini merupakan angket respon peserta didik yang dibagikan setelah kegiatan berakhir. Angket dibagikan secara online menggunakan google form. Jumlah peserta didik yang hadir sebanyak 70 orang ditambah dengan guru pendamping 7 orang. Jadi Total peserta didik mengikuti kegiatan ini sebanyak 77 orang. Peserta didik yang mengisi angket berjumlah 48 orang. Kegiatan Sosialisasi Profil FKIP dan Pengabdian Kepada Masayarakat di SMA N 1 Warmare Manokwari telah berjalan dengan tertib, lancar dan respon kepuasan peserta didik rata-rata memberikan respon puas dengan kegiatan yang telah dilakukan oleh Prodi Pendidikan Fisika FKIP UNIPA.  Kata kunci: Sosialisasi, Berbasis TIK
Pengembangan Media Pembelajaran Gembell (Game Based Learning Berbasis Wordwall) Pada Mata Kuliah Fisika Lanjut Siboro, Asiroha; Yenusi, Kaleb Amaghi
Kappa Journal Vol 9 No 1 (2025): April
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v9i1.29676

Abstract

Entering the 21st century, technological developments are growing more rapidly, especially in the world of education. With this rapid technological development, all Educators and Education Personnel are required to be able to adapt to developments, mastery and knowledge of technology because technology is a competency that must be mastered to support the improvement of the learning process. The aim of this study is to develop Gembell (Game Based Learning by Wordwall) as an evaluation media that is valid, practical, and effective for 21st-century learning. The research method use is Research and Development (R&D) with as ADDIE model. This research uses observation, interviews, and questionnaires as data collection instruments. Based on the results results, the material validity test score was 89 %, the media validity test score was 87 %, the teacher feasibility test score was 90 %, and the student test score was 95,74 %, received a positif response from the students. From the results of these scores can be concluded that the media for the topic of advanced physics is highly valid, practical, and suitable for use.