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PENGARUH MULTIMEDIA INTERAKTIF POWTOON TERHADAP KEMAMPUAN BERFIKIR KREATIF SISWA PADA MATERI BANGUN RUANG KELAS V SDN 02 MUARA CIUJUNG TIMUR RANGKASBITUNG Fajar, Muhamad; Hanif, Muhammad; Fitriasari, Novi Sofia
Didaktika Vol 1, No 1 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (183.438 KB) | DOI: 10.17509/didaktika.v1i1.33715

Abstract

The essence of education is a process in an effort to build people who can know themselves and explore their potential, whether from a local, national, or global scope though. One of the subjects in elementary school teaching is mathematics which is one of the studies that is always interesting to discuss because of differences in characteristics, especially between the nature of children and the nature of mathematics. For this reason, it is necessary to have a bridge that can neutralize these differences or conflicts. This research was conducted to determine the effect of Powtoon interactive multimedia on students' creative thinking ability in Solid Figure material. This study used interactive multimedia in the form of a video from the Powtoon application along with 10 essay questions. This research is a Quasi-Experimental Design in the form of a Non-Equivalent Control Group Design. The number of samples taken consisted of class V A totaling 36 students as the experimental class and class V B, totaling 36 students as the control class. The data analysis technique consisted of prerequisite tests including normality test, homogeneity test, and independent sample t-test. The results of the data from the Independent Sample T-test on the pre-test and post-test data are the sig. (2-tailed) of 0.000 0.05. Hence, it can be concluded that there are differences in the creative thinking abilities of mathematics students between the experimental class using interactive multimedia Powtoon and the control class using only conventional methods, namely power point in class V Public Elementary School 02 Muara Ciujung Timur Rangkasbitung.
Analisis Strategi Harga dan Medsos Terhadap Minat Berkunjung Di Taman Purbakala Palembang Fajar, Muhamad; Widagdo, Herry
MDP Student Conference Vol 3 No 2 (2024): The 3rd MDP Student Conference 2024
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v3i2.7387

Abstract

The purpose of this research is to determine the analysis of pricing and social media strategies on visiting interest Taman Purbakala Kerajaan Sriwijaya Palembang. Collecting data for this research distributed questionnaires to 230 respondents. Utilising a purposive sampling technique and nonprobability sampling, SPSS 23 was employed for the sampling process. With a value of 0.000 < 0.05, the partial test findings indicated that Prices and social media had a significant positive impact on interest in visiting. The results of the simultaneous test demonstrate that the prices and social media variables have a positive and significant impact on visitors' interest in visiting, with a F value of 672.771 and a significant value of 0.000.
PENINGKATAN HASIL BELAJAR PENJUMLAHAN MATEMATIKA SISWA KELAS I SDN 04 SERENGSENG TIPE STAD Rosfiani, Okta; Sabila, Salsa; Ernawan, Reyhan Fachrezy; Fajar, Muhamad; Hafizah, Hafizah; Syafi, Muhammad
Pedagogi: Jurnal Ilmiah Pendidikan Vol 11 No 1 (2025): Pedagogi: Jurnal Ilmiah Pendidikan
Publisher : FKIP Universitas Al Washliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/pedagogi.v11i1.991

Abstract

This study discusses the application of the Student Teams Achievement Division (STAD) type cooperative learning model to improve the mathematical addition ability of grade 1 students of SDN 04 Serengseng. The STAD model is designed to encourage cooperation between students in small, heterogeneous groups. The learning process begins with the delivery of material by the teacher, followed by group discussion activities where students share their understanding with each other and solve addition problems together. Each student in the group has a role and responsibility to contribute to the success of their team. Teachers act as facilitators who monitor the learning process, provide direction, and ensure the active involvement of all students. In the final stage, students take individual quizzes to assess their understanding, and awards are given to groups that show significant progress. This approach focuses not only on academic outcomes, but also on developing social skills, such as the ability to communicate, collaborate, and appreciate the opinions of others. The STAD learning model is expected to create a fun learning atmosphere, increase students' motivation, and help them understand the concept of addition better. With structured learning, students can strengthen their maths skills while building positive social relationships in the learning environment.
Examining the Concept of Gratification in the Qur'an: Gone Theory Analysis of Bribery, Gifts, and Official Integrity Fajar, Muhamad
Asyahid Journal of Islamic and Quranic Studies (AJIQS) Vol. 6 No. 2 (2024): Asyahid
Publisher : STAI AL-FALAH CICALENGKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62213/0jsgsm49

Abstract

Korupsi merupakan tantangan signifikan bagi negara Indonesia dengan Indeks Persepsi Korupsi menunjukkan penurunan dari skor 40 pada 2019 menjadi 34 pada 2023. Praktik korupsi, termasuk gratifikasi, suap, dan pemberian hadiah yang tidak etis merusak integritas pejabat dan kepercayaan publik. Agama mengambil peran sebagai society control termasuk dalam menekan angka korupsi. Penelitian ini bertujuan untuk mengkaji konsep gratifikasi dalam literatur Islam, khususnya terkait dengan suap, hadiah, dan integritas pejabat, serta menganalisisnya melalui kerangka Gone Theory. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan analisis deskriptif dan studi pustaka. Data dikumpulkan melalui telaah literatur dari kitab-kitab klasik dan kontemporer yang membahas gratifikasi dan integritas dalam Islam, serta analisis terhadap ayat-ayat Al-Qur'an dan Hadis yang relevan. Hasil penelitian menunjukkan bahwa dalam Al-Qur’an dan berbagai literatur Islam tindakan gratifikasi dikenal dengan konsep ghulul dan risywah karena dianggap sebagai bentuk pengambilan harta yang tidak sah dan bertentangan dengan prinsip keadilan. Terdapat enam unsur pada konsep ini yang membedakan perilaku gratifikasi dengan pemberian hadiah pada umumnya yaitu penerima gratifikasi (pekerja atau pejabat publik), pemberi gratifikasi (pihak lain), objek gratifikasi (hadiah atau pemberian), tujuan atau niat, pengelolaan dan transparansi serta konflik kepentingan. Melalui teori Gone konsep ghulul dan risywah empat faktor utama gratifikasi yakni Greed (Keserakahan), Opportunity (Kesempatan), Needs (Kebutuhan), dan Exposures (Pengungkapan). Integritas pejabat dalam Islam didasarkan pada nilai-nilai moral-spiritual yang kuat dan diinternalisasi dengan baik dapat menjadi alat efektif dalam mencegah dan memberantas praktik gratifikasi dan korupsi secara umum. Kata Kunci: Gratifikasi, Islam, GONE
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN JASA LAUNDRY BERBASIS WEB MENGGUNAKAN METODE WATERFALL Fajar, Muhamad; Maulana, Dimas Akbar; Ferdinand, Achmad; Santi, Indyah Hartami
JUKOMPSI (Jurnal Komputer dan Sistem Informasi) Vol 4 No 2 (2026): Juni
Publisher : Teknik Komputer Fakultas Teknik Universitas Islam Kadiri (UNISKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/jiscomp.v4i2.8959

Abstract

Usaha jasa laundry merupakan salah satu bidang usaha yang membutuhkan pengelolaan data pelanggan, transaksi, serta laporan secara cepat dan akurat. Ketergantungan pada pencatatan manual kerap menimbulkan berbagai kendala operasional, mulai dari kesalahan pencatatan, keterlambatan pencarian data, hingga kesulitan dalam pembuatan laporan transaksi. Oleh karena itu, dibangun sebuah sistem informasi manajemen jasa laundry berbasis web dengan menerapkan metode waterfall sebagai pendekatan pengembangannya, yang mencakup tahap analisis kebutuhan, perancangan sistem, implementasi, pengujian, serta pemeliharaan. Melalui sistem ini, admin dapat mengelola data pelanggan, transaksi laundry, status pesanan, serta laporan secara lebih terstruktur. Pengujian fungsional membuktikan bahwa seluruh fitur yang dibangun telah berjalan sesuai dengan kebutuhan yang dirancang, meliputi pengelolaan data pelanggan, transaksi laundry, serta laporan. Sistem yang dikembangkan diharapkan dapat membantu proses pengelolaan data menjadi lebih terstruktur serta mengurangi kesalahan pencatatan yang umum terjadi pada proses manual. Berdasarkan evaluasi pengguna, sistem dinilai cukup mudah digunakan dan layak untuk dikembangkan lebih lanjut.