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The development of augmented reality framework to enhance students’ motivation Zain, Farah Mohamad; Kasim, Marini; Rahman, Faizahani Ab; Yaakob, Mohd Faiz Mohd
Journal of Education and Learning (EduLearn) Vol 20, No 1: February 2026
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v20i1.21294

Abstract

Previous studies have shown that augmented reality (AR) is an interactive teaching aids that can improve students’ learning motivation. Many studies have discussed AR technology but there are scarce studies on developing AR framework and guideline for teachers. Therefore, the objective of this research is to study the need to develop an AR framework to enhance motivation among students based on Gagne’s nine events of instruction and self-determination theory (SDT). This research employs the design and development research (DDR) method with a blend of quantitative and qualitative in which data was collected via a closed and open questionnaire. The respondents of this research are 35 teachers who are teaching technology course in Kedah, chosen through purposive sampling. The findings revealed the need to develop an AR framework by taking into consideration five main constructs, namely motivation, technology skills, instructional design, AR development tools and types of AR applications. Hence, AR developed using this framework has the potential to enhance student motivation and create effective AR learning experiences for students.
‘HydroAR’: AN INNOVATIVE AUGMENTED REALITY LEARNING MEDIA FOR WATER CYCLE MATERIAL IN ELEMENTARY SCHOOL Rochmah, Eliya; Jannah, Widia Nur; Rahayu, Fanny Septiani; Yulianawati, Dewi; Zain, Farah Mohamad; Islamulmuflikhun, Alifsyam
Profesi Pendidikan Dasar Vol. 12, No. 3, December 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v12i3.11719

Abstract

This study aims to develop and evaluate HydroAR, an Augmented Reality-based learning media for teaching the water cycle to elementary students. Using the 4D R&D model (Define, Design, Develop, Disseminate), the study involved 22 student respondents and 1 teacher in a limited-scale pilot test, and 30 student respondents in a wide-scale dissemination test in Cirebon Regency. Data were collected using questionnaires and analyzed through quantitative and qualitative methods. Results show that HydroAR is highly feasible and effective. Media and material experts rated it “very feasible,” and student responses yielded SUS scores of 83.18% (limited-scale) and 85.58% (wide-scale), both categorized as “acceptable.” The media increased students' interest and improved learning outcomes on water cycle material. AR integration helped present abstract content more clearly and engagingly. This media proves valuable for science education, especially in teaching abstract concepts. HydroAR demonstrates the potential of AR-based tools in enhancing understanding, making learning more interactive, and supporting teachers in delivering complex material visually.