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MOBILE LEARNING APPLICATION BERBASIS ANDROID : PERAN GURU DALAM PEMBELAJARAN PESERTA DIDIK GEN Z & ALFA Churiyah, Madziatul; Subagyo, Subagyo; Basuki, Andi; Dharma, Buyung Adi; Filianti, Filianti; Sakdiyyah, Dewi Ayu
Jurnal Graha Pengabdian Vol 2, No 4 (2020)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas Negeri Malang

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Abstract

Abstrak: Peserta didik saat ini merupakan generasi Z dan Alfa yang memiliki karakteristik sebagai digital native, dimana kehidupan mereka sangat lekat dengan teknologi digital, terutama device android. Saat ini pun sedang terjadi situasi pandemi covid-19 yang menuntut agar pembelajaran dilakukan secara jarak jauh. Berdasarkan hal ini, dibutuhkan media pembelajaran berbasis android dan diharapkan guru dapat mengembangkannya. Akan tetapi, pembuatan media pembelajaran berbasis android terkenal susah karena guru harus memahami ilmu coding yang rumit terlebih dahulu. Melihat realitas tersebut, dilakukan pelatihan nasional kepada guru senusantara untuk mengembangkan mobile learning application berbasis android yang akan digunakan sebagai media pembelajaran. Pelatihan dilakukan secara virtual melalui live stremaing YouTube serta bimbingan intensif oleh instruktur di kelas pada Google Classroom selama satu bulan. Hasil pengabdian menunjukkan para peserta mampu mengembangkan mobile learning application berbasis android tanpa coding untuk mata pelajaran yang diampunya, kemudian menggunakannya sebagai tool dalam melaksanakan remote learning di situasi pandemi covid-19. Hasil diskusi bersama peserta pelatihan, peserta didik mereka merasa tertarik dan antusias dalam menggunakan mobile learning application yang telah dikembangkan oleh guru.Abstract: Students are currently generation Z and Alfa who have the characteristics of being digital native, where their lives are very closely related to digital technology, especially Android devices. Currently there is also a Covid-19 pandemic situation which demands that learning be carried out remotely. Based on this, android-based learning media is needed and it is hoped that teachers can develop it. However, making Android-based learning media is notoriously difficult because teachers must first understand complex coding. Seeing this reality, a national training was conducted for Indonesian teachers to develop an Android-based mobile learning application that will be used as a learning medium. The training is conducted virtually through YouTube live stremaing as well as intensive guidance by instructors in classes at Google Classroom for one month. The results of this dedication show that the participants are able to develop an Android-based mobile learning application without coding for the subjects they are teaching, then use it as a tool in implementing remote learning in the Covid-19 pandemic situation. The results of the discussion with the training participants, their students felt interested and enthusiastic in using the mobile learning application that had been developed by the teacher. then use it as a tool in implementing remote learning in the covid-19 pandemic situation. The results of the discussion with the training participants, their students felt interested and enthusiastic in using the mobile learning application that had been developed by the teacher. then use it as a tool in implementing remote learning in the covid-19 pandemic situation. The results of the discussion with the training participants, their students felt interested and enthusiastic in using the mobile learning application that had been developed by the teacher. 
Implementation of Office Administration Practice Media to Welcome the Independent Curriculum Suputra, I Nyoman; Basuki, Andi; Dharma, Buyung Adi; Sakdiyyah, Dewi Ayu
Journal of Education Method and Learning Strategy Том 1 № 03 (2023): Journal of Education Method and Learning Strategy
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jemls.v1i03.166

Abstract

This study aims to produce office administration practice media to welcome the independent curriculum. The learning media includes petty cash management, archive management, writing letters and preparing a leader's activity schedule which will be developed in one integrated application. The design of this study adopts the Borg and Gall model which consists of 10 stages. This research was conducted in Malang City at the Office Management and Business Service Vocational High School. The test subjects involved 20 students in the small group trial and 50 students in the large group trial. This research activity also involved material expert valiators and media experts to determine the feasibility and validity of the product being developed. The results of this research and development are learning media called SIRAKA which are feasible and valid to be applied in the learning process of managing office administration practices. This is based on the results of small group trials which obtained an average of 88% and large group trials obtained an average of 90%. While the results of the material expert validator and media expert obtained an average score of 89%. So it can be concluded that SIRAKA learning media can be used as an alternative media for the practice of managing office administration in the Department of Office Management and Business Services
Implementation of Metaverse-Based Virtual Reality Technology in Archieving Subjects in Vocational High Schools Basuki, Andi; Churiyah, Madziatul; Dharma, Buyung Adi; Arief, Mohammad; Sakdiyyah, Dewi Ayu
SPEKTA (Jurnal Pengabdian Kepada Masyarakat : Teknologi dan Aplikasi) Vol. 4 No. 2 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/spekta.v4i2.8380

Abstract

Background: The problem that occurs to the participants is that the learning media used in the learning process is currently not up to date, so that technological updates are needed to improve the quality of learning. However, to facilitate learning through the integration of the latest technology requires various teacher competencies, namely knowledge, attitudes and skills. Contribution: The contribution of this program is that the community service to conduct training and mentoring activities on how to develop metaversal-based virtual reality learning media to improve the quality of teachers at state vocational high school 1 Ngawi. Method: This service is carried out through five stages of activity, including analysis of field needs, manufacture of virtual reality products, early socialization, provide assistance and evaluation of the results of using virtual reality. Results: The result of this service activity is that the trainees understand the steps for developing learning media with virtual reality technology. This is based on the results of evaluating the achievement of training and mentoring programs involving 27 participants showing that based on the aspects of convenience, usefulness, attractiveness, and satisfaction, an average score of 92% is obtained. Conclusion: The conclusion of this program is that the metaverse-based virtual reality learning media that was introduced to the participants was very easy to apply, useful, interesting, and the participants were satisfied with the training provided
IMPLEMENTATION OF VIRTUAL REALITY TECHNOLOGY IN VOCATIONAL LEARNING Basuki, Andi; Churiyah, Madziatul; Arief, Mohammad; Dharma, Buyung Adi; Sakdiyyah, Dewi Ayu
International Education Trend Issues Vol. 1 No. 2 (2023): International Education Trend Issue
Publisher : PT. BATARI EDU CALYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56442/ieti.v1i3.201

Abstract

This study aims to produce innovative virtual reality-based works that can be used as archiving learning media. The design of this study adopts the Borg and Gall model which consists of 10 stages. As for the location of the implementation research at SMKN 1 Ngawi Department of Office Management and Business Services. The trial subjects involved 15 students in the small group trial and 50 students in the large group trial. This research activity also involved a validator expert to determine the feasibility and validity of the product being developed. The results of this research and development are learning media called V-Archives that are feasible and valid to be applied in the archiving learning process. This is based on the results of small group trials which obtained an average of 87% and large group trials obtained an average of 92%. While the results of the media expert validator and material expert obtained an average score of 90.75. So it can be concluded that V-Archive learning media can be used as an alternative learning media for archiving subjects
GOP-LeS: Practical Learning Innovation in Managing Office Administration in Groups Dharma, Buyung Adi; Basuki, Andi; Churiyah, Madziatul; Sakdiyyah, Dewi Ayu
International Education Trend Issues Vol. 1 No. 2 (2023): International Education Trend Issue
Publisher : PT. BATARI EDU CALYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56442/ieti.v1i3.220

Abstract

This study aims to produce office simulation media in groups for archives, finance, public relations protocol, and correspondence subjects. The design of this study adopts the Borg and Gall model which consists of 10 stages. This research was conducted in Malang City at the Office Management and Business Service Vocational High School. The trial subjects involved 15 students in the small group trial and 50 students in the large group trial. This research activity also involves expert valiators to determine the feasibility and validity of the products being developed. The results of this research and development are learning media called GOP-LeS that are feasible and valid to be applied in the learning process of managing office administration practices. This is based on the results of small group trials which obtained an average of 86% and large group trials obtained an average of 87%. While the results of the expert validator obtained an average score of 88%. So it can be concluded that the GOP-LeS learning media can be used as an alternative media for the practice of managing office administration in the Department of Office Management and Business Services.
TYPING SPEED TEST: INNOVATION IN TYPING SPEED MEASUREMENT FOR OFFICE MANAGEMENT STUDENTS IN THE INDEPENDENT CURRICULUM Dharma, Buyung Adi; Basuki, Andi; Churiyah, Madziatul; Sakdiyyah, Dewi Ayu
Nusantara Economics and Entrepreneurships Journals VOl.2,N0.2, (AUGUST, 2024 )
Publisher : PUSAT KEWIRAUSAHAAN UNIVERSITAS BALIKPAPAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59971/necent.v2i2.42

Abstract

This study aims to develop and evaluate an artificial intelligence (AI)-based typing speed test platform for Office Management program students in the Merdeka Curriculum. In the ever-evolving digital era, fast and accurate typing skills are becoming increasingly important both in the workplace and in education. This study follows the Research & Development method with five main steps: initial research, product development, expert validation, small-scale and large-scale trials. The developed platform, called the Typing Speed ​​Test, is designed to provide real-time feedback, performance analysis, and personalized exercises based on user abilities. The trial involved 150 students from various schools in East Java, showing positive results with 90% of students reporting significant improvements in their typing skills. The platform is considered effective in improving typing speed and accuracy and supports the principles of the Merdeka Curriculum which emphasizes independent learning and the development of 21st-century competencies. The integration of AI into the platform allows for dynamic adaptation of learning, making it a modern solution that can be easily integrated into the educational curriculum. The findings of this study emphasize the importance of digital literacy and the potential of AI in providing innovative and effective learning experiences to prepare students for the demands of an increasingly technology-dependent workforce
RANCANG BANGUN APLIKASI PRAKTIKUM KEARSIPAN ELEKTRONIK BERBASIS WEBSITE Basuki, Andi; Churiyah, Madziatul; Sakdiyyah, Dewi Ayu; Sukmawati, Erna
Efisiensi : Kajian Ilmu Administrasi Efisiensi Vol. 19 No. 1 Februari 2022
Publisher : Jurusan Pendidikan Administrasi FE UNY & ASPAPI PUSAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/efisiensi.v19i1.40372

Abstract

Abstrak: Rancang Bangun Aplikasi Praktikum Kearsipan Elektronik Berbasis Website. Tujuan penelitian ini adalah untuk mengembangkan aplikasi kearsipan elektronik berbasis website sebagai media praktikum pada mata pelajaran kearsipan, yaitu pada Kompetensi Dasar Menerapkan pengelolaan arsip elektronik. Metode yang digunakan dalam penelitian ini adalah Research and Development (RnD) yang dikembangkan menggunakan model Borg dan Gall yang terdiri dari sepuluh langkah. Hasil dari penelitian ini adalah media kearsipan elektronik yang disebut Arsipkita layak untuk diterapkan dalam proses pembelajaran, hal ini berdasarkan hasil validasi oleh ahli materi, ahli media dan siswa. Berdasarkan hasil validasi ahli media diperoleh nilai sebesar 89,80% dan 92,50% untuk ahli materi. Sedangkan berdasarkan hasil uji coba kelompok kecil dan uji coba kelompok besar diperoleh hasil 89,50% untuk uji coba kelas kecil dan 90,05% untuk uji coba kelompok besar. Berdasarkan kriteria kelayakan angka ini sudah mencapai hasil diatas 80% yang artinya layak untuk diterapkan dalam kegiatan pembelajaran. Kata kunci: arsip elektronik; media pembelajaran; praktikum; website Abstract: Website Design and Build-Based Electronic Archiving Practicum Applications. The purpose of this research is to develop a website-based electronic archiving application as a practicum media in archiving subjects, namely in the Basic Competencies of Implementing electronic archive management. The method used in this research is Research and Development (RnD) which was developed using the Borg and Gall model consisted of ten steps. The result of this research is that the electronic archiving media called Arsipkita is feasible to be applied in the learning process, this is based on the results of validation by material experts, media experts and students. Based on the results of the media expert's validation, the scores were 89.80% and 92.50% for the material experts. Meanwhile, based on the results of small group trials and large group trials, the results obtained were 89.50% for small group trials and 90.05% for large group trials. Based on the eligibility criteria this figure has reached a result of 80% which means it is feasible to be applied in learning activities. Keyword: electronic archives; learning media; practicum; website
Implementasi AI “Typing Speed Test” untuk membantu guru meningkatkan kemampuan mengetik siswa manajemen perkantoran Dharma, Buyung Adi; Basuki, Andi; Churiyah, Madziatul; Sakdiyyah, Dewi Ayu
Penamas: Journal of Community Service Vol. 4 No. 2 (2024): Penamas: Journal of Community Service
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/penamas.v4i2.1173

Abstract

This service aims to improve digital teacher literacy through intensive training so that they can effectively implement the "Typing Speed Test" application in learning. This service activity was carried out using the Participatory Action Research (PAR) approach. The results of the service showed a significant increase in digital teacher literacy and students' typing skills. Teachers involved in the training were able to master and utilize the "Typing Speed Test" application well in the learning process. In addition, students who took part in this application-based learning showed a real increase in typing speed and precision, which contributed to their readiness to face the demands of an increasingly competitive world of work. This success emphasizes the importance of teacher training before implementing new technologies in learning. With an interactive and data-driven approach, this service program not only improves students' technical skills but also equips teachers with effective strategies to support student development in the digital era.
Asistensi Pengembangan Website Sebagai Media Transformasi Digital Pesantren Melalui Metode ABCD Ubaidillah, Aan Fardani; Fitriasari, Fika; Sakdiyyah, Dewi Ayu
International Journal of Community Service Learning Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijcsl.v9i1.87108

Abstract

Website memiliki potensi besar sebagai infrastruktur yang dapat mendukung pondok pesantren untuk beradaptasi di era digital. Ketersediaan tim pengembang dan pengelola website serta kendala biaya menjadi hambatan utama pondok pesantren dalam memanfaatkan potensi website sebagai infrastruktur digital. Tujuan dari penelitian ini adalah untuk meningkatkan adaptasi pondok pesantren di era digital melalui pemberdayaan berbasis literasi digital. Penelitian ini menggunakan pendekatan Asset-Based Community Development (ABCD) dengan subjek delapan pondok pesantren di dua kecamatan di Kabupaten Gresik. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, serta dianalisis menggunakan metode deskriptif kualitatif. Intervensi dilakukan melalui Life Skill Training yang berfokus pada literasi digital praktis, serta pemberian website domain khusus "ponpes.id" untuk masing-masing pesantren. Hasil pengabdian kepada masyarakat ini menunjukkan bahwa kegiatan ini berhasil meningkatkan kemampuan literasi digital dan memberikan identitas digital bagi pesantren yang terlibat. Hasil pengabdian ini memberikan manfaat yang nyata bagi pesantren-pesantren yang menjadi sasaran. Peningkatan pengetahuan dan keterampilan pengelola pesantren dalam literasi digital terbukti sebagai kontribusi yang berarti terhadap adaptasi pesantren dalam era digital.