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PENGEMBANGAN GAME SAINS UNTUK MENINGKATKAN PEMAHAMAN SAINS ANAK USIA DINI Wati, Epritha Kurnia; Jayanti, Ruth Rosita Setiani
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 2, No 3 (2022): Jurnal pendidikan Indonesia: Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v2i3.186

Abstract

This study aims to develop a game in the form of an animated game that is appropriate for improving early childhood science learning readiness, this game can help children to learn science with a fun method (play) and in accordance with the characteristics and stages of early childhood development. This research is a development research (Development Research) using the model developed by Borg and Gall. There are 3 stages used in this research from 10 stages proposed by Borg and Gall. These stages include:  (1) research and information collecting, (2) planning, and (3) develop preliminary form of product. Feasibility assessment was conducted by 1 material expert, and 1 media expert. Small group trials and field tests were conducted on group B children at TK Kartika Kediri, in small group trials of 5 children and in field trials of 30 children. The results of this study both from the results of expert validation and small group trials and field tests, obtained the results that this media is feasible as one of the science learning media for Early Childhood.ABSTRAKPenelitian ini bertujuan untuk mengembangkan sebuah permainan dalam bentuk Game animasi yang tepat untuk meningkatkan kesiapan belajar sains anak usia dini, Permainan ini dapat membantu anak untuk belajar sains dengan metode yang menyenangkan (bermain) dan sesuai dengan karakteristik serta tahapan perkembangan anak usia dini. Penelitian ini merupakan penelitian pengembangan (Development Research) dengan menggunakan model yang dikembangkan oleh Borg and Gall. Ada 3 tahapan yang dipakai dalam penelitian ini dari 10 tahap yang diajukan oleh Borg and Gall. Tahapan tersebut antara lain:  (1) research and information collecting, (2) planning, dan  (3) develop preliminary form of product. Penilaian kelayakan dilakukan oleh 1 ahli materi dilakukan, dan 1 orang ahli media. Uji coba kelompok kecil dan uji lapangan dilakukan terhadap anak kelompok B di TK Kartika Kediri, pada uji coba kelompok kecil sebanyak 5 anak dan pada uji coba lapangan sebanyak 30 anak. Hasil penelitian ini baik dari hasil validasi ahli maupun uji coba kelompok kecil dan uji lapangan, diperoleh hasil bahwa media ini layak sebagai salah satu media pembelajaran sains untuk Anak Usia Dini.
Game LoP: Fostering Logical-Mathematical Intelligence in Early Childhood Wulansari, Widi; Wati, Epritha Kurnia
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 2 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i2.80858

Abstract

Logical-mathematical intelligence is one of the essential skills that early childhood must develop to support their future educational journey. However, many children are reluctant to learn logical mathematics as it is often perceived as difficult to understand. To address this issue, an educational medium in the form of an educational game is needed to attract children's interest in learning logical mathematics. This study aims to evaluate the effectiveness of the educational media Game LoP in enhancing early childhood logical-mathematical skills. The research employs a quasi-experimental design involving pretest-post-test and control group comparisons. Research instruments include pretest and post-test assessments analyzed using paired t-tests and independent t-tests. The findings reveal a significant difference in early logical-mathematical abilities between the control and experimental groups following the implementation of Game LoP. Additionally, there was a notable improvement in the logical-mathematical abilities of children using this educational medium. Therefore, Game LoP has been proven to yield positive and significant outcomes in enhancing early childhood logical-mathematical skills. This study implies that the application of Game LoP can serve as an innovative solution to support the development of children's logical-mathematical intelligence.
LOP Game Development to Improve Early Childhood Mathematical-Logic Learning Ability Wati, Epritha Kurnia; Wulansari, Widi
Jurnal Pendidikan Indonesia Vol 10 No 1 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (241.541 KB) | DOI: 10.23887/jpi-undiksha.v10i1.28406

Abstract

This study aims to develop a learning media product, namely the LoP Game to improve the Mathematical-Logic Learning Ability of Early Childhood Beginning. This type of research is a Research and Development (R&D) using a model developed by Borg and Gall. There are 3 stages used in this study from 10 stages proposed by Borg and Gall. These stages include: research and information collecting, planning, and develop preliminary form of product. Data validity analysis was performed using the Aiken formula. The data is obtained from the results of the instrument assessment in the form of a questionnaire from material experts and media experts. The feasibility assessment is tested by 3 material experts and 3 media experts. From the results of the validity test, it can be seen that the expert judgment for the media in the LoP game is all valid with all aspects that have been previously described. Thus, it can be said that the LoP game is appropriate and suitable for the development of early childhood abilities, especially mathematical-logic abilities.
Community Empowerment of Jatiduwur Village through Puppet Mask Performance Art Training to Improve the Creative Economy of Jatiduwur Community Wahyudi, Wahyudi; Sari, Ayu Titis Rukmana; Mukmin, Bagus Amirul; Sahari, Sutrisno; Hunaifi, Abdul Aziz; Zaman, Wahid Ibnu; Aka, Kukuh Andri; Wati, Epritha Kurnia; Dwiyanti, Linda
Dimar : Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2024): July 2024
Publisher : CV. Srikandi Kreatif Nusantara in collaboration with Institut Teknologi Mojosari Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63709/dimar.v1i1.8

Abstract

Jatiduwur, a village in the northern part of Jombang district, is renowned for its Wayang Topeng art. By nurturing this art form, Jatiduwur can uplift its community spirit and promote Jombang as a guardian of cultural heritage. The focus extends beyond modernizing performances and training new talent; it also includes creating marketable mask products to boost economic growth. Youth organizations and PKK members undergo training to sustain the tradition and establish a business network. Program activities encompass coordination, socialization, and four training sessions covering storyline composition, dance music innovation, souvenir crafting, and marketing strategies. Outcomes include the establishment of a Jatiduwur art studio with 37 performers, official registration, and the formation of a business group involving 17 PKK members. This initiative has not only enriched the cultural landscape but also enhanced community income through performances and merchandise sales, including t-shirts, keychains, and masks, with notable sales figures.
Training on Stimulating Moral Values through Storytelling Activities based on Panji Culture Wati, Epritha Kurnia; Sari, Ayu Titis Rukmana; Putri, Salsabella Aurellya Prastysta; Izdihar, Sausan Ghaida; Rahmawati, Alfina Fadya
Dimar : Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2025): August 2024-January 2025
Publisher : CV. Srikandi Kreatif Nusantara in collaboration with Institut Teknologi Mojosari Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63709/dimar.v1i2.33

Abstract

The Panji-based Animated Fairy Tale Video Training for Early Childhood Moral Education aims to improve moral understanding in children through interesting and educational audiovisual media. This program adapts Panji stories, which contain moral values such as loyalty, courage, honesty, and responsibility. Through the use of animated fairy tale videos, it is expected that children can more easily understand and internalize the moral messages conveyed. The study involved data collection through direct observation of children's behavior, questionnaires for teachers and parents, and interviews to measure the impact of the program on children's moral development. The results show that the Panji-based animated fairy tale video is effective in improving children's discipline, empathy, and sense of responsibility. The program also shows the important role of teachers and parents in supporting children's moral education. Nevertheless, challenges such as limited access to technology in some areas and the need for increased training for program managers are still obstacles that need to be overcome. It is hoped that this program can continue to be developed and expanded to provide wider benefits in early childhood character building, as well as preserving local cultural values through traditional stories.
PROGRAM KEMITRAAN MASYARAKAT MENJADI ORANG TUA IDEAL DALAM MENDAMPINGI BELAJAR ANAK PASCA PANDEMI COVID-19 Utomo, Hanggara Budi; Dwiyanti, Linda; Wati, Epritha Kurnia; Iswantiningtyas, Veny; Istifadah, Husna
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 1 (2023)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v4i1.2410

Abstract

Seiring berjalannya waktu dan adanya kondisi yang melandai pada pandemi covid-19, maka orang tua perlu meningkatkan pendampingan putra-putrinya saat melakukan aktivitas belajar dan saat beraktivitas selain belajar. Kegiatan pengabdian memiliki fokus pada pemahaman orang tua menjadi individu yang ideal dalam mendampingi belajar anak pasca pandemi covid-19 melalui optimalisasi peran modelling, mentoring, organizing, dan teaching di MI Al-Hikmah Kweden Kabupaten Kediri. Jumlah peserta pada kegiatan seminar sebanyak 33 peserta, dan pada kegiatan pelatihan sebanyak 36 peserta. Metode kegiatan pengabdian kepada masyarakat antara lain mengacu pada tahap persiapan, pelaksanaan, monitoring dan evaluasi. Kegiatan pengabdian masyarakat memberikan hasil, diantaranya: (1) hasil evaluasi program seminar pengasuhan orang tua dengan tingkat keberhasilan baik; (2) hasil evaluasi program pelatihan orang tua dengan kategori keberhasilan sangat baik; dan (3) kegiatan pelatihan berhasil dalam memberikan pemahaman keterlibatan orang tua mengenai pentingnya peran modelling, mentoring, organizing, dan teaching di MI Al-Hikmah Kweden Kabupaten Kediri. Peningkatan pada hasil evaluasi dan pemahaman keterlibatan orang tua dalam mendampingi belajar anak, menunjukkan bahwa kegiatan pengabdian berjalan dengan baik. Saran kegiatan pengabdian selanjutnya lebih difokukan pada pelatihan peningkatan kesadaran orangtua terkait modelling, mentoring, organizing, dan teaching melalui aksi nyata secara berkala dalam pengembangan kreativitas anak