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Evaluasi Perbandingan Pengalaman Pengguna Computer Based Test Pada Test.co.id dan Quizizz Menggunakan Metode UEQ Hil Dina Mulya Dewi; Asif Faroqi; Arista Pratama
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.918

Abstract

Technology to develop rapidly in the education sector has been implemented to facilitate the implementation of learning processes. One example of its implementation is the use of Computer-Based Tests (CBT). CBT is a testing method where the arrangement of each answer response is stored and evaluated electronically. This research aims to evaluate the user experience in using the Test.co.id application and Quizizz application as Computer-Based Test (CBT) applications in SMAN 15 Surabaya. The main issue identified is the use of the Test.co.id application, accompanied by the introduction of the Quizizz application used by teachers for daily exams and quizzes. This does not align with the primary purpose of creating the Test.co.id application, which is to familiarize students with CBT applications in preparation for the national examination. This research evaluates the comparative user experience based on measurement scales using the User Experience Questionnaire (UEQ). The UEQ method consists of six measurement scales and 26 question items as instruments in the questionnaire. By using the Proportionate Stratified Random Sampling technique, the required sample size for this study is a minimum of 106 respondents. The results of this research indicate that both the Test.co.id and Quizizz applications have a positive impression with a fairly good average score on the six scales: attractiveness, clarity, efficiency, accuracy, stimulation, and novelty, where each scale achieves an average value greater than 0.8. It can be concluded that the average values of both applications do not differ significantly. Overall, both applications have a positive impression on users in terms of user experience
Behavior Analysis on PLN Mobile Users Using UTAUT Method Amanda Paramita S.; Arista Pratama; Anita Wulansari
Jurnal Riset Informatika Vol. 5 No. 1 (2022): December 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i1.203

Abstract

The advancement of information technology is currently accelerating in all aspects of life. The presence of information technology, which is constantly evolving, makes it easier for users to use information systems. Technological advancements show that information technology is not currently required for businesses or organizations. PT. PLN (Persero) is a State-Owned Enterprise (BUMN) in the electricity sector that controls, supplies, and serves the community's electricity needs. PT. PLN (Persero) is committed to improving electricity services for all customers. PT. PLN (Persero) provides innovation through the PLN Mobile Application to improve electrical services. The PLN Mobile Application provides users with up-to-date information on electricity services, allows them to register independently based on their needs, and calculates costs. This research aimed to identify the behavioral factors influencing users' acceptance of the PLN Mobile Application. The UTAUT model was used for the research, and it was modified with seven variables: performance expectation, effort expectation, social influence, facilitating conditions, trust, information quality, and behavioral Intention. Sampling using the Probability Sampling Technique, with Random Sampling as the sampling type. The sample size was 400 Surabaya City respondents who used the PLN Mobile Application. SEM-PLS and SmartPls 3 software were used to analyze research data. According to the research finding, the factors influencing Behavioral Intention or user behavior on the PLN Mobile Application were Performance Expectancy, Effort Expectancy, Facilitating Conditions, and Social Influence (p-value 0, 05). In contrast, Trust and Information Quality had no positive and insignificant effect on Behavioral Intention.
Pengaruh Desain Antarmuka Terhadap Kepuasan Pengguna Pada Aplikasi Fun Murojaah Menggunakan End-User Computing Satisfaction Sidiq Satria Tama; Arista Pratama; Asif Faroqi
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1524

Abstract

Nowadays, many Muslims are not interested in reading and memorizing the Al-Qur'an. Therefore, an application is needed that can make it easier for Muslims to read, memorize and repeat this memorization. It is hoped that the Fun Murojaah application will be able to overcome this problem. The Fun Murojaah application is a mobile application that can test or memorize the Al-Qur'an as an effort to increase enthusiasm and development in the Al-Qur'an memorization program. This application is an application to help repeat and improve memorization of the Al-Qur'an in the form of a fun quiz game. So it is hoped that this application can help whenever memorizers of the Al-Qur'an want to try the Al-Qur'an memorization test. The aim of the research is to assess user satisfaction with the application using the End-User Computing Satisfaction (EUCS) method and identify factors that influence user satisfaction. The research began with a literature review and observations to identify problems. The conceptual model was then developed based on previous research, which consists of five variables Content, Accuracy, Format, Ease Of Use, and Timeliness. The sample in the study was 385 users. Questionnaires were developed and distributed to respondents. Data were analyzed using the Structural Equation Model-Partial Least Squares (SEM-PLS) method. The research results show that accuracy, format, and ease of use have a significant influence on user satisfaction with an influence value of 68.6% on user satisfaction and the format has the largest path coefficient value, namely 0.334. The values of the content and timeliness factors are not very significant because the test results have a content value of 0.167 and a timeliness value of 1.692, both of which have low values. The reliability and validity of the measurement instruments were also assessed and were satisfactory. These findings can be used by developers to improve app design and functionality, ultimately improving user experience and satisfaction.
EVALUASI PENERIMAAN MAHASISWA TERHADAP PENGGUNAAN APLIKASI PERPLEXITY SEBAGAI PENUNJANG PEMBELAJARAN MENGGUNAKAN SIMPLIFIKASI TECHNOLOGY ACCEPTANCE MODEL (TAM) Ivana Elfirdaus; Tri Lathif Mardi Suryanto; Arista Pratama
Jurnal Informatika dan Teknik Elektro Terapan Vol 12, No 3 (2024)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v12i3.4803

Abstract

Chatbot AI seperti Perplexity AI menjadi populer di kalangan mahasiswa dengan menawarkan jawaban dengan kutipan referensi untuk meningkatkan kredibilitas. Meskipun ada keterbatasan, Perplexity AI tetap menjadi solusi potensial dalam pembelajaran. Selain itu, meskipun aplikasi ini memiliki potensi yang besar, belum banyak penelitian yang mengeksplorasi penerimaan mahasiswa terhadap penggunaan aplikasi Perplexity. Oleh karena itu penelitian ini bertujuan untuk mengevaluasi penerimaan mahasiswa terhadap penggunaan aplikasi Perplexity sebagai penunjang pembelajaran dengan menggunakan simplifikasi Technology Acceptance Model (TAM). Penelitian menggunakan pendekatan kuantitatif. Populasi mahasiswa Perguruan Tinggi Negeri sejumlah 200.678 mahasiswa, probability sampling digunakan sebagai metode sampling kemudian data diolah menggunakan analisis SEM menggunakan software SmartPLS 3.2.9.
Analisis Kualitas Website Menggunakan Model Webqual 4.0 : Studi Kasus: Website Spekma Universitas Nahdlatul Ulama Sunan Giri Bojonegoro Ananda Devi Muri Utomo; Arista Pratama; Erista Maya Safitri
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 2 No. 3 (2024): Mei : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v2i3.88

Abstract

The rapid development of technology and communication has had a major influence on human life, making it easier to access information such as websites. The role of a website is very important for success, especially in higher education. Based on this, Nahdaltul Ulama Sunan Giri Bojonegoro University built a student credit point system (SPEKMA) where this system is able to make it easier to save credit point values ​​for each activity that is determined based on an assessment of the achievements and activities that have been achieved by a student. The aim of this research is to determine the quality of the student credit points system (SPEKMA) website using the Webqual 4.0 model and Importance Performance Analysis (IPA). This research uses Webqual as the basis for creating a questionnaire and Importance Performance Analysis (IPA) as an analytical tool in the form of Gap Analysis and Cartesian quadrants. This research used proportionate stratified random sampling with a total of 91 respondents who were active students at Nahdaltul Ulama Sunan Giri University, Bojonegoro. Based on the results obtained, it shows that the overall quality of the SPEKMA website of Nahdlatul Ulama Sunan Giri Bojonegoro University is not quite in line with user expectations. This is evident from the calculation results that the information quality variable results in a negative GAP gap (where the average importance value is greater than the average performance) with an average importance value of 4.12, an average performance value of 4.08. There are indicators that do not meet the interests and expectations of users.
Design of Integrated School Learning Information System Using CodeIgniter Framework Arista Pratama; Asif Faroqi; Eka Prakarsa Mandyartha
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3326

Abstract

The development of Information and Communication Technology (ICT) requires schools to always improve the quality of learning by utilizing the use of ICT. The development of ICT in schools provides many new opportunities that can support the learning process. The use of ICT plays an important role in improving the quality of education by increasing the development of educational content, supporting administrative processes in schools, and increasing access to education for teachers and students through distance learning. Utilization of ICT in the school environment can also assist in evaluating and improving the abilities and knowledge of each student. This study aims to design an integrated school learning information system using the CodeIgniter framework. The design of the integrated school learning information system model uses the Unified Modeling Language (UML). The design of the integrated school learning information system uses the PHP programming language and MySQL as the database. Integrated school learning information system includes various features e-modules, e-daily tasks, question banks, e-tests, e-reports, and e-monitoring. Integrated school learning information system is expected to improve the quality of learning so that it can improve students' abilities and knowledge. Integrated school learning information system is also expected to make it easier to obtain information on the results of evaluating students' abilities and knowledge as well as being a medium that can improve student achievement and quality of graduation.
Analisis Faktor Pendorong Niat Menggunakan Aplikasi PeduliLindungi Menggunakan Model UTAUT Modifikasi Nurisa Rahma Shantika; Tri Lathif Mardi Suryanto; Arista Pratama
Jurnal Teknik Informatika dan Sistem Informasi Vol 8 No 2 (2022): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v8i2.4929

Abstract

In 2020, the world is faced with the sudden presence of the Covid-19 virus which spreads rapidly among people who are in close contact. To control and limit the spread of the virus infection, a mobile health application (mHealth) as a technology-based approach has been used. Contact tracing application is one kind of mHealth system that is capable and suitable for this kind of situation. Many countries have implemented the adoption of contact tracing applications during the pandemic, Indonesia is no exception, it is called Aplikasi PeduliLindungi. The existence of contact tracing application such as Aplikasi PeduliLindungi is considered to be very helpful. Therefore, research related to Aplikasi PeduliLindungi is considered necessary, because contact tracing applications are considered as one of the important steps to cut down the spread of the virus. Investigating factors that can influence the intention to adopt a contact tracing application is highly necessary, since the effectiveness of implementing a Covid-19 contact tracing application relies on the public’s willingness to use the application. To discover the factors that could influence intention of the users to use a new technology, an analysis can be carried out using the UTAUT model. The results is that the factors that significantly influence the intention of the users to use Aplikasi PeduliLindungi are Performance Expectancy, Facilitating Conditions, and Covid-19-related Stress. Meanwhile, Effort Expectancy, Social Influence, Innovativeness, and App-related Privacy Concern were found to have no significant effect on users' intention to use Aplikasi PeduliLindungi.