Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Jurnal Teknik Informatika

Design of Mail Delivery Automation for Student's Thesis Invitation Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol 16, No 1 (2021): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.16.1.2021.32785

Abstract

Abstract — Higher education plays an important role in producing competitive human resources. The final project is an academic paper of study results and / or research results, which is carried out independently by students through proposal seminars and result seminars under the guidance of a student supervisor team. In its implementation, it is necessary to distribute the Session schedule to the examiners to attend the Session. This research will try to be able to take advantage of  automation on the system to be able to distribute the Assignment Session invitations so that it can help the Study Program in the process. This research succeeded in creating an automation system using the CodeIgniter framework. When the schedule has been determined, the system will automatically send an  to the Session Examining Team regarding the Session Schedule.
Virtual Reality as a Media For Japanese Cave Exploration Akay, Yuri V.; Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol. 19 No. 04 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kawangkoan is an area located in North Sulawesi, Indonesia, presenting stunning natural beauty while storing extraordinary historical and cultural richness. The Japanese Cave is a striking historical heritage in Kawangkoan and is also one of the tourist attractions in Minahasa Regency. But unfortunately not everyone dares to visit physically for security reasons. In the world of tourism and history, Virtual Reality can be used as a medium to explore historical tourist attractions without having to visit physically and can also add information from a historical tourist attraction. The purpose of this study is to develop a Virtual Reality application that can be used as a medium for Japanese Cave Exploration in Kawangkoan. The method used in designing this system is MDLC. The results of this study are to produce a VR application that can be used as a medium for Japanese Cave exploration that runs on Android smartphones.
Rancang Bangun E-Commerce Hewan Ternak Berbasis Android: Design and Development of Android-Based Livestock E-Commerce Keles, Brilly Cruiser; Rumagit, Arthur Mourits; Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol. 20 No. 2 (2025): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

 Abstract — The limitation of dedicated e-commerce platforms specifically designed for livestock trading has resulted in a complex and inefficient transaction process. In order to achieve this goal, this research applies software development methodology using the Waterfall approach, involving stages such as needs analysis, interface design, application development using the Kotlin programming language, and testing of the application's functionality and reliability. The research findings indicate that the developed livestock e-commerce application facilitates farmers in selling livestock products online, providing ease in the ordering process, and ensuring the reliability and authenticity of information conveyed to consumers. The competitive advantage of this application lies in providing comprehensive information and userfriendly features. Through the implementation of this application, it is expected to contribute to an increase in economic value for farmers by expanding market access and reducing dependence on conventional distribution channels. Positive impacts will also be   experienced by consumers who can easily access information about livestock and conduct transactions online. Key words — Android; E-Commerce; Livestock; Mobile   Abstrak — Keterbatasan keberadaan platform e-commerce yang secara khusus didedikasikan untuk perdagangan hewan ternak, menyebabkan proses transaksi yang kompleks dan tidak efisien. Dalam rangka mencapai tujuan ini, penelitian ini menerapkan metode pengembangan perangkat lunak menggunakan pendekatan Waterfall, yang melibatkan tahap analisis kebutuhan, perancangan antarmuka, pengembangan aplikasi dengan bahasa pemrograman Kotlin, dan uji coba fungsionalitas serta kehandalan aplikasi. Hasil penelitian menunjukkan bahwa aplikasi e-commerce yang dikembangkan memfasilitasi peternak dalam menjual produk hasil ternak secara online, memberikan kemudahan proses pemesanan, dan menjamin keandalan serta keaslian informasi yang disampaikan kepada konsumen. Keunggulan kompetitif aplikasi ini terletak pada penyediaan informasi yang komprehensif dan kemudahan penggunaan. Dengan penerapan aplikasi ini, diharapkan terjadi peningkatan nilai ekonomi bagi peternak melalui perluasan akses pasar dan pengurangan ketergantungan pada saluran distribusi konvensional. Dampak positif juga akan dirasakan oleh konsumen yang dapat mengakses informasi tentang hewan ternak dengan mudah dan melakukan transaksi secara online. Kata kunci — Android; E-Commerce; Hewan ternak; Mobile