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Journal : jurnal teknik informatika

Design of Mail Delivery Automation for Student's Thesis Invitation Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol 16, No 1 (2021): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.16.1.2021.32785

Abstract

Abstract — Higher education plays an important role in producing competitive human resources. The final project is an academic paper of study results and / or research results, which is carried out independently by students through proposal seminars and result seminars under the guidance of a student supervisor team. In its implementation, it is necessary to distribute the Session schedule to the examiners to attend the Session. This research will try to be able to take advantage of  automation on the system to be able to distribute the Assignment Session invitations so that it can help the Study Program in the process. This research succeeded in creating an automation system using the CodeIgniter framework. When the schedule has been determined, the system will automatically send an  to the Session Examining Team regarding the Session Schedule.
Virtual Reality as a Media For Japanese Cave Exploration Akay, Yuri V.; Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol. 19 No. 04 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kawangkoan is an area located in North Sulawesi, Indonesia, presenting stunning natural beauty while storing extraordinary historical and cultural richness. The Japanese Cave is a striking historical heritage in Kawangkoan and is also one of the tourist attractions in Minahasa Regency. But unfortunately not everyone dares to visit physically for security reasons. In the world of tourism and history, Virtual Reality can be used as a medium to explore historical tourist attractions without having to visit physically and can also add information from a historical tourist attraction. The purpose of this study is to develop a Virtual Reality application that can be used as a medium for Japanese Cave Exploration in Kawangkoan. The method used in designing this system is MDLC. The results of this study are to produce a VR application that can be used as a medium for Japanese Cave exploration that runs on Android smartphones.